Files
libremetaverse/libsecondlife/Avatar.cs
0101cd5ffb * Added FriendManager.cs
* Added Client.Friends.RequestFriendship(targetID) and .RemoveFriend(targetID)
* Updated all existing 2006 copyrights to 2006-2007

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1207 52acb1d6-8a22-11de-b505-999d5b087335
2007-05-28 17:22:14 +00:00

211 lines
7.6 KiB
C#

/*
* Copyright (c) 2006-2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Net;
using System.Collections.Generic;
using libsecondlife.Packets;
namespace libsecondlife
{
/// <summary>
/// Represents an avatar in Second Life (other than your own)
/// </summary>
public class Avatar : LLObject
{
#region Avatar Structs
/// <summary>
/// Positive and negative ratings
/// </summary>
public struct Statistics
{
/// <summary>Positive ratings for Behavior</summary>
public int BehaviorPositive;
/// <summary>Negative ratings for Behavior</summary>
public int BehaviorNegative;
/// <summary>Positive ratings for Appearance</summary>
public int AppearancePositive;
/// <summary>Negative ratings for Appearance</summary>
public int AppearanceNegative;
/// <summary>Positive ratings for Building</summary>
public int BuildingPositive;
/// <summary>Negative ratings for Building</summary>
public int BuildingNegative;
/// <summary>Positive ratings given by this avatar</summary>
public int GivenPositive;
/// <summary>Negative ratings given by this avatar</summary>
public int GivenNegative;
}
/// <summary>
/// Avatar properties including about text, profile URL, image IDs and
/// publishing settings
/// </summary>
public struct AvatarProperties
{
/// <summary>Should this profile be published on the web</summary>
public bool AllowPublish;
/// <summary>First Life about text</summary>
public string FirstLifeText;
/// <summary>First Life image ID</summary>
public LLUUID FirstLifeImage;
/// <summary></summary>
public LLUUID Partner;
/// <summary></summary>
public string AboutText;
/// <summary></summary>
public string BornOn;
/// <summary></summary>
public string CharterMember;
/// <summary>Profile image ID</summary>
public LLUUID ProfileImage;
/// <summary>Is this a mature profile</summary>
public bool MaturePublish;
/// <summary></summary>
public bool Identified;
/// <summary></summary>
public bool Transacted;
/// <summary>Web URL for this profile</summary>
public string ProfileURL;
}
/// <summary>
/// Avatar interests including spoken languages, skills, and "want to"
/// choices
/// </summary>
public struct Interests
{
/// <summary>Languages profile field</summary>
public string LanguagesText;
/// <summary></summary>
public uint SkillsMask;
/// <summary></summary>
public string SkillsText;
/// <summary></summary>
public uint WantToMask;
/// <summary></summary>
public string WantToText;
}
#endregion Avatar Structs
#region Public Members
/// <summary>Groups that this avatar is a member of</summary>
public List<LLUUID> Groups = new List<LLUUID>();
/// <summary>Online status</summary>
public bool Online = false;
/// <summary>Positive and negative ratings</summary>
public Statistics ProfileStatistics = new Statistics();
/// <summary>Avatar properties including about text, profile URL, image IDs and
/// publishing settings</summary>
public AvatarProperties ProfileProperties = new AvatarProperties();
/// <summary>Avatar interests including spoken languages, skills, and "want to"
/// choices</summary>
public Interests ProfileInterests = new Interests();
/// <summary>Simulator the avatar is in</summary>
public Simulator CurrentSim = null;
#endregion Public Members
/// <summary>Full name</summary>
public string Name
{
get
{
if (name.Length > 0)
{
return name;
}
else
{
string firstName = String.Empty;
string lastName = String.Empty;
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "FirstName" && NameValues[i].Type == NameValue.ValueType.String)
firstName = (string)NameValues[i].Value;
else if (NameValues[i].Name == "LastName" && NameValues[i].Type == NameValue.ValueType.String)
lastName = (string)NameValues[i].Value;
}
if (firstName != String.Empty && lastName != String.Empty)
{
name = String.Format("{0} {1}", firstName, lastName);
return name;
}
else
{
return String.Empty;
}
}
}
// FIXME: Get rid of this eventually
set { name = value; }
}
/// <summary>Active group</summary>
public string GroupName
{
get
{
for (int i = 0; i < NameValues.Length; i++)
{
if (NameValues[i].Name == "Title" && NameValues[i].Type == NameValue.ValueType.String)
{
groupName = (string)NameValues[i].Value;
break;
}
}
return groupName;
}
}
/// <summary>Gets the local ID of the prim the avatar is sitting on,
/// zero if the avatar is not currently sitting</summary>
public uint SittingOn { get { return sittingOn; } }
internal string name = String.Empty;
internal string groupName = String.Empty;
internal uint sittingOn = 0;
/// <summary>
/// Default constructor
/// </summary>
public Avatar()
{
}
}
}