153 lines
5.7 KiB
C#
153 lines
5.7 KiB
C#
using System;
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using System.Threading;
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namespace OpenMetaverse.TestClient
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{
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public class JoinGroupCommand : Command
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{
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ManualResetEvent GetGroupsSearchEvent = new ManualResetEvent(false);
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private UUID queryID = UUID.Zero;
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private UUID resolvedGroupID;
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private string groupName;
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private string resolvedGroupName;
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private bool joinedGroup;
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public JoinGroupCommand(TestClient testClient)
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{
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Name = "joingroup";
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Description = "join a group. Usage: joingroup GroupName | joingroup UUID GroupId";
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Category = CommandCategory.Groups;
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}
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public override string Execute(string[] args, UUID fromAgentID)
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{
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if (args.Length < 1)
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return Description;
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groupName = String.Empty;
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resolvedGroupID = UUID.Zero;
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resolvedGroupName = String.Empty;
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if (args[0].ToLower() == "uuid")
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{
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if (args.Length < 2)
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return Description;
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if (!UUID.TryParse((resolvedGroupName = groupName = args[1]), out resolvedGroupID))
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return resolvedGroupName + " doesn't seem a valid UUID";
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}
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else
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{
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foreach (var arg in args)
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groupName += arg + " ";
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groupName = groupName.Trim();
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Client.Directory.DirGroupsReply += Directory_DirGroups;
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queryID = Client.Directory.StartGroupSearch(groupName, 0);
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GetGroupsSearchEvent.WaitOne(60000, false);
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Client.Directory.DirGroupsReply -= Directory_DirGroups;
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GetGroupsSearchEvent.Reset();
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}
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if (resolvedGroupID == UUID.Zero)
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{
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if (string.IsNullOrEmpty(resolvedGroupName))
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return "Unable to obtain UUID for group " + groupName;
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else
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return resolvedGroupName;
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}
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Client.Groups.GroupJoinedReply += Groups_OnGroupJoined;
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Client.Groups.RequestJoinGroup(resolvedGroupID);
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/* A.Biondi
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* TODO: implement the pay to join procedure.
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*/
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GetGroupsSearchEvent.WaitOne(60000, false);
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Client.Groups.GroupJoinedReply -= Groups_GroupJoined;
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GetGroupsSearchEvent.Reset();
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Client.ReloadGroupsCache();
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if (joinedGroup)
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return "Joined the group " + resolvedGroupName;
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return "Unable to join the group " + resolvedGroupName;
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}
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void Groups_GroupJoined(object sender, GroupOperationEventArgs e)
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{
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throw new NotImplementedException();
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}
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void Directory_DirGroups(object sender, DirGroupsReplyEventArgs e)
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{
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if (queryID == e.QueryID)
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{
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queryID = UUID.Zero;
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if (e.MatchedGroups.Count < 1)
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{
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Console.WriteLine("ERROR: Got an empty reply");
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}
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else
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{
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if (e.MatchedGroups.Count > 1)
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{
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/* A.Biondi
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* The Group search doesn't work as someone could expect...
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* It'll give back to you a long list of groups even if the
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* searchText (groupName) matches esactly one of the groups
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* names present on the server, so we need to check each result.
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* UUIDs of the matching groups are written on the console.
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*/
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Console.WriteLine("Matching groups are:\n");
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foreach (DirectoryManager.GroupSearchData groupRetrieved in e.MatchedGroups)
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{
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Console.WriteLine(groupRetrieved.GroupName + "\t\t\t(" +
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Name + " UUID " + groupRetrieved.GroupID.ToString() + ")");
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if (groupRetrieved.GroupName.ToLower() == groupName.ToLower())
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{
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resolvedGroupID = groupRetrieved.GroupID;
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resolvedGroupName = groupRetrieved.GroupName;
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break;
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}
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}
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if (string.IsNullOrEmpty(resolvedGroupName))
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resolvedGroupName = "Ambiguous name. Found " + e.MatchedGroups.Count.ToString() + " groups (UUIDs on console)";
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}
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}
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GetGroupsSearchEvent.Set();
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}
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}
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void Groups_OnGroupJoined(object sender, GroupOperationEventArgs e)
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{
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Console.WriteLine(Client.ToString() + (e.Success ? " joined " : " failed to join ") + e.GroupID.ToString());
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/* A.Biondi
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* This code is not necessary because it is yet present in the
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* GroupCommand.cs as well. So the new group will be activated by
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* the mentioned command. If the GroupCommand.cs would change,
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* just uncomment the following two lines.
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if (success)
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{
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Console.WriteLine(Client.ToString() + " setting " + groupID.ToString() + " as the active group");
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Client.Groups.ActivateGroup(groupID);
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}
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*/
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joinedGroup = e.Success;
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GetGroupsSearchEvent.Set();
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}
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}
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}
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