* Fixed AvatarTracker name fetching (temporary hack) git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@956 52acb1d6-8a22-11de-b505-999d5b087335
183 lines
6.7 KiB
C#
183 lines
6.7 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Net;
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using System.Collections.Generic;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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/// <summary>
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/// Represents an avatar in Second Life (other than your own)
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/// </summary>
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public class Avatar : LLObject
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{
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#region Avatar Structs
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/// <summary>
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/// Positive and negative ratings
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/// </summary>
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public struct Statistics
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{
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/// <summary>Positive ratings for Behavior</summary>
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public int BehaviorPositive;
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/// <summary>Negative ratings for Behavior</summary>
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public int BehaviorNegative;
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/// <summary>Positive ratings for Appearance</summary>
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public int AppearancePositive;
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/// <summary>Negative ratings for Appearance</summary>
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public int AppearanceNegative;
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/// <summary>Positive ratings for Building</summary>
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public int BuildingPositive;
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/// <summary>Negative ratings for Building</summary>
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public int BuildingNegative;
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/// <summary>Positive ratings given by this avatar</summary>
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public int GivenPositive;
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/// <summary>Negative ratings given by this avatar</summary>
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public int GivenNegative;
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}
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/// <summary>
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/// Avatar properties including about text, profile URL, image IDs and
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/// publishing settings
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/// </summary>
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public struct AvatarProperties
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{
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/// <summary>Should this profile be published on the web</summary>
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public bool AllowPublish;
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/// <summary>First Life about text</summary>
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public string FirstLifeText;
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/// <summary>First Life image ID</summary>
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public LLUUID FirstLifeImage;
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/// <summary></summary>
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public LLUUID Partner;
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/// <summary></summary>
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public string AboutText;
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/// <summary></summary>
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public string BornOn;
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/// <summary></summary>
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public string CharterMember;
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/// <summary>Profile image ID</summary>
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public LLUUID ProfileImage;
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/// <summary>Is this a mature profile</summary>
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public bool MaturePublish;
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/// <summary></summary>
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public bool Identified;
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/// <summary></summary>
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public bool Transacted;
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/// <summary>Web URL for this profile</summary>
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public string ProfileURL;
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}
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/// <summary>
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/// Avatar interests including spoken languages, skills, and "want to"
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/// choices
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/// </summary>
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public struct Interests
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{
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/// <summary>Languages profile field</summary>
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public string LanguagesText;
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/// <summary></summary>
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public uint SkillsMask;
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/// <summary></summary>
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public string SkillsText;
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/// <summary></summary>
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public uint WantToMask;
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/// <summary></summary>
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public string WantToText;
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}
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#endregion Avatar Structs
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#region Public Members
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/// <summary>Groups that this avatar is a member of</summary>
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public List<LLUUID> Groups = new List<LLUUID>();
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/// <summary>Online status</summary>
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public bool Online = false;
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/// <summary>Positive and negative ratings</summary>
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public Statistics ProfileStatistics = new Statistics();
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/// <summary>Avatar properties including about text, profile URL, image IDs and
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/// publishing settings</summary>
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public AvatarProperties ProfileProperties = new AvatarProperties();
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/// <summary>Avatar interests including spoken languages, skills, and "want to"
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/// choices</summary>
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public Interests ProfileInterests = new Interests();
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/// <summary>Simulator the avatar is in</summary>
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public Simulator CurrentSim = null;
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#endregion Public Members
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/// <summary>Full name</summary>
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public string Name
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{
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get
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{
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if (name.Length > 0)
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return name;
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else if (NameValues.ContainsKey("FirstName") && NameValues.ContainsKey("LastName"))
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return (string)NameValues["FirstName"].Value + " " + (string)NameValues["LastName"].Value;
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else
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return String.Empty;
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}
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// FIXME: Get rid of this when an AvatarManager is built in to libsl
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set { name = value; }
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}
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/// <summary>Active group</summary>
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public string GroupName
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{
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get
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{
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if (NameValues.ContainsKey("Title"))
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return (string)NameValues["Title"].Value;
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else
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return String.Empty;
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}
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}
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/// <summary>Gets the local ID of the prim the avatar is sitting on,
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/// zero if the avatar is not currently sitting</summary>
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public uint SittingOn { get { return sittingOn; } }
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internal string name = String.Empty;
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internal uint sittingOn = 0;
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/// <summary>
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/// Default constructor
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/// </summary>
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public Avatar()
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{
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}
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}
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}
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