Files
libremetaverse/libsecondlife/examples/TestClient/Commands/Stats/RegionInfoCommand.cs
John Hurliman ba153c9749 * Removed LLUUID.ToStringHyphenated(), LLUUID.ToString() has hyphens now
* Fixed a CAPS crash when the callback was triggered with a null LLSD object
* Fixed TextureEntry bugs, added support for the new glow parameter
* Prim import and export are working now, but need rigorous testing

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1507 52acb1d6-8a22-11de-b505-999d5b087335
2007-11-30 13:15:31 +00:00

51 lines
2.2 KiB
C#

using System;
using System.Text;
using libsecondlife;
namespace libsecondlife.TestClient
{
public class RegionInfoCommand : Command
{
public RegionInfoCommand(TestClient testClient)
{
Name = "regioninfo";
Description = "Prints out info about all the current region";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
StringBuilder output = new StringBuilder();
output.AppendLine(Client.Network.CurrentSim.ToString());
output.Append("UUID: ");
output.AppendLine(Client.Network.CurrentSim.ID.ToString());
uint x, y;
Helpers.LongToUInts(Client.Network.CurrentSim.Handle, out x, out y);
output.AppendLine(String.Format("Handle: {0} (X: {1} Y: {2})", Client.Network.CurrentSim.Handle, x, y));
output.Append("Access: ");
output.AppendLine(Client.Network.CurrentSim.Access.ToString());
output.Append("Flags: ");
output.AppendLine(Client.Network.CurrentSim.Flags.ToString());
output.Append("TerrainBase0: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase0.ToString());
output.Append("TerrainBase1: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase1.ToString());
output.Append("TerrainBase2: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase2.ToString());
output.Append("TerrainBase3: ");
output.AppendLine(Client.Network.CurrentSim.TerrainBase3.ToString());
output.Append("TerrainDetail0: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail0.ToString());
output.Append("TerrainDetail1: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail1.ToString());
output.Append("TerrainDetail2: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail2.ToString());
output.Append("TerrainDetail3: ");
output.AppendLine(Client.Network.CurrentSim.TerrainDetail3.ToString());
output.Append("Water Height: ");
output.AppendLine(Client.Network.CurrentSim.WaterHeight.ToString());
return output.ToString();
}
}
}