* Enabled prim rendering (oops) * Added linear taper support * Slowed down the FPS counter, and disabled it by default. Press '2' to enable/disable it libsecondlife: * Improved the accuracy of PrimObject quantize/dequantize functions * Switched PrimObject.Taper* to use PathScale* instead of the deprecated PathTaper* git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@506 52acb1d6-8a22-11de-b505-999d5b087335