Files
libremetaverse/applications/sceneviewer/PrimVisual.cs
bushing 4fa67d3b35 svn:eol-style native is your friend
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@360 52acb1d6-8a22-11de-b505-999d5b087335
2006-10-21 02:52:28 +00:00

32 lines
732 B
C#

using System;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace sceneviewer
{
class PrimVisual : GameComponent
{
//private World world;
private float scale;
// effects and shaders
private CompiledEffect compiledEffect;
private Effect effect;
// matrices for defining scale, world, and view projection
private Matrix scaleMatrix;
private Matrix worldMatrix;
private Matrix viewProjectionMatrix;
public PrimVisual()
{
//InitializeComponent();
// initialize default values
scale = 1.0f;
worldMatrix = Matrix.Identity;
}
}
}