* BakeLayer constructor takes a dictionary of parameter IDs and values * Fixed naming inconsistency with events in NetworkManager, SimDisconnectCallback and DisconnectCallback became SimDisconnectedCallback and DisconnectedCallback * Removed the AnimationSample example from svn, code examples should become TestClient commands git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1002 52acb1d6-8a22-11de-b505-999d5b087335
144 lines
4.6 KiB
C#
144 lines
4.6 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace sldump
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{
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class sldump
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{
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// Default packet handler, registered for all packet types
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public static void DefaultHandler(Packet packet, Simulator simulator)
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{
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Console.WriteLine(packet.ToString());
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}
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public static void DisconnectHandler(NetworkManager.DisconnectType type, string message)
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{
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if (type == NetworkManager.DisconnectType.NetworkTimeout)
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{
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Console.WriteLine("Network connection timed out, disconnected");
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}
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else if (type == NetworkManager.DisconnectType.ServerInitiated)
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{
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Console.WriteLine("Server disconnected us: " + message);
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}
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}
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main(string[] args)
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{
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SecondLife client;
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if (args.Length == 0 || (args.Length < 4 && args[0] != "--printmap"))
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{
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Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] "
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+ "[--protocol] [firstname] [lastname] [password] [seconds (0 for infinite)]");
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return;
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}
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if (args[0] == "--decrypt")
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{
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try
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{
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ProtocolManager.DecodeMapFile(args[1], args[2]);
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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return;
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}
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client = new SecondLife();
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if (args[0] == "--printmap")
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{
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ProtocolManager protocol;
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try
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{
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protocol = new ProtocolManager("message_template.msg", client);
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}
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catch (Exception e)
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{
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// Error initializing the client, probably missing file(s)
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Console.WriteLine(e.ToString());
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return;
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}
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protocol.PrintMap();
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return;
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}
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// Setup the packet callback and disconnect event handler
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client.Network.RegisterCallback(PacketType.Default, new NetworkManager.PacketCallback(DefaultHandler));
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client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(DisconnectHandler);
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if (!client.Network.Login(args[0], args[1], args[2], "sldump", "contact@libsecondlife.org"))
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{
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// Login failed
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Console.WriteLine("Error logging in: " + client.Network.LoginError);
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return;
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}
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// Login was successful
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Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]);
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// Throttle packets that we don't want all the way down
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client.Throttle.Land = 0;
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client.Throttle.Wind = 0;
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client.Throttle.Cloud = 0;
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client.Throttle.Texture = 0;
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client.Throttle.Set();
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int start = Environment.TickCount;
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int milliseconds = Int32.Parse(args[3]) * 1000;
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bool forever = (milliseconds > 0) ? false : true;
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while (true)
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{
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System.Threading.Thread.Sleep(100);
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if (!forever && Environment.TickCount - start > milliseconds)
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{
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break;
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}
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}
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client.Network.Logout();
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}
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}
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}
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