Files
libremetaverse/LibreMetaverse/Threading/ManagedAutoResetEvent.cs
2024-08-30 19:52:52 -05:00

165 lines
4.2 KiB
C#

/*
* Copyright (c) 2024, Sjofn LLC
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.co nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using LibreMetaverse.Threading.Disposers;
namespace LibreMetaverse.Threading
{
/// <summary>
/// An auto reset event that uses only Monitor methods to work, avoiding
/// operating system events.
/// </summary>
public sealed class ManagedAutoResetEvent:
IAdvancedDisposable,
IEventWait
{
private readonly object _lock = new object();
private bool _value;
private bool _wasDisposed;
/// <summary>
/// Creates a new event, not signaled.
/// </summary>
public ManagedAutoResetEvent()
{
}
/// <summary>
/// Creates a new event, letting you say if it starts signaled or not.
/// </summary>
public ManagedAutoResetEvent(bool initialState)
{
_value = initialState;
}
/// <summary>
/// Disposes this event. After disposing, it is always set.
/// Calling Reset will not work and it will not throw exceptions, so you can
/// dispose it when there are threads waiting on it.
/// </summary>
public void Dispose()
{
lock(_lock)
{
_wasDisposed = true;
_value = true;
Monitor.PulseAll(_lock);
}
}
/// <summary>
/// Gets a value indicating if this event was disposed.
/// </summary>
public bool WasDisposed => _wasDisposed;
/// <summary>
/// Gets a value indicating if this auto-reset event is set.
/// </summary>
public bool IsSet => _value;
/// <summary>
/// Resets this event (makes it non-signaled).
/// </summary>
public void Reset()
{
lock(_lock)
{
if (_wasDisposed)
return;
_value = false;
}
}
/// <summary>
/// Signals the event, releasing one thread waiting on it.
/// </summary>
public void Set()
{
lock(_lock)
{
_value = true;
Monitor.Pulse(_lock);
}
}
/// <summary>
/// Waits until this event is signaled.
/// </summary>
public void WaitOne()
{
lock(_lock)
{
while(!_value)
Monitor.Wait(_lock);
if (!_wasDisposed)
_value = false;
}
}
/// <summary>
/// Waits until this event is signaled or until the timeout arrives.
/// Return of true means it was signaled, false means timeout.
/// </summary>
public bool WaitOne(int millisecondsTimeout)
{
lock(_lock)
{
while(!_value)
if (!Monitor.Wait(_lock, millisecondsTimeout))
return false;
if (!_wasDisposed)
_value = false;
}
return true;
}
/// <summary>
/// Waits until this event is signaled or until the timeout arrives.
/// Return of true means it was signaled, false means timeout.
/// </summary>
public bool WaitOne(TimeSpan timeout)
{
lock(_lock)
{
while(!_value)
if (!Monitor.Wait(_lock, timeout))
return false;
if (!_wasDisposed)
_value = false;
}
return true;
}
}
}