Files
libremetaverse/libsecondlife-cs/examples/TestClient/Commands/ImportCommand.cs
2007-01-04 05:41:23 +00:00

236 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Xml;
using System.Threading;
using System.Xml.Serialization;
using System.IO;
namespace libsecondlife.TestClient
{
public class Linkset
{
public PrimObject RootPrim;
public List<PrimObject> Children;
public Linkset()
{
RootPrim = new PrimObject();
Children = new List<PrimObject>();
}
public Linkset(PrimObject rootPrim)
{
RootPrim = rootPrim;
Children = new List<PrimObject>();
}
}
public class ImportCommand : Command
{
PrimObject currentPrim;
LLVector3 currentPosition;
SecondLife currentClient;
ManualResetEvent primDone;
List<PrimObject> primsCreated;
uint rootLocalID = 0;
bool registeredCreateEvent = false;
bool rezzingRootPrim = false;
bool linking = false;
public ImportCommand(TestClient testClient)
{
Name = "import";
Description = "Import prims from an exported xml file. Usage: import [filename.xml]";
primDone = new ManualResetEvent(false);
registeredCreateEvent = false;
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
if (args.Length != 1)
return "Usage: import inputfile.xml";
string name = args[0];
Dictionary<uint, PrimObject> prims;
currentClient = Client;
try
{
XmlReader reader = XmlReader.Create(name);
List<PrimObject> listprims = Helpers.PrimListFromXml(reader);
reader.Close();
// Create a dictionary indexed by the old local ID of the prims
prims = new Dictionary<uint, PrimObject>();
foreach (PrimObject prim in listprims)
{
prims.Add(prim.LocalID, prim);
}
}
catch (Exception)
{
return "Failed to import the object XML file, maybe it doesn't exist or is in the wrong format?";
}
if (!registeredCreateEvent)
{
Client.OnPrimCreated += new TestClient.PrimCreatedCallback(TestClient_OnPrimCreated);
registeredCreateEvent = true;
}
// Build an organized structure from the imported prims
Dictionary<uint, Linkset> linksets = new Dictionary<uint, Linkset>();
foreach (PrimObject prim in prims.Values)
{
if (prim.ParentID == 0)
{
if (linksets.ContainsKey(prim.LocalID))
linksets[prim.LocalID].RootPrim = prim;
else
linksets[prim.LocalID] = new Linkset(prim);
}
else
{
if (!linksets.ContainsKey(prim.ParentID))
linksets[prim.ParentID] = new Linkset();
linksets[prim.ParentID].Children.Add(prim);
}
}
primsCreated = new List<PrimObject>();
linking = false;
Console.WriteLine("Importing " + linksets.Count + " structures.");
foreach (Linkset linkset in linksets.Values)
{
if (linkset.RootPrim.LocalID != 0)
{
// HACK: Offset the root prim position so it's not lying on top of the original
// We need a more elaborate solution for importing with relative or absolute offsets
linkset.RootPrim.Position.Z += 3.0f;
currentPosition = linkset.RootPrim.Position;
// Rez the root prim with no rotation
LLQuaternion rootRotation = linkset.RootPrim.Rotation;
linkset.RootPrim.Rotation = LLQuaternion.Identity;
rezzingRootPrim = true;
currentPrim = linkset.RootPrim;
Client.Objects.AddPrim(Client.Network.CurrentSim, linkset.RootPrim, linkset.RootPrim.Position);
if (!primDone.WaitOne(10000, false))
return "Rez failed, timed out while creating a prim.";
primDone.Reset();
rezzingRootPrim = false;
// Rez the child prims
foreach (PrimObject prim in linkset.Children)
{
currentPrim = prim;
currentPosition = prim.Position + linkset.RootPrim.Position;
Client.Objects.AddPrim(Client.Network.CurrentSim, prim, currentPosition);
if (!primDone.WaitOne(10000, false))
return "Rez failed, timed out while creating a prim.";
primDone.Reset();
}
// Create a list of the local IDs of the newly created prims
List<uint> primIDs = new List<uint>();
foreach (PrimObject prim in primsCreated)
{
if (prim.LocalID != rootLocalID)
primIDs.Add(prim.LocalID);
}
// Make sure the root object is the last in our list so it becomes the new root
primIDs.Add(rootLocalID);
// Link and set the permissions + rotation
linking = true;
Client.Objects.LinkPrims(Client.Network.CurrentSim, primIDs);
Client.Objects.SetPermissions(Client.Network.CurrentSim, primIDs,
Helpers.PermissionWho.Everyone | Helpers.PermissionWho.Group | Helpers.PermissionWho.NextOwner,
Helpers.PermissionType.Copy | Helpers.PermissionType.Modify | Helpers.PermissionType.Move |
Helpers.PermissionType.Transfer, true);
Client.Objects.SetRotation(Client.Network.CurrentSim, rootLocalID, rootRotation);
for (int i = 0; i < linkset.Children.Count + 1; i++)
{
primDone.WaitOne(10000, false);
primDone.Reset();
}
linking = false;
}
else
{
// Skip linksets with a missing root prim
Console.WriteLine("WARNING: Skipping a linkset with a missing root prim");
}
// Reset everything for the next linkset
primsCreated.Clear();
}
return "Import complete.";
}
void TestClient_OnPrimCreated(Simulator simulator, PrimObject prim)
{
if (rezzingRootPrim)
{
rootLocalID = prim.LocalID;
}
if (!linking)
{
Console.WriteLine("Setting properties for " + prim.LocalID);
primsCreated.Add(prim);
// FIXME: Replace these individual calls with a single ObjectUpdate that sets the
// particle system and everything
currentClient.Objects.SetPosition(simulator, prim.LocalID, currentPosition);
currentClient.Objects.SetTextures(simulator, prim.LocalID, currentPrim.Textures);
//currentClient.Objects.SetLight(simulator, prim.LocalID, currentPrim.Light);
//currentClient.Objects.SetFlexible(simulator, prim.LocalID, currentPrim.Flexible);
}
primDone.Set();
}
void OnUnknownAttribute(object obj, XmlAttributeEventArgs args)
{
// This hasn't happened for me
Console.WriteLine("OnUnknownAttribute: " + args.Attr.Name);
}
void OnUnknownElement(object obj, XmlElementEventArgs args)
{
// Breakpoint here and look at the args class
Console.WriteLine(args.Element.Name);
}
void OnUnknownNode(object obj, XmlNodeEventArgs args)
{
// Breakpoint here and look at the args class
Console.WriteLine(args.Name);
}
void OnUnreferenced(object obj, UnreferencedObjectEventArgs args)
{
// This hasn't happened for me
Console.WriteLine("OnUnreferenced: " + args.UnreferencedObject.ToString());
}
}
}