* Teleport example is more reliable and works in all cases now, due to a lot of hairy ugly code being added to it * LLUUID constructor throws an exception on incorrect string lengths now git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@404 52acb1d6-8a22-11de-b505-999d5b087335
788 lines
30 KiB
C#
788 lines
30 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Net;
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using System.Collections.Generic;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="Message"></param>
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/// <param name="Audible"></param>
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/// <param name="Type"></param>
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/// <param name="Sourcetype"></param>
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/// <param name="FromName"></param>
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/// <param name="ID"></param>
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public delegate void ChatCallback(string message, byte audible, byte type, byte sourcetype,
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string fromName, LLUUID id);
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/// <summary>
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/// Triggered when the L$ account balance for this avatar changes
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/// </summary>
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/// <param name="balance">The new account balance</param>
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public delegate void BalanceCallback(int balance);
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/// <summary>
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/// Triggered whenever an instant message is received
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/// </summary>
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/// <param name="FromAgentID"></param>
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/// <param name="FromAgentName"></param>
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/// <param name="ToAgentID"></param>
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/// <param name="ParentEstateID"></param>
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/// <param name="RegionID"></param>
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/// <param name="Position"></param>
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/// <param name="Dialog"></param>
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/// <param name="GroupIM"></param>
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/// <param name="IMSessionID"></param>
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/// <param name="Timestamp"></param>
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/// <param name="Message"></param>
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public delegate void InstantMessageCallback(LLUUID fromAgentID, string fromAgentName,
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LLUUID toAgentID, uint parentEstateID, LLUUID regionID, LLVector3 position,
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bool dialog, bool groupIM, LLUUID imSessionID, DateTime timestamp, string message,
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byte offline, byte[] binaryBucket);
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/// <summary>
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/// Triggered for any status updates of a teleport (progress, failed, succeeded)
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/// </summary>
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/// <param name="message">A message about the current teleport status</param>
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public delegate void TeleportCallback(string message, TeleportStatus status);
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public enum TeleportStatus
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{
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None,
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Start,
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Progress,
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Failed,
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Finished
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}
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/// <summary>
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/// Basic class to hold other Avatar's data.
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/// </summary>
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public class Avatar
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{
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/// <summary>The Avatar's UUID, asset server</summary>
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public LLUUID ID;
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/// <summary>Avatar ID in Region (sim) it is in</summary>
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public uint LocalID;
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/// <summary>Full Name of Avatar</summary>
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public string Name;
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/// <summary>Active Group of Avatar</summary>
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public string GroupName;
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/// <summary>Online Status of Avatar</summary>
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public bool Online;
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/// <summary>Location of Avatar (x,y,z probably)</summary>
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public LLVector3 Position;
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/// <summary>Rotational Position of Avatar</summary>
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public LLQuaternion Rotation;
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/// <summary>Region (aka sim) the Avatar is in</summary>
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public Region CurrentRegion;
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public string BornOn;
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public LLUUID ProfileImage;
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public LLUUID PartnerID;
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public string AboutText;
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public uint WantToMask;
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public string WantToText;
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public uint SkillsMask;
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public string SkillsText;
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public string FirstLifeText;
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public LLUUID FirstLifeImage;
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public bool Identified;
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public bool Transacted;
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public bool AllowPublish;
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public bool MaturePublish;
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public string CharterMember;
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public float Behavior;
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public float Appearance;
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public float Building;
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public string LanguagesText;
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}
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/// <summary>
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/// Class to hold Client Avatar's data
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/// </summary>
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public class MainAvatar
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{
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/// <summary></summary>
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public event ChatCallback OnChat;
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/// <summary></summary>
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public event InstantMessageCallback OnInstantMessage;
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/// <summary></summary>
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public event TeleportCallback OnTeleport;
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/// <summary></summary>
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public event BalanceCallback OnBalanceUpdated;
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/// <summary>Your (client) Avatar UUID, asset server</summary>
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public LLUUID ID;
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/// <summary>Your (client) Avatar ID, local to Region/sim</summary>
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public uint LocalID;
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/// <summary>Avatar First Name (i.e. Philip)</summary>
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public string FirstName;
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/// <summary>Avatar Last Name (i.e. Linden)</summary>
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public string LastName;
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/// <summary></summary>
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public string TeleportMessage;
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/// <summary>Current position of avatar</summary>
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public LLVector3 Position;
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/// <summary>Current rotation of avatar</summary>
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public LLQuaternion Rotation;
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/// <summary>The point the avatar is currently looking at
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/// (may not stay updated)</summary>
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public LLVector3 LookAt;
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/// <summary>Position avatar client will goto when login to 'home' or during
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/// teleport request to 'home' region.</summary>
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public LLVector3 HomePosition;
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/// <summary>LookAt point saved/restored with HomePosition</summary>
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public LLVector3 HomeLookAt;
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/// <summary>Gets the health of the agent</summary>
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protected float health;
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public float Health
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{
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get { return health; }
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}
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/// <summary>Gets the current balance of the agent</summary>
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protected int balance;
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public int Balance
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{
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get { return balance; }
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}
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private SecondLife Client;
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private TeleportCallback OnBeginTeleport;
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private TeleportStatus TeleportStat;
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private Timer TeleportTimer;
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private bool TeleportTimeout;
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private uint HeightWidthGenCounter;
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/// <summary>
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/// 'CallBack Central' - Setup callbacks for packets related to our avatar
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/// </summary>
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/// <param name="client"></param>
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public MainAvatar(SecondLife client)
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{
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PacketCallback callback;
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Client = client;
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TeleportMessage = "";
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// Create emtpy vectors for now
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HomeLookAt = HomePosition = Position = LookAt = new LLVector3();
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Rotation = new LLQuaternion();
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// Coarse location callback
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Client.Network.RegisterCallback(PacketType.CoarseLocationUpdate, new PacketCallback(CoarseLocationHandler));
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// Teleport callbacks
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callback = new PacketCallback(TeleportHandler);
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Client.Network.RegisterCallback(PacketType.TeleportStart, callback);
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Client.Network.RegisterCallback(PacketType.TeleportProgress, callback);
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Client.Network.RegisterCallback(PacketType.TeleportFailed, callback);
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Client.Network.RegisterCallback(PacketType.TeleportFinish, callback);
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// Instant Message callback
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Client.Network.RegisterCallback(PacketType.ImprovedInstantMessage, new PacketCallback(InstantMessageHandler));
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// Chat callback
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Client.Network.RegisterCallback(PacketType.ChatFromSimulator, new PacketCallback(ChatHandler));
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TeleportTimer = new Timer(18000);
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TeleportTimer.Elapsed += new ElapsedEventHandler(TeleportTimerEvent);
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TeleportTimeout = false;
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// Movement complete callback
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Client.Network.RegisterCallback(PacketType.AgentMovementComplete, new PacketCallback(MovementCompleteHandler));
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// Health callback
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Client.Network.RegisterCallback(PacketType.HealthMessage, new PacketCallback(HealthHandler));
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// Money callbacks
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callback = new PacketCallback(BalanceHandler);
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Client.Network.RegisterCallback(PacketType.MoneyBalanceReply, callback);
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Client.Network.RegisterCallback(PacketType.MoneySummaryReply, callback);
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Client.Network.RegisterCallback(PacketType.AdjustBalance, callback);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="target"></param>
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/// <param name="message"></param>
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public void InstantMessage(LLUUID target, string message)
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{
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InstantMessage(FirstName + " " + LastName, LLUUID.GenerateUUID(), target, message, null, LLUUID.GenerateUUID());
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="target"></param>
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/// <param name="message"></param>
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/// <param name="IMSessionID"></param>
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public void InstantMessage(LLUUID target, string message, LLUUID IMSessionID)
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{
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InstantMessage(FirstName + " " + LastName, LLUUID.GenerateUUID(), target, message, null, IMSessionID);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="fromName"></param>
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/// <param name="sessionID"></param>
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/// <param name="target"></param>
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/// <param name="message"></param>
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/// <param name="conferenceIDs"></param>
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public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message, LLUUID[] conferenceIDs)
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{
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InstantMessage(fromName, sessionID, target, message, conferenceIDs, LLUUID.GenerateUUID());
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="fromName">Client's Avatar</param>
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/// <param name="sessionID"></param>
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/// <param name="target">UUID of target Av.</param>
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/// <param name="message">Text Message being sent.</param>
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/// <param name="conferenceIDs"></param>
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/// <param name="IMSessionID"></param>
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///
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/// TODO: Have fromName grabbed from elsewhere and remove argument, to prevent inadvertant spoofing.
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///
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public void InstantMessage(string fromName, LLUUID sessionID, LLUUID target, string message,
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LLUUID[] conferenceIDs, LLUUID IMSessionID)
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{
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ImprovedInstantMessagePacket im = new ImprovedInstantMessagePacket();
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im.AgentData.AgentID = this.ID;
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im.AgentData.SessionID = Client.Network.SessionID;
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im.MessageBlock.Dialog = 0;
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im.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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im.MessageBlock.FromGroup = false;
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im.MessageBlock.ID = IMSessionID;
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im.MessageBlock.Message = Helpers.StringToField(message);
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im.MessageBlock.Offline = 1;
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im.MessageBlock.ToAgentID = target;
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if (conferenceIDs != null && conferenceIDs.Length > 0)
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{
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im.MessageBlock.BinaryBucket = new byte[16 * conferenceIDs.Length];
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for (int i = 0; i < conferenceIDs.Length; ++i)
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{
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Array.Copy(conferenceIDs[i].Data, 0, im.MessageBlock.BinaryBucket, i * 16, 16);
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}
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}
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else
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{
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im.MessageBlock.BinaryBucket = new byte[0];
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}
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// These fields are mandatory, even if we don't have valid values for them
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im.MessageBlock.Position = new LLVector3();
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//TODO: Allow region id to be correctly set by caller or fetched from Client.*
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im.MessageBlock.RegionID = new LLUUID();
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// Send the message
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Client.Network.SendPacket((Packet)im);
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}
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/// <summary>
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/// Conversion type to denote Chat Packet types in an easier-to-understand format
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/// </summary>
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public enum ChatType
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{
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/// <summary>Whispers (5m radius)</summary>
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Whisper = 0,
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/// <summary>Normal chat (10/20m radius) - Why is this here twice?</summary>
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Normal = 1,
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/// <summary>Shouting! (100m radius)</summary>
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Shout = 2,
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/// <summary>Normal chat (10/20m radius) - Why is this here twice?</summary>
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Say = 3,
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/// <summary>Event message when an Avatar has begun to type</summary>
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StartTyping = 4,
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/// <summary>Event message when an Avatar has stopped typing</summary>
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StopTyping = 5
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}
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/// <summary>
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/// Send a Chat message.
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/// </summary>
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/// <param name="message">The Message you're sending out.</param>
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/// <param name="channel">Channel number (0 would be default 'Say' message, other numbers
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/// denote the equivalent of /# in normal client).</param>
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/// <param name="type">Chat Type, see above.</param>
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public void Chat(string message, int channel, ChatType type)
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{
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ChatFromViewerPacket chat = new ChatFromViewerPacket();
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chat.AgentData.AgentID = this.ID;
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chat.AgentData.SessionID = Client.Network.SessionID;
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chat.ChatData.Channel = channel;
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chat.ChatData.Message = Helpers.StringToField(message);
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chat.ChatData.Type = (byte)type;
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Client.Network.SendPacket((Packet)chat);
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}
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/// <summary>
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/// Set the height and the width of your avatar. This is used to scale
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/// the avatar mesh.
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/// </summary>
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/// <param name="height">New height of the avatar</param>
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/// <param name="width">New width of the avatar</param>
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public void SetHeightWidth(ushort height, ushort width)
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{
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AgentHeightWidthPacket heightwidth = new AgentHeightWidthPacket();
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heightwidth.AgentData.AgentID = Client.Network.AgentID;
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heightwidth.AgentData.SessionID = Client.Network.SessionID;
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heightwidth.AgentData.CircuitCode = Client.Network.CurrentSim.CircuitCode;
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heightwidth.HeightWidthBlock.Height = height;
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heightwidth.HeightWidthBlock.Width = width;
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heightwidth.HeightWidthBlock.GenCounter = HeightWidthGenCounter++;
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Client.Network.SendPacket((Packet)heightwidth);
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}
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/// <summary>
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/// Give Money to destination Avatar
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/// </summary>
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/// <param name="target">UUID of the Target Avatar</param>
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/// <param name="amount">Amount in L$</param>
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/// <param name="description">Reason (optional normally)</param>
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public void GiveMoney(LLUUID target, int amount, string description)
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{
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// 5001 - transaction type for av to av money transfers
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GiveMoney(target, amount, description, 5001);
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}
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/// <summary>
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/// Give Money to destionation Object or Avatar
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/// </summary>
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/// <param name="target">UUID of the Target Object/Avatar</param>
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/// <param name="amount">Amount in L$</param>
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/// <param name="description">Reason (Optional normally)</param>
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/// <param name="transactiontype">The type of transaction. Currently only 5001 is
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/// documented for Av->Av money transfers.</param>
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public void GiveMoney(LLUUID target, int amount, string description, int transactiontype)
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{
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MoneyTransferRequestPacket money = new MoneyTransferRequestPacket();
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money.AgentData.AgentID = this.ID;
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money.AgentData.SessionID = Client.Network.SessionID;
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money.MoneyData.Description = Helpers.StringToField(description);
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money.MoneyData.DestID = target;
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money.MoneyData.SourceID = this.ID;
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money.MoneyData.TransactionType = transactiontype;
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Client.Network.SendPacket((Packet)money);
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}
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public void BeginTeleport(ulong regionHandle, LLVector3 position, TeleportCallback tc)
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{
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BeginTeleport(regionHandle, position, new LLVector3(position.X + 1.0f, position.Y, position.Z), tc);
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}
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public void BeginTeleport(ulong regionHandle, LLVector3 position, LLVector3 lookAt, TeleportCallback tc)
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{
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OnBeginTeleport = tc;
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TeleportLocationRequestPacket teleport = new TeleportLocationRequestPacket();
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teleport.AgentData.AgentID = Client.Network.AgentID;
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teleport.AgentData.SessionID = Client.Network.SessionID;
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teleport.Info.LookAt = lookAt;
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teleport.Info.Position = position;
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teleport.Info.RegionHandle = regionHandle;
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Client.Log("Teleporting to region " + regionHandle.ToString(), Helpers.LogLevel.Info);
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Client.Network.SendPacket(teleport);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Teleport(ulong regionHandle, LLVector3 position)
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{
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return Teleport(regionHandle, position, new LLVector3(position.X + 1.0f, position.Y, position.Z));
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <returns></returns>
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public bool Teleport(ulong regionHandle, LLVector3 position, LLVector3 lookAt)
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{
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TeleportStat = TeleportStatus.None;
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TeleportLocationRequestPacket teleport = new TeleportLocationRequestPacket();
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teleport.AgentData.AgentID = Client.Network.AgentID;
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teleport.AgentData.SessionID = Client.Network.SessionID;
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teleport.Info.LookAt = lookAt;
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teleport.Info.Position = position;
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teleport.Info.RegionHandle = regionHandle;
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Client.Log("Teleporting to region " + regionHandle.ToString(), Helpers.LogLevel.Info);
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// Start the timeout check
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TeleportTimeout = false;
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TeleportTimer.Start();
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Client.Network.SendPacket(teleport);
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while (TeleportStat != TeleportStatus.Failed && TeleportStat != TeleportStatus.Finished && !TeleportTimeout)
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{
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Client.Tick();
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}
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TeleportTimer.Stop();
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if (TeleportTimeout)
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{
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TeleportMessage = "Teleport timed out.";
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TeleportStat = TeleportStatus.Failed;
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if (OnTeleport != null) { OnTeleport(TeleportMessage, TeleportStat); }
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}
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else
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{
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if (OnTeleport != null) { OnTeleport(TeleportMessage, TeleportStat); }
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}
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return (TeleportStat == TeleportStatus.Finished);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="simName"></param>
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/// <param name="position"></param>
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/// <returns></returns>
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public bool Teleport(string simName, LLVector3 position)
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{
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position.Z = 0;
|
|
return Teleport(simName, position, new LLVector3(0, 1.0F, 0));
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simName"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="lookAt"></param>
|
|
/// <returns></returns>
|
|
public bool Teleport(string simName, LLVector3 position, LLVector3 lookAt)
|
|
{
|
|
int attempts = 0;
|
|
TeleportStat = TeleportStatus.None;
|
|
|
|
simName = simName.ToLower();
|
|
|
|
GridRegion region = Client.Grid.GetGridRegion(simName);
|
|
|
|
if (region != null)
|
|
{
|
|
return Teleport(region.RegionHandle, position, lookAt);
|
|
}
|
|
else
|
|
{
|
|
while (attempts++ < 5)
|
|
{
|
|
region = Client.Grid.GetGridRegion(simName);
|
|
|
|
if (region != null)
|
|
{
|
|
return Teleport(region.RegionHandle, position, lookAt);
|
|
}
|
|
else
|
|
{
|
|
// Request the region info again
|
|
Client.Grid.AddSim(simName);
|
|
|
|
System.Threading.Thread.Sleep(1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (OnTeleport != null)
|
|
{
|
|
TeleportMessage = "Unable to resolve name: " + simName;
|
|
TeleportStat = TeleportStatus.Failed;
|
|
OnTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="simulator"></param>
|
|
public void CompleteAgentMovement(Simulator simulator)
|
|
{
|
|
CompleteAgentMovementPacket move = new CompleteAgentMovementPacket();
|
|
|
|
move.AgentData.AgentID = Client.Network.AgentID;
|
|
move.AgentData.SessionID = Client.Network.SessionID;
|
|
move.AgentData.CircuitCode = simulator.CircuitCode;
|
|
|
|
Client.Network.SendPacket(move, simulator);
|
|
}
|
|
|
|
public void UpdateCamera(bool reliable)
|
|
{
|
|
AgentUpdatePacket update = new AgentUpdatePacket();
|
|
update.AgentData.AgentID = Client.Network.AgentID;
|
|
update.AgentData.SessionID = Client.Network.SessionID;
|
|
update.AgentData.State = 0;
|
|
update.AgentData.BodyRotation = new LLQuaternion(0, 0.6519076f, 0, 0);
|
|
update.AgentData.HeadRotation = new LLQuaternion();
|
|
// Semi-sane default values
|
|
update.AgentData.CameraCenter = new LLVector3(9.549901f, 7.033957f, 11.75f);
|
|
update.AgentData.CameraAtAxis = new LLVector3(0.7f, 0.7f, 0);
|
|
update.AgentData.CameraLeftAxis = new LLVector3(-0.7f, 0.7f, 0);
|
|
update.AgentData.CameraUpAxis = new LLVector3(0.1822026f, 0.9828722f, 0);
|
|
update.AgentData.Far = 384;
|
|
update.AgentData.ControlFlags = 0; // TODO: What is this?
|
|
update.AgentData.Flags = 0;
|
|
update.Header.Reliable = reliable;
|
|
|
|
Client.Network.SendPacket(update);
|
|
|
|
// Send an AgentFOV packet widening our field of vision
|
|
/*AgentFOVPacket fovPacket = new AgentFOVPacket();
|
|
fovPacket.AgentData.AgentID = this.ID;
|
|
fovPacket.AgentData.SessionID = Client.Network.SessionID;
|
|
fovPacket.AgentData.CircuitCode = simulator.CircuitCode;
|
|
fovPacket.FOVBlock.GenCounter = 0;
|
|
fovPacket.FOVBlock.VerticalAngle = 6.28318531f;
|
|
fovPacket.Header.Reliable = true;
|
|
Client.Network.SendPacket((Packet)fovPacket);*/
|
|
}
|
|
|
|
private void CoarseLocationHandler(Packet packet, Simulator simulator)
|
|
{
|
|
// TODO: This will be useful one day
|
|
}
|
|
|
|
private void InstantMessageHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.ImprovedInstantMessage)
|
|
{
|
|
ImprovedInstantMessagePacket im = (ImprovedInstantMessagePacket)packet;
|
|
|
|
if (OnInstantMessage != null)
|
|
{
|
|
OnInstantMessage(
|
|
im.AgentData.AgentID
|
|
, Helpers.FieldToString(im.MessageBlock.FromAgentName),
|
|
im.MessageBlock.ToAgentID
|
|
, im.MessageBlock.ParentEstateID
|
|
, im.MessageBlock.RegionID
|
|
, im.MessageBlock.Position
|
|
, Convert.ToBoolean(im.MessageBlock.Dialog)
|
|
, im.MessageBlock.FromGroup
|
|
, im.MessageBlock.ID
|
|
, new DateTime(im.MessageBlock.Timestamp)
|
|
, Helpers.FieldToString(im.MessageBlock.Message)
|
|
, im.MessageBlock.Offline
|
|
, im.MessageBlock.BinaryBucket
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ChatHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.ChatFromSimulator)
|
|
{
|
|
ChatFromSimulatorPacket chat = (ChatFromSimulatorPacket)packet;
|
|
|
|
if (OnChat != null)
|
|
{
|
|
OnChat(Helpers.FieldToString(chat.ChatData.Message), chat.ChatData.Audible, chat.ChatData.ChatType,
|
|
chat.ChatData.SourceType, Helpers.FieldToString(chat.ChatData.FromName), chat.ChatData.SourceID);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void MovementCompleteHandler(Packet packet, Simulator simulator)
|
|
{
|
|
AgentMovementCompletePacket movement = (AgentMovementCompletePacket)packet;
|
|
|
|
this.Position = movement.Data.Position;
|
|
this.LookAt = movement.Data.LookAt;
|
|
}
|
|
|
|
private void HealthHandler(Packet packet, Simulator simulator)
|
|
{
|
|
health = ((HealthMessagePacket)packet).HealthData.Health;
|
|
}
|
|
|
|
private void BalanceHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.MoneyBalanceReply)
|
|
{
|
|
balance = ((MoneyBalanceReplyPacket)packet).MoneyData.MoneyBalance;
|
|
}
|
|
else if (packet.Type == PacketType.MoneySummaryReply)
|
|
{
|
|
balance = ((MoneySummaryReplyPacket)packet).MoneyData.Balance;
|
|
}
|
|
else if (packet.Type == PacketType.AdjustBalance)
|
|
{
|
|
balance += ((AdjustBalancePacket)packet).AgentData.Delta;
|
|
}
|
|
|
|
if (OnBalanceUpdated != null)
|
|
{
|
|
OnBalanceUpdated(balance);
|
|
}
|
|
}
|
|
|
|
private void TeleportHandler(Packet packet, Simulator simulator)
|
|
{
|
|
if (packet.Type == PacketType.TeleportStart)
|
|
{
|
|
TeleportMessage = "Teleport started";
|
|
TeleportStat = TeleportStatus.Start;
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
}
|
|
else if (packet.Type == PacketType.TeleportProgress)
|
|
{
|
|
TeleportMessage = Helpers.FieldToString(((TeleportProgressPacket)packet).Info.Message);
|
|
TeleportStat = TeleportStatus.Progress;
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
}
|
|
else if (packet.Type == PacketType.TeleportFailed)
|
|
{
|
|
TeleportMessage = Helpers.FieldToString(((TeleportFailedPacket)packet).Info.Reason);
|
|
TeleportStat = TeleportStatus.Failed;
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
|
|
OnBeginTeleport = null;
|
|
}
|
|
else if (packet.Type == PacketType.TeleportFinish)
|
|
{
|
|
TeleportFinishPacket finish = (TeleportFinishPacket)packet;
|
|
|
|
// Connect to the new sim
|
|
Simulator sim = Client.Network.Connect(new IPAddress((long)finish.Info.SimIP), finish.Info.SimPort,
|
|
simulator.CircuitCode, true);
|
|
|
|
if ( sim != null)
|
|
{
|
|
TeleportMessage = "Teleport finished";
|
|
TeleportStat = TeleportStatus.Finished;
|
|
|
|
// Move the avatar in to the new sim
|
|
CompleteAgentMovementPacket move = new CompleteAgentMovementPacket();
|
|
|
|
move.AgentData.AgentID = Client.Network.AgentID;
|
|
move.AgentData.SessionID = Client.Network.SessionID;
|
|
move.AgentData.CircuitCode = simulator.CircuitCode;
|
|
|
|
Client.Network.SendPacket((Packet)move);
|
|
|
|
Client.DebugLog(move.ToString());
|
|
|
|
Client.Log("Moved to new sim " + Client.Network.CurrentSim.Region.Name + "(" +
|
|
Client.Network.CurrentSim.IPEndPoint.ToString() + ")",
|
|
Helpers.LogLevel.Info);
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
else
|
|
{
|
|
// Sleep a little while so we can collect parcel information
|
|
System.Threading.Thread.Sleep(1000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TeleportMessage = "Failed to connect to the new sim after a teleport";
|
|
TeleportStat = TeleportStatus.Failed;
|
|
|
|
Client.Log(TeleportMessage, Helpers.LogLevel.Warning);
|
|
|
|
if (OnBeginTeleport != null)
|
|
{
|
|
OnBeginTeleport(TeleportMessage, TeleportStat);
|
|
}
|
|
}
|
|
|
|
OnBeginTeleport = null;
|
|
}
|
|
}
|
|
|
|
private void TeleportTimerEvent(object source, System.Timers.ElapsedEventArgs ea)
|
|
{
|
|
TeleportTimeout = true;
|
|
}
|
|
}
|
|
}
|