* Moved TextureCache into its own file * New version of Periscope, major improvements. Check the Simian.ini file for usage, and change the const values in Periscope.cs * Lots of miscellaneous cleanups and improvements in Simian git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2383 52acb1d6-8a22-11de-b505-999d5b087335
28 lines
873 B
C#
28 lines
873 B
C#
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using OpenMetaverse;
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/*
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* [14:09] <jhurliman> the onnewprim function will add missing texture uuids to the download queue,
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* and a separate thread will pull entries off that queue.
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* if they exist in the cache it will add that texture to a dictionary that the rendering loop accesses,
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* otherwise it will start the download.
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* the ondownloaded function will put the new texture in the same dictionary
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*
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*
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* Easy Start:
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* subscribe to OnImageRenderReady event
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* send request with RequestTexture()
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*
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* when OnImageRenderReady fires:
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* request image data with GetTextureToRender() using key returned in OnImageRenderReady event
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* (optionally) use RemoveFromPipeline() with key to cleanup dictionary
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*/
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namespace PrimWorkshop
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{
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}
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