* Decode layer boundaries when storing a texture asset * Started fleshing out correct texture downloading * Add avatars to the scene along with prims git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2224 52acb1d6-8a22-11de-b505-999d5b087335
12 lines
206 B
C#
12 lines
206 B
C#
using System;
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using OpenMetaverse;
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namespace Simian
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{
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public interface IAssetProvider
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{
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void StoreAsset(Asset asset);
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bool TryGetAsset(UUID id, out Asset asset);
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}
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}
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