* Adds some functions to check if a message is a normal agent message, or a group message. * Adds new RelativePositionEstimate to complement RelativePosition - RelativePosition actually ends up drifting badly. RelativePositionEstimate instead calculates each time it is requested, using known velocity, and is far more accurate in practice. * Adds an override to ChatEventArgs.ToString to dump information about the chat. * Improves reliability of Group Messages * Teleports previously used GetGridRegion which is sometimes unreliable, request the full map, once, if it fails. The results will be cached. * Adds AgentManager.LastPositionUpdate to tell you when the avatars position was last updated
238 KiB
238 KiB