Files
libremetaverse/libsecondlife-cs/BakeLayer.cs
John Hurliman e1157504ac * BakeLayer.FinalData is public now
* Added baked texture uploading support to Utilities.AppearanceManager

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1004 52acb1d6-8a22-11de-b505-999d5b087335
2007-02-23 02:23:30 +00:00

231 lines
8.6 KiB
C#

/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace libsecondlife
{
/// <summary>
/// A set of textures that are layered on top of each other and "baked"
/// in to a single texture, for avatar appearances
/// </summary>
public class BakeLayer
{
public enum BakeOrder
{
Unknown = -1,
HeadBodypaint = 0,
Hair,
EyesIris,
UpperBodypaint,
UpperUndershirt,
UpperShirt,
UpperJacket,
LowerBodypaint,
LowerUnderpants,
LowerSocks,
LowerShoes,
LowerPants,
LowerJacket,
Skirt
}
/// <summary>Maximum number of wearables for any baked layer</summary>
public const int WEARABLES_PER_LAYER = 7;
/// <summary>Final compressed JPEG2000 data</summary>
public byte[] FinalData = new byte[0];
/// <summary>Whether this bake is complete or not</summary>
public bool Finished = false;
/// <summary>Reference to the SecondLife client</summary>
protected SecondLife Client;
/// <summary>Total number of textures in this bake</summary>
protected int TotalLayers;
/// <summary>Appearance parameters the drive the baking process</summary>
protected Dictionary<int, float> ParamValues;
/// <summary>GDI+ image that textures are composited to</summary>
protected Bitmap Scratchpad;
/// <summary>List of textures sorted by their baking order</summary>
protected SortedList<BakeOrder, byte[]> Textures = new SortedList<BakeOrder, byte[]>(WEARABLES_PER_LAYER);
/// <summary>Width of the final baked image and scratchpad</summary>
protected int BakeWidth = 512;
/// <summary>Height of the final baked image and scratchpad</summary>
protected int BakeHeight = 512;
private Assembly assembly = null;
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the SecondLife client</param>
/// <param name="totalLayers">Total number of layers this bake set is
/// composed of</param>
/// <param name="paramValues">Appearance parameters the drive the
/// baking process</param>
public BakeLayer(SecondLife client, int totalLayers, Dictionary<int, float> paramValues)
{
Client = client;
TotalLayers = totalLayers;
ParamValues = paramValues;
}
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the SecondLife client</param>
/// <param name="totalLayers">Total number of layers this bake set is
/// composed of</param>
/// <param name="paramValues">Appearance parameters the drive the
/// baking process</param>
/// <param name="width">Width of the final baked image</param>
/// <param name="height">Height of the final baked image</param>
public BakeLayer(SecondLife client, int totalLayers, Dictionary<int, float> paramValues, int width, int height)
{
Client = client;
TotalLayers = totalLayers;
ParamValues = paramValues;
BakeWidth = width;
BakeHeight = height;
}
/// <summary>
/// Adds an image to this baking layer and potentially processes it, or
/// stores it for processing later
/// </summary>
/// <param name="index">The baking layer index of the image to be added</param>
/// <param name="jp2data">JPEG2000 compressed image to be added to the
/// baking layer</param>
/// <returns>True if this layer is completely baked and JPEG2000 data
/// is available, otherwise false</returns>
public bool AddImage(BakeOrder index, byte[] jp2data)
{
lock (Textures)
{
Textures.Add(index, jp2data);
if (Textures.Count == TotalLayers)
{
// All of the layers are in place, we can bake
Bake();
Finished = true;
return true;
}
}
return false;
}
/// <summary>
/// Create the various dynamic alpha masks, apply them to the affected
/// textures, and composite all of the textures in to the final scratch
/// pad
/// </summary>
protected void Bake()
{
if (TotalLayers == 1)
{
// FIXME: Create a properly formatted JP2 bake (5 comps)
}
else
{
Client.Log("Too many layers for the null baking code!", Helpers.LogLevel.Error);
}
}
private StreamReader GetResource(string resourceName)
{
if (assembly == null) assembly = Assembly.GetExecutingAssembly();
return new StreamReader(assembly.GetManifestResourceStream(String.Format("libsecondlife.Resources.{0}",
resourceName)));
}
}
/// <summary>
///
/// </summary>
public class UpperBakeLayer : BakeLayer
{
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the SecondLife client</param>
/// <param name="totalLayers">Total number of layers this bake set is
/// composed of</param>
/// <param name="paramValues">Appearance parameters the drive the
/// baking process</param>
public UpperBakeLayer(SecondLife client, int totalLayers, Dictionary<int, float> paramValues)
: base(client, totalLayers, paramValues)
{
}
/// <summary>
///
/// </summary>
protected new void Bake()
{
// FIXME: Iterate through each texture, generate the alpha masks and apply them,
// and combine the masked texture in to the final scratch pad
}
}
/// <summary>
///
/// </summary>
public class LowerBakeLayer : BakeLayer
{
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the SecondLife client</param>
/// <param name="totalLayers">Total number of layers this bake set is
/// composed of</param>
/// <param name="paramValues">Appearance parameters the drive the
/// baking process</param>
public LowerBakeLayer(SecondLife client, int totalLayers, Dictionary<int, float> paramValues)
: base(client, totalLayers, paramValues)
{
}
/// <summary>
///
/// </summary>
protected new void Bake()
{
// FIXME: Iterate through each texture, generate the alpha masks and apply them,
// and combine the masked texture in to the final scratch pad
}
}
}