git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@566 52acb1d6-8a22-11de-b505-999d5b087335
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
libsecondlife - A Second Life networking library
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Copyright (c) 2006, Second Life Reverse Engineering Team
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All rights reserved.
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- Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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- Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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- Neither the name of the Second Life Reverse Engineering Team nor the names
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of its contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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Building libsecondlife
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----------------------
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libsecondlife has two primary build systems, NAnt and Microsoft Visual Studio.
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To use NAnt first download it from http://nant.sourceforge.net/ and then
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simply run "nant" in the top directory containing libsecondlife.build, or run
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"nant package" to build a zip file containing the executables and libraries.
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To use the Visual Studio project files, you must be running Visual Studio 2005
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or compatible software (including Visual C# Express 2005 and SharpDevelop,
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possibly MonoDevelop). Simply open the libsecondlife.sln solution and begin
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compiling. The output will be in the bin folder under the root directory.
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If you have any questions, stop by #libsl on EFNet in IRC
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http://www.libsecondlife.org/
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