Files
libremetaverse/libsecondlife-cs/DirectoryManager.cs

295 lines
10 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife.Packets;
namespace libsecondlife
{
/// <summary>
///
/// </summary>
public class DirectoryManager
{
/// <summary>
/// The different categories a classified ad can be placed in
/// </summary>
public enum ClassifiedCategories
{
/// <summary></summary>
Any = 0,
/// <summary></summary>
Shopping,
/// <summary></summary>
LandRental,
/// <summary></summary>
PropertyRental,
/// <summary></summary>
SpecialAttraction,
/// <summary></summary>
NewProducts,
/// <summary></summary>
Employment,
/// <summary></summary>
Wanted,
/// <summary></summary>
Service,
/// <summary></summary>
Personal
}
/// <summary>
/// The type of land to be searched for in a DirLandQuery
/// </summary>
public enum LandFlags
{
/// <summary>Include everything</summary>
All = 0,
/// <summary>PG land only</summary>
PGOnly = 2048,
/// <summary>Mature land only</summary>
MatureOnly = 16384
}
/// <summary>
/// A classified ad in Second Life
/// </summary>
public struct Classified
{
/// <summary>UUID for this ad, useful for looking up detailed
/// information about it</summary>
public LLUUID ID;
/// <summary>The title of this classified ad</summary>
public string Name;
/// <summary>Unknown</summary>
public byte Flags;
/// <summary>Creation date of the ad</summary>
public DateTime CreationDate;
/// <summary>Expiration date of the ad</summary>
public DateTime ExpirationDate;
/// <summary>Price that was paid for this ad</summary>
public int Price;
}
/// <summary>
///
/// </summary>
public struct ClassifiedFull
{
/// <summary></summary>
public Classified Classified;
}
/// <summary>
///
/// </summary>
public struct ParcelSale
{
/// <summary></summary>
public LLUUID ParcelID;
/// <summary></summary>
public string Name;
/// <summary></summary>
public int SalePrice;
/// <summary></summary>
public int ActualArea;
/// <summary></summary>
public bool ReservedNewbie;
/// <summary></summary>
public bool ForSale;
/// <summary></summary>
public bool Auction;
}
/// <summary>
///
/// </summary>
public struct ParcelSaleFull
{
/// <summary></summary>
public ParcelSale ParcelSale;
/// <summary></summary>
public string SimName;
/// <summary></summary>
public int BillableArea;
/// <summary></summary>
public float GlobalX;
/// <summary></summary>
public float GlobalY;
/// <summary></summary>
public float GlobalZ;
/// <summary></summary>
public string Description;
/// <summary></summary>
public LLUUID OwnerID;
/// <summary></summary>
public LLUUID SnapshotID;
/// <summary></summary>
public LLUUID AuctionID;
/// <summary></summary>
public int Flags;
/// <summary></summary>
public int Dwell;
}
/// <summary>
///
/// </summary>
/// <param name="queryID"></param>
/// <param name="classifieds"></param>
public delegate void ClassifiedReplyCallback(LLUUID queryID, List<Classified> classifieds);
/// <summary>
///
/// </summary>
/// <param name="queryID"></param>
/// <param name="sales"></param>
public delegate void LandReplyCallback(LLUUID queryID, List<ParcelSale> sales);
/// <summary></summary>
public event ClassifiedReplyCallback OnClassifiedReply;
/// <summary></summary>
public event LandReplyCallback OnLandReply;
private SecondLife Client;
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the client</param>
public DirectoryManager(SecondLife client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.DirClassifiedReply, new NetworkManager.PacketCallback(DirClassifiedReplyHandler));
Client.Network.RegisterCallback(PacketType.DirLandReply, new NetworkManager.PacketCallback(DirLandReplyHandler));
}
/// <summary>
///
/// </summary>
/// <param name="searchText"></param>
/// <param name="categories"></param>
/// <param name="mature"></param>
/// <returns></returns>
public LLUUID StartClassifiedSearch(string searchText, ClassifiedCategories categories, bool mature)
{
DirClassifiedQueryPacket query = new DirClassifiedQueryPacket();
LLUUID queryID = LLUUID.Random();
query.AgentData.AgentID = Client.Network.AgentID;
query.AgentData.SessionID = Client.Network.SessionID;
query.QueryData.Category = (uint)categories;
query.QueryData.QueryFlags = (uint)(mature ? 0 : 2);
query.QueryData.QueryID = queryID;
query.QueryData.QueryText = Helpers.StringToField(searchText);
Client.Network.SendPacket(query);
return queryID;
}
/// <summary>
///
/// </summary>
/// <param name="type"></param>
/// <param name="flags"></param>
/// <returns></returns>
public LLUUID StartLandSearch(bool auction, bool forSale, bool reservedNewbie, LandFlags flags)
{
DirLandQueryPacket query = new DirLandQueryPacket();
LLUUID queryID = LLUUID.Random();
query.AgentData.AgentID = Client.Network.AgentID;
query.AgentData.SessionID = Client.Network.SessionID;
query.QueryData.Auction = auction;
query.QueryData.ForSale = forSale;
query.QueryData.ReservedNewbie = reservedNewbie;
query.QueryData.QueryFlags = (uint)flags;
query.QueryData.QueryID = queryID;
Client.Network.SendPacket(query);
return queryID;
}
private void DirClassifiedReplyHandler(Packet packet, Simulator simulator)
{
if (OnClassifiedReply != null)
{
DirClassifiedReplyPacket reply = (DirClassifiedReplyPacket)packet;
List<Classified> classifieds = new List<Classified>();
foreach (DirClassifiedReplyPacket.QueryRepliesBlock block in reply.QueryReplies)
{
Classified classified = new Classified();
classified.CreationDate = Helpers.UnixTimeToDateTime(block.CreationDate);
classified.ExpirationDate = Helpers.UnixTimeToDateTime(block.ExpirationDate);
classified.Flags = block.ClassifiedFlags;
classified.ID = block.ClassifiedID;
classified.Name = Helpers.FieldToString(block.Name);
classified.Price = block.PriceForListing;
classifieds.Add(classified);
}
OnClassifiedReply(reply.QueryData.QueryID, classifieds);
}
}
private void DirLandReplyHandler(Packet packet, Simulator simulator)
{
if (OnLandReply != null)
{
DirLandReplyPacket reply = (DirLandReplyPacket)packet;
List<ParcelSale> sales = new List<ParcelSale>();
foreach (DirLandReplyPacket.QueryRepliesBlock block in reply.QueryReplies)
{
ParcelSale sale = new ParcelSale();
sale.ActualArea = block.ActualArea;
sale.Auction = block.Auction;
sale.ForSale = block.ForSale;
sale.Name = Helpers.FieldToString(block.Name);
sale.ParcelID = block.ParcelID;
sale.ReservedNewbie = block.ReservedNewbie;
sale.SalePrice = block.SalePrice;
sales.Add(sale);
}
OnLandReply(reply.QueryData.QueryID, sales);
}
}
}
}