* Created an LLUDP folder to hold extensions that are purely LLUDP packet handlers. This is not a complete abstraction away from transport protocols, but it's a start * Moved physics code from Movement.cs into PhysicsSimple.cs, and moved the physics loop into a thread in SceneManager * Simian.ini cleanup git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2490 52acb1d6-8a22-11de-b505-999d5b087335
18 lines
492 B
C#
18 lines
492 B
C#
using System;
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using OpenMetaverse;
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namespace Simian
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{
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public interface IPhysicsProvider
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{
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/// <summary>
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/// Runs a single physics frame
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/// </summary>
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/// <param name="elapsedTime">The time since Update was called last</param>
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void Update(float elapsedTime);
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Vector3 ObjectCollisionTest(Vector3 rayStart, Vector3 rayEnd, SimulationObject obj);
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bool TryGetObjectMass(UUID objectID, out float mass);
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}
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}
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