git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@362 52acb1d6-8a22-11de-b505-999d5b087335
96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using libsecondlife;
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using libsecondlife.Packets;
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using NUnit.Framework;
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namespace libsecondlife.Tests
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{
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[TestFixture]
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public class EndianTests : Assert
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{
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SecondLife Client = null;
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DebugServer Server = null;
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Packet CurrentPacket = null;
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bool NetworkFinished = false;
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[SetUp]
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public void Init()
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{
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Client = new SecondLife();
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Client.Network.AgentID = LLUUID.GenerateUUID();
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Client.Network.SessionID = LLUUID.GenerateUUID();
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Server = new DebugServer("keywords.txt", "message_template.msg", 8338);
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Assert.IsTrue(Server.Initialized, "Failed to initialize the server, couldn't bind to port 8338?");
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Simulator debugSim = Client.Network.Connect(IPAddress.Loopback, 8338, 1, true);
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Assert.IsNotNull(debugSim, "Failed to connect to the debugging simulator");
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Client.Network.RegisterCallback(PacketType.SimulatorAssign, new PacketCallback(SimulatorAssignHandler));
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}
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[Test]
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public void U8Receive()
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{
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CurrentPacket = null;
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NetworkFinished = false;
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// 2. Instruct the server to send a SimulatorAssign to the client with some fixed values
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int start = Environment.TickCount;
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while (!NetworkFinished && Environment.TickCount - start < 5000)
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{
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System.Threading.Thread.Sleep(0);
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}
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// 5. Parse the Packet and run our assertion(s)
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Assert.IsNotNull(CurrentPacket, "Never received the packet");
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Assert.IsTrue(true);
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}
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[Test]
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public void S8Receive()
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{
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;
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}
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[Test]
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public void U16Receive()
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{
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;
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}
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[Test]
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public void S16Receive()
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{
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;
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}
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private void SimulatorAssignHandler(Packet packet, Simulator sim)
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{
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CurrentPacket = packet;
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NetworkFinished = true;
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}
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[TearDown]
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public void Shutdown()
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{
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try
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{
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Client.Network.SendPacket(System.Text.Encoding.UTF8.GetBytes("stopserver"));
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Client.Network.Logout();
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}
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catch (NotConnectedException)
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{
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Assert.IsTrue(false, "Logout failed, not connected");
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}
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Client = null;
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Server = null;
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}
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}
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}
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