* Publically exposed the Simulator reference to SecondLife * SecondLife.Debug = false; actually works now * All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100 TestClient: * Completely revamped to support multiple clients * Added login/logout Commands * Added the all prefix for IM commands to send the command to all logged in bots git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
35 lines
815 B
C#
35 lines
815 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class JumpCommand: Command
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{
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public JumpCommand()
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{
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Name = "jump";
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Description = "Teleports to the specified height. (e.g. \"jump 1000\")";
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}
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public override string Execute(SecondLife Client, string[] args, LLUUID fromAgentID)
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{
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if (args.Length < 1)
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return "usage: jump 1000";
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float height = 0;
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float.TryParse(args[0], out height);
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Client.Self.Teleport
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(
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Client.Network.CurrentSim.Region.Name,
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new LLVector3(Client.Self.Position.X, Client.Self.Position.Y, Client.Self.Position.Z + height)
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);
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return "Jumped " + height;
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}
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}
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}
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