git-svn-id: http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk@2746 52acb1d6-8a22-11de-b505-999d5b087335
123 lines
7.8 KiB
C#
123 lines
7.8 KiB
C#
/*
|
|
* Copyright (c) 2009, openmetaverse.org
|
|
* All rights reserved.
|
|
*
|
|
* - Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* - Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* - Neither the name of the openmetaverse.org nor the names
|
|
* of its contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenMetaverse.Assets
|
|
{
|
|
/// <summary>
|
|
/// Constants for the archiving module
|
|
/// </summary>
|
|
public class ArchiveConstants
|
|
{
|
|
/// <summary>
|
|
/// The location of the archive control file
|
|
/// </summary>
|
|
public static readonly string CONTROL_FILE_PATH = "archive.xml";
|
|
|
|
/// <summary>
|
|
/// Path for the assets held in an archive
|
|
/// </summary>
|
|
public static readonly string ASSETS_PATH = "assets/";
|
|
|
|
/// <summary>
|
|
/// Path for the prims file
|
|
/// </summary>
|
|
public static readonly string OBJECTS_PATH = "objects/";
|
|
|
|
/// <summary>
|
|
/// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
|
|
/// </summary>
|
|
public static readonly string TERRAINS_PATH = "terrains/";
|
|
|
|
/// <summary>
|
|
/// Path for region settings.
|
|
/// </summary>
|
|
public static readonly string SETTINGS_PATH = "settings/";
|
|
|
|
/// <summary>
|
|
/// The character the separates the uuid from extension information in an archived asset filename
|
|
/// </summary>
|
|
public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
|
|
|
|
/// <summary>
|
|
/// Extensions used for asset types in the archive
|
|
/// </summary>
|
|
public static readonly IDictionary<AssetType, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<AssetType, string>();
|
|
public static readonly IDictionary<string, AssetType> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, AssetType>();
|
|
|
|
static ArchiveConstants()
|
|
{
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Animation] = ASSET_EXTENSION_SEPARATOR + "animation.bvh";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Bodypart] = ASSET_EXTENSION_SEPARATOR + "bodypart.txt";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.CallingCard] = ASSET_EXTENSION_SEPARATOR + "callingcard.txt";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Clothing] = ASSET_EXTENSION_SEPARATOR + "clothing.txt";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Folder] = ASSET_EXTENSION_SEPARATOR + "folder.txt"; // Not sure if we'll ever see this
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Gesture] = ASSET_EXTENSION_SEPARATOR + "gesture.txt";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
|
|
ASSET_TYPE_TO_EXTENSION[AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
|
|
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = AssetType.Animation;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = AssetType.Bodypart;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "callingcard.txt"] = AssetType.CallingCard;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "clothing.txt"] = AssetType.Clothing;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "folder.txt"] = AssetType.Folder;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "gesture.txt"] = AssetType.Gesture;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = AssetType.ImageJPEG;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = AssetType.ImageTGA;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = AssetType.Landmark;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = AssetType.LostAndFoundFolder;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = AssetType.LSLBytecode;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = AssetType.LSLText;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = AssetType.Notecard;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = AssetType.Object;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = AssetType.RootFolder;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = AssetType.Simstate;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = AssetType.SnapshotFolder;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = AssetType.Sound;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = AssetType.SoundWAV;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = AssetType.Texture;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = AssetType.TextureTGA;
|
|
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = AssetType.TrashFolder;
|
|
}
|
|
}
|
|
}
|