* Publically exposed the Simulator reference to SecondLife * SecondLife.Debug = false; actually works now * All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100 TestClient: * Completely revamped to support multiple clients * Added login/logout Commands * Added the all prefix for IM commands to send the command to all logged in bots git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class LoginCommand : Command
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{
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public LoginCommand()
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{
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Name = "login";
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Description = "Logs in another avatar";
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}
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public override string Execute(SecondLife Client, string[] args, LLUUID fromAgentID)
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{
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if (args.Length != 3)
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return "usage: login firstname lastname password";
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LoginDetails account = new LoginDetails();
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account.FirstName = args[0];
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account.LastName = args[1];
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account.Password = args[2];
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account.Master = TestClient.Master;
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// Check if this client is already logged in
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foreach (SecondLife client in TestClient.Clients.Values)
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{
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if (client.Self.FirstName == account.FirstName && client.Self.LastName == account.LastName)
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{
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TestClient.Clients.Remove(client.Network.AgentID);
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client.Network.Logout();
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break;
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}
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}
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SecondLife newClient = TestClient.InitializeClient(account);
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if (newClient.Network.Connected)
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{
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TestClient.Clients[newClient.Network.AgentID] = newClient;
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return "Logged in " + newClient.ToString();
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}
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else
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{
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return "Failed to login " + account.FirstName + " " + account.LastName + ": " +
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newClient.Network.LoginError;
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}
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}
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}
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}
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