Files
libremetaverse/libsecondlife/examples/TestClient/Commands/Prims/PrimCountCommand.cs
John Hurliman 975637b2a1 * Switched LLObject to using the Permissions struct
* Added CoordinateFrame class for camera management
* Added NetworkManager.OnSimConnecting that blocks before connecting to a new sim
* CurrentSim no longer goes null in between teleports
* Applied jradford's patch to fix the DeedObject patch
* UDP socket Bind() is used instead of Connect() now and sender verification is done in PacketReceived() to fix an apparent compatibility problem
* Added Helpers.VecCross() for vector cross products
* TextureEntryFace and TextureEntry now implement ICloneable

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1384 52acb1d6-8a22-11de-b505-999d5b087335
2007-09-01 07:52:55 +00:00

37 lines
1.0 KiB
C#

using System;
using libsecondlife;
namespace libsecondlife.TestClient
{
public class PrimCountCommand: Command
{
public PrimCountCommand(TestClient testClient)
{
Name = "primcount";
Description = "Shows the number of objects currently being tracked.";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
int count = 0;
lock (Client.Network.Simulators)
{
for (int i = 0; i < Client.Network.Simulators.Count; i++)
{
int avcount = Client.Network.Simulators[i].Objects.AvatarCount;
int primcount = Client.Network.Simulators[i].Objects.PrimCount;
Console.WriteLine("{0} (Avatars: {1} Primitives: {2})",
Client.Network.Simulators[i].Name, avcount, primcount);
count += avcount;
count += primcount;
}
}
return "Tracking a total of " + count + " objects";
}
}
}