* Added LLVector3 * float operator * Adding Oven.cs to Baker (will be moved in to libsecondlife later) that does the first baby steps of baking * Added the missing Helpers.GetResourceStream() function * Changed readonly Settings values to const git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1110 52acb1d6-8a22-11de-b505-999d5b087335
613 lines
19 KiB
C#
613 lines
19 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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using libsecondlife.Packets;
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namespace libsecondlife
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{
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/// <summary>
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/// Base class for primitives and avatars
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/// </summary>
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[Serializable]
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public abstract partial class LLObject
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{
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#region Enumerations
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/// <summary>
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/// Primary parameters for primitives such as Physics Enabled or Phantom
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/// </summary>
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[Flags]
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public enum ObjectFlags : uint
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{
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/// <summary>None of the primary flags are enabled</summary>
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None = 0,
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/// <summary>Whether physics are enabled for this object</summary>
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Physics = 0x00000001,
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/// <summary></summary>
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CreateSelected = 0x00000002,
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/// <summary></summary>
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ObjectModify = 0x00000004,
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/// <summary></summary>
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ObjectCopy = 0x00000008,
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/// <summary></summary>
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ObjectAnyOwner = 0x00000010,
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/// <summary></summary>
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ObjectYouOwner = 0x00000020,
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/// <summary></summary>
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Scripted = 0x00000040,
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/// <summary>Whether this object contains an active touch script</summary>
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Touch = 0x00000080,
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/// <summary></summary>
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ObjectMove = 0x00000100,
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/// <summary>Whether this object can receive payments</summary>
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Money = 0x00000200,
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/// <summary>Whether this object is phantom (no collisions)</summary>
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Phantom = 0x00000400,
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/// <summary></summary>
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InventoryEmpty = 0x00000800,
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/// <summary></summary>
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JointHinge = 0x00001000,
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/// <summary></summary>
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JointP2P = 0x00002000,
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/// <summary></summary>
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JointLP2P = 0x00004000,
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/// <summary>Deprecated</summary>
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JointWheel = 0x00008000,
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/// <summary></summary>
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AllowInventoryDrop = 0x00010000,
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/// <summary></summary>
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ObjectTransfer = 0x00020000,
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/// <summary></summary>
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ObjectGroupOwned = 0x00040000,
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/// <summary>Deprecated</summary>
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ObjectYouOfficer = 0x00080000,
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/// <summary></summary>
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CameraDecoupled = 0x00100000,
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/// <summary></summary>
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AnimSource = 0x00200000,
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/// <summary></summary>
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CameraSource = 0x00400000,
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/// <summary></summary>
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CastShadows = 0x00800000,
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/// <summary></summary>
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ObjectOwnerModify = 0x10000000,
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/// <summary></summary>
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TemporaryOnRez = 0x20000000,
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/// <summary></summary>
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Temporary = 0x40000000,
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/// <summary></summary>
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ZlibCompressed = 0x80000000
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}
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#endregion Enumerations
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#region Structs
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/// <summary>
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///
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/// </summary>
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[Serializable]
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public struct ObjectData
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{
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/// <summary></summary>
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[XmlAttribute("pathtwistbegin")]
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public int PathTwistBegin;
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/// <summary></summary>
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[XmlAttribute("pathend")]
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public float PathEnd;
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/// <summary></summary>
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[XmlAttribute("profilebegin")]
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public float ProfileBegin;
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/// <summary></summary>
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[XmlAttribute("pathradiusoffset")]
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public float PathRadiusOffset;
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/// <summary></summary>
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[XmlAttribute("pathskew")]
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public float PathSkew;
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/// <summary></summary>
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[XmlAttribute("profilecurve")]
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public uint ProfileCurve;
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/// <summary></summary>
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[XmlAttribute("pathscalex")]
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public float PathScaleX;
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/// <summary></summary>
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[XmlAttribute("pathscaley")]
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public float PathScaleY;
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/// <summary></summary>
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[XmlAttribute("material")]
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public uint Material;
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/// <summary></summary>
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[XmlAttribute("pathshearx")]
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public float PathShearX;
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/// <summary></summary>
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[XmlAttribute("pathsheary")]
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public float PathShearY;
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/// <summary></summary>
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[XmlAttribute("pathtaperx")]
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public float PathTaperX;
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/// <summary></summary>
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[XmlAttribute("pathtapery")]
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public float PathTaperY;
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/// <summary></summary>
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[XmlAttribute("profileend")]
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public float ProfileEnd;
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/// <summary></summary>
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[XmlAttribute("pathbegin")]
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public float PathBegin;
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/// <summary></summary>
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[XmlAttribute("pathcurve")]
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public uint PathCurve;
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/// <summary></summary>
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[XmlAttribute("pathtwist")]
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public int PathTwist;
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/// <summary></summary>
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[XmlAttribute("profilehollow")]
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public uint ProfileHollow;
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/// <summary></summary>
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[XmlAttribute("pathrevolutions")]
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public float PathRevolutions;
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/// <summary></summary>
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[XmlAttribute("state")]
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public uint State;
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/// <summary></summary>
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[XmlIgnore]
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public ObjectManager.PCode PCode;
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}
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/// <summary>
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///
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/// </summary>
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public struct ObjectProperties
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{
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/// <summary></summary>
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public LLUUID ObjectID;
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/// <summary></summary>
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public LLUUID CreatorID;
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/// <summary></summary>
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public LLUUID OwnerID;
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/// <summary></summary>
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public LLUUID GroupID;
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/// <summary></summary>
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public ulong CreationDate;
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/// <summary></summary>
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public uint BaseMask;
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/// <summary></summary>
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public uint OwnerMask;
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/// <summary></summary>
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public uint GroupMask;
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/// <summary></summary>
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public uint EveryoneMask;
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/// <summary></summary>
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public uint NextOwnerMask;
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/// <summary></summary>
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public int OwnershipCost;
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/// <summary></summary>
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public byte SaleType;
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/// <summary></summary>
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public int SalePrice;
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/// <summary></summary>
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public byte AggregatePerms;
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/// <summary></summary>
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public byte AggregatePermTextures;
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/// <summary></summary>
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public byte AggregatePermTexturesOwner;
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/// <summary></summary>
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public uint Category;
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/// <summary></summary>
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public short InventorySerial;
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/// <summary></summary>
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public LLUUID ItemID;
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/// <summary></summary>
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public LLUUID FolderID;
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/// <summary></summary>
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public LLUUID FromTaskID;
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/// <summary></summary>
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public LLUUID LastOwnerID;
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/// <summary></summary>
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public string Name;
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/// <summary></summary>
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public string Description;
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/// <summary></summary>
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public string TouchName;
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/// <summary></summary>
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public string SitName;
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/// <summary></summary>
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public LLUUID[] TextureIDs;
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}
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/// <summary>
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///
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/// </summary>
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public struct ObjectPropertiesFamily
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{
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/// <summary>
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///
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/// </summary>
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public enum RequestFlagsType
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{
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/// <summary></summary>
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BugReportRequest = 1,
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/// <summary></summary>
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ComplaintReportRequest = 2
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}
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/// <summary></summary>
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public RequestFlagsType RequestFlags;
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/// <summary></summary>
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public LLUUID ObjectID;
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/// <summary></summary>
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public LLUUID OwnerID;
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/// <summary></summary>
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public LLUUID GroupID;
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/// <summary></summary>
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public uint BaseMask;
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/// <summary></summary>
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public uint OwnerMask;
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/// <summary></summary>
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public uint GroupMask;
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/// <summary></summary>
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public uint EveryoneMask;
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/// <summary></summary>
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public uint NextOwnerMask;
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/// <summary></summary>
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public int OwnershipCost;
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/// <summary></summary>
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public byte SaleType;
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/// <summary></summary>
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public int SalePrice;
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/// <summary></summary>
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public uint Category;
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/// <summary></summary>
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public LLUUID LastOwnerID;
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/// <summary></summary>
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public string Name;
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/// <summary></summary>
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public string Description;
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}
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#endregion Structs
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#region Public Members
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/// <summary></summary>
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public LLUUID ID = LLUUID.Zero;
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/// <summary></summary>
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public LLUUID GroupID = LLUUID.Zero;
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/// <summary></summary>
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public uint LocalID;
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/// <summary></summary>
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public uint ParentID;
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/// <summary></summary>
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public ulong RegionHandle;
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/// <summary></summary>
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public ObjectFlags Flags;
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/// <summary>Unknown</summary>
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public byte[] GenericData;
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/// <summary></summary>
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public LLVector3 Position;
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/// <summary></summary>
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public LLVector3 Scale;
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/// <summary></summary>
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public LLQuaternion Rotation = LLQuaternion.Identity;
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/// <summary></summary>
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public LLVector3 Velocity;
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/// <summary></summary>
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public LLVector3 AngularVelocity;
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/// <summary></summary>
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public LLVector3 Acceleration;
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/// <summary></summary>
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public LLVector4 CollisionPlane;
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/// <summary></summary>
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public TextureEntry Textures;
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/// <summary></summary>
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public ObjectProperties Properties;
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/// <summary></summary>
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public ObjectPropertiesFamily PropertiesFamily;
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/// <summary></summary>
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public SerializableDictionary<string, NameValue> NameValues = new SerializableDictionary<string, NameValue>();
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#endregion Public Members
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#region Public Properties
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/// <summary></summary>
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public ObjectData Data { get { return data; } }
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#endregion Public Properties
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internal ObjectData data;
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internal DateTime lastInterpolation;
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/// <summary>
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///
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/// </summary>
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/// <param name="obj"></param>
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/// <returns></returns>
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public override bool Equals(object obj)
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{
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LLObject llobj = obj as LLObject;
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if (llobj == null)
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return false;
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return ID.Equals(llobj.ID);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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#region Static Methods
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/// <summary>
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///
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/// </summary>
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/// <param name="pathScale"></param>
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/// <returns></returns>
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public static byte PathScaleByte(float pathScale)
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{
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// Y = 100 + 100X
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int scale = (int)Math.Round(100.0f * pathScale);
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return (byte)(100 + scale);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathScale"></param>
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/// <returns></returns>
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public static float PathScaleFloat(byte pathScale)
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{
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// Y = -1 + 0.01X
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return (float)Math.Round((double)pathScale * 0.01d - 1.0d, 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathShear"></param>
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/// <returns></returns>
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public static byte PathShearByte(float pathShear)
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{
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// Y = 256 + 100X
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int shear = (int)Math.Round(100.0f * pathShear);
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shear += 256;
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return (byte)(shear % 256);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathShear"></param>
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/// <returns></returns>
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public static float PathShearFloat(byte pathShear)
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{
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if (pathShear == 0) return 0.0f;
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if (pathShear > 150)
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{
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// Negative value
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return ((float)pathShear - 256.0f) / 100.0f;
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}
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else
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{
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// Positive value
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return (float)pathShear / 100.0f;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileBegin"></param>
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/// <returns></returns>
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public static byte ProfileBeginByte(float profileBegin)
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{
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// Y = ceil (200X)
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return (byte)Math.Round(200.0f * profileBegin);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileBegin"></param>
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/// <returns></returns>
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public static float ProfileBeginFloat(byte profileBegin)
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{
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// Y = 0.005X
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return (float)Math.Round((double)profileBegin * 0.005d, 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileEnd"></param>
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/// <returns></returns>
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public static byte ProfileEndByte(float profileEnd)
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{
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// Y = 200 - 200X
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int end = (int)Math.Round(200.0d * (double)profileEnd);
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return (byte)(200 - end);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="profileEnd"></param>
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/// <returns></returns>
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public static float ProfileEndFloat(byte profileEnd)
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{
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// Y = 1 - 0.005X
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return (float)Math.Round(1.0d - ((double)profileEnd * 0.005d), 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathBegin"></param>
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/// <returns></returns>
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public static byte PathBeginByte(float pathBegin)
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{
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// Y = 100X
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return (byte)Convert.ToInt16(100.0f * pathBegin);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathBegin"></param>
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/// <returns></returns>
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public static float PathBeginFloat(byte pathBegin)
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{
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// Y = X / 100
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return (float)pathBegin / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathEnd"></param>
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/// <returns></returns>
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public static byte PathEndByte(float pathEnd)
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{
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// Y = 100 - 100X
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int end = (int)Math.Round(100.0f * pathEnd);
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return (byte)(100 - end);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathEnd"></param>
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/// <returns></returns>
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public static float PathEndFloat(byte pathEnd)
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{
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// Y = 1 - X / 100
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return 1.0f - (float)pathEnd / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRadiusOffset"></param>
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/// <returns></returns>
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public static sbyte PathRadiusOffsetByte(float pathRadiusOffset)
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{
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// Y = 256 + 100X
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return (sbyte)PathShearByte(pathRadiusOffset);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRadiusOffset"></param>
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/// <returns></returns>
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public static float PathRadiusOffsetFloat(sbyte pathRadiusOffset)
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{
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// Y = X / 100
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return (float)pathRadiusOffset / 100.0f;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRevolutions"></param>
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/// <returns></returns>
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public static byte PathRevolutionsByte(float pathRevolutions)
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{
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// Y = 66.5X - 66
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int revolutions = (int)Math.Round(66.5d * (double)pathRevolutions);
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return (byte)(revolutions - 66);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathRevolutions"></param>
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/// <returns></returns>
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public static float PathRevolutionsFloat(byte pathRevolutions)
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{
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// Y = 1 + 0.015X
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return (float)Math.Round(1.0d + (double)pathRevolutions * 0.015d, 6);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pathSkew"></param>
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/// <returns></returns>
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public static sbyte PathSkewByte(float pathSkew)
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{
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return PathTaperByte(pathSkew);
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}
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/// <summary>
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///
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/// </summary>
|
|
/// <param name="pathSkew"></param>
|
|
/// <returns></returns>
|
|
public static float PathSkewFloat(sbyte pathSkew)
|
|
{
|
|
return PathTaperFloat(pathSkew);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pathTaper"></param>
|
|
/// <returns></returns>
|
|
public static sbyte PathTaperByte(float pathTaper)
|
|
{
|
|
// Y = 256 + 100X
|
|
return (sbyte)PathShearByte(pathTaper);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pathTaper"></param>
|
|
/// <returns></returns>
|
|
public static float PathTaperFloat(sbyte pathTaper)
|
|
{
|
|
return (float)pathTaper / 100.0f;
|
|
}
|
|
|
|
#endregion Static Methods
|
|
}
|
|
}
|