Added DeleteFolderCommand to TestClient Added WearCommand to TestClient Organized TestClient Commands git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@820 52acb1d6-8a22-11de-b505-999d5b087335
201 lines
5.9 KiB
C#
201 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Xml;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.AssetSystem;
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namespace libsecondlife.TestClient
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{
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public class LoginDetails
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{
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public string FirstName;
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public string LastName;
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public string Password;
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public string Master;
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}
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public class ClientManager
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{
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public Dictionary<LLUUID, SecondLife> Clients = new Dictionary<LLUUID, SecondLife>();
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public Dictionary<Simulator, Dictionary<uint, PrimObject>> SimPrims = new Dictionary<Simulator, Dictionary<uint, PrimObject>>();
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public bool Running = true;
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/// <summary>
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///
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/// </summary>
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/// <param name="accounts"></param>
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public ClientManager(List<LoginDetails> accounts)
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{
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foreach (LoginDetails account in accounts)
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Login(account);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="account"></param>
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/// <returns></returns>
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public TestClient Login(LoginDetails account)
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{
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// Check if this client is already logged in
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foreach (TestClient c in Clients.Values)
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{
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if (c.Self.FirstName == account.FirstName && c.Self.LastName == account.LastName)
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{
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Logout(c);
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break;
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}
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}
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TestClient client = new TestClient(this);
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client.SimPrims = SimPrims;
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client.Master = account.Master;
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bool login = client.Network.Login(account.FirstName, account.LastName, account.Password,
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"TestClient", "contact@libsecondlife.org");
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if (client.Network.Connected)
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{
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Clients[client.Network.AgentID] = client;
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Console.WriteLine("Logged in " + client.ToString());
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// Throttle the connection to not receive LayerData or asset packets
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client.Throttle.Total = 0.0f;
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client.Throttle.Task = 1536000.0f;
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client.Throttle.Set();
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}
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else
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{
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Console.WriteLine("Failed to login " + account.FirstName + " " + account.LastName +
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": " + client.Network.LoginError);
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}
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return client;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="args"></param>
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/// <returns></returns>
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public TestClient Login(string[] args)
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{
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LoginDetails account = new LoginDetails();
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account.FirstName = args[0];
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account.LastName = args[1];
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account.Password = args[2];
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return Login(account);
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}
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/// <summary>
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///
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/// </summary>
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public void Run()
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{
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Console.WriteLine("Type quit to exit. Type help for a command list.");
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while (Running)
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{
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PrintPrompt();
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string input = Console.ReadLine();
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DoCommandAll(input, null, null);
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}
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foreach (SecondLife client in Clients.Values)
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{
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if (client.Network.Connected)
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client.Network.Logout();
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}
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}
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private void PrintPrompt()
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{
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//Console.Write(String.Format("{0} {1} - {2}> ", client.Self.FirstName, client.Self.LastName, client.Network.CurrentSim.Region.Name));
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int online = 0;
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foreach (SecondLife client in Clients.Values)
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{
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if (client.Network.Connected) online++;
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}
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Console.Write(online + " avatars online> ");
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="cmd"></param>
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/// <param name="fromAgentID"></param>
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/// <param name="imSessionID"></param>
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public void DoCommandAll(string cmd, LLUUID fromAgentID, LLUUID imSessionID)
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{
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string[] tokens = cmd.Trim().Split(new char[] { ' ', '\t' });
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string firstToken = tokens[0].ToLower();
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if (tokens.Length == 0)
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return;
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if (firstToken == "login")
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{
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// Special login case: Only call it once, and allow it with
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// no logged in avatars
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string[] args = new string[tokens.Length - 1];
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Array.Copy(tokens, 1, args, 0, args.Length);
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Login(args);
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}
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else if (firstToken == "quit")
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{
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Quit();
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Console.WriteLine("All clients logged out and program finished running.");
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}
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else
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{
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// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
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Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
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foreach (TestClient client in clientsCopy.Values)
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client.DoCommand(cmd, fromAgentID, imSessionID);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void Logout(TestClient client)
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{
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Clients.Remove(client.Network.AgentID);
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client.Network.Logout();
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}
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/// <summary>
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///
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/// </summary>
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public void LogoutAll()
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{
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// make a copy of the clients list so that it can be iterated without fear of being changed during iteration
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Dictionary<LLUUID, SecondLife> clientsCopy = new Dictionary<LLUUID, SecondLife>(Clients);
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foreach (TestClient client in clientsCopy.Values)
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Logout(client);
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}
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/// <summary>
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///
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/// </summary>
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public void Quit()
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{
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LogoutAll();
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Running = false;
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// TODO: It would be really nice if we could figure out a way to abort the ReadLine here in so that Run() will exit.
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}
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}
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}
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