Files
libremetaverse/Programs/Simian/Extensions/SceneManager.cs
John Hurliman 07754f7016 OpenMetaverse:
* LLObject is gone, it is now merged into Primitive
* Avatar inherits from Primitive
Simian:
* Added SimulationObject to track prims
* Added IMeshingProvider and a connector to OpenMetaverse.Rendering plugins

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@2161 52acb1d6-8a22-11de-b505-999d5b087335
2008-08-24 05:06:51 +00:00

147 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenMetaverse.Packets;
namespace Simian.Extensions
{
public class SceneManager : ISimianExtension
{
Simian server;
int currentLocalID = 0;
public SceneManager(Simian server)
{
this.server = server;
}
public void Start()
{
server.UDPServer.RegisterPacketCallback(PacketType.CompleteAgentMovement, new UDPServer.PacketCallback(CompleteAgentMovementHandler));
LoadTerrain(server.DataDir + "heightmap.tga");
}
public void Stop()
{
}
void CompleteAgentMovementHandler(Packet packet, Agent agent)
{
CompleteAgentMovementPacket request = (CompleteAgentMovementPacket)packet;
// Create a representation for this agent
Avatar avatar = new Avatar();
avatar.ID = agent.AgentID;
avatar.LocalID = (uint)Interlocked.Increment(ref currentLocalID);
avatar.Position = new Vector3(128f, 128f, 25f);
avatar.Rotation = Quaternion.Identity;
avatar.Scale = new Vector3(0.45f, 0.6f, 1.9f);
avatar.PrimData.Material = Material.Flesh;
avatar.PrimData.PCode = PCode.Avatar;
// Create a default outfit for the avatar
Primitive.TextureEntry te = new Primitive.TextureEntry(new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97"));
avatar.Textures = te;
// Set the avatar name
NameValue[] name = new NameValue[2];
name[0] = new NameValue("FirstName", NameValue.ValueType.String, NameValue.ClassType.ReadWrite,
NameValue.SendtoType.SimViewer, agent.FirstName);
name[1] = new NameValue("LastName", NameValue.ValueType.String, NameValue.ClassType.ReadWrite,
NameValue.SendtoType.SimViewer, agent.LastName);
avatar.NameValues = name;
// Link this avatar up with the corresponding agent
agent.Avatar = avatar;
// Give testers a provisionary balance of 1000L
agent.Balance = 1000;
AgentMovementCompletePacket complete = new AgentMovementCompletePacket();
complete.AgentData.AgentID = agent.AgentID;
complete.AgentData.SessionID = agent.SessionID;
complete.Data.LookAt = Vector3.UnitX;
complete.Data.Position = avatar.Position;
complete.Data.RegionHandle = server.RegionHandle;
complete.Data.Timestamp = Utils.DateTimeToUnixTime(DateTime.Now);
complete.SimData.ChannelVersion = Utils.StringToBytes("Simian");
agent.SendPacket(complete);
lock (server.Agents)
{
foreach (Agent otherAgent in server.Agents.Values)
{
// Send ObjectUpdate packets for this avatar
ObjectUpdatePacket update = Movement.BuildFullUpdate(otherAgent.Avatar,
NameValue.NameValuesToString(otherAgent.Avatar.NameValues),
server.RegionHandle, otherAgent.State, otherAgent.Flags);
agent.SendPacket(update);
// Send appearances for this avatar
AvatarAppearancePacket appearance = AvatarManager.BuildAppearancePacket(otherAgent);
agent.SendPacket(appearance);
}
}
// Send terrain data
SendLayerData(agent);
}
void LoadTerrain(string mapFile)
{
if (File.Exists(mapFile))
{
lock (server.Heightmap)
{
Bitmap bmp = LoadTGAClass.LoadTGA(mapFile);
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
BitmapData bmpData = bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
IntPtr ptr = bmpData.Scan0;
int bytes = bmpData.Stride * bmp.Height;
byte[] rgbValues = new byte[bytes];
Marshal.Copy(ptr, rgbValues, 0, bytes);
bmp.UnlockBits(bmpData);
server.Heightmap = new float[65536];
for (int i = 1, pos = 0; i < server.Heightmap.Length; i++, pos += 3)
server.Heightmap[i] = (float)rgbValues[pos];
}
}
else
{
Logger.Log("Map file " + mapFile + " not found, defaulting to 25m", Helpers.LogLevel.Info);
server.Heightmap = new float[65536];
for (int i = 0; i < server.Heightmap.Length; i++)
server.Heightmap[i] = 25f;
}
}
void SendLayerData(Agent agent)
{
lock (server.Heightmap)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
int[] patches = new int[1];
patches[0] = (y * 16) + x;
LayerDataPacket layer = TerrainCompressor.CreateLandPacket(server.Heightmap, patches);
agent.SendPacket(layer);
}
}
}
}
}
}