Files
libremetaverse/libsecondlife-cs/examples/IA_SimpleInventory/IA_SimpleInventory.cs
w7cook 8b98485d41 Fixed problem where only one image could be uploaded.
Also check for conversion errors, allow more types of 
files to be converted. Finally, use TryParse to avoid
exceptions in converting from strings to numbers.



git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@470 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-02 18:01:50 +00:00

131 lines
4.9 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.InventorySystem;
namespace IA_SimpleInventory
{
/// <summary>
/// A simple base application for building console applications that access SL Inventory
/// </summary>
public class SimpleInventory
{
protected SecondLife client;
protected InventoryManager AgentInventory;
protected bool DownloadInventoryOnConnect = true;
public static void Main(string[] args)
{
if (args.Length < 3)
{
Console.WriteLine("Usage: SimpleInventory [loginfirstname] [loginlastname] [password]");
return;
}
SimpleInventory simple = new SimpleInventory();
simple.Connect(args[0], args[1], args[2]);
simple.doStuff();
simple.Disconnect();
}
protected SimpleInventory()
{
try
{
client = new SecondLife();
}
catch (Exception e)
{
// Error initializing the client
Console.WriteLine();
Console.WriteLine(e.ToString());
}
}
protected bool Connect(string FirstName, string LastName, string Password)
{
Console.WriteLine("Attempting to connect and login to SecondLife.");
// Setup Login to Second Life
Dictionary<string, object> loginParams = NetworkManager.DefaultLoginValues(FirstName, LastName,
Password, "00:00:00:00:00:00", "last", "Win", "0", "createnotecard", "static.sprocket@gmail.com");
Dictionary<string, object> loginReply = new Dictionary<string, object>();
// Login
if (!client.Network.Login(loginParams))
{
// Login failed
Console.WriteLine("Error logging in: " + client.Network.LoginError);
return false;
}
// Login was successful
Console.WriteLine("Login was successful.");
Console.WriteLine("AgentID: " + client.Network.AgentID);
Console.WriteLine("SessionID: " + client.Network.SessionID);
// Get Root Inventory Folder UUID
Console.WriteLine("Pulling root folder UUID from login data.");
List<object> alInventoryRoot = (List<object>)client.Network.LoginValues["inventory-root"];
Dictionary<string, object> htInventoryRoot = (Dictionary<string, object>)alInventoryRoot[0];
LLUUID agentRootFolderID = new LLUUID((string)htInventoryRoot["folder_id"]);
// Initialize Inventory Manager object
Console.WriteLine("Initializing Inventory Manager.");
AgentInventory = new InventoryManager(client, agentRootFolderID);
if (DownloadInventoryOnConnect)
{
// and request an inventory download
Console.WriteLine("Downloading Inventory.");
AgentInventory.DownloadInventory();
}
return true;
}
protected void Disconnect()
{
// Logout of Second Life
Console.WriteLine("Request logout");
client.Network.Logout();
}
protected void doStuff()
{
Console.WriteLine("Dumping a copy of " + client.Self.FirstName + "'s inventory to the console.");
Console.WriteLine();
Console.WriteLine(AgentInventory.getRootFolder().toXML(false));
}
}
}