Files
libremetaverse/libsecondlife-cs/examples/TestClient/Commands/LoginCommand.cs
John Hurliman f55b8c8d18 libsecondlife:
* Publically exposed the Simulator reference to SecondLife
* SecondLife.Debug = false; actually works now
* All incoming packets are added to the simulator inbox now, and the inbox size has been cut in half to 100
TestClient:
* Completely revamped to support multiple clients
* Added login/logout Commands
* Added the all prefix for IM commands to send the command to all logged in bots

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@645 52acb1d6-8a22-11de-b505-999d5b087335
2006-11-28 07:48:43 +00:00

57 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using libsecondlife.Packets;
namespace libsecondlife.TestClient
{
public class LoginCommand : Command
{
public LoginCommand()
{
Name = "login";
Description = "Logs in another avatar";
}
public override string Execute(SecondLife Client, string[] args, LLUUID fromAgentID)
{
if (args.Length != 3)
return "usage: login firstname lastname password";
LoginDetails account = new LoginDetails();
account.FirstName = args[0];
account.LastName = args[1];
account.Password = args[2];
account.Master = TestClient.Master;
// Check if this client is already logged in
foreach (SecondLife client in TestClient.Clients.Values)
{
if (client.Self.FirstName == account.FirstName && client.Self.LastName == account.LastName)
{
TestClient.Clients.Remove(client.Network.AgentID);
client.Network.Logout();
break;
}
}
SecondLife newClient = TestClient.InitializeClient(account);
if (newClient.Network.Connected)
{
TestClient.Clients[newClient.Network.AgentID] = newClient;
return "Logged in " + newClient.ToString();
}
else
{
return "Failed to login " + account.FirstName + " " + account.LastName + ": " +
newClient.Network.LoginError;
}
}
}
}