Files
libremetaverse/libsecondlife-cs/AssetSystem/ImagePacketHelpers.cs
Michael Cortez eeec4c24f8 + RequestImage now blocks by using signals via ManualResetEvent.WaitOne()
+ Added ImageManager to SecondLife / is only initialized on first use
+ Updated async callbacks for ImageRequestAsync to include Status Message
+ Updated GroupManager to use ImageManager via Client.Images.*

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@496 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-03 20:42:37 +00:00

74 lines
2.8 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.AssetSystem
{
/// <summary>
/// Helper functions for packets relating to images.
/// </summary>
public class ImagePacketHelpers
{
private SecondLife Client;
public ImagePacketHelpers(SecondLife client)
{
this.Client = client;
}
/// <summary>
/// Send a packet requesting an image. This will either fail silently, or result in
/// one ImageData packet, along with zero or more ImagePacket packets.
/// </summary>
/// <param name="imageID">LLUUID of the AssetID of an image.</param>
public Packet RequestImage(LLUUID imageID)
{
RequestImagePacket p = new RequestImagePacket();
p.RequestImage = new RequestImagePacket.RequestImageBlock[1];
p.RequestImage[0] = new RequestImagePacket.RequestImageBlock();
p.RequestImage[0].DownloadPriority = (float)1215000.0;
p.RequestImage[0].DiscardLevel = (int)0;
p.RequestImage[0].Packet = (uint)0;
p.RequestImage[0].Image = imageID;
//FIXME: Find out what the appropriate values are here.
p.RequestImage[0].Type = 0;
p.AgentData.AgentID = Client.Network.AgentID;
p.AgentData.SessionID = Client.Network.SessionID;
return p;
}
}
}