git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@771 52acb1d6-8a22-11de-b505-999d5b087335
1155 lines
44 KiB
C#
1155 lines
44 KiB
C#
/*
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* SLProxy.cs: implementation of Second Life proxy library
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*
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* Copyright (c) 2006 Austin Jennings
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* Pregen modifications made by Andrew Ortman on Dec 10, 2006 -> Dec 20, 2006
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*
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*
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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// #define DEBUG_SEQUENCE
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using Nwc.XmlRpc;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Xml;
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using libsecondlife;
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using libsecondlife.Packets;
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// SLProxy: proxy library for Second Life
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namespace SLProxy {
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// ProxyConfig: configuration for proxy objects
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public class ProxyConfig {
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// userAgent: name of the proxy application
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public string userAgent;
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// author: email address of the proxy application's author
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public string author;
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// loginPort: port that the login proxy will listen on
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public ushort loginPort = 8080;
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// clientFacingAddress: address from which to communicate with the client
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public IPAddress clientFacingAddress = IPAddress.Loopback;
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// remoteFacingAddress: address from which to communicate with the server
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public IPAddress remoteFacingAddress = IPAddress.Any;
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// remoteLoginUri: URI for Second Life's login server
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public Uri remoteLoginUri = new Uri("https://login.agni.lindenlab.com/cgi-bin/login.cgi");
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// verbose: whether or not to print informative messages
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public bool verbose = true;
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// ProxyConfig: construct a default proxy configuration with the specified userAgent, author, and protocol
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public ProxyConfig(string userAgent, string author) {
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this.userAgent = userAgent;
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this.author = author;
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}
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// ProxyConfig: construct a default proxy configuration, parsing command line arguments (try --proxy-help)
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public ProxyConfig(string userAgent, string author, string[] args) : this(userAgent, author) {
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Hashtable argumentParsers = new Hashtable();
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argumentParsers["proxy-help"] = new ArgumentParser(ParseHelp);
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argumentParsers["proxy-login-port"] = new ArgumentParser(ParseLoginPort);
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argumentParsers["proxy-client-facing-address"] = new ArgumentParser(ParseClientFacingAddress);
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argumentParsers["proxy-remote-facing-address"] = new ArgumentParser(ParseRemoteFacingAddress);
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argumentParsers["proxy-remote-login-uri"] = new ArgumentParser(ParseRemoteLoginUri);
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argumentParsers["proxy-verbose"] = new ArgumentParser(ParseVerbose);
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argumentParsers["proxy-quiet"] = new ArgumentParser(ParseQuiet);
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foreach (string arg in args)
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foreach (string argument in argumentParsers.Keys) {
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Match match = (new Regex("^--" + argument + "(?:=(.*))?$")).Match(arg);
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if (match.Success) {
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string value;
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if (match.Groups[1].Captures.Count == 1)
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value = match.Groups[1].Captures[0].ToString();
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else
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value = null;
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try {
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((ArgumentParser)argumentParsers[argument])(value);
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} catch {
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Console.WriteLine("invalid value for --" + argument);
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ParseHelp(null);
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}
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}
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}
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}
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private delegate void ArgumentParser(string value);
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private void ParseHelp(string value) {
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Console.WriteLine("Proxy command-line arguments:" );
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Console.WriteLine(" --proxy-help display this help" );
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Console.WriteLine(" --proxy-login-port=<port> listen for logins on <port>" );
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Console.WriteLine(" --proxy-client-facing-address=<IP> communicate with client via <IP>" );
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Console.WriteLine(" --proxy-remote-facing-address=<IP> communicate with server via <IP>" );
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Console.WriteLine(" --proxy-remote-login-uri=<URI> use SL login server at <URI>" );
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Console.WriteLine(" --proxy-verbose display proxy notifications" );
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Console.WriteLine(" --proxy-quiet suppress proxy notifications" );
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Environment.Exit(1);
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}
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private void ParseLoginPort(string value) {
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loginPort = Convert.ToUInt16(value);
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}
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private void ParseClientFacingAddress(string value) {
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clientFacingAddress = IPAddress.Parse(value);
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}
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private void ParseRemoteFacingAddress(string value) {
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remoteFacingAddress = IPAddress.Parse(value);
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}
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private void ParseRemoteLoginUri(string value) {
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remoteLoginUri = new Uri(value);
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}
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private void ParseVerbose(string value) {
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if (value != null)
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throw new Exception();
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verbose = true;
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}
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private void ParseQuiet(string value) {
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if (value != null)
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throw new Exception();
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verbose = false;
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}
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}
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// Proxy: Second Life proxy server
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// A Proxy instance is only prepared to deal with one client at a time.
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public class Proxy {
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private ProxyConfig proxyConfig;
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/*
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* Proxy Management
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*/
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// Proxy: construct a proxy server with the given configuration
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public Proxy(ProxyConfig proxyConfig) {
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this.proxyConfig = proxyConfig;
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InitializeLoginProxy();
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InitializeSimProxy();
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}
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object keepAliveLock = new Object();
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// Start: begin accepting clients
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public void Start() { lock(this) {
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System.Threading.Monitor.Enter(keepAliveLock);
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(new Thread(new ThreadStart(KeepAlive))).Start();
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RunSimProxy();
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Thread runLoginProxy = new Thread(new ThreadStart(RunLoginProxy));
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runLoginProxy.IsBackground = true;
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runLoginProxy.Start();
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IPEndPoint endPoint = (IPEndPoint)loginServer.LocalEndPoint;
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IPAddress displayAddress;
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if (endPoint.Address == IPAddress.Any)
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displayAddress = IPAddress.Loopback;
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else
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displayAddress = endPoint.Address;
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Log("proxy ready at http://" + displayAddress + ":" + endPoint.Port + "/", false);
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}}
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// Stop: allow foreground threads to die
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public void Stop() { lock(this) {
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System.Threading.Monitor.Exit(keepAliveLock);
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}}
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// KeepAlive: blocks until the proxy is free to shut down
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public void KeepAlive() {
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lock (keepAliveLock) { };
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}
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// SetLoginRequestDelegate: specify a callback loginRequestDelegate that will be called when the client requests login
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public void SetLoginRequestDelegate(XmlRpcRequestDelegate loginRequestDelegate) { lock(this) {
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this.loginRequestDelegate = loginRequestDelegate;
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}}
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// SetLoginResponseDelegate: specify a callback loginResponseDelegate that will be called when the server responds to login
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public void SetLoginResponseDelegate(XmlRpcResponseDelegate loginResponseDelegate) { lock(this) {
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this.loginResponseDelegate = loginResponseDelegate;
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}}
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// AddDelegate: add callback packetDelegate for packets of type packetName going direction
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public void AddDelegate(PacketType packetType, Direction direction, PacketDelegate packetDelegate) { lock(this) {
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Dictionary<PacketType, List<PacketDelegate>> delegates = (direction == Direction.Incoming ? incomingDelegates : outgoingDelegates);
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if (!delegates.ContainsKey(packetType)) {
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delegates[packetType] = new List<PacketDelegate>();
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}
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List<PacketDelegate> delegateArray = delegates[packetType];
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if(!delegateArray.Contains(packetDelegate)) {
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delegateArray.Add(packetDelegate);
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}
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}}
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// RemoveDelegate: remove callback for packets of type packetName going direction
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public void RemoveDelegate(PacketType packetType, Direction direction, PacketDelegate packetDelegate) { lock(this) {
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Dictionary<PacketType, List<PacketDelegate>> delegates = (direction == Direction.Incoming ? incomingDelegates : outgoingDelegates);
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if (!delegates.ContainsKey(packetType)) {
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return;
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}
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List<PacketDelegate> delegateArray = delegates[packetType];
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if(delegateArray.Contains(packetDelegate)) {
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delegateArray.Remove(packetDelegate);
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}
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}}
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private Packet callDelegates(Dictionary<PacketType, List<PacketDelegate>> delegates, Packet packet, IPEndPoint remoteEndPoint) {
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PacketType origType = packet.Type;
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foreach (PacketDelegate del in delegates[origType]) {
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packet = del(packet, remoteEndPoint);
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// FIXME: how should we handle the packet type changing?
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if(packet == null || packet.Type != origType) break;
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}
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return packet;
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}
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// InjectPacket: send packet to the client or server when direction is Incoming or Outgoing, respectively
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public void InjectPacket(Packet packet, Direction direction) { lock(this) {
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if (activeCircuit == null) {
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// no active circuit; queue the packet for injection once we have one
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ArrayList queue = direction == Direction.Incoming ? queuedIncomingInjections : queuedOutgoingInjections;
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queue.Add(packet);
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} else
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// tell the active sim proxy to inject the packet
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((SimProxy)simProxies[activeCircuit]).Inject(packet, direction);
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}}
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// Log: write message to the console if in verbose mode
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private void Log(object message, bool important) {
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if (proxyConfig.verbose || important)
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Console.WriteLine(message);
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}
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/*
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* Login Proxy
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*/
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private Socket loginServer;
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// InitializeLoginProxy: initialize the login proxy
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private void InitializeLoginProxy() {
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loginServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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loginServer.Bind(new IPEndPoint(proxyConfig.clientFacingAddress, proxyConfig.loginPort));
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loginServer.Listen(1);
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}
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// RunLoginProxy: process login requests from clients
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private void RunLoginProxy() {
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try {
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for (;;) {
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Socket client = loginServer.Accept();
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IPEndPoint clientEndPoint = (IPEndPoint)client.RemoteEndPoint;
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Log("handling login request from " + clientEndPoint, false);
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NetworkStream networkStream = new NetworkStream(client);
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StreamReader networkReader = new StreamReader(networkStream);
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StreamWriter networkWriter = new StreamWriter(networkStream);
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try {
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ProxyLogin(networkReader, networkWriter);
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} catch (Exception e) {
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Log("login failed: " + e.Message, false);
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}
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networkWriter.Close();
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networkReader.Close();
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networkStream.Close();
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client.Close();
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// send any packets queued for injection
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if (activeCircuit != null) lock(this) {
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SimProxy activeProxy = (SimProxy)simProxies[activeCircuit];
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foreach (Packet packet in queuedOutgoingInjections)
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activeProxy.Inject(packet, Direction.Outgoing);
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queuedOutgoingInjections = new ArrayList();
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}
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}
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} catch (Exception e) {
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Console.WriteLine(e.Message);
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Console.WriteLine(e.StackTrace);
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}
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}
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// ProxyLogin: proxy a login request
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private void ProxyLogin(StreamReader reader, StreamWriter writer) { lock(this) {
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string line;
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int contentLength = 0;
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// read HTTP header
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do {
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// read one line of the header
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line = reader.ReadLine();
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// check for premature EOF
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if (line == null)
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throw new Exception("EOF in client HTTP header");
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// look for Content-Length
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Match match = (new Regex(@"Content-Length: (\d+)$")).Match(line);
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if (match.Success)
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contentLength = Convert.ToInt32(match.Groups[1].Captures[0].ToString());
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} while (line != "");
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// read the HTTP body into a buffer
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char[] content = new char[contentLength];
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reader.Read(content, 0, contentLength);
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// convert the body into an XML-RPC request
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XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(new String(content));
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// call the loginRequestDelegate
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if (loginRequestDelegate != null)
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try {
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loginRequestDelegate(request);
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} catch (Exception e) {
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Log("exception in login request deligate: " + e.Message, true);
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Log(e.StackTrace, true);
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}
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// add our userAgent and author to the request
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Hashtable requestParams = new Hashtable();
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if (proxyConfig.userAgent != null)
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requestParams["user-agent"] = proxyConfig.userAgent;
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if (proxyConfig.author != null)
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requestParams["author"] = proxyConfig.author;
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request.Params.Add(requestParams);
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// forward the XML-RPC request to the server
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XmlRpcResponse response = (XmlRpcResponse)request.Send(proxyConfig.remoteLoginUri.ToString(),60000); //added 60 second timeout -- Andrew
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Hashtable responseData = (Hashtable)response.Value;
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// proxy any simulator address given in the XML-RPC response
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if (responseData.Contains("sim_ip") && responseData.Contains("sim_port")) {
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IPEndPoint realSim = new IPEndPoint(IPAddress.Parse((string)responseData["sim_ip"]), Convert.ToUInt16(responseData["sim_port"]));
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IPEndPoint fakeSim = ProxySim(realSim);
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responseData["sim_ip"] = fakeSim.Address.ToString();
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responseData["sim_port"] = fakeSim.Port;
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activeCircuit = realSim;
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}
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// start a new proxy session
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Reset();
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// call the loginResponseDelegate
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if (loginResponseDelegate != null) {
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try {
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loginResponseDelegate(response);
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} catch (Exception e) {
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Log("exception in login response delegate: " + e.Message, true);
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Log(e.StackTrace, true);
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}
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}
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// forward the XML-RPC response to the client
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writer.WriteLine("HTTP/1.0 200 OK");
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writer.WriteLine("Content-type: text/xml");
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writer.WriteLine();
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XmlTextWriter responseWriter = new XmlTextWriter(writer);
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XmlRpcResponseSerializer.Singleton.Serialize(responseWriter, response);
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responseWriter.Close();
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}}
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/*
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* Sim Proxy
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*/
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private Socket simFacingSocket;
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private IPEndPoint activeCircuit = null;
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private Hashtable proxyEndPoints = new Hashtable();
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private Hashtable simProxies = new Hashtable();
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private Hashtable proxyHandlers = new Hashtable();
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private XmlRpcRequestDelegate loginRequestDelegate = null;
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private XmlRpcResponseDelegate loginResponseDelegate = null;
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private Dictionary<PacketType, List<PacketDelegate>> incomingDelegates = new Dictionary<PacketType, List<PacketDelegate>>();
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private Dictionary<PacketType, List<PacketDelegate>> outgoingDelegates = new Dictionary<PacketType, List<PacketDelegate>>();
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private ArrayList queuedIncomingInjections = new ArrayList();
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private ArrayList queuedOutgoingInjections = new ArrayList();
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// InitializeSimProxy: initialize the sim proxy
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private void InitializeSimProxy() {
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InitializeAddressCheckers();
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simFacingSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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simFacingSocket.Bind(new IPEndPoint(proxyConfig.remoteFacingAddress, 0));
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Reset();
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}
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// Reset: start a new session
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private void Reset() {
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foreach (SimProxy simProxy in simProxies.Values)
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simProxy.Reset();
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}
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private byte[] receiveBuffer = new byte[8192];
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private byte[] zeroBuffer = new byte[8192];
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private EndPoint remoteEndPoint = (EndPoint)new IPEndPoint(IPAddress.Any, 0);
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// RunSimProxy: start listening for packets from remote sims
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private void RunSimProxy() {
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simFacingSocket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, new AsyncCallback(ReceiveFromSim), null);
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}
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// ReceiveFromSim: packet received from a remote sim
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private void ReceiveFromSim(IAsyncResult ar) { lock(this) try {
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// pause listening and fetch the packet
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bool needsZero = false;
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bool needsCopy = true;
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int length;
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length = simFacingSocket.EndReceiveFrom(ar, ref remoteEndPoint);
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if (proxyHandlers.Contains(remoteEndPoint)) {
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// find the proxy responsible for forwarding this packet
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SimProxy simProxy = (SimProxy)proxyHandlers[remoteEndPoint];
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// interpret the packet according to the SL protocol
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Packet packet;
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int end = length - 1;
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packet = Packet.BuildPacket(receiveBuffer, ref end, zeroBuffer);
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#if DEBUG_SEQUENCE
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Console.WriteLine("<- " + packet.Type + " #" + packet.Header.Sequence);
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#endif
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// check for ACKs we're waiting for
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packet = simProxy.CheckAcks(packet, Direction.Incoming, ref length, ref needsCopy);
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// modify sequence numbers to account for injections
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uint oldSequence = packet.Header.Sequence;
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packet = simProxy.ModifySequence(packet, Direction.Incoming, ref length, ref needsCopy);
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// keep track of sequence numbers
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if (packet.Header.Sequence > simProxy.incomingSequence)
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simProxy.incomingSequence = packet.Header.Sequence;
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// check the packet for addresses that need proxying
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if (incomingCheckers.Contains(packet.Type)) {
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/* if (needsZero) {
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length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer);
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packet.Header.Data = zeroBuffer;
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needsZero = false;
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} */
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Packet newPacket = ((AddressChecker)incomingCheckers[packet.Type])(packet);
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SwapPacket(packet, newPacket);
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packet = newPacket;
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needsCopy = false;
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}
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// pass the packet to any callback delegates
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if (incomingDelegates.ContainsKey(packet.Type)) {
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/* if (needsZero) {
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length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer);
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packet.Header.Data = zeroBuffer;
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needsCopy = true;
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} */
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if (needsCopy) {
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byte[] newData = new byte[packet.Header.Data.Length];
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Array.Copy(packet.Header.Data, 0, newData, 0, packet.Header.Data.Length);
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packet.Header.Data = newData; // FIXME
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}
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try {
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Packet newPacket = callDelegates(incomingDelegates, packet, (IPEndPoint)remoteEndPoint);
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if (newPacket == null) {
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if ((packet.Header.Flags & Helpers.MSG_RELIABLE) != 0)
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simProxy.Inject(SpoofAck(oldSequence), Direction.Outgoing);
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if ((packet.Header.Flags & Helpers.MSG_APPENDED_ACKS) != 0)
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packet = SeparateAck(packet);
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else
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packet = null;
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} else {
|
|
bool oldReliable = (packet.Header.Flags & Helpers.MSG_RELIABLE) != 0;
|
|
bool newReliable = (newPacket.Header.Flags & Helpers.MSG_RELIABLE) != 0;
|
|
if (oldReliable && !newReliable)
|
|
simProxy.Inject(SpoofAck(oldSequence), Direction.Outgoing);
|
|
else if (!oldReliable && newReliable)
|
|
simProxy.WaitForAck(packet, Direction.Incoming);
|
|
|
|
SwapPacket(packet, newPacket);
|
|
packet = newPacket;
|
|
}
|
|
} catch (Exception e) {
|
|
Log("exception in incoming delegate: " + e.Message, true);
|
|
Log(e.StackTrace, true);
|
|
}
|
|
|
|
if (packet != null)
|
|
simProxy.SendPacket(packet, false);
|
|
} else
|
|
simProxy.SendPacket(packet, needsZero);
|
|
} else
|
|
// ignore packets from unknown peers
|
|
Log("dropping packet from " + remoteEndPoint, false);
|
|
} catch (Exception e) {
|
|
Console.WriteLine(e.Message);
|
|
Console.WriteLine(e.StackTrace);
|
|
} finally {
|
|
// resume listening
|
|
simFacingSocket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref remoteEndPoint, new AsyncCallback(ReceiveFromSim), null);
|
|
}}
|
|
|
|
// SendPacket: send a packet to a sim from our fake client endpoint
|
|
public void SendPacket(Packet packet, IPEndPoint endPoint, bool skipZero) {
|
|
byte[] buffer = packet.ToBytes();
|
|
if (skipZero || (packet.Header.Data[0] & Helpers.MSG_ZEROCODED) == 0)
|
|
simFacingSocket.SendTo(buffer, buffer.Length, SocketFlags.None, endPoint);
|
|
else {
|
|
int zeroLength = Helpers.ZeroEncode(buffer, buffer.Length, zeroBuffer);
|
|
simFacingSocket.SendTo(zeroBuffer, zeroLength, SocketFlags.None, endPoint);
|
|
}
|
|
|
|
}
|
|
|
|
// SpoofAck: create an ACK for the given packet
|
|
public Packet SpoofAck(uint sequence) {
|
|
PacketAckPacket spoof = new PacketAckPacket();
|
|
spoof.Packets = new PacketAckPacket.PacketsBlock[1];
|
|
spoof.Packets[0] = new PacketAckPacket.PacketsBlock();
|
|
spoof.Packets[0].ID = sequence;
|
|
return (Packet)spoof;
|
|
//Legacy:
|
|
////Hashtable blocks = new Hashtable();
|
|
////Hashtable fields = new Hashtable();
|
|
////fields["ID"] = (uint)sequence;
|
|
////blocks[fields] = "Packets";
|
|
////return .BuildPacket("PacketAck", proxyConfig.protocol, blocks, Helpers.MSG_ZEROCODED);
|
|
}
|
|
|
|
// SeparateAck: create a standalone PacketAck for packet's appended ACKs
|
|
public Packet SeparateAck(Packet packet) {
|
|
PacketAckPacket seperate = new PacketAckPacket();
|
|
int ackCount = ((packet.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) == 0 ? 0 : (int)packet.Header.Data[packet.Header.Data.Length - 1]);
|
|
seperate.Packets = new PacketAckPacket.PacketsBlock[ackCount];
|
|
|
|
for (int i = 0; i < ackCount; ++i)
|
|
{
|
|
int offset = packet.Header.Data.Length - (ackCount - i) * 4 - 1;
|
|
seperate.Packets[i].ID = (uint) ((packet.Header.Data[offset++] << 0)
|
|
+ (packet.Header.Data[offset++] << 8)
|
|
+ (packet.Header.Data[offset++] << 16)
|
|
+ (packet.Header.Data[offset++] << 24))
|
|
;
|
|
}
|
|
|
|
Packet ack = (Packet)seperate;
|
|
ack.Header.Sequence = packet.Header.Sequence;
|
|
return ack;
|
|
}
|
|
|
|
// SwapPacket: copy the sequence number and appended ACKs from one packet to another
|
|
public static void SwapPacket(Packet oldPacket, Packet newPacket) {
|
|
newPacket.Header.Sequence = oldPacket.Header.Sequence;
|
|
|
|
int oldAcks = (oldPacket.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) == 0 ? 0 : oldPacket.Header.AckList.Length;
|
|
int newAcks = (newPacket.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) == 0 ? 0 : newPacket.Header.AckList.Length;
|
|
|
|
if (oldAcks != 0 || newAcks != 0) {
|
|
|
|
uint[] newAckList = new uint[oldAcks];
|
|
Array.Copy(oldPacket.Header.AckList, 0, newAckList, 0, oldAcks);
|
|
|
|
newPacket.Header.AckList = newAckList;
|
|
newPacket.Header.AppendedAcks = oldPacket.Header.AppendedAcks;
|
|
|
|
}
|
|
}
|
|
|
|
// ProxySim: return the proxy for the specified sim, creating it if it doesn't exist
|
|
private IPEndPoint ProxySim(IPEndPoint simEndPoint) {
|
|
if (proxyEndPoints.Contains(simEndPoint))
|
|
// return the existing proxy
|
|
return (IPEndPoint)proxyEndPoints[simEndPoint];
|
|
else {
|
|
// return a new proxy
|
|
SimProxy simProxy = new SimProxy(proxyConfig, simEndPoint, this);
|
|
IPEndPoint fakeSim = simProxy.LocalEndPoint();
|
|
Log("creating proxy for " + simEndPoint + " at " + fakeSim, false);
|
|
simProxy.Run();
|
|
proxyEndPoints.Add(simEndPoint, fakeSim);
|
|
simProxies.Add(simEndPoint, simProxy);
|
|
return fakeSim;
|
|
}
|
|
}
|
|
|
|
// AddHandler: remember which sim proxy corresponds to a given sim
|
|
private void AddHandler(EndPoint endPoint, SimProxy proxy) {
|
|
proxyHandlers.Add(endPoint, proxy);
|
|
}
|
|
|
|
// SimProxy: proxy for a single simulator
|
|
private class SimProxy {
|
|
private ProxyConfig proxyConfig;
|
|
private IPEndPoint remoteEndPoint;
|
|
private Proxy proxy;
|
|
private Socket socket;
|
|
public uint incomingSequence;
|
|
public uint outgoingSequence;
|
|
private ArrayList incomingInjections;
|
|
private ArrayList outgoingInjections;
|
|
private uint incomingOffset = 0;
|
|
private uint outgoingOffset = 0;
|
|
private Hashtable incomingAcks;
|
|
private Hashtable outgoingAcks;
|
|
private ArrayList incomingSeenAcks;
|
|
private ArrayList outgoingSeenAcks;
|
|
|
|
// SimProxy: construct a proxy for a single simulator
|
|
public SimProxy(ProxyConfig proxyConfig, IPEndPoint simEndPoint, Proxy proxy) {
|
|
this.proxyConfig = proxyConfig;
|
|
remoteEndPoint = new IPEndPoint(simEndPoint.Address, simEndPoint.Port);
|
|
this.proxy = proxy;
|
|
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
|
socket.Bind(new IPEndPoint(proxyConfig.clientFacingAddress, 0));
|
|
proxy.AddHandler(remoteEndPoint, this);
|
|
Reset();
|
|
}
|
|
|
|
// Reset: start a new session
|
|
public void Reset() {
|
|
incomingSequence = 0;
|
|
outgoingSequence = 0;
|
|
incomingInjections = new ArrayList();
|
|
outgoingInjections = new ArrayList();
|
|
incomingAcks = new Hashtable();
|
|
outgoingAcks = new Hashtable();
|
|
incomingSeenAcks = new ArrayList();
|
|
outgoingSeenAcks = new ArrayList();
|
|
}
|
|
|
|
// BackgroundTasks: resend unacknowledged packets and keep data structures clean
|
|
private void BackgroundTasks() { try {
|
|
int tick = 1;
|
|
int incomingInjectionsPoint = 0;
|
|
int outgoingInjectionsPoint = 0;
|
|
int incomingSeenAcksPoint = 0;
|
|
int outgoingSeenAcksPoint = 0;
|
|
|
|
for (;; Thread.Sleep(1000)) lock(proxy) {
|
|
if ((tick = (tick + 1) % 60) == 0) {
|
|
for (int i = 0; i < incomingInjectionsPoint; ++i) {
|
|
incomingInjections.RemoveAt(0);
|
|
++incomingOffset;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("incomingOffset = " + incomingOffset);
|
|
#endif
|
|
}
|
|
incomingInjectionsPoint = incomingInjections.Count;
|
|
|
|
for (int i = 0; i < outgoingInjectionsPoint; ++i) {
|
|
outgoingInjections.RemoveAt(0);
|
|
++outgoingOffset;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("outgoingOffset = " + outgoingOffset);
|
|
#endif
|
|
}
|
|
outgoingInjectionsPoint = outgoingInjections.Count;
|
|
|
|
for (int i = 0; i < incomingSeenAcksPoint; ++i) {
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("incomingAcks.Remove(" + incomingSeenAcks[0] + ")");
|
|
#endif
|
|
incomingAcks.Remove(incomingSeenAcks[0]);
|
|
incomingSeenAcks.RemoveAt(0);
|
|
}
|
|
incomingSeenAcksPoint = incomingSeenAcks.Count;
|
|
|
|
for (int i = 0; i < outgoingSeenAcksPoint; ++i) {
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("outgoingAcks.Remove(" + outgoingSeenAcks[0] + ")");
|
|
#endif
|
|
outgoingAcks.Remove(outgoingSeenAcks[0]);
|
|
outgoingSeenAcks.RemoveAt(0);
|
|
}
|
|
outgoingSeenAcksPoint = outgoingSeenAcks.Count;
|
|
}
|
|
|
|
foreach (uint id in incomingAcks.Keys)
|
|
if (!incomingSeenAcks.Contains(id)) {
|
|
Packet packet = (Packet)incomingAcks[id];
|
|
packet.Header.Data[0] |= Helpers.MSG_RESENT;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("RESEND <- " + packet.Type + " #" + packet.Header.Sequence);
|
|
#endif
|
|
SendPacket(packet, false);
|
|
}
|
|
|
|
foreach (uint id in outgoingAcks.Keys)
|
|
if (!outgoingSeenAcks.Contains(id)) {
|
|
Packet packet = (Packet)outgoingAcks[id];
|
|
packet.Header.Data[0] |= Helpers.MSG_RESENT;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("RESEND -> " + packet.Type + " #" + packet.Header.Sequence);
|
|
#endif
|
|
proxy.SendPacket(packet, remoteEndPoint, false);
|
|
}
|
|
}
|
|
} catch (Exception e) {
|
|
Console.WriteLine(e.Message);
|
|
Console.WriteLine(e.StackTrace);
|
|
}}
|
|
|
|
// LocalEndPoint: return the endpoint that the client should communicate with
|
|
public IPEndPoint LocalEndPoint() {
|
|
return (IPEndPoint)socket.LocalEndPoint;
|
|
}
|
|
|
|
private byte[] receiveBuffer = new byte[8192];
|
|
private byte[] zeroBuffer = new byte[8192];
|
|
private EndPoint clientEndPoint = new IPEndPoint(IPAddress.Any, 0);
|
|
bool firstReceive = true;
|
|
|
|
// Run: forward packets from the client to the sim
|
|
public void Run() {
|
|
Thread backgroundTasks = new Thread(new ThreadStart(BackgroundTasks));
|
|
backgroundTasks.IsBackground = true;
|
|
backgroundTasks.Start();
|
|
socket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref clientEndPoint, new AsyncCallback(ReceiveFromClient), null);
|
|
}
|
|
|
|
// ReceiveFromClient: packet received from the client
|
|
private void ReceiveFromClient(IAsyncResult ar) { lock(proxy) try {
|
|
// pause listening and fetch the packet
|
|
bool needsZero = false;
|
|
bool needsCopy = true;
|
|
int length;
|
|
length = socket.EndReceiveFrom(ar, ref clientEndPoint);
|
|
|
|
// interpret the packet according to the SL protocol
|
|
int end = length - 1;
|
|
Packet packet = libsecondlife.Packets.Packet.BuildPacket(receiveBuffer,ref end, zeroBuffer);
|
|
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("-> " + packet.Type + " #" + packet.Header.Sequence);
|
|
#endif
|
|
// check for ACKs we're waiting for
|
|
packet = CheckAcks(packet, Direction.Outgoing, ref length, ref needsCopy);
|
|
|
|
// modify sequence numbers to account for injections
|
|
uint oldSequence = packet.Header.Sequence;
|
|
packet = ModifySequence(packet, Direction.Outgoing, ref length, ref needsCopy);
|
|
|
|
// keep track of sequence numbers
|
|
if (packet.Header.Sequence > outgoingSequence)
|
|
outgoingSequence = packet.Header.Sequence ;
|
|
|
|
// check the packet for addresses that need proxying
|
|
if (proxy.outgoingCheckers.Contains(packet.Type)) {
|
|
/* if (packet.Header.Zerocoded) {
|
|
length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer);
|
|
packet.Header.Data = zeroBuffer;
|
|
needsZero = false;
|
|
} */
|
|
|
|
Packet newPacket = ((AddressChecker)proxy.outgoingCheckers[packet.Type])(packet);
|
|
SwapPacket(packet, newPacket);
|
|
packet = newPacket;
|
|
length = packet.Header.Data.Length;
|
|
needsCopy = false;
|
|
}
|
|
|
|
// pass the packet to any callback delegates
|
|
if (proxy.outgoingDelegates.ContainsKey(packet.Type)) {
|
|
/* if (packet.Header.Zerocoded) {
|
|
length = Helpers.ZeroDecode(packet.Header.Data, length, zeroBuffer);
|
|
packet.Header.Data = zeroBuffer;
|
|
needsCopy = true;
|
|
} */
|
|
|
|
if (needsCopy) {
|
|
byte[] newData = new byte[packet.Header.Data.Length];
|
|
Array.Copy(packet.Header.Data, 0, newData, 0, packet.Header.Data.Length);
|
|
packet.Header.Data = newData; // FIXME!!!
|
|
}
|
|
|
|
try {
|
|
Packet newPacket = proxy.callDelegates(proxy.outgoingDelegates, packet, remoteEndPoint);
|
|
if (newPacket == null) {
|
|
if ((packet.Header.Flags & Helpers.MSG_RELIABLE) != 0)
|
|
Inject(proxy.SpoofAck(oldSequence), Direction.Incoming);
|
|
|
|
if ((packet.Header.Flags & Helpers.MSG_APPENDED_ACKS) != 0)
|
|
packet = proxy.SeparateAck(packet);
|
|
else
|
|
packet = null;
|
|
} else {
|
|
bool oldReliable = (packet.Header.Flags & Helpers.MSG_RELIABLE) != 0;
|
|
bool newReliable = (newPacket.Header.Flags & Helpers.MSG_RELIABLE) != 0;
|
|
if (oldReliable && !newReliable)
|
|
Inject(proxy.SpoofAck(oldSequence), Direction.Incoming);
|
|
else if (!oldReliable && newReliable)
|
|
WaitForAck(packet, Direction.Outgoing);
|
|
|
|
SwapPacket(packet, newPacket);
|
|
packet = newPacket;
|
|
}
|
|
} catch (Exception e) {
|
|
proxy.Log("exception in outgoing delegate: " + e.Message, true);
|
|
proxy.Log(e.StackTrace, true);
|
|
}
|
|
|
|
if (packet != null)
|
|
proxy.SendPacket(packet, remoteEndPoint, false);
|
|
} else
|
|
proxy.SendPacket(packet, remoteEndPoint, needsZero);
|
|
|
|
// send any packets queued for injection
|
|
if (firstReceive) {
|
|
firstReceive = false;
|
|
foreach (Packet queuedPacket in proxy.queuedIncomingInjections)
|
|
Inject(queuedPacket, Direction.Incoming);
|
|
proxy.queuedIncomingInjections = new ArrayList();
|
|
}
|
|
} catch (Exception e) {
|
|
Console.WriteLine(e.Message);
|
|
Console.WriteLine(e.StackTrace);
|
|
} finally {
|
|
// resume listening
|
|
socket.BeginReceiveFrom(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ref clientEndPoint, new AsyncCallback(ReceiveFromClient), null);
|
|
}}
|
|
|
|
// SendPacket: send a packet from the sim to the client via our fake sim endpoint
|
|
public void SendPacket(Packet packet, bool skipZero) {
|
|
byte[] buffer = packet.ToBytes();
|
|
if (skipZero || (packet.Header.Data[0] & Helpers.MSG_ZEROCODED) == 0)
|
|
socket.SendTo(buffer, buffer.Length, SocketFlags.None, clientEndPoint);
|
|
else {
|
|
int zeroLength = Helpers.ZeroEncode(buffer, buffer.Length, zeroBuffer);
|
|
socket.SendTo(zeroBuffer, zeroLength, SocketFlags.None, clientEndPoint);
|
|
}
|
|
}
|
|
|
|
// Inject: inject a packet
|
|
public void Inject(Packet packet, Direction direction) {
|
|
if (direction == Direction.Incoming) {
|
|
if (firstReceive) {
|
|
proxy.queuedIncomingInjections.Add(packet);
|
|
return;
|
|
}
|
|
|
|
incomingInjections.Add(++incomingSequence);
|
|
packet.Header.Sequence = incomingSequence;
|
|
} else {
|
|
outgoingInjections.Add(++outgoingSequence);
|
|
packet.Header.Sequence = outgoingSequence;
|
|
}
|
|
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("INJECT " + (direction == Direction.Incoming ? "<-" : "->") + " " + packet.Type + " #" + packet.Header.Sequence);
|
|
|
|
#endif
|
|
if ((packet.Header.Data[0] & Helpers.MSG_RELIABLE) != 0)
|
|
WaitForAck(packet, direction);
|
|
|
|
if (direction == Direction.Incoming) {
|
|
byte[] buffer = packet.ToBytes();
|
|
if ((packet.Header.Data[0] & Helpers.MSG_ZEROCODED) == 0)
|
|
socket.SendTo(buffer, buffer.Length, SocketFlags.None, clientEndPoint);
|
|
else {
|
|
int zeroLength = Helpers.ZeroEncode(buffer, buffer.Length, zeroBuffer);
|
|
socket.SendTo(zeroBuffer, zeroLength, SocketFlags.None, clientEndPoint);
|
|
}
|
|
}
|
|
else
|
|
proxy.SendPacket(packet, remoteEndPoint, false);
|
|
}
|
|
|
|
// WaitForAck: take care of resending a packet until it's ACKed
|
|
public void WaitForAck(Packet packet, Direction direction) {
|
|
Hashtable table = direction == Direction.Incoming ? incomingAcks : outgoingAcks;
|
|
table.Add(packet.Header.Sequence, packet);
|
|
}
|
|
|
|
// CheckAcks: check for and remove ACKs of packets we've injected
|
|
public Packet CheckAcks(Packet packet, Direction direction, ref int length, ref bool needsCopy) {
|
|
Hashtable acks = direction == Direction.Incoming ? outgoingAcks : incomingAcks;
|
|
ArrayList seenAcks = direction == Direction.Incoming ? outgoingSeenAcks : incomingSeenAcks;
|
|
|
|
if (acks.Count == 0)
|
|
return packet;
|
|
|
|
// check for embedded ACKs
|
|
if (packet.Type == PacketType.PacketAck) {
|
|
bool changed = false;
|
|
List<PacketAckPacket.PacketsBlock> newPacketBlocks = new List<PacketAckPacket.PacketsBlock>();
|
|
foreach (PacketAckPacket.PacketsBlock pb in ((PacketAckPacket)packet).Packets) {
|
|
uint id = pb.ID;
|
|
#if DEBUG_SEQUENCE
|
|
string hrup = "Check !" + id;
|
|
#endif
|
|
if (acks.Contains(id))
|
|
{
|
|
#if DEBUG_SEQUENCE
|
|
hrup += " get's";
|
|
#endif
|
|
seenAcks.Add(id);
|
|
changed = true;
|
|
}
|
|
else
|
|
newPacketBlocks.Add(pb);
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine(hrup);
|
|
#endif
|
|
}
|
|
if (changed)
|
|
{
|
|
PacketAckPacket newPacket = new PacketAckPacket();
|
|
newPacket.Packets = new PacketAckPacket.PacketsBlock[newPacketBlocks.Count];
|
|
|
|
int a = 0;
|
|
foreach (PacketAckPacket.PacketsBlock pb in newPacketBlocks)
|
|
{
|
|
newPacket.Packets[a++] = pb;
|
|
}
|
|
|
|
SwapPacket(packet, (Packet)newPacket);
|
|
packet = newPacket;
|
|
length = packet.Header.Data.Length;
|
|
needsCopy = false;
|
|
}
|
|
}
|
|
|
|
// check for appended ACKs
|
|
if ((packet.Header.Data[0] & Helpers.MSG_APPENDED_ACKS) != 0) {
|
|
int ackCount = packet.Header.AckList.Length;
|
|
for (int i = 0; i < ackCount;) {
|
|
uint ackID = packet.Header.AckList[i]; // FIXME FIXME FIXME
|
|
#if DEBUG_SEQUENCE
|
|
string hrup = "Check @" + ackID;
|
|
#endif
|
|
if (acks.Contains(ackID)) {
|
|
#if DEBUG_SEQUENCE
|
|
hrup += " get's";
|
|
#endif
|
|
uint[] newAcks = new uint[ackCount-1];
|
|
Array.Copy(packet.Header.AckList, 0, newAcks, 0, i);
|
|
Array.Copy(packet.Header.AckList, i+1, newAcks, i, ackCount - i - 1);
|
|
packet.Header.AckList = newAcks;
|
|
--ackCount;
|
|
seenAcks.Add(ackID);
|
|
needsCopy = false;
|
|
} else
|
|
++i;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine(hrup);
|
|
#endif
|
|
}
|
|
if (ackCount == 0) {
|
|
packet.Header.Flags ^= Helpers.MSG_APPENDED_ACKS;
|
|
packet.Header.AckList = new uint[0];
|
|
}
|
|
}
|
|
|
|
return packet;
|
|
}
|
|
|
|
// ModifySequence: modify a packet's sequence number and ACK IDs to account for injections
|
|
public Packet ModifySequence(Packet packet, Direction direction, ref int length, ref bool needsCopy) {
|
|
ArrayList ourInjections = direction == Direction.Outgoing ? outgoingInjections : incomingInjections;
|
|
ArrayList theirInjections = direction == Direction.Incoming ? outgoingInjections : incomingInjections;
|
|
uint ourOffset = direction == Direction.Outgoing ? outgoingOffset : incomingOffset;
|
|
uint theirOffset = direction == Direction.Incoming ? outgoingOffset : incomingOffset;
|
|
|
|
uint newSequence = (uint)(packet.Header.Sequence + ourOffset);
|
|
foreach (uint injection in ourInjections)
|
|
if (newSequence >= injection)
|
|
++newSequence;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("Mod #" + packet.Header.Sequence + " = " + newSequence);
|
|
#endif
|
|
packet.Header.Sequence = newSequence;
|
|
|
|
if ((packet.Header.Flags & Helpers.MSG_APPENDED_ACKS) != 0) {
|
|
int ackCount = packet.Header.AckList.Length;
|
|
for (int i = 0; i < ackCount; ++i) {
|
|
int offset = length - (ackCount - i) * 4 - 1;
|
|
uint ackID = packet.Header.AckList[i] - theirOffset;
|
|
#if DEBUG_SEQUENCE
|
|
uint hrup = packet.Header.AckList[i];
|
|
#endif
|
|
for (int j = theirInjections.Count - 1; j >= 0; --j)
|
|
if (ackID >= (uint)theirInjections[j])
|
|
--ackID;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("Mod @" + hrup + " = " + ackID);
|
|
#endif
|
|
packet.Header.AckList[i] = ackID;
|
|
}
|
|
}
|
|
|
|
if (packet.Type == PacketType.PacketAck) {
|
|
PacketAckPacket pap = (PacketAckPacket)packet;
|
|
foreach(PacketAckPacket.PacketsBlock pb in pap.Packets) {
|
|
uint ackID = (uint)pb.ID - theirOffset;
|
|
#if DEBUG_SEQUENCE
|
|
uint hrup = (uint)pb.ID;
|
|
#endif
|
|
for (int i = theirInjections.Count - 1; i >= 0; --i)
|
|
if (ackID >= (uint)theirInjections[i])
|
|
--ackID;
|
|
#if DEBUG_SEQUENCE
|
|
Console.WriteLine("Mod !" + hrup + " = " + ackID);
|
|
#endif
|
|
pb.ID = ackID;
|
|
|
|
}
|
|
//SwapPacket(packet, (Packet)pap);
|
|
// packet = (Packet)pap;
|
|
length = packet.Header.Data.Length;
|
|
needsCopy = false;
|
|
}
|
|
|
|
return packet;
|
|
}
|
|
}
|
|
|
|
// Checkers swap proxy addresses in for real addresses. A few constraints:
|
|
// - Checkers must not alter the incoming packet.
|
|
// - Checkers must return a freshly built packet, even if nothing's changed.
|
|
// - The incoming packet's buffer may be longer than the length of the data it contains.
|
|
// - The incoming packet's buffer must not be used after the checker returns.
|
|
// This is all because checkers may be operating on data that's still in a scratch buffer.
|
|
delegate Packet AddressChecker(Packet packet);
|
|
|
|
Hashtable incomingCheckers = new Hashtable();
|
|
Hashtable outgoingCheckers = new Hashtable();
|
|
|
|
// InitializeAddressCheckers: initialize delegates that check packets for addresses that need proxying
|
|
private void InitializeAddressCheckers() {
|
|
// TODO: what do we do with mysteries and empty IPs?
|
|
AddMystery(PacketType.OpenCircuit);
|
|
//AddMystery(PacketType.AgentPresenceResponse);
|
|
|
|
incomingCheckers.Add(PacketType.TeleportFinish, new AddressChecker(CheckTeleportFinish));
|
|
incomingCheckers.Add(PacketType.AgentToNewRegion, new AddressChecker(CheckAgentToNewRegion));
|
|
incomingCheckers.Add(PacketType.CrossedRegion, new AddressChecker(CheckCrossedRegion));
|
|
incomingCheckers.Add(PacketType.EnableSimulator, new AddressChecker(CheckEnableSimulator));
|
|
//incomingCheckers.Add("UserLoginLocationReply", new AddressChecker(CheckUserLoginLocationReply));
|
|
}
|
|
|
|
// AddMystery: add a checker delegate that logs packets we're watching for development purposes
|
|
private void AddMystery(PacketType type) {
|
|
incomingCheckers.Add(type, new AddressChecker(LogIncomingMysteryPacket));
|
|
outgoingCheckers.Add(type, new AddressChecker(LogOutgoingMysteryPacket));
|
|
}
|
|
|
|
// GenericCheck: replace the sim address in a packet with our proxy address
|
|
private void GenericCheck(ref uint simIP, ref ushort simPort, bool active) {
|
|
IPAddress sim_ip = new IPAddress((long)simIP);
|
|
|
|
IPEndPoint realSim = new IPEndPoint(sim_ip, Convert.ToInt32(simPort));
|
|
IPEndPoint fakeSim = ProxySim(realSim);
|
|
|
|
simPort = (ushort)fakeSim.Port;
|
|
int i = 0;
|
|
byte[] bytes = fakeSim.Address.GetAddressBytes();
|
|
simIP = (uint)(bytes[i++] + (bytes[i++] << 8) + (bytes[i++] << 16) + (bytes[i++] << 24));
|
|
|
|
if (active)
|
|
activeCircuit = realSim;
|
|
}
|
|
|
|
// CheckTeleportFinish: check TeleportFinish packets
|
|
private Packet CheckTeleportFinish(Packet packet) {
|
|
TeleportFinishPacket tfp = (TeleportFinishPacket)packet;
|
|
GenericCheck(ref tfp.Info.SimIP, ref tfp.Info.SimPort, true);
|
|
return (Packet)tfp;
|
|
}
|
|
|
|
// CheckAgentToNewRegion: check AgentToNewRegion packets
|
|
private Packet CheckAgentToNewRegion(Packet packet) {
|
|
AgentToNewRegionPacket atnwp = (AgentToNewRegionPacket)packet;
|
|
GenericCheck(ref atnwp.RegionData.IP, ref atnwp.RegionData.Port, true);
|
|
return (Packet)atnwp;
|
|
}
|
|
|
|
// CheckEnableSimulator: check EnableSimulator packets
|
|
private Packet CheckEnableSimulator(Packet packet) {
|
|
EnableSimulatorPacket esp = (EnableSimulatorPacket)packet;
|
|
GenericCheck(ref esp.SimulatorInfo.IP, ref esp.SimulatorInfo.Port, false);
|
|
return (Packet)esp;
|
|
}
|
|
|
|
// CheckCrossedRegion: check CrossedRegion packets
|
|
private Packet CheckCrossedRegion(Packet packet) {
|
|
CrossedRegionPacket crp = (CrossedRegionPacket)packet;
|
|
GenericCheck(ref crp.RegionData.SimIP, ref crp.RegionData.SimPort, true);
|
|
return (Packet)crp;
|
|
}
|
|
|
|
// LogPacket: log a packet dump
|
|
private Packet LogPacket(Packet packet, string type) {
|
|
Log(type + " packet:", true);
|
|
Log(packet, true);
|
|
return packet;
|
|
}
|
|
|
|
// LogIncomingMysteryPacket: log an incoming packet we're watching for development purposes
|
|
private Packet LogIncomingMysteryPacket(Packet packet) {
|
|
return LogPacket(packet, "incoming mystery");
|
|
}
|
|
|
|
// LogOutgoingMysteryPacket: log an outgoing packet we're watching for development purposes
|
|
private Packet LogOutgoingMysteryPacket(Packet packet) {
|
|
return LogPacket(packet, "outgoing mystery");
|
|
}
|
|
}
|
|
|
|
// XmlRpcRequestDelegate: specifies a delegate to be called for XML-RPC requests
|
|
public delegate void XmlRpcRequestDelegate(XmlRpcRequest request);
|
|
|
|
// XmlRpcResponseDelegate: specifies a delegate to be called for XML-RPC responses
|
|
public delegate void XmlRpcResponseDelegate(XmlRpcResponse response);
|
|
|
|
// PacketDelegate: specifies a delegate to be called when a packet passes through the proxy
|
|
public delegate Packet PacketDelegate(Packet packet, IPEndPoint endPoint);
|
|
|
|
// Direction: specifies whether a packet is going to the client (Incoming) or to a sim (Outgoing)
|
|
public enum Direction {
|
|
Incoming,
|
|
Outgoing
|
|
}
|
|
}
|