Files
libremetaverse/libsecondlife-cs/examples/name2key/name2key.cs
John Hurliman e92257ba8d * Added BuyObject and SelectObject
* Simplified the login call in some of the samples
* Converted OnChat to use enums instead of bytes
* TestClient uses MainAvatar.Status instead of sending it's own AgentUpdate packets now
* Slight cleanups to MainAvatarStatus
* Consolidated the DefaultLoginValues functions and added another Login override
* Converted two foreach loops in NetworkManager to for loops for performance
* Duplicate and resent packets are logged at Debug level now

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@984 52acb1d6-8a22-11de-b505-999d5b087335
2007-02-15 22:13:44 +00:00

108 lines
3.7 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
namespace name2key
{
class name2key
{
static bool waiting = true;
public static void QueryHandler(Packet packet, Simulator simulator)
{
DirPeopleReplyPacket reply = (DirPeopleReplyPacket)packet;
if (reply.QueryReplies.Length < 1)
{
Console.WriteLine("ERROR: Got an empty reply");
}
else
{
if (reply.QueryReplies.Length > 1)
{
Console.WriteLine("ERROR: Ambiguous name. Returning first match");
}
Console.WriteLine("UUID: " + reply.QueryReplies[0].AgentID.ToString());
}
waiting = false;
}
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
SecondLife client;
if (args.Length < 5)
{
Console.WriteLine("Usage: name2key [loginfirstname] [loginlastname] [password] [firstname] [lastname]");
return;
}
client = new SecondLife();
// Setup the callback
// FIXME: Rewrite this code as soon as people searching is added to DirectoryManager
client.Network.RegisterCallback(PacketType.DirPeopleReply, new NetworkManager.PacketCallback(QueryHandler));
if (!client.Network.Login(args[0], args[1], args[2], "name2key", "jhurliman@wsu.edu"))
{
// Login failed
Console.WriteLine("ERROR: " + client.Network.LoginError);
return;
}
// Send the Query
DirFindQueryPacket find = new DirFindQueryPacket();
find.AgentData.AgentID = client.Network.AgentID;
find.AgentData.SessionID = client.Network.SessionID;
find.QueryData.QueryFlags = 1;
find.QueryData.QueryText = Helpers.StringToField(args[3] + " " + args[4]);
find.QueryData.QueryID = new LLUUID("00000000000000000000000000000001");
find.QueryData.QueryStart = 0;
client.Network.SendPacket((Packet)find);
while (waiting)
{
// FIXME: Sleeping while loops are a poor example, this is supposed to be
// model code. Replace this with a ManualResetEvent
System.Threading.Thread.Sleep(500);
}
client.Network.Logout();
}
}
}