* Sim to sim caps for establishing child agents * Still working out a bug in the libomv event queue, committing what is done for now git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2485 52acb1d6-8a22-11de-b505-999d5b087335
115 lines
3.3 KiB
C#
115 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace Simian
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{
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public class AgentInfo
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{
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// Account
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public UUID ID;
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public string FirstName;
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public string LastName;
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public string PasswordHash;
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public uint CreationTime;
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public uint LastLoginTime;
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public string AccessLevel;
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public int GodLevel;
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public int Balance;
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// Inventory
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public UUID InventoryRoot;
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public UUID InventoryLibraryRoot;
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public UUID InventoryLibraryOwner;
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// Location
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public ulong HomeRegionHandle;
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public Vector3 HomePosition;
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public Vector3 HomeLookAt;
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// Profile
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public UUID PartnerID;
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public int ProfileCanDo;
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public int ProfileWantDo;
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public string ProfileAboutText;
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public string ProfileFirstText;
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public string ProfileBornOn;
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public string ProfileURL;
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public UUID ProfileImage;
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public UUID ProfileFirstImage;
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public ProfileFlags ProfileFlags;
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// Appearance
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public byte[] VisualParams;
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//public byte[] Texture;
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public float Height;
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public UUID ShapeItem;
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public UUID SkinItem;
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public UUID HairItem;
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public UUID EyesItem;
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public UUID ShirtItem;
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public UUID PantsItem;
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public UUID ShoesItem;
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public UUID SocksItem;
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public UUID JacketItem;
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public UUID GlovesItem;
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public UUID UndershirtItem;
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public UUID UnderpantsItem;
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public UUID SkirtItem;
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}
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public class Agent
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{
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public AgentInfo Info;
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public SimulationObject Avatar;
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public UUID SessionID;
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public UUID SecureSessionID;
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public uint CircuitCode;
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public bool Running;
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public int TickFall;
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public int TickJump;
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public int TickLastPacketReceived;
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public AgentManager.ControlFlags ControlFlags = AgentManager.ControlFlags.NONE;
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public AnimationSet Animations = new AnimationSet();
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public AgentState State;
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public bool HideTitle;
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public Uri SeedCapability;
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public Vector3 CurrentLookAt;
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public UUID RequestedSitTarget;
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public Vector3 RequestedSitOffset;
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public bool[] NeighborConnections = new bool[8];
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public UUID ID
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{
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get { return Avatar.Prim.ID; }
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}
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public string FullName
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{
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get
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{
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bool hasFirst = !String.IsNullOrEmpty(Info.FirstName);
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bool hasLast = !String.IsNullOrEmpty(Info.LastName);
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if (hasFirst && hasLast)
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return String.Format("{0} {1}", Info.FirstName, Info.LastName);
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else if (hasFirst)
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return Info.FirstName;
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else if (hasLast)
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return Info.LastName;
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else
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return String.Empty;
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}
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}
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public Agent(SimulationObject avatar, AgentInfo info)
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{
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Avatar = avatar;
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Info = info;
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}
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}
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}
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