git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1296 52acb1d6-8a22-11de-b505-999d5b087335
110 lines
4.4 KiB
C#
110 lines
4.4 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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using libsecondlife.Packets;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace libsecondlife
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{
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/// <summary>
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///
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/// </summary>
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public class FriendManager
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{
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private SecondLife Client;
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/// <summary>
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///
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/// </summary>
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[Flags]
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public enum UserRights
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{
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/// <summary></summary>
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None = 0x00,
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/// <summary></summary>
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ViewOnlineStatus = 0x01,
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/// <summary></summary>
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ViewMapLocation = 0x02,
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/// <summary></summary>
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ModifyObjects = 0x04,
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/// <summary></summary>
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AllUserRights = 0x07
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}
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/// <summary>Constructor for FriendManager</summary>
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public FriendManager(SecondLife client)
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{
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Client = client;
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}
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/// <summary>
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/// Grants the specified user rights such as map or modify
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/// </summary>
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/// <param name="targetID">The user to grant rights to</param>
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/// <param name="viewOnlineStatus">User can see your online status</param>
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/// <param name="viewMapLocation">User can see your map location</param>
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/// <param name="modifyObjects">User can modify your objects</param>
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public void GrantUserRights(LLUUID targetID, bool viewOnlineStatus, bool viewMapLocation, bool modifyObjects)
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{
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UserRights rights = UserRights.None;
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if (viewOnlineStatus) rights |= UserRights.ViewOnlineStatus;
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if (viewMapLocation) rights |= UserRights.ViewMapLocation;
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if (modifyObjects) rights |= UserRights.ModifyObjects;
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GrantUserRightsPacket p = new GrantUserRightsPacket();
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p.AgentData.AgentID = Client.Network.AgentID;
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p.AgentData.SessionID = Client.Network.SessionID;
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p.Rights = new GrantUserRightsPacket.RightsBlock[1];
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p.Rights[1].AgentRelated = targetID;
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p.Rights[1].RelatedRights = (int)rights;
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}
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/// <summary>
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/// Offers friendship to the specified user
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/// </summary>
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public void RequestFriendship(LLUUID targetID)
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{
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Client.Self.InstantMessage(String.Empty, targetID, String.Empty, LLUUID.Zero,
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MainAvatar.InstantMessageDialog.FriendshipOffered, MainAvatar.InstantMessageOnline.Online,
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Client.Self.Position, Client.Network.CurrentSim.ID, new byte[0]);
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}
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/// <summary>
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/// Revokes friendship from the specified user
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/// </summary>
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public void RemoveFriend(LLUUID targetID)
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{
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TerminateFriendshipPacket p = new TerminateFriendshipPacket();
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p.AgentData.AgentID = Client.Network.AgentID;
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p.AgentData.SessionID = Client.Network.SessionID;
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p.ExBlock.OtherID = targetID;
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Client.Network.SendPacket(p);
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}
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}
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}
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