* Initial framework support for multiple simulators. Currently only the first region config is loaded, but the framework is there * Big reorganization of config and data files * Started renaming extensions that handle LLUDP packets to start with the LL prefix. Work in progress * Initial SSL support git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2482 52acb1d6-8a22-11de-b505-999d5b087335
88 lines
3.5 KiB
C#
88 lines
3.5 KiB
C#
using System;
|
|
using ExtensionLoader;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Packets;
|
|
|
|
namespace Simian
|
|
{
|
|
public class ConnectionManagement : IExtension<ISceneProvider>
|
|
{
|
|
ISceneProvider scene;
|
|
|
|
public ConnectionManagement()
|
|
{
|
|
}
|
|
|
|
public bool Start(ISceneProvider scene)
|
|
{
|
|
this.scene = scene;
|
|
|
|
scene.UDP.RegisterPacketCallback(PacketType.UseCircuitCode, UseCircuitCodeHandler);
|
|
scene.UDP.RegisterPacketCallback(PacketType.StartPingCheck, StartPingCheckHandler);
|
|
scene.UDP.RegisterPacketCallback(PacketType.LogoutRequest, LogoutRequestHandler);
|
|
return true;
|
|
}
|
|
|
|
public void Stop()
|
|
{
|
|
}
|
|
|
|
void UseCircuitCodeHandler(Packet packet, Agent agent)
|
|
{
|
|
RegionHandshakePacket handshake = new RegionHandshakePacket();
|
|
handshake.RegionInfo.BillableFactor = 0f;
|
|
handshake.RegionInfo.CacheID = UUID.Random();
|
|
handshake.RegionInfo.IsEstateManager = false;
|
|
handshake.RegionInfo.RegionFlags = (uint)scene.RegionFlags;
|
|
handshake.RegionInfo.SimOwner = UUID.Random();
|
|
handshake.RegionInfo.SimAccess = (byte)SimAccess.Min;
|
|
handshake.RegionInfo.SimName = Utils.StringToBytes(scene.RegionName);
|
|
handshake.RegionInfo.WaterHeight = scene.WaterHeight;
|
|
handshake.RegionInfo.TerrainBase0 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainBase1 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainBase2 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainBase3 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainDetail0 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainDetail1 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainDetail2 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainDetail3 = UUID.Zero;
|
|
handshake.RegionInfo.TerrainHeightRange00 = 0f;
|
|
handshake.RegionInfo.TerrainHeightRange01 = 20f;
|
|
handshake.RegionInfo.TerrainHeightRange10 = 0f;
|
|
handshake.RegionInfo.TerrainHeightRange11 = 20f;
|
|
handshake.RegionInfo.TerrainStartHeight00 = 0f;
|
|
handshake.RegionInfo.TerrainStartHeight01 = 40f;
|
|
handshake.RegionInfo.TerrainStartHeight10 = 0f;
|
|
handshake.RegionInfo.TerrainStartHeight11 = 40f;
|
|
handshake.RegionInfo2.RegionID = scene.RegionID;
|
|
|
|
scene.UDP.SendPacket(agent.ID, handshake, PacketCategory.Transaction);
|
|
}
|
|
|
|
void StartPingCheckHandler(Packet packet, Agent agent)
|
|
{
|
|
StartPingCheckPacket start = (StartPingCheckPacket)packet;
|
|
|
|
CompletePingCheckPacket complete = new CompletePingCheckPacket();
|
|
complete.Header.Reliable = false;
|
|
complete.PingID.PingID = start.PingID.PingID;
|
|
|
|
scene.UDP.SendPacket(agent.ID, complete, PacketCategory.Overhead);
|
|
}
|
|
|
|
void LogoutRequestHandler(Packet packet, Agent agent)
|
|
{
|
|
LogoutReplyPacket reply = new LogoutReplyPacket();
|
|
reply.AgentData.AgentID = agent.ID;
|
|
reply.AgentData.SessionID = agent.SessionID;
|
|
reply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
|
reply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
|
|
reply.InventoryData[0].ItemID = UUID.Zero;
|
|
|
|
scene.UDP.SendPacket(agent.ID, reply, PacketCategory.Transaction);
|
|
|
|
scene.ObjectRemove(this, agent.ID);
|
|
}
|
|
}
|
|
}
|