Files
libremetaverse/libsecondlife/ParcelManager.cs
2007-12-22 21:50:42 +00:00

1289 lines
54 KiB
C#

/*
* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife.Packets;
namespace libsecondlife
{
#region Structs
/// <summary>
/// Some information about a parcel of land
/// </summary>
public struct ParcelInfo
{
/// <summary></summary>
public LLUUID ID;
/// <summary></summary>
public LLUUID OwnerID;
/// <summary></summary>
public string Name;
/// <summary></summary>
public string Description;
/// <summary></summary>
public int ActualArea;
/// <summary></summary>
public int BillableArea;
/// <summary></summary>
public bool Mature;
/// <summary></summary>
public float GlobalX;
/// <summary></summary>
public float GlobalY;
/// <summary></summary>
public float GlobalZ;
/// <summary></summary>
public string SimName;
/// <summary></summary>
public LLUUID SnapshotID;
/// <summary></summary>
public float Dwell;
/// <summary></summary>
public int SalePrice;
/// <summary></summary>
public int AuctionID;
}
#endregion Structs
#region Parcel Class
/// <summary>
/// Parcel of land, a portion of virtual real estate in a simulator
/// </summary>
public struct Parcel
{
#region Enums
/// <summary>
/// Various parcel properties
/// </summary>
[Flags]
public enum ParcelFlags : uint
{
/// <summary>No flags set</summary>
None = 0,
/// <summary>Allow avatars to fly (a client-side only restriction)</summary>
AllowFly = 1 << 0,
/// <summary>Allow foreign scripts to run</summary>
AllowOtherScripts = 1 << 1,
/// <summary>This parcel is for sale</summary>
ForSale = 1 << 2,
/// <summary>Allow avatars to create a landmark on this parcel</summary>
AllowLandmark = 1 << 3,
/// <summary>Allows all avatars to edit the terrain on this parcel</summary>
AllowTerraform = 1 << 4,
/// <summary>Avatars have health and can take damage on this parcel.
/// If set, avatars can be killed and sent home here</summary>
AllowDamage = 1 << 5,
/// <summary>Foreign avatars can create objects here</summary>
CreateObjects = 1 << 6,
/// <summary>All objects on this parcel can be purchased</summary>
ForSaleObjects = 1 << 7,
/// <summary>Access is restricted to a group</summary>
UseAccessGroup = 1 << 8,
/// <summary>Access is restricted to a whitelist</summary>
UseAccessList = 1 << 9,
/// <summary>Ban blacklist is enabled</summary>
UseBanList = 1 << 10,
/// <summary>Unknown</summary>
UsePassList = 1 << 11,
/// <summary>List this parcel in the search directory</summary>
ShowDirectory = 1 << 12,
/// <summary>Unknown</summary>
AllowDeedToGroup = 1 << 13,
/// <summary>Unknown</summary>
ContributeWithDeed = 1 << 14,
/// <summary>Restrict sounds originating on this parcel to the
/// parcel boundaries</summary>
SoundLocal = 1 << 15,
/// <summary>Objects on this parcel are sold when the land is
/// purchsaed</summary>
SellParcelObjects = 1 << 16,
/// <summary>Allow this parcel to be published on the web</summary>
AllowPublish = 1 << 17,
/// <summary>The information for this parcel is mature content</summary>
MaturePublish = 1 << 18,
/// <summary>The media URL is an HTML page</summary>
UrlWebPage = 1 << 19,
/// <summary>The media URL is a raw HTML string</summary>
UrlRawHtml = 1 << 20,
/// <summary>Restrict foreign object pushes</summary>
RestrictPushObject = 1 << 21,
/// <summary>Ban all non identified/transacted avatars</summary>
DenyAnonymous = 1 << 22,
/// <summary>Ban all identified avatars</summary>
DenyIdentified = 1 << 23,
/// <summary>Ban all transacted avatars</summary>
DenyTransacted = 1 << 24,
/// <summary>Allow group-owned scripts to run</summary>
AllowGroupScripts = 1 << 25,
/// <summary>Allow object creation by group members or group
/// objects</summary>
CreateGroupObjects = 1 << 26,
/// <summary>Allow all objects to enter this parcel</summary>
AllowAllObjectEntry = 1 << 27,
/// <summary>Only allow group and owner objects to enter this parcel</summary>
AllowGroupObjectEntry = 1 << 28,
/// <summary>Voice Enabled on this parcel</summary>
AllowVoiceChat = 1 << 29,
/// <summary>Use Estate Voice channel for Voice on this parcel</summary>
UseEstateVoiceChan = 1 << 30
}
/// <summary>
/// Parcel ownership status
/// </summary>
public enum ParcelStatus : sbyte
{
/// <summary></summary>
None = -1,
/// <summary></summary>
Leased = 0,
/// <summary></summary>
LeasePending = 1,
/// <summary></summary>
Abandoned = 2
}
/// <summary>
///
/// </summary>
public enum ParcelCategory : sbyte
{
/// <summary>No assigned category</summary>
None = 0,
/// <summary></summary>
Linden,
/// <summary></summary>
Adult,
/// <summary></summary>
Arts,
/// <summary></summary>
Business,
/// <summary></summary>
Educational,
/// <summary></summary>
Gaming,
/// <summary></summary>
Hangout,
/// <summary></summary>
Newcomer,
/// <summary></summary>
Park,
/// <summary></summary>
Residential,
/// <summary></summary>
Shopping,
/// <summary></summary>
Stage,
/// <summary></summary>
Other,
/// <summary>Not an actual category, only used for queries</summary>
Any = -1
}
#endregion Enums
/// <summary></summary>
public int RequestResult;
/// <summary></summary>
public int SequenceID;
/// <summary></summary>
public bool SnapSelection;
/// <summary></summary>
public int SelfCount;
/// <summary></summary>
public int OtherCount;
/// <summary></summary>
public int PublicCount;
/// <summary>Simulator-local ID of this parcel</summary>
public int LocalID;
/// <summary>UUID of the owner of this parcel</summary>
public LLUUID OwnerID;
/// <summary>Whether the land is deeded to a group or not</summary>
public bool IsGroupOwned;
/// <summary></summary>
public uint AuctionID;
/// <summary>Date land was claimed</summary>
public DateTime ClaimDate;
/// <summary>Appears to always be zero</summary>
public int ClaimPrice;
/// <summary></summary>
public int RentPrice;
/// <summary>Minimum corner of the axis-aligned bounding box for this
/// parcel</summary>
public LLVector3 AABBMin;
/// <summary>Maximum corner of the axis-aligned bounding box for this
/// parcel</summary>
public LLVector3 AABBMax;
/// <summary>Bitmap describing land layout in 4x4m squares across the
/// entire region</summary>
public byte[] Bitmap;
/// <summary>Total parcel land area</summary>
public int Area;
/// <summary></summary>
public ParcelStatus Status;
/// <summary>Maximum primitives across the entire simulator</summary>
public int SimWideMaxPrims;
/// <summary>Total primitives across the entire simulator</summary>
public int SimWideTotalPrims;
/// <summary>Maximum number of primitives this parcel supports</summary>
public int MaxPrims;
/// <summary>Total number of primitives on this parcel</summary>
public int TotalPrims;
/// <summary>Total number of primitives owned by the parcel owner on
/// this parcel</summary>
public int OwnerPrims;
/// <summary>Total number of primitives owned by the parcel group on
/// this parcel</summary>
public int GroupPrims;
/// <summary>Total number of other primitives on this parcel</summary>
public int OtherPrims;
/// <summary>Total number of primitives you are currently selecting and
/// sitting on</summary>
public int SelectedPrims;
/// <summary></summary>
public float ParcelPrimBonus;
/// <summary>Autoreturn value in minutes for others' objects</summary>
public int OtherCleanTime;
/// <summary></summary>
public ParcelFlags Flags;
/// <summary>Sale price of the parcel, only useful if ForSale is set</summary>
/// <remarks>The SalePrice will remain the same after an ownership
/// transfer (sale), so it can be used to see the purchase price after
/// a sale if the new owner has not changed it</remarks>
public int SalePrice;
/// <summary>Parcel Name</summary>
public string Name;
/// <summary>Parcel Description</summary>
public string Desc;
/// <summary>URL For Music Stream</summary>
public string MusicURL;
/// <summary>URL For other Media</summary>
public string MediaURL;
/// <summary>Key to Picture for Media Placeholder</summary>
public LLUUID MediaID;
/// <summary></summary>
public byte MediaAutoScale;
/// <summary></summary>
public LLUUID GroupID;
/// <summary>Price for a temporary pass</summary>
public int PassPrice;
/// <summary>How long is pass valid for</summary>
public float PassHours;
/// <summary></summary>
public ParcelCategory Category;
/// <summary>Key of authorized buyer</summary>
public LLUUID AuthBuyerID;
/// <summary>Key of parcel snapshot</summary>
public LLUUID SnapshotID;
/// <summary></summary>
public LLVector3 UserLocation;
/// <summary></summary>
public LLVector3 UserLookAt;
/// <summary></summary>
public byte LandingType;
/// <summary></summary>
public float Dwell;
/// <summary></summary>
public bool RegionDenyAnonymous;
/// <summary></summary>
public bool RegionDenyIdentified;
/// <summary></summary>
public bool RegionDenyTransacted;
/// <summary></summary>
public bool RegionPushOverride;
/// <summary></summary>
public Simulator Simulator;
/// <summary>Access list of who is whitelisted or blacklisted on this
/// parcel</summary>
public List<ParcelManager.ParcelAccessEntry> AccessList;
/// <summary>
/// Defalt constructor
/// </summary>
/// <param name="simulator">Simulator this parcel resides in</param>
/// <param name="localID">Local ID of this parcel</param>
public Parcel(Simulator simulator, int localID)
{
Simulator = simulator;
LocalID = localID;
RequestResult = 0;
SequenceID = 0;
SnapSelection = false;
SelfCount = 0;
OtherCount = 0;
PublicCount = 0;
OwnerID = LLUUID.Zero;
IsGroupOwned = false;
AuctionID = 0;
ClaimDate = Helpers.Epoch;
ClaimPrice = 0;
RentPrice = 0;
AABBMin = LLVector3.Zero;
AABBMax = LLVector3.Zero;
Bitmap = new byte[0];
Area = 0;
Status = ParcelStatus.None;
SimWideMaxPrims = 0;
SimWideTotalPrims = 0;
MaxPrims = 0;
TotalPrims = 0;
OwnerPrims = 0;
GroupPrims = 0;
OtherPrims = 0;
SelectedPrims = 0;
ParcelPrimBonus = 0;
OtherCleanTime = 0;
Flags = ParcelFlags.None;
SalePrice = 0;
Name = String.Empty;
Desc = String.Empty;
MusicURL = String.Empty;
MediaURL = String.Empty;
MediaID = LLUUID.Zero;
MediaAutoScale = 0x0;
GroupID = LLUUID.Zero;
PassPrice = 0;
PassHours = 0;
Category = ParcelCategory.None;
AuthBuyerID = LLUUID.Zero;
SnapshotID = LLUUID.Zero;
UserLocation = LLVector3.Zero;
UserLookAt = LLVector3.Zero;
LandingType = 0x0;
Dwell = 0;
RegionDenyAnonymous = false;
RegionDenyIdentified = false;
RegionDenyTransacted = false;
RegionPushOverride = false;
AccessList = new List<ParcelManager.ParcelAccessEntry>(0);
}
/// <summary>
/// Update the simulator with any local changes to this Parcel object
/// </summary>
/// <param name="wantReply">Whether we want the simulator to confirm
/// the update with a reply packet or not</param>
public void Update(bool wantReply)
{
ParcelPropertiesUpdatePacket request = new ParcelPropertiesUpdatePacket();
request.AgentData.AgentID = Simulator.Client.Self.AgentID;
request.AgentData.SessionID = Simulator.Client.Self.SessionID;
request.ParcelData.LocalID = this.LocalID;
request.ParcelData.AuthBuyerID = this.AuthBuyerID;
request.ParcelData.Category = (byte)this.Category;
request.ParcelData.Desc = Helpers.StringToField(this.Desc);
request.ParcelData.GroupID = this.GroupID;
request.ParcelData.LandingType = this.LandingType;
request.ParcelData.MediaAutoScale = this.MediaAutoScale;
request.ParcelData.MediaID = this.MediaID;
request.ParcelData.MediaURL = Helpers.StringToField(this.MediaURL);
request.ParcelData.MusicURL = Helpers.StringToField(this.MusicURL);
request.ParcelData.Name = Helpers.StringToField(this.Name);
if (wantReply) request.ParcelData.Flags = 1;
request.ParcelData.ParcelFlags = (uint)this.Flags;
request.ParcelData.PassHours = this.PassHours;
request.ParcelData.PassPrice = this.PassPrice;
request.ParcelData.SalePrice = this.SalePrice;
request.ParcelData.SnapshotID = this.SnapshotID;
request.ParcelData.UserLocation = this.UserLocation;
request.ParcelData.UserLookAt = this.UserLookAt;
Simulator.Client.Network.SendPacket(request, Simulator);
UpdateOtherCleanTime();
}
public void UpdateOtherCleanTime()
{
ParcelSetOtherCleanTimePacket request = new ParcelSetOtherCleanTimePacket();
request.AgentData.AgentID = Simulator.Client.Self.AgentID;
request.AgentData.SessionID = Simulator.Client.Self.SessionID;
request.ParcelData.LocalID = this.LocalID;
request.ParcelData.OtherCleanTime = this.OtherCleanTime;
Simulator.Client.Network.SendPacket(request, Simulator);
}
}
#endregion Parcel Class
/// <summary>
/// Parcel (subdivided simulator lots) subsystem
/// </summary>
public class ParcelManager
{
#region Enums
/// <summary>
/// Type of return to use when returning objects from a parcel
/// </summary>
public enum ObjectReturnType : uint
{
/// <summary></summary>
None = 0,
/// <summary></summary>
Owner = 1 << 1,
/// <summary></summary>
Group = 1 << 2,
/// <summary></summary>
Other = 1 << 3,
/// <summary></summary>
List = 1 << 4,
/// <summary></summary>
Sell = 1 << 5
}
/// <summary>
///
/// </summary>
public enum ParcelAccessFlags : uint
{
/// <summary></summary>
NoAccess = 0,
/// <summary></summary>
Access = 1
}
/// <summary>
/// The result of a request for parcel properties
/// </summary>
public enum ParcelResult : int
{
/// <summary>No matches were found for the request</summary>
NoData = -1,
/// <summary>Request matched a single parcel</summary>
Single = 0,
/// <summary>Request matched multiple parcels</summary>
Multiple = 1
}
/// <summary>
/// Flags used in the ParcelAccessListRequest packet to specify whether
/// we want the access list (whitelist), ban list (blacklist), or both
/// </summary>
[Flags]
public enum AccessList : uint
{
/// <summary>Request the access list</summary>
Access = 1 << 0,
/// <summary>Request the ban list</summary>
Ban = 1 << 1,
/// <summary>Request both the access list and ban list</summary>
Both = Access | Ban
}
/// <summary>
/// Simulator sent Sequence IDs for ParcelPropertiesReply packets
/// </summary>
public enum SequenceStatus : int
{
/// <summary>Parcel currently selected</summary>
ParcelSelected = -10000,
/// <summary>Parcel restricted to group avatar not member of</summary>
Collision_Not_In_Group = -20000,
/// <summary>Avatar banned from parcel</summary>
Collision_Banned = -30000,
/// <summary>Parcel restricted to access list in which avatar is not on.</summary>
Collision_Not_On_AccessList = -40000,
/// <summary>response to hovered over parcel</summary>
Hovered_Over_Parcel = -50000
}
public enum TerraformAction : byte
{
Level = 0,
Raise = 1,
Lower = 2,
Smooth = 3,
Noise = 4,
Revert = 5
}
public enum TerraformBrushSize : byte
{
Small = 1,
Medium = 2,
Large = 4
}
#endregion Enums
#region Structs
/// <summary>
///
/// </summary>
public struct ParcelAccessEntry
{
/// <summary></summary>
public LLUUID AgentID;
/// <summary></summary>
public DateTime Time;
/// <summary></summary>
public AccessList Flags;
}
public struct ParcelPrimOwners
{
public LLUUID OwnerID;
public bool IsGroupOwned;
public int Count;
public bool OnlineStatus;
}
#endregion Structs
#region Delegates
/// <summary>
///
/// </summary>
/// <param name="parcelID">UUID of the requested parcel</param>
/// <param name="localID">Simulator-local ID of the requested parcel</param>
/// <param name="dwell">Dwell value of the requested parcel</param>
public delegate void ParcelDwellCallback(LLUUID parcelID, int localID, float dwell);
/// <summary>
///
/// </summary>
/// <param name="parcel"></param>
public delegate void ParcelInfoCallback(ParcelInfo parcel);
/// <summary>
///
/// </summary>
/// <param name="parcel">Full properties for a single parcel. If result
/// is NoData this will be incomplete or incorrect data</param>
/// <param name="result">Success of the query</param>
/// <param name="sequenceID">User-assigned identifier for the query</param>
/// <param name="snapSelection">User-assigned boolean for the query</param>
public delegate void ParcelPropertiesCallback(Parcel parcel, ParcelResult result, int sequenceID, bool snapSelection);
/// <summary>
///
/// </summary>
/// <param name="sequenceID"></param>
/// <param name="localID"></param>
/// <param name="flags"></param>
/// <param name="accessEntries"></param>
public delegate void ParcelAccessListReplyCallback(Simulator simulator, int sequenceID, int localID, uint flags, List<ParcelAccessEntry> accessEntries);
/// <summary>
/// Responses to a request for prim owners on a parcel
/// </summary>
/// <param name="simulator">simulator parcel is in</param>
/// <param name="localID">LocalID of parcel</param>
/// <param name="primownersEntries">List containing details or prim ownership</param>
public delegate void ParcelObjectOwnersListReplyCallback(Simulator simulator, List<ParcelPrimOwners> primOwners);
/// <summary>
/// Fired when all parcels are downloaded from simulator
/// </summary>
/// <param name="simulator">Simulator the parcel is in</param>
/// <param name="simParcels">Read-only dictionary containing parcel details for the simulator</param>
/// <param name="parcelMap">64,64 array containing sim position to localID mapping</param>
public delegate void SimParcelsDownloaded(Simulator simulator, SafeDictionary<int, Parcel> simParcels, int[,] parcelMap);
#endregion Delegates
#region Events
/// <summary></summary>
public event ParcelDwellCallback OnParcelDwell;
/// <summary></summary>
public event ParcelInfoCallback OnParcelInfo;
/// <summary></summary>
public event ParcelPropertiesCallback OnParcelProperties;
/// <summary></summary>
public event ParcelAccessListReplyCallback OnAccessListReply;
/// <summary></summary>
public event ParcelObjectOwnersListReplyCallback OnPrimOwnersListReply;
/// <summary></summary>
public event SimParcelsDownloaded OnSimParcelsDownloaded;
#endregion Events
private SecondLife Client;
#region Public Methods
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">A reference to the SecondLife client</param>
public ParcelManager(SecondLife client)
{
Client = client;
// Setup the callbacks
Client.Network.RegisterCallback(PacketType.ParcelInfoReply, new NetworkManager.PacketCallback(ParcelInfoReplyHandler));
Client.Network.RegisterCallback(PacketType.ParcelProperties, new NetworkManager.PacketCallback(ParcelPropertiesHandler));
Client.Network.RegisterCallback(PacketType.ParcelDwellReply, new NetworkManager.PacketCallback(ParcelDwellReplyHandler));
Client.Network.RegisterCallback(PacketType.ParcelAccessListReply, new NetworkManager.PacketCallback(ParcelAccessListReplyHandler));
Client.Network.RegisterCallback(PacketType.ParcelObjectOwnersReply, new NetworkManager.PacketCallback(ParcelObjectOwnersReplyHandler));
}
/// <summary>
/// Request basic information for a single parcel
/// </summary>
/// <param name="parcelID">Simulator-local ID of the parcel</param>
public void InfoRequest(LLUUID parcelID)
{
ParcelInfoRequestPacket request = new ParcelInfoRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.ParcelID = parcelID;
Client.Network.SendPacket(request);
}
/// <summary>
/// Request properties of a single parcel
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="localID">Simulator-local ID of the parcel</param>
/// <param name="sequenceID">An arbitrary integer that will be returned
/// with the ParcelProperties reply, useful for distinguishing between
/// multiple simultaneous requests</param>
public void PropertiesRequest(Simulator simulator, int localID, int sequenceID)
{
ParcelPropertiesRequestByIDPacket request = new ParcelPropertiesRequestByIDPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.LocalID = localID;
request.ParcelData.SequenceID = sequenceID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request the access list for a single parcel
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="localID">Simulator-local ID of the parcel</param>
/// <param name="sequenceID">An arbitrary integer that will be returned
/// with the ParcelAccessList reply, useful for distinguishing between
/// multiple simultaneous requests</param>
public void AccessListRequest(Simulator simulator, int localID, AccessList flags, int sequenceID)
{
ParcelAccessListRequestPacket request = new ParcelAccessListRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
request.Data.Flags = (uint)flags;
request.Data.SequenceID = sequenceID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request properties of parcels using a bounding box selection
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="north">Northern boundary of the parcel selection</param>
/// <param name="east">Eastern boundary of the parcel selection</param>
/// <param name="south">Southern boundary of the parcel selection</param>
/// <param name="west">Western boundary of the parcel selection</param>
/// <param name="sequenceID">An arbitrary integer that will be returned
/// with the ParcelProperties reply, useful for distinguishing between
/// different types of parcel property requests</param>
/// <param name="snapSelection">A boolean that is returned with the
/// ParcelProperties reply, useful for snapping focus to a single
/// parcel</param>
public void PropertiesRequest(Simulator simulator, float north, float east, float south, float west,
int sequenceID, bool snapSelection)
{
ParcelPropertiesRequestPacket request = new ParcelPropertiesRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.North = north;
request.ParcelData.East = east;
request.ParcelData.South = south;
request.ParcelData.West = west;
request.ParcelData.SequenceID = sequenceID;
request.ParcelData.SnapSelection = snapSelection;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request all simulator parcel properties (used for populating the <code>Simulator.Parcels</code>
/// dictionary)
/// </summary>
/// <param name="simulator">Simulator to request parcels from (must be connected)</param>
public void RequestAllSimParcels(Simulator simulator)
{
Thread th = new Thread(delegate()
{
int y, x;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (simulator.ParcelMap[y, x] == 0)
{
Client.Parcels.PropertiesRequest(simulator,
(y + 1) * 4.0f, (x + 1) * 4.0f,
y * 4.0f, x * 4.0f, 0, false);
// Pause for 50 ms after every request to avoid flooding the sim
System.Threading.Thread.Sleep(50);
}
}
}
});
th.Start();
}
/// <summary>
/// Request the dwell value for a parcel
/// </summary>
/// <param name="simulator">Simulator containing the parcel</param>
/// <param name="localID">Simulator-local ID of the parcel</param>
public void DwellRequest(Simulator simulator, int localID)
{
ParcelDwellRequestPacket request = new ParcelDwellRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
request.Data.ParcelID = LLUUID.Zero; // Not used by clients
Client.Network.SendPacket(request, simulator);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
/// <param name="forGroup"></param>
/// <param name="groupID"></param>
/// <param name="removeContribution"></param>
/// <returns></returns>
public void Buy(Simulator simulator, int localID, bool forGroup, LLUUID groupID,
bool removeContribution, int parcelArea, int parcelPrice)
{
ParcelBuyPacket request = new ParcelBuyPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.Final = true;
request.Data.GroupID = groupID;
request.Data.LocalID = localID;
request.Data.IsGroupOwned = forGroup;
request.Data.RemoveContribution = removeContribution;
request.ParcelData.Area = parcelArea;
request.ParcelData.Price = parcelPrice;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
public void Reclaim(Simulator simulator, int localID)
{
ParcelReclaimPacket request = new ParcelReclaimPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
/// <param name="groupID"></param>
public void DeedToGroup(Simulator simulator, int localID, LLUUID groupID)
{
ParcelDeedToGroupPacket request = new ParcelDeedToGroupPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Data.LocalID = localID;
request.Data.GroupID = groupID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Request prim owners of a parcel of land.
/// </summary>
/// <param name="simulator">Simulator parcel is in</param>
/// <param name="localID">local ID # of parcel</param>
public void ObjectOwnersRequest(Simulator simulator, int localID)
{
ParcelObjectOwnersRequestPacket request = new ParcelObjectOwnersRequestPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.LocalID = localID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="localID"></param>
/// <param name="type"></param>
/// <param name="ownerIDs"></param>
public void ReturnObjects(Simulator simulator, int localID, ObjectReturnType type, List<LLUUID> ownerIDs)
{
ParcelReturnObjectsPacket request = new ParcelReturnObjectsPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.ParcelData.LocalID = localID;
request.ParcelData.ReturnType = (uint)type;
// A single null TaskID is (not) used for parcel object returns
request.TaskIDs = new ParcelReturnObjectsPacket.TaskIDsBlock[1];
request.TaskIDs[0] = new ParcelReturnObjectsPacket.TaskIDsBlock();
request.TaskIDs[0].TaskID = LLUUID.Zero;
// Convert the list of owner UUIDs to packet blocks if a list is given
if (ownerIDs != null)
{
request.OwnerIDs = new ParcelReturnObjectsPacket.OwnerIDsBlock[ownerIDs.Count];
for (int i = 0; i < ownerIDs.Count; i++)
{
request.OwnerIDs[i] = new ParcelReturnObjectsPacket.OwnerIDsBlock();
request.OwnerIDs[i].OwnerID = ownerIDs[i];
}
}
else
{
request.OwnerIDs = new ParcelReturnObjectsPacket.OwnerIDsBlock[0];
}
Client.Network.SendPacket(request, simulator);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="west"></param>
/// <param name="south"></param>
/// <param name="east"></param>
/// <param name="north"></param>
public void ParcelSubdivide(Simulator simulator, float west, float south, float east, float north)
{
ParcelDividePacket divide = new ParcelDividePacket();
divide.AgentData.AgentID = Client.Self.AgentID;
divide.AgentData.SessionID = Client.Self.SessionID;
divide.ParcelData.East = east;
divide.ParcelData.North = north;
divide.ParcelData.South = south;
divide.ParcelData.West = west;
Client.Network.SendPacket(divide, simulator);
}
/// <summary>
///
/// </summary>
/// <param name="simulator"></param>
/// <param name="west"></param>
/// <param name="south"></param>
/// <param name="east"></param>
/// <param name="north"></param>
public void ParcelJoin(Simulator simulator, float west, float south, float east, float north)
{
ParcelJoinPacket join = new ParcelJoinPacket();
join.AgentData.AgentID = Client.Self.AgentID;
join.AgentData.SessionID = Client.Self.SessionID;
join.ParcelData.East = east;
join.ParcelData.North = north;
join.ParcelData.South = south;
join.ParcelData.West = west;
Client.Network.SendPacket(join, simulator);
}
/// <summary>
/// Gets a parcel LocalID
/// </summary>
/// <param name="simulator">Simulator parcel is in</param>
/// <param name="position">llVector3 position in simulator (Z not used)</param>
/// <returns>0 on failure, or parcel LocalID on success.</returns>
/// <remarks>A call to <code>Parcels.RequestAllSimParcels</code> is required to populate map &
/// dictionary.</remarks>
public int GetParcelLocalID(Simulator simulator, LLVector3 position)
{
return simulator.ParcelMap[(byte)position.Y / 4, (byte)position.X / 4];
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <returns>true on successful request sent.</returns>
/// <remarks>Settings.STORE_LAND_PATCHES must be true,
/// Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
public bool Terraform(Simulator simulator, int localID, TerraformAction action, TerraformBrushSize brushSize)
{
return Terraform(simulator, localID, 0f, 0f, 0f, 0f, action, brushSize, 1);
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="west">west border of area to modify</param>
/// <param name="south">south border of area to modify</param>
/// <param name="east">east border of area to modify</param>
/// <param name="north">north border of area to modify</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <returns>true on successful request sent.</returns>
/// <remarks>Settings.STORE_LAND_PATCHES must be true,
/// Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
public bool Terraform(Simulator simulator, float west, float south, float east, float north,
TerraformAction action, TerraformBrushSize brushSize)
{
return Terraform(simulator, -1, west, south, east, north, action, brushSize, 1);
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
/// <param name="west">west border of area to modify</param>
/// <param name="south">south border of area to modify</param>
/// <param name="east">east border of area to modify</param>
/// <param name="north">north border of area to modify</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
/// <returns>true on successful request sent.</returns>
/// <remarks>Settings.STORE_LAND_PATCHES must be true,
/// Parcel information must be downloaded using <code>RequestAllSimParcels()</code></remarks>
public bool Terraform(Simulator simulator, int localID, float west, float south, float east, float north,
TerraformAction action, TerraformBrushSize brushSize, int seconds)
{
float height = 0f;
int x, y;
if (localID == -1)
{
x = (int)east - (int)west / 2;
y = (int)north - (int)south / 2;
}
else
{
Parcel p;
if (!simulator.Parcels.TryGetValue((int)simulator.ParcelMap.GetValue(localID), out p))
{
Client.Log(String.Format("Can't find parcel {0} in simulator {1}", localID, simulator),
Helpers.LogLevel.Warning);
return false;
}
x = (int)p.AABBMax.X - (int)p.AABBMin.X / 2;
y = (int)p.AABBMax.Y - (int)p.AABBMin.Y / 2;
}
if (!Client.Terrain.TerrainHeightAtPoint(simulator.Handle, x, y, out height))
{
Client.Log("Land Patch not stored for location", Helpers.LogLevel.Warning);
return false;
}
Terraform(simulator, localID, west, south, east, north, action, brushSize, seconds, height);
return true;
}
/// <summary>
/// Terraform (raise, lower, etc) an area or whole parcel of land
/// </summary>
/// <param name="simulator">Simulator land area is in.</param>
/// <param name="localID">LocalID of parcel, or -1 if using bounding box</param>
/// <param name="west">west border of area to modify</param>
/// <param name="south">south border of area to modify</param>
/// <param name="east">east border of area to modify</param>
/// <param name="north">north border of area to modify</param>
/// <param name="action">From Enum, Raise, Lower, Level, Smooth, Etc.</param>
/// <param name="brushSize">Size of area to modify</param>
/// <param name="seconds">How many meters + or - to lower, 1 = 1 meter</param>
/// <param name="height">Height at which the terraform operation is acting at</param>
public void Terraform(Simulator simulator, int localID, float west, float south, float east, float north,
TerraformAction action, TerraformBrushSize brushSize, int seconds, float height)
{
ModifyLandPacket land = new ModifyLandPacket();
land.AgentData.AgentID = Client.Self.AgentID;
land.AgentData.SessionID = Client.Self.SessionID;
land.ModifyBlock.Action = (byte)action;
land.ModifyBlock.BrushSize = (byte)brushSize;
land.ModifyBlock.Seconds = seconds;
land.ModifyBlock.Height = height;
land.ParcelData[0].LocalID = localID;
land.ParcelData[0].West = west;
land.ParcelData[0].South = south;
land.ParcelData[0].East = east;
land.ParcelData[0].North = north;
Client.Network.SendPacket(land, simulator);
}
#endregion Public Methods
#region Packet Handlers
private void ParcelDwellReplyHandler(Packet packet, Simulator simulator)
{
if (OnParcelDwell != null)
{
ParcelDwellReplyPacket dwell = (ParcelDwellReplyPacket)packet;
lock (simulator.Parcels.Dictionary)
{
if (simulator.Parcels.Dictionary.ContainsKey(dwell.Data.LocalID))
{
Parcel parcel = simulator.Parcels.Dictionary[dwell.Data.LocalID];
parcel.Dwell = dwell.Data.Dwell;
simulator.Parcels.Dictionary[dwell.Data.LocalID] = parcel;
}
}
try { OnParcelDwell(dwell.Data.ParcelID, dwell.Data.LocalID, dwell.Data.Dwell); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
private void ParcelInfoReplyHandler(Packet packet, Simulator simulator)
{
if (OnParcelInfo != null)
{
ParcelInfoReplyPacket info = (ParcelInfoReplyPacket)packet;
ParcelInfo parcelInfo = new ParcelInfo();
parcelInfo.ActualArea = info.Data.ActualArea;
parcelInfo.AuctionID = info.Data.AuctionID;
parcelInfo.BillableArea = info.Data.BillableArea;
parcelInfo.Description = Helpers.FieldToUTF8String(info.Data.Desc);
parcelInfo.Dwell = info.Data.Dwell;
parcelInfo.GlobalX = info.Data.GlobalX;
parcelInfo.GlobalY = info.Data.GlobalY;
parcelInfo.GlobalZ = info.Data.GlobalZ;
parcelInfo.ID = info.Data.ParcelID;
parcelInfo.Mature = ((info.Data.Flags & 1) != 0) ? true : false;
parcelInfo.Name = Helpers.FieldToUTF8String(info.Data.Name);
parcelInfo.OwnerID = info.Data.OwnerID;
parcelInfo.SalePrice = info.Data.SalePrice;
parcelInfo.SimName = Helpers.FieldToUTF8String(info.Data.SimName);
parcelInfo.SnapshotID = info.Data.SnapshotID;
try { OnParcelInfo(parcelInfo); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
private void ParcelPropertiesHandler(Packet packet, Simulator simulator)
{
if (OnParcelProperties != null || Client.Settings.PARCEL_TRACKING == true)
{
ParcelPropertiesPacket properties = (ParcelPropertiesPacket)packet;
Parcel parcel = new Parcel(simulator, properties.ParcelData.LocalID);
parcel.AABBMax = properties.ParcelData.AABBMax;
parcel.AABBMin = properties.ParcelData.AABBMin;
parcel.Area = properties.ParcelData.Area;
parcel.AuctionID = properties.ParcelData.AuctionID;
parcel.AuthBuyerID = properties.ParcelData.AuthBuyerID;
parcel.Bitmap = properties.ParcelData.Bitmap;
parcel.Category = (Parcel.ParcelCategory)(sbyte)properties.ParcelData.Category;
parcel.ClaimDate = Helpers.UnixTimeToDateTime((uint)properties.ParcelData.ClaimDate);
// ClaimPrice seems to always be zero?
parcel.ClaimPrice = properties.ParcelData.ClaimPrice;
parcel.Desc = Helpers.FieldToUTF8String(properties.ParcelData.Desc);
parcel.GroupID = properties.ParcelData.GroupID;
parcel.GroupPrims = properties.ParcelData.GroupPrims;
parcel.IsGroupOwned = properties.ParcelData.IsGroupOwned;
parcel.LandingType = properties.ParcelData.LandingType;
parcel.MaxPrims = properties.ParcelData.MaxPrims;
parcel.MediaAutoScale = properties.ParcelData.MediaAutoScale;
parcel.MediaID = properties.ParcelData.MediaID;
parcel.MediaURL = Helpers.FieldToUTF8String(properties.ParcelData.MediaURL);
parcel.MusicURL = Helpers.FieldToUTF8String(properties.ParcelData.MusicURL);
parcel.Name = Helpers.FieldToUTF8String(properties.ParcelData.Name);
parcel.OtherCleanTime = properties.ParcelData.OtherCleanTime;
parcel.OtherCount = properties.ParcelData.OtherCount;
parcel.OtherPrims = properties.ParcelData.OtherPrims;
parcel.OwnerID = properties.ParcelData.OwnerID;
parcel.OwnerPrims = properties.ParcelData.OwnerPrims;
parcel.Flags = (Parcel.ParcelFlags)properties.ParcelData.ParcelFlags;
parcel.ParcelPrimBonus = properties.ParcelData.ParcelPrimBonus;
parcel.PassHours = properties.ParcelData.PassHours;
parcel.PassPrice = properties.ParcelData.PassPrice;
parcel.PublicCount = properties.ParcelData.PublicCount;
parcel.RegionDenyAnonymous = properties.ParcelData.RegionDenyAnonymous;
parcel.RegionDenyIdentified = properties.ParcelData.RegionDenyIdentified;
parcel.RegionDenyTransacted = properties.ParcelData.RegionDenyTransacted;
parcel.RegionPushOverride = properties.ParcelData.RegionPushOverride;
parcel.RentPrice = properties.ParcelData.RentPrice;
parcel.SalePrice = properties.ParcelData.SalePrice;
parcel.SelectedPrims = properties.ParcelData.SelectedPrims;
parcel.SelfCount = properties.ParcelData.SelfCount;
parcel.SimWideMaxPrims = properties.ParcelData.SimWideMaxPrims;
parcel.SimWideTotalPrims = properties.ParcelData.SimWideTotalPrims;
parcel.SnapshotID = properties.ParcelData.SnapshotID;
parcel.Status = (Parcel.ParcelStatus)(sbyte)properties.ParcelData.Status;
parcel.TotalPrims = properties.ParcelData.TotalPrims;
parcel.UserLocation = properties.ParcelData.UserLocation;
parcel.UserLookAt = properties.ParcelData.UserLookAt;
// store parcel in dictionary
if (Client.Settings.PARCEL_TRACKING)
{
lock (simulator.Parcels.Dictionary)
simulator.Parcels.Dictionary[parcel.LocalID] = parcel;
int y, x, index, bit;
for (y = 0; y < simulator.ParcelMap.GetLength(0); y++)
{
for (x = 0; x < simulator.ParcelMap.GetLength(1); x++)
{
if (simulator.ParcelMap[y, x] == 0)
{
index = (y * 64) + x;
bit = index % 8;
index >>= 3;
if ((parcel.Bitmap[index] & (1 << bit)) != 0)
simulator.ParcelMap[y, x] = parcel.LocalID;
}
}
}
}
// Fire the callback for parcel properties being received
if (OnParcelProperties != null)
{
try
{
OnParcelProperties(parcel, (ParcelResult)properties.ParcelData.RequestResult,
properties.ParcelData.SequenceID, properties.ParcelData.SnapSelection);
}
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
// Check if all of the simulator parcels have been retrieved, if so fire another callback
if (OnSimParcelsDownloaded != null && simulator.IsParcelMapFull())
{
try { OnSimParcelsDownloaded(simulator, simulator.Parcels, simulator.ParcelMap); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
}
protected void ParcelAccessListReplyHandler(Packet packet, Simulator simulator)
{
if (OnAccessListReply != null)
{
ParcelAccessListReplyPacket reply = (ParcelAccessListReplyPacket)packet;
List<ParcelAccessEntry> accessList = new List<ParcelAccessEntry>(reply.List.Length);
for (int i = 0; i < reply.List.Length; i++)
{
ParcelAccessEntry pae = new ParcelAccessEntry();
pae.AgentID = reply.List[i].ID;
pae.Flags = (AccessList)reply.List[i].Flags;
pae.Time = Helpers.UnixTimeToDateTime((uint)reply.List[i].Time);
accessList.Add(pae);
}
lock (simulator.Parcels.Dictionary)
{
if (simulator.Parcels.Dictionary.ContainsKey(reply.Data.LocalID))
{
Parcel parcel = simulator.Parcels.Dictionary[reply.Data.LocalID];
parcel.AccessList = accessList;
simulator.Parcels.Dictionary[reply.Data.LocalID] = parcel;
}
}
try { OnAccessListReply(simulator, reply.Data.SequenceID, reply.Data.LocalID, reply.Data.Flags,
accessList); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
private void ParcelObjectOwnersReplyHandler(Packet packet, Simulator simulator)
{
if (OnPrimOwnersListReply != null)
{
ParcelObjectOwnersReplyPacket reply = (ParcelObjectOwnersReplyPacket)packet;
List<ParcelPrimOwners> primOwners = new List<ParcelPrimOwners>();
for (int i = 0; i < reply.Data.Length; i++)
{
ParcelPrimOwners poe = new ParcelPrimOwners();
poe.OwnerID = reply.Data[i].OwnerID;
poe.IsGroupOwned = reply.Data[i].IsGroupOwned;
poe.Count = reply.Data[i].Count;
poe.OnlineStatus = reply.Data[i].OnlineStatus;
primOwners.Add(poe);
}
try { OnPrimOwnersListReply(simulator, primOwners); }
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
}
}
#endregion Packet Handlers
}
}