git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1336 52acb1d6-8a22-11de-b505-999d5b087335
1490 lines
64 KiB
C#
1490 lines
64 KiB
C#
/*
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* Copyright (c) 2007, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Collections.Generic;
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using System.Threading;
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using System.IO;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Baking;
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namespace libsecondlife
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{
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/// <summary>
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///
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/// </summary>
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public class Wearable
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{
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/// <summary>
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///
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/// </summary>
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public enum WearableType : byte
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{
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/// <summary></summary>
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Shape = 0,
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/// <summary></summary>
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Skin,
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/// <summary></summary>
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Hair,
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/// <summary></summary>
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Eyes,
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/// <summary></summary>
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Shirt,
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/// <summary></summary>
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Pants,
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/// <summary></summary>
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Shoes,
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/// <summary></summary>
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Socks,
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/// <summary></summary>
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Jacket,
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/// <summary></summary>
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Gloves,
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/// <summary></summary>
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Undershirt,
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/// <summary></summary>
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Underpants,
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/// <summary></summary>
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Skirt,
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/// <summary></summary>
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Invalid = 255
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};
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/// <summary>
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///
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/// </summary>
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public enum ForSale
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{
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/// <summary>Not for sale</summary>
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Not = 0,
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/// <summary>The original is for sale</summary>
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Original = 1,
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/// <summary>Copies are for sale</summary>
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Copy = 2,
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/// <summary>The contents of the object are for sale</summary>
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Contents = 3
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}
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public string Name = String.Empty;
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public string Description = String.Empty;
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public WearableType Type = WearableType.Shape;
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public ForSale Sale = ForSale.Not;
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public int SalePrice = 0;
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public LLUUID Creator = LLUUID.Zero;
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public LLUUID Owner = LLUUID.Zero;
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public LLUUID LastOwner = LLUUID.Zero;
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public LLUUID Group = LLUUID.Zero;
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public bool GroupOwned = false;
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public Permissions Permissions;
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public Dictionary<int, float> Params = new Dictionary<int, float>();
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public Dictionary<AppearanceManager.TextureIndex, LLUUID> Textures = new Dictionary<AppearanceManager.TextureIndex, LLUUID>();
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private SecondLife Client;
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private string[] ForSaleNames = new string[]
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{
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"not",
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"orig",
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"copy",
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"cntn"
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};
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/// <summary>
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/// Default constructor
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/// </summary>
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/// <param name="client">Reference to the SecondLife client</param>
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public Wearable(SecondLife client)
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{
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Client = client;
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}
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public static AssetType WearableTypeToAssetType(WearableType type)
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{
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switch (type)
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{
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case WearableType.Shape:
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case WearableType.Skin:
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case WearableType.Hair:
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case WearableType.Eyes:
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return AssetType.Bodypart;
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case WearableType.Shirt:
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case WearableType.Pants:
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case WearableType.Shoes:
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case WearableType.Socks:
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case WearableType.Jacket:
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case WearableType.Gloves:
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case WearableType.Undershirt:
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case WearableType.Underpants:
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return AssetType.Clothing;
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default:
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return AssetType.Unknown;
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}
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}
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public bool ImportAsset(string data)
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{
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int version = -1;
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int n = -1;
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try
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{
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n = data.IndexOf('\n');
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version = Int32.Parse(data.Substring(19, n - 18));
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data = data.Remove(0, n);
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if (version != 22)
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{
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Client.Log("Wearable asset has unrecognized version " + version, Helpers.LogLevel.Warning);
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return false;
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}
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n = data.IndexOf('\n');
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Name = data.Substring(0, n);
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data = data.Remove(0, n);
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n = data.IndexOf('\n');
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Description = data.Substring(0, n);
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data = data.Remove(0, n);
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// Split in to an upper and lower half
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string[] parts = data.Split(new string[] { "parameters" }, StringSplitOptions.None);
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parts[1] = "parameters" + parts[1];
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Permissions = new Permissions();
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// Parse the upper half
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string[] lines = parts[0].Split('\n');
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foreach (string thisline in lines)
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{
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string line = thisline.Trim();
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string[] fields = line.Split('\t');
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if (fields.Length == 2)
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{
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if (fields[0] == "creator_mask")
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{
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// Deprecated, apply this as the base mask
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Permissions.BaseMask = (PermissionMask)UInt32.Parse(fields[1], System.Globalization.NumberStyles.HexNumber);
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}
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else if (fields[0] == "base_mask")
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{
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Permissions.BaseMask = (PermissionMask)UInt32.Parse(fields[1], System.Globalization.NumberStyles.HexNumber);
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}
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else if (fields[0] == "owner_mask")
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{
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Permissions.OwnerMask = (PermissionMask)UInt32.Parse(fields[1], System.Globalization.NumberStyles.HexNumber);
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}
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else if (fields[0] == "group_mask")
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{
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Permissions.GroupMask = (PermissionMask)UInt32.Parse(fields[1], System.Globalization.NumberStyles.HexNumber);
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}
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else if (fields[0] == "everyone_mask")
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{
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Permissions.EveryoneMask = (PermissionMask)UInt32.Parse(fields[1], System.Globalization.NumberStyles.HexNumber);
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}
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else if (fields[0] == "next_owner_mask")
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{
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Permissions.NextOwnerMask = (PermissionMask)UInt32.Parse(fields[1], System.Globalization.NumberStyles.HexNumber);
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}
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else if (fields[0] == "creator_id")
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{
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Creator = new LLUUID(fields[1]);
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}
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else if (fields[0] == "owner_id")
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{
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Owner = new LLUUID(fields[1]);
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}
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else if (fields[0] == "last_owner_id")
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{
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LastOwner = new LLUUID(fields[1]);
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}
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else if (fields[0] == "group_id")
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{
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Group = new LLUUID(fields[1]);
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}
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else if (fields[0] == "group_owned")
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{
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GroupOwned = (Int32.Parse(fields[1]) != 0);
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}
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else if (fields[0] == "sale_type")
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{
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for (int i = 0; i < ForSaleNames.Length; i++)
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{
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if (fields[1] == ForSaleNames[i])
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{
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Sale = (ForSale)i;
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break;
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}
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}
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}
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else if (fields[0] == "sale_price")
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{
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SalePrice = Int32.Parse(fields[1]);
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}
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else if (fields[0] == "perm_mask")
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{
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Client.Log("Wearable asset has deprecated perm_mask field, ignoring", Helpers.LogLevel.Warning);
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}
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}
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else if (line.StartsWith("type "))
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{
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Type = (WearableType)Int32.Parse(line.Substring(5));
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break;
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}
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}
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// Break up the lower half in to parameters and textures
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string[] lowerparts = parts[1].Split(new string[] { "textures" }, StringSplitOptions.None);
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lowerparts[1] = "textures" + lowerparts[1];
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// Parse the parameters
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lines = lowerparts[0].Split('\n');
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foreach (string line in lines)
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{
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string[] fields = line.Split(' ');
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// Use exception handling to deal with all the lines we aren't interested in
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try
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{
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int id = Int32.Parse(fields[0]);
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float weight = Single.Parse(fields[1], System.Globalization.NumberStyles.Float,
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Helpers.EnUsCulture.NumberFormat);
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Params[id] = weight;
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}
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catch (Exception)
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{
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}
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}
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// Parse the textures
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lines = lowerparts[1].Split('\n');
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foreach (string line in lines)
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{
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string[] fields = line.Split(' ');
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// Use exception handling to deal with all the lines we aren't interested in
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try
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{
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AppearanceManager.TextureIndex id = (AppearanceManager.TextureIndex)Int32.Parse(fields[0]);
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LLUUID texture = new LLUUID(fields[1]);
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Textures[id] = texture;
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}
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catch (Exception)
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{
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}
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}
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return true;
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}
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catch (Exception e)
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{
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Client.Log("Failed to parse wearable asset: " + e.ToString(), Helpers.LogLevel.Warning);
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}
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return false;
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}
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public string ExportAsset()
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{
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StringBuilder data = new StringBuilder("LLWearable version 22\n");
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data.Append(Name); data.Append("\n\n");
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data.Append("\tpermissions 0\n\t{\n");
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data.Append("\t\tbase_mask\t"); data.Append(Helpers.UIntToHexString((uint)Permissions.BaseMask)); data.Append("\n");
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data.Append("\t\towner_mask\t"); data.Append(Helpers.UIntToHexString((uint)Permissions.OwnerMask)); data.Append("\n");
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data.Append("\t\tgroup_mask\t"); data.Append(Helpers.UIntToHexString((uint)Permissions.GroupMask)); data.Append("\n");
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data.Append("\t\teveryone_mask\t"); data.Append(Helpers.UIntToHexString((uint)Permissions.EveryoneMask)); data.Append("\n");
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data.Append("\t\tnext_owner_mask\t"); data.Append(Helpers.UIntToHexString((uint)Permissions.NextOwnerMask)); data.Append("\n");
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data.Append("\t\tcreator_id\t"); data.Append(Creator.ToStringHyphenated()); data.Append("\n");
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data.Append("\t\towner_id\t"); data.Append(Owner.ToStringHyphenated()); data.Append("\n");
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data.Append("\t\tlast_owner_id\t"); data.Append(LastOwner.ToStringHyphenated()); data.Append("\n");
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data.Append("\t\tgroup_id\t"); data.Append(Group.ToStringHyphenated()); data.Append("\n");
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if (GroupOwned) data.Append("\t\tgroup_owned\t1\n");
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data.Append("\t}\n");
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data.Append("\tsale_info\t0\n");
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data.Append("\t{\n");
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data.Append("\t\tsale_type\t"); data.Append(ForSaleNames[(int)Sale]); data.Append("\n");
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data.Append("\t\tsale_price\t"); data.Append(SalePrice); data.Append("\n");
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data.Append("\t}\n");
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data.Append("type "); data.Append((int)Type); data.Append("\n");
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data.Append("parameters "); data.Append(Params.Count); data.Append("\n");
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foreach (KeyValuePair<int, float> param in Params)
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{
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data.Append(param.Key); data.Append(" "); data.Append(Helpers.FloatToTerseString(param.Value)); data.Append("\n");
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}
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data.Append("textures "); data.Append(Textures.Count); data.Append("\n");
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foreach (KeyValuePair<AppearanceManager.TextureIndex, LLUUID> texture in Textures)
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{
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data.Append(texture.Key); data.Append(" "); data.Append(texture.Value.ToStringHyphenated()); data.Append("\n");
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}
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return data.ToString();
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}
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/// <summary>
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/// Create a new Wearable from an AssetWearable
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/// </summary>
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/// <param name="client">SecondLife client</param>
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/// <param name="aw">AssetWearable to convert</param>
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/// <returns></returns>
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/*public static Wearable FromAssetWearable(SecondLife client, libsecondlife.AssetSystem.AssetWearable aw)
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{
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Wearable w = new Wearable(client);
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w.Creator = aw.Creator_ID;
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w.Description = aw.Description;
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w.Group = aw.Group_ID;
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w.GroupOwned = aw.Group_Owned;
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w.LastOwner = aw.Last_Owner_ID;
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w.Name = aw.Name;
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w.Owner = aw.Owner_ID;
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w.Params = new Dictionary<int, float>(aw.Parameters);
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w.SalePrice = (int)aw.Sale_Price;
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w.Textures = new Dictionary<AppearanceManager.TextureIndex, LLUUID>(aw.Textures.Count);
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foreach (KeyValuePair<uint, LLUUID> i in aw.Textures)
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w.Textures.Add((AppearanceManager.TextureIndex)i.Key, i.Value);
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w.Permissions.BaseMask = (PermissionMask)aw.Permission_Base_Mask;
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w.Permissions.EveryoneMask = (PermissionMask)aw.Permission_Everyone_Mask;
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w.Permissions.GroupMask = (PermissionMask)aw.Permission_Group_Mask;
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w.Permissions.NextOwnerMask = (PermissionMask)aw.Permission_Next_Owner_Mask;
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w.Permissions.OwnerMask = (PermissionMask)aw.Permission_Owner_Mask;
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w.Type = (Wearable.WearableType)aw.AppearanceLayer; // assumes these two enums are identical
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return w;
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}*/
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}
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/// <summary>
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///
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/// </summary>
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public struct WearableData
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{
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public Wearable Wearable;
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public LLUUID AssetID;
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public LLUUID ItemID;
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/*public static WearableData FromInventoryWearable(SecondLife client, InventorySystem.InventoryWearable iw)
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{
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WearableData wd = new WearableData();
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wd.Wearable = Wearable.FromAssetWearable(client,(libsecondlife.AssetSystem.AssetWearable)iw.Asset);
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wd.AssetID = iw.AssetID;
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wd.ItemID = iw.ItemID;
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return wd;
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}*/
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}
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/// <summary>
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///
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/// </summary>
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public class AppearanceManager
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{
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/// <summary>
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///
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/// </summary>
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public enum TextureIndex
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{
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Unknown = -1,
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HeadBodypaint = 0,
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UpperShirt,
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LowerPants,
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EyesIris,
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Hair,
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UpperBodypaint,
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LowerBodypaint,
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LowerShoes,
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HeadBaked,
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UpperBaked,
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LowerBaked,
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EyesBaked,
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LowerSocks,
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UpperJacket,
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LowerJacket,
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UpperGloves,
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UpperUndershirt,
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LowerUnderpants,
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Skirt,
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SkirtBaked
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}
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/// <summary>
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///
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/// </summary>
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public enum BakeType
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{
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Unknown = -1,
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Head = 0,
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UpperBody = 1,
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LowerBody = 2,
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Eyes = 3,
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Skirt = 4
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="wearables">A mapping of WearableTypes to KeyValuePairs
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/// with Asset ID of the wearable as key and Item ID as value</param>
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public delegate void AgentWearablesCallback(Dictionary<Wearable.WearableType, KeyValuePair<LLUUID, LLUUID>> wearables);
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/// <summary></summary>
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public event AgentWearablesCallback OnAgentWearables;
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/// <summary>Total number of wearables for each avatar</summary>
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public const int WEARABLE_COUNT = 13;
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/// <summary></summary>
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public const int BAKED_TEXTURE_COUNT = 5;
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/// <summary></summary>
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public const int WEARABLES_PER_LAYER = 7;
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/// <summary></summary>
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public const int AVATAR_TEXTURE_COUNT = 20;
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/// <summary>Map of what wearables are included in each bake</summary>
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public static readonly Wearable.WearableType[][] WEARABLE_BAKE_MAP = new Wearable.WearableType[][]
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{
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new Wearable.WearableType[] { Wearable.WearableType.Shape, Wearable.WearableType.Skin, Wearable.WearableType.Hair, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid },
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new Wearable.WearableType[] { Wearable.WearableType.Shape, Wearable.WearableType.Skin, Wearable.WearableType.Shirt, Wearable.WearableType.Jacket, Wearable.WearableType.Gloves, Wearable.WearableType.Undershirt, Wearable.WearableType.Invalid },
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new Wearable.WearableType[] { Wearable.WearableType.Shape, Wearable.WearableType.Skin, Wearable.WearableType.Pants, Wearable.WearableType.Shoes, Wearable.WearableType.Socks, Wearable.WearableType.Jacket, Wearable.WearableType.Underpants },
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new Wearable.WearableType[] { Wearable.WearableType.Eyes, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid },
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new Wearable.WearableType[] { Wearable.WearableType.Skin, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid, Wearable.WearableType.Invalid }
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};
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/// <summary>Secret values to finalize the cache check hashes for each
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/// bake</summary>
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public static readonly LLUUID[] BAKED_TEXTURE_HASH = new LLUUID[]
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{
|
|
new LLUUID("18ded8d6-bcfc-e415-8539-944c0f5ea7a6"),
|
|
new LLUUID("338c29e3-3024-4dbb-998d-7c04cf4fa88f"),
|
|
new LLUUID("91b4a2c7-1b1a-ba16-9a16-1f8f8dcc1c3f"),
|
|
new LLUUID("b2cf28af-b840-1071-3c6a-78085d8128b5"),
|
|
new LLUUID("ea800387-ea1a-14e0-56cb-24f2022f969a")
|
|
};
|
|
/// <summary>Default avatar texture, used to detect when a custom
|
|
/// texture is not set for a face</summary>
|
|
public static readonly LLUUID DEFAULT_AVATAR_TEXTURE = new LLUUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97");
|
|
|
|
|
|
private SecondLife Client;
|
|
private AssetManager Assets;
|
|
private Dictionary<Wearable.WearableType, WearableData> Wearables = new Dictionary<Wearable.WearableType, WearableData>();
|
|
// As wearable assets are downloaded and decoded, the textures are added to this array
|
|
private LLUUID[] AgentTextures = new LLUUID[AVATAR_TEXTURE_COUNT];
|
|
|
|
protected struct PendingAssetDownload
|
|
{
|
|
public LLUUID Id;
|
|
public AssetType Type;
|
|
|
|
public PendingAssetDownload(LLUUID id, AssetType type)
|
|
{
|
|
Id = id;
|
|
Type = type;
|
|
}
|
|
}
|
|
|
|
// Wearable assets are downloaded one at a time, a new request is pulled off the queue
|
|
// and started when the previous one completes
|
|
private Queue<PendingAssetDownload> DownloadQueue = new Queue<PendingAssetDownload>();
|
|
// A list of all the images we are currently downloading, prior to baking
|
|
private Dictionary<LLUUID, TextureIndex> ImageDownloads = new Dictionary<LLUUID, TextureIndex>();
|
|
// A list of all the bakes we need to complete
|
|
private Dictionary<BakeType, Baker> PendingBakes = new Dictionary<BakeType, Baker>(BAKED_TEXTURE_COUNT);
|
|
// A list of all the uploads that are in progress
|
|
private Dictionary<LLUUID, TextureIndex> PendingUploads = new Dictionary<LLUUID, TextureIndex>(BAKED_TEXTURE_COUNT);
|
|
// Whether the handler for our current wearable list should automatically start downloading the assets
|
|
private bool DownloadWearables = false;
|
|
private static int CacheCheckSerialNum = 1; //FIXME
|
|
private static uint SetAppearanceSerialNum = 1; //FIXME
|
|
private AutoResetEvent WearablesDownloadedEvent = new AutoResetEvent(false);
|
|
private AutoResetEvent CachedResponseEvent = new AutoResetEvent(false);
|
|
// FIXME: Create a class-level appearance thread so multiple threads can't be launched
|
|
|
|
/// <summary>
|
|
/// Default constructor
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
/// <param name="assets"></param>
|
|
public AppearanceManager(SecondLife client, AssetManager assets)
|
|
{
|
|
Client = client;
|
|
Assets = assets;
|
|
|
|
// Initialize AgentTextures to zero UUIDs
|
|
for (int i = 0; i < AgentTextures.Length; i++)
|
|
AgentTextures[i] = LLUUID.Zero;
|
|
|
|
Client.Network.RegisterCallback(PacketType.AgentWearablesUpdate, new NetworkManager.PacketCallback(AgentWearablesHandler));
|
|
Client.Network.RegisterCallback(PacketType.AgentCachedTextureResponse, new NetworkManager.PacketCallback(AgentCachedTextureResponseHandler));
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the appearance thread is running it is terminated here
|
|
/// </summary>
|
|
~AppearanceManager()
|
|
{
|
|
WearablesDownloadedEvent.Set();
|
|
CachedResponseEvent.Set();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the assetID for a given WearableType
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <returns></returns>
|
|
public LLUUID GetWearableAsset(Wearable.WearableType type)
|
|
{
|
|
if (Wearables.ContainsKey(type))
|
|
return Wearables[type].AssetID;
|
|
else
|
|
return LLUUID.Zero;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public void SetPreviousAppearance()
|
|
{
|
|
// Clear out any previous data
|
|
DownloadWearables = false;
|
|
lock (Wearables) Wearables.Clear();
|
|
lock (AgentTextures)
|
|
{
|
|
for (int i = 0; i < AgentTextures.Length; i++)
|
|
AgentTextures[i] = LLUUID.Zero;
|
|
}
|
|
lock (DownloadQueue) DownloadQueue.Clear();
|
|
|
|
Thread appearanceThread = new Thread(new ThreadStart(StartSetPreviousAppearance));
|
|
appearanceThread.Start();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a single wearable to your outfit, replacing if nessesary.
|
|
/// </summary>
|
|
/// <param name="wearable"></param>
|
|
/*public void Wear(libsecondlife.InventorySystem.InventoryWearable wearable)
|
|
{
|
|
List<libsecondlife.InventorySystem.InventoryWearable> x = new List<libsecondlife.InventorySystem.InventoryWearable>();
|
|
x.Add(wearable);
|
|
Wear(x);
|
|
}
|
|
|
|
public void Wear(List<libsecondlife.InventorySystem.InventoryWearable> iws)
|
|
{
|
|
DownloadWearables = false;
|
|
|
|
lock (Wearables)
|
|
{
|
|
Dictionary<Wearable.WearableType,WearableData> preserve = new Dictionary<Wearable.WearableType,WearableData>(4);
|
|
|
|
foreach (KeyValuePair<Wearable.WearableType, WearableData> kvp in Wearables)
|
|
{
|
|
if (
|
|
kvp.Key == Wearable.WearableType.Shape ||
|
|
kvp.Key == Wearable.WearableType.Skin ||
|
|
kvp.Key == Wearable.WearableType.Eyes ||
|
|
kvp.Key == Wearable.WearableType.Hair
|
|
)
|
|
{
|
|
preserve.Add(kvp.Key,kvp.Value);
|
|
Client.DebugLog("Keeping " + kvp.Key.ToString() + " " + kvp.Value.Wearable.Name);
|
|
}
|
|
}
|
|
|
|
Wearables = preserve;
|
|
|
|
foreach (libsecondlife.InventorySystem.InventoryWearable iw in iws)
|
|
{
|
|
WearableData wd = WearableData.FromInventoryWearable(Client,iw);
|
|
Wearables[wd.Wearable.Type] = wd;
|
|
Client.DebugLog("Found " + iw.Name);
|
|
}
|
|
}
|
|
|
|
lock (DownloadQueue) DownloadQueue.Clear();
|
|
lock (ImageDownloads) ImageDownloads.Clear();
|
|
lock (PendingBakes) PendingBakes.Clear();
|
|
lock (PendingUploads) PendingUploads.Clear();
|
|
|
|
lock (AgentTextures)
|
|
{
|
|
for (int i = 0; i < AgentTextures.Length; i++)
|
|
AgentTextures[i] = LLUUID.Zero;
|
|
}
|
|
|
|
Thread appearanceThread = new Thread(new ThreadStart(StartWear));
|
|
appearanceThread.Start();
|
|
}
|
|
|
|
public void WearOutfit(InventoryFolder folder)
|
|
{
|
|
Thread wearOutfitThread = new Thread(new ParameterizedThreadStart(WearOutfitAsync));
|
|
wearOutfitThread.Start(folder);
|
|
}
|
|
|
|
public void WearOutfit(string folder)
|
|
{
|
|
Thread wearOutfitThread = new Thread(new ParameterizedThreadStart(WearOutfitAsync));
|
|
wearOutfitThread.Start(folder);
|
|
}
|
|
|
|
public void WearOutfitAsync(string _folder)
|
|
{
|
|
InventoryFolder rootFolder = Client.Inventory;
|
|
InventoryFolder.
|
|
|
|
if (_folder is string)
|
|
folder = Client.Inventory.
|
|
|
|
else
|
|
folder = (InventoryFolder)_folder;
|
|
|
|
List<InventoryWearable> iws = new List<InventoryWearable>();
|
|
folder.RequestDownloadContents(false, false, true).RequestComplete.WaitOne();
|
|
|
|
foreach (InventoryBase ib in folder.GetContents())
|
|
{
|
|
if (ib is InventoryWearable)
|
|
iws.Add((InventoryWearable)ib);
|
|
}
|
|
|
|
Wear(iws);
|
|
}
|
|
*/
|
|
|
|
public void Attach(InventoryItem item, ObjectManager.AttachmentPoint attachPoint)
|
|
{
|
|
Attach(item.UUID, item.OwnerID, item.Name, item.Description, item.Permissions, item.Flags,
|
|
attachPoint);
|
|
}
|
|
|
|
public void Attach(LLUUID itemID, LLUUID ownerID, string name, string description,
|
|
Permissions perms, uint itemFlags, ObjectManager.AttachmentPoint attachPoint)
|
|
{
|
|
// TODO: At some point it might be beneficial to have AppearanceManager track what we
|
|
// are currently wearing for attachments to make enumeration and detachment easier
|
|
|
|
RezSingleAttachmentFromInvPacket attach = new RezSingleAttachmentFromInvPacket();
|
|
|
|
attach.AgentData.AgentID = Client.Network.AgentID;
|
|
attach.AgentData.SessionID = Client.Network.SessionID;
|
|
|
|
attach.ObjectData.AttachmentPt = (byte)attachPoint;
|
|
attach.ObjectData.Description = Helpers.StringToField(description);
|
|
attach.ObjectData.EveryoneMask = (uint)perms.EveryoneMask;
|
|
attach.ObjectData.GroupMask = (uint)perms.GroupMask;
|
|
attach.ObjectData.ItemFlags = itemFlags;
|
|
attach.ObjectData.ItemID = itemID;
|
|
attach.ObjectData.Name = Helpers.StringToField(name);
|
|
attach.ObjectData.NextOwnerMask = (uint)perms.NextOwnerMask;
|
|
attach.ObjectData.OwnerID = ownerID;
|
|
|
|
Client.Network.SendPacket(attach);
|
|
}
|
|
|
|
public void Detach(InventoryItem item)
|
|
{
|
|
Detach(item.UUID);
|
|
}
|
|
|
|
public void Detach(LLUUID itemID)
|
|
{
|
|
DetachAttachmentIntoInvPacket detach = new DetachAttachmentIntoInvPacket();
|
|
detach.ObjectData.AgentID = Client.Network.AgentID;
|
|
detach.ObjectData.ItemID = itemID;
|
|
|
|
Client.Network.SendPacket(detach);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build hashes out of the texture assetIDs for each baking layer to
|
|
/// ask the simulator whether it has cached copies of each baked texture
|
|
/// </summary>
|
|
public void RequestCachedBakes()
|
|
{
|
|
Client.DebugLog("RequestCachedBakes()");
|
|
|
|
List<KeyValuePair<int, LLUUID>> hashes = new List<KeyValuePair<int,LLUUID>>();
|
|
|
|
AgentCachedTexturePacket cache = new AgentCachedTexturePacket();
|
|
cache.AgentData.AgentID = Client.Network.AgentID;
|
|
cache.AgentData.SessionID = Client.Network.SessionID;
|
|
cache.AgentData.SerialNum = CacheCheckSerialNum;
|
|
|
|
// Build hashes for each of the bake layers from the individual components
|
|
for (int bakedIndex = 0; bakedIndex < BAKED_TEXTURE_COUNT; bakedIndex++)
|
|
{
|
|
// Don't do a cache request for a skirt bake if we're not wearing a skirt
|
|
if (bakedIndex == (int)BakeType.Skirt &&
|
|
(!Wearables.ContainsKey(Wearable.WearableType.Skirt) || Wearables[Wearable.WearableType.Skirt].AssetID == LLUUID.Zero))
|
|
continue;
|
|
|
|
LLUUID hash = new LLUUID();
|
|
|
|
for (int wearableIndex = 0; wearableIndex < WEARABLES_PER_LAYER; wearableIndex++)
|
|
{
|
|
Wearable.WearableType type = WEARABLE_BAKE_MAP[bakedIndex][wearableIndex];
|
|
LLUUID assetID = GetWearableAsset(type);
|
|
|
|
// Build a hash of all the texture asset IDs in this baking layer
|
|
if (assetID != null) hash ^= assetID;
|
|
}
|
|
|
|
if (hash != LLUUID.Zero)
|
|
{
|
|
// Hash with our secret value for this baked layer
|
|
hash ^= BAKED_TEXTURE_HASH[bakedIndex];
|
|
|
|
// Add this to the list of hashes to send out
|
|
hashes.Add(new KeyValuePair<int, LLUUID>(bakedIndex, hash));
|
|
}
|
|
}
|
|
|
|
// Only send the packet out if there's something to check
|
|
if (hashes.Count > 0)
|
|
{
|
|
cache.WearableData = new AgentCachedTexturePacket.WearableDataBlock[hashes.Count];
|
|
|
|
for (int i = 0; i < hashes.Count; i++)
|
|
{
|
|
cache.WearableData[i] = new AgentCachedTexturePacket.WearableDataBlock();
|
|
cache.WearableData[i].TextureIndex = (byte)hashes[i].Key;
|
|
cache.WearableData[i].ID = hashes[i].Value;
|
|
|
|
Client.DebugLog("Checking cache for index " + cache.WearableData[i].TextureIndex +
|
|
", ID: " + cache.WearableData[i].ID);
|
|
}
|
|
|
|
// Increment our serial number for this packet
|
|
CacheCheckSerialNum++;
|
|
|
|
// Send it out
|
|
Client.Network.SendPacket(cache);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ask the server what textures our avatar is currently wearing
|
|
/// </summary>
|
|
public void RequestAgentWearables()
|
|
{
|
|
AgentWearablesRequestPacket request = new AgentWearablesRequestPacket();
|
|
request.AgentData.AgentID = Client.Network.AgentID;
|
|
request.AgentData.SessionID = Client.Network.SessionID;
|
|
|
|
Client.Network.SendPacket(request);
|
|
}
|
|
|
|
private void StartWear()
|
|
{
|
|
Client.DebugLog("StartWear()");
|
|
|
|
DownloadWearables = true;
|
|
|
|
// Register an asset download callback to get wearable data
|
|
AssetManager.AssetReceivedCallback assetCallback = new AssetManager.AssetReceivedCallback(Assets_OnAssetReceived);
|
|
AssetManager.ImageReceivedCallback imageCallback = new AssetManager.ImageReceivedCallback(Assets_OnImageReceived);
|
|
AssetManager.AssetUploadedCallback uploadCallback = new AssetManager.AssetUploadedCallback(Assets_OnAssetUploaded);
|
|
Assets.OnAssetReceived += assetCallback;
|
|
Assets.OnImageReceived += imageCallback;
|
|
Assets.OnAssetUploaded += uploadCallback;
|
|
|
|
// Download assets for what we are wearing and fill in AgentTextures
|
|
DownloadWearableAssets();
|
|
WearablesDownloadedEvent.WaitOne();
|
|
|
|
// Unregister the asset download callback
|
|
Assets.OnAssetReceived -= assetCallback;
|
|
|
|
string tex = "";
|
|
|
|
for (int i = 0; i < AgentTextures.Length; i++)
|
|
if (AgentTextures[i] != LLUUID.Zero)
|
|
tex += ((TextureIndex)i).ToString() + " = " + AgentTextures[i] + "\n";
|
|
|
|
Client.DebugLog("AgentTextures:\n" + tex);
|
|
|
|
// Check if anything needs to be rebaked
|
|
RequestCachedBakes();
|
|
|
|
// Tell the sim what we are wearing
|
|
SendAgentIsNowWearing();
|
|
|
|
// Wait for cached layer check to finish
|
|
CachedResponseEvent.WaitOne();
|
|
|
|
// Unregister the image download and asset upload callbacks
|
|
Assets.OnImageReceived -= imageCallback;
|
|
Assets.OnAssetUploaded -= uploadCallback;
|
|
|
|
Client.DebugLog("CachedResponseEvent completed");
|
|
|
|
// Send all of the visual params and textures for our agent
|
|
SendAgentSetAppearance();
|
|
}
|
|
|
|
private void StartSetPreviousAppearance()
|
|
{
|
|
DownloadWearables = true;
|
|
|
|
// Register an asset download callback to get wearable data
|
|
AssetManager.AssetReceivedCallback assetCallback = new AssetManager.AssetReceivedCallback(Assets_OnAssetReceived);
|
|
AssetManager.ImageReceivedCallback imageCallback = new AssetManager.ImageReceivedCallback(Assets_OnImageReceived);
|
|
AssetManager.AssetUploadedCallback uploadCallback = new AssetManager.AssetUploadedCallback(Assets_OnAssetUploaded);
|
|
Assets.OnAssetReceived += assetCallback;
|
|
Assets.OnImageReceived += imageCallback;
|
|
Assets.OnAssetUploaded += uploadCallback;
|
|
|
|
// Ask the server what we are currently wearing
|
|
RequestAgentWearables();
|
|
|
|
WearablesDownloadedEvent.WaitOne();
|
|
|
|
// Unregister the asset download callback
|
|
Assets.OnAssetReceived -= assetCallback;
|
|
|
|
Client.DebugLog("WearablesDownloadEvent completed");
|
|
|
|
// Now that we know what the avatar is wearing, we can check if anything needs to be rebaked
|
|
RequestCachedBakes();
|
|
|
|
CachedResponseEvent.WaitOne();
|
|
|
|
// Send a list of what we are currently wearing
|
|
SendAgentIsNowWearing();
|
|
|
|
// Unregister the image download and asset upload callbacks
|
|
Assets.OnImageReceived -= imageCallback;
|
|
Assets.OnAssetUploaded -= uploadCallback;
|
|
|
|
Client.DebugLog("CachedResponseEvent completed");
|
|
|
|
// Send all of the visual params and textures for our agent
|
|
SendAgentSetAppearance();
|
|
}
|
|
|
|
private void SendAgentSetAppearance()
|
|
{
|
|
AgentSetAppearancePacket set = new AgentSetAppearancePacket();
|
|
set.AgentData.AgentID = Client.Network.AgentID;
|
|
set.AgentData.SessionID = Client.Network.SessionID;
|
|
set.AgentData.SerialNum = SetAppearanceSerialNum++;
|
|
set.VisualParam = new AgentSetAppearancePacket.VisualParamBlock[VisualParams.Params.Count];
|
|
|
|
lock (Wearables)
|
|
{
|
|
// Only for debugging output
|
|
int count = 0, vpIndex = 0;
|
|
|
|
// Build the visual param array
|
|
foreach (KeyValuePair<int,VisualParam> kvp in VisualParams.Params)
|
|
{
|
|
bool found = false;
|
|
set.VisualParam[vpIndex] = new AgentSetAppearancePacket.VisualParamBlock();
|
|
VisualParam vp = kvp.Value;
|
|
|
|
// Try and find this value in our collection of downloaded wearables
|
|
foreach (WearableData data in Wearables.Values)
|
|
{
|
|
if (data.Wearable.Params.ContainsKey(vp.ParamID))
|
|
{
|
|
set.VisualParam[vpIndex].ParamValue = Helpers.FloatToByte(data.Wearable.Params[vp.ParamID],
|
|
vp.MinValue, vp.MaxValue);
|
|
found = true;
|
|
count++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Use a default value if we don't have one set for it
|
|
if (!found)
|
|
{
|
|
set.VisualParam[vpIndex].ParamValue = Helpers.FloatToByte(vp.DefaultValue,
|
|
vp.MinValue, vp.MaxValue);
|
|
}
|
|
|
|
vpIndex++;
|
|
}
|
|
|
|
Client.DebugLog("AgentSetAppearance contains " + count + " VisualParams");
|
|
|
|
// Build the texture entry for our agent
|
|
LLObject.TextureEntry te = new LLObject.TextureEntry(DEFAULT_AVATAR_TEXTURE);
|
|
|
|
// Put our AgentTextures array in to TextureEntry
|
|
lock (AgentTextures)
|
|
{
|
|
for (uint i = 0; i < AgentTextures.Length; i++)
|
|
{
|
|
if (AgentTextures[i] != LLUUID.Zero)
|
|
{
|
|
LLObject.TextureEntryFace face = te.CreateFace(i);
|
|
face.TextureID = AgentTextures[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (WearableData data in Wearables.Values)
|
|
{
|
|
foreach (KeyValuePair<TextureIndex, LLUUID> texture in data.Wearable.Textures)
|
|
{
|
|
LLObject.TextureEntryFace face = te.CreateFace((uint)texture.Key);
|
|
face.TextureID = texture.Value;
|
|
|
|
Client.DebugLog("Setting texture " + ((TextureIndex)texture.Key).ToString() + " to " +
|
|
texture.Value.ToStringHyphenated());
|
|
}
|
|
}
|
|
|
|
// Set the packet TextureEntry
|
|
set.ObjectData.TextureEntry = te.ToBytes();
|
|
}
|
|
|
|
// FIXME: Our hackish algorithm is making squished avatars. See
|
|
// http://www.libsecondlife.org/wiki/Agent_Size for discussion of the correct algorithm
|
|
float height = Helpers.ByteToFloat(set.VisualParam[33].ParamValue, VisualParams.Params[33].MinValue,
|
|
VisualParams.Params[33].MaxValue);
|
|
set.AgentData.Size = new LLVector3(0.45f, 0.6f, 1.50856f + ((height / 255.0f) * (2.025506f - 1.50856f)));
|
|
|
|
// TODO: Account for not having all the textures baked yet
|
|
set.WearableData = new AgentSetAppearancePacket.WearableDataBlock[BAKED_TEXTURE_COUNT];
|
|
|
|
// Build hashes for each of the bake layers from the individual components
|
|
for (int bakedIndex = 0; bakedIndex < BAKED_TEXTURE_COUNT; bakedIndex++)
|
|
{
|
|
LLUUID hash = new LLUUID();
|
|
|
|
for (int wearableIndex = 0; wearableIndex < WEARABLES_PER_LAYER; wearableIndex++)
|
|
{
|
|
Wearable.WearableType type = WEARABLE_BAKE_MAP[bakedIndex][wearableIndex];
|
|
LLUUID assetID = GetWearableAsset(type);
|
|
|
|
// Build a hash of all the texture asset IDs in this baking layer
|
|
if (assetID != LLUUID.Zero) hash ^= assetID;
|
|
}
|
|
|
|
if (hash != LLUUID.Zero)
|
|
{
|
|
// Hash with our secret value for this baked layer
|
|
hash ^= BAKED_TEXTURE_HASH[bakedIndex];
|
|
}
|
|
|
|
// Tell the server what cached texture assetID to use for each bake layer
|
|
set.WearableData[bakedIndex] = new AgentSetAppearancePacket.WearableDataBlock();
|
|
set.WearableData[bakedIndex].TextureIndex = (byte)bakedIndex;
|
|
set.WearableData[bakedIndex].CacheID = hash;
|
|
}
|
|
|
|
// Finally, send the packet
|
|
Client.Network.SendPacket(set);
|
|
}
|
|
|
|
private void SendAgentIsNowWearing()
|
|
{
|
|
Client.DebugLog("SendAgentIsNowWearing()");
|
|
|
|
AgentIsNowWearingPacket wearing = new AgentIsNowWearingPacket();
|
|
wearing.AgentData.AgentID = Client.Network.AgentID;
|
|
wearing.AgentData.SessionID = Client.Network.SessionID;
|
|
wearing.WearableData = new AgentIsNowWearingPacket.WearableDataBlock[WEARABLE_COUNT];
|
|
|
|
for (int i = 0; i < WEARABLE_COUNT; i++)
|
|
{
|
|
Wearable.WearableType type = (Wearable.WearableType)i;
|
|
wearing.WearableData[i] = new AgentIsNowWearingPacket.WearableDataBlock();
|
|
wearing.WearableData[i].WearableType = (byte)i;
|
|
|
|
if (Wearables.ContainsKey(type))
|
|
wearing.WearableData[i].ItemID = Wearables[type].ItemID;
|
|
else
|
|
wearing.WearableData[i].ItemID = LLUUID.Zero;
|
|
}
|
|
|
|
Client.Network.SendPacket(wearing);
|
|
}
|
|
|
|
private TextureIndex BakeTypeToAgentTextureIndex(BakeType index)
|
|
{
|
|
switch (index)
|
|
{
|
|
case BakeType.Head:
|
|
return TextureIndex.HeadBaked;
|
|
case BakeType.UpperBody:
|
|
return TextureIndex.UpperBaked;
|
|
case BakeType.LowerBody:
|
|
return TextureIndex.LowerBaked;
|
|
case BakeType.Eyes:
|
|
return TextureIndex.EyesBaked;
|
|
case BakeType.Skirt:
|
|
return TextureIndex.SkirtBaked;
|
|
default:
|
|
return TextureIndex.Unknown;
|
|
}
|
|
}
|
|
|
|
private void DownloadWearableAssets()
|
|
{
|
|
Client.DebugLog("DownloadWearableAssets()");
|
|
|
|
foreach (KeyValuePair<Wearable.WearableType,WearableData> kvp in Wearables)
|
|
DownloadQueue.Enqueue(new PendingAssetDownload(kvp.Value.AssetID,Wearable.WearableTypeToAssetType(kvp.Value.Wearable.Type)));
|
|
|
|
if (DownloadQueue.Count > 0)
|
|
{
|
|
PendingAssetDownload download = DownloadQueue.Dequeue();
|
|
Assets.RequestAsset(download.Id, download.Type, true);
|
|
}
|
|
}
|
|
|
|
private void AgentWearablesHandler(Packet packet, Simulator simulator)
|
|
{
|
|
// Lock to prevent a race condition with multiple AgentWearables packets
|
|
lock (WearablesDownloadedEvent)
|
|
{
|
|
AgentWearablesUpdatePacket update = (AgentWearablesUpdatePacket)packet;
|
|
|
|
// Reset the Wearables collection
|
|
lock (Wearables) Wearables.Clear();
|
|
|
|
for (int i = 0; i < update.WearableData.Length; i++)
|
|
{
|
|
if (update.WearableData[i].AssetID != LLUUID.Zero)
|
|
{
|
|
Wearable.WearableType type = (Wearable.WearableType)update.WearableData[i].WearableType;
|
|
WearableData data = new WearableData();
|
|
data.AssetID = update.WearableData[i].AssetID;
|
|
data.ItemID = update.WearableData[i].ItemID;
|
|
data.Wearable = new Wearable(Client);
|
|
data.Wearable.Type = type;
|
|
|
|
// Add this wearable to our collection
|
|
lock (Wearables) Wearables[type] = data;
|
|
|
|
// Convert WearableType to AssetType
|
|
AssetType assetType = Wearable.WearableTypeToAssetType(type);
|
|
|
|
Client.DebugLog("Downloading wearable " + type.ToString() + ": " +
|
|
data.AssetID.ToStringHyphenated());
|
|
|
|
// Add this wearable asset to the download queue
|
|
if (DownloadWearables)
|
|
{
|
|
PendingAssetDownload download = new PendingAssetDownload(data.AssetID, assetType);
|
|
DownloadQueue.Enqueue(download);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DownloadQueue.Count > 0)
|
|
{
|
|
PendingAssetDownload download = DownloadQueue.Dequeue();
|
|
Assets.RequestAsset(download.Id, download.Type, true);
|
|
}
|
|
|
|
// Don't download wearables twice in a row
|
|
DownloadWearables = false;
|
|
}
|
|
|
|
CallOnAgentWearables();
|
|
}
|
|
|
|
private void CallOnAgentWearables()
|
|
{
|
|
if (OnAgentWearables != null)
|
|
{
|
|
// Refactor our internal Wearables dictionary in to something for the callback
|
|
Dictionary<Wearable.WearableType, KeyValuePair<LLUUID, LLUUID>> wearables =
|
|
new Dictionary<Wearable.WearableType, KeyValuePair<LLUUID, LLUUID>>();
|
|
|
|
lock (Wearables)
|
|
{
|
|
foreach (KeyValuePair<Wearable.WearableType, WearableData> data in Wearables)
|
|
wearables.Add(data.Key, new KeyValuePair<LLUUID, LLUUID>(data.Value.AssetID, data.Value.ItemID));
|
|
}
|
|
|
|
try { OnAgentWearables(wearables); }
|
|
catch (Exception e) { Client.Log(e.ToString(), Helpers.LogLevel.Error); }
|
|
}
|
|
}
|
|
|
|
private void AgentCachedTextureResponseHandler(Packet packet, Simulator simulator)
|
|
{
|
|
Client.DebugLog("AgentCachedTextureResponseHandler()");
|
|
|
|
AgentCachedTextureResponsePacket response = (AgentCachedTextureResponsePacket)packet;
|
|
Dictionary<int, float> paramValues = new Dictionary<int, float>(VisualParams.Params.Count);
|
|
|
|
// Build a dictionary of appearance parameter indices and values from the wearables
|
|
foreach (KeyValuePair<int,VisualParam> kvp in VisualParams.Params)
|
|
{
|
|
bool found = false;
|
|
VisualParam vp = kvp.Value;
|
|
|
|
// Try and find this value in our collection of downloaded wearables
|
|
foreach (WearableData data in Wearables.Values)
|
|
{
|
|
if (data.Wearable.Params.ContainsKey(vp.ParamID))
|
|
{
|
|
paramValues.Add(vp.ParamID,data.Wearable.Params[vp.ParamID]);
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Use a default value if we don't have one set for it
|
|
if (!found) paramValues.Add(vp.ParamID, vp.DefaultValue);
|
|
}
|
|
|
|
lock (AgentTextures)
|
|
{
|
|
foreach (AgentCachedTextureResponsePacket.WearableDataBlock block in response.WearableData)
|
|
{
|
|
// For each missing element we need to bake our own texture
|
|
Client.DebugLog("Cache response, index: " + block.TextureIndex + ", ID: " +
|
|
block.TextureID.ToStringHyphenated());
|
|
|
|
// FIXME: Use this. Right now we treat baked images on other sims as if they were missing
|
|
string host = Helpers.FieldToUTF8String(block.HostName);
|
|
if (host.Length > 0) Client.DebugLog("Cached bake exists on foreign host " + host);
|
|
|
|
BakeType bakeType = (BakeType)block.TextureIndex;
|
|
|
|
// Convert the baked index to an AgentTexture index
|
|
if (block.TextureID != LLUUID.Zero && host.Length == 0)
|
|
{
|
|
TextureIndex index = BakeTypeToAgentTextureIndex(bakeType);
|
|
AgentTextures[(int)index] = block.TextureID;
|
|
}
|
|
else
|
|
{
|
|
int imageCount = 0;
|
|
|
|
// Download all of the images in this layer
|
|
switch (bakeType)
|
|
{
|
|
case BakeType.Head:
|
|
lock (ImageDownloads)
|
|
{
|
|
imageCount += AddImageDownload(TextureIndex.HeadBodypaint);
|
|
//imageCount += AddImageDownload(TextureIndex.Hair);
|
|
}
|
|
break;
|
|
case BakeType.UpperBody:
|
|
lock (ImageDownloads)
|
|
{
|
|
imageCount += AddImageDownload(TextureIndex.UpperBodypaint);
|
|
imageCount += AddImageDownload(TextureIndex.UpperGloves);
|
|
imageCount += AddImageDownload(TextureIndex.UpperUndershirt);
|
|
imageCount += AddImageDownload(TextureIndex.UpperShirt);
|
|
imageCount += AddImageDownload(TextureIndex.UpperJacket);
|
|
}
|
|
break;
|
|
case BakeType.LowerBody:
|
|
lock (ImageDownloads)
|
|
{
|
|
imageCount += AddImageDownload(TextureIndex.LowerBodypaint);
|
|
imageCount += AddImageDownload(TextureIndex.LowerUnderpants);
|
|
imageCount += AddImageDownload(TextureIndex.LowerSocks);
|
|
imageCount += AddImageDownload(TextureIndex.LowerShoes);
|
|
imageCount += AddImageDownload(TextureIndex.LowerPants);
|
|
imageCount += AddImageDownload(TextureIndex.LowerJacket);
|
|
}
|
|
break;
|
|
case BakeType.Eyes:
|
|
lock (ImageDownloads)
|
|
{
|
|
imageCount += AddImageDownload(TextureIndex.EyesIris);
|
|
}
|
|
break;
|
|
case BakeType.Skirt:
|
|
if (Wearables.ContainsKey(Wearable.WearableType.Skirt))
|
|
{
|
|
lock (ImageDownloads)
|
|
{
|
|
imageCount += AddImageDownload(TextureIndex.Skirt);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
Client.Log("Unknown BakeType " + block.TextureIndex, Helpers.LogLevel.Warning);
|
|
break;
|
|
}
|
|
|
|
if (!PendingBakes.ContainsKey(bakeType))
|
|
{
|
|
Client.DebugLog("Initializing " + bakeType.ToString() + " bake with " + imageCount + " textures");
|
|
|
|
if (imageCount == 0)
|
|
{
|
|
// if there are no textures to download, we can bake right away and start the upload
|
|
Baker bake = new Baker(Client, bakeType, 0, paramValues);
|
|
UploadBake(bake);
|
|
}
|
|
else
|
|
{
|
|
lock (PendingBakes)
|
|
PendingBakes.Add(bakeType, new Baker(Client, bakeType, imageCount, paramValues));
|
|
}
|
|
}
|
|
else if (!PendingBakes.ContainsKey(bakeType))
|
|
{
|
|
Client.Log("No cached bake for " + bakeType.ToString() + " and no textures for that " +
|
|
"layer, this is an unhandled case", Helpers.LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ImageDownloads.Count == 0)
|
|
{
|
|
// No pending downloads for baking, we're done
|
|
CachedResponseEvent.Set();
|
|
}
|
|
else
|
|
{
|
|
lock (ImageDownloads)
|
|
{
|
|
foreach (LLUUID image in ImageDownloads.Keys)
|
|
{
|
|
// Download all the images we need for baking
|
|
Assets.RequestImage(image, ImageType.Normal, 1013000.0f, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private int AddImageDownload(TextureIndex index)
|
|
{
|
|
LLUUID image = AgentTextures[(int)index];
|
|
|
|
if (image != LLUUID.Zero)
|
|
{
|
|
if (!ImageDownloads.ContainsKey(image))
|
|
{
|
|
Client.DebugLog("Downloading layer " + index.ToString());
|
|
ImageDownloads.Add(image, index);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private void Assets_OnAssetReceived(AssetDownload asset, Asset blah)
|
|
{
|
|
Client.DebugLog("Assets_OnAssetReceived()");
|
|
|
|
lock (Wearables)
|
|
{
|
|
// Check if this is a wearable we were waiting on
|
|
foreach (WearableData data in Wearables.Values)
|
|
{
|
|
if (data.AssetID == asset.AssetID)
|
|
{
|
|
// Make sure the download succeeded
|
|
if (asset.Success)
|
|
{
|
|
// Convert the downloaded asset to a string
|
|
string wearableData = Helpers.FieldToUTF8String(asset.AssetData);
|
|
|
|
// Attempt to parse the wearable data
|
|
if (data.Wearable.ImportAsset(wearableData))
|
|
{
|
|
Client.DebugLog("Imported wearable asset " + data.Wearable.Type.ToString());
|
|
Client.DebugLog(wearableData);
|
|
|
|
lock (AgentTextures)
|
|
{
|
|
foreach (KeyValuePair<AppearanceManager.TextureIndex, LLUUID> texture in data.Wearable.Textures)
|
|
{
|
|
Client.DebugLog("Setting " + texture.Key + " to " + texture.Value);
|
|
AgentTextures[(int)texture.Key] = texture.Value;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Client.Log("Failed to decode wearable asset " + asset.AssetID.ToStringHyphenated(),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Client.Log("Wearable " + data.Wearable.Type.ToString() + "(" +
|
|
asset.AssetID.ToStringHyphenated() + ") failed to download, " + asset.Status.ToString(),
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DownloadQueue.Count > 0)
|
|
{
|
|
// Dowload the next wearable in line
|
|
PendingAssetDownload download = DownloadQueue.Dequeue();
|
|
Assets.RequestAsset(download.Id, download.Type, true);
|
|
}
|
|
else
|
|
{
|
|
// Everything is downloaded
|
|
WearablesDownloadedEvent.Set();
|
|
}
|
|
}
|
|
|
|
private void Assets_OnImageReceived(ImageDownload image)
|
|
{
|
|
lock (ImageDownloads)
|
|
{
|
|
if (ImageDownloads.ContainsKey(image.ID))
|
|
{
|
|
// NOTE: this image may occupy more than one TextureIndex! We must finish this loop
|
|
for (int at = 0; at < AgentTextures.Length; at++)
|
|
{
|
|
if (AgentTextures[at] == image.ID)
|
|
{
|
|
TextureIndex index = (TextureIndex)at;
|
|
Client.DebugLog("Finished downloading texture for " + index.ToString());
|
|
BakeType type = Baker.BakeTypeFor(index);
|
|
|
|
//BinaryWriter writer = new BinaryWriter(File.Create("wearable_" + index.ToString() + "_" + image.ID.ToString() + ".jp2"));
|
|
//writer.Write(image.AssetData);
|
|
//writer.Close();
|
|
|
|
bool baked = false;
|
|
|
|
if (PendingBakes.ContainsKey(type))
|
|
{
|
|
if (image.Success)
|
|
baked = PendingBakes[type].AddTexture(index, image.AssetData);
|
|
else
|
|
{
|
|
Client.Log("Texture for " + index.ToString() + " failed to download, " +
|
|
"bake will be incomplete", Helpers.LogLevel.Warning);
|
|
|
|
baked = PendingBakes[type].MissingTexture(index);
|
|
}
|
|
}
|
|
|
|
if (baked)
|
|
{
|
|
UploadBake(PendingBakes[type]);
|
|
PendingBakes.Remove(type);
|
|
}
|
|
|
|
ImageDownloads.Remove(image.ID);
|
|
|
|
if (ImageDownloads.Count == 0 && PendingUploads.Count == 0)
|
|
{
|
|
// This is a failsafe catch, as the upload completed callback should normally
|
|
// be triggering the event
|
|
Client.DebugLog("No pending downloads or uploads detected in OnImageReceived");
|
|
CachedResponseEvent.Set();
|
|
}
|
|
else
|
|
{
|
|
Client.DebugLog("Pending uploads: " + PendingUploads.Count + ", pending downloads: " +
|
|
ImageDownloads.Count);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
else
|
|
Client.Log("Received an image download callback for an image we did not request " + image.ID.ToStringHyphenated(), Helpers.LogLevel.Warning);
|
|
}
|
|
}
|
|
|
|
private void UploadBake(Baker bake)
|
|
{
|
|
// Upload the completed layer data
|
|
LLUUID assetID;
|
|
LLUUID transactionID = Assets.RequestUpload(out assetID, AssetType.Texture, bake.EncodedBake, true, true, false);
|
|
|
|
Client.DebugLog("Bake " + bake.BakeType.ToString() + " completed. Uploading asset " + assetID.ToStringHyphenated());
|
|
|
|
// Add it to a pending uploads list
|
|
lock (PendingUploads) PendingUploads.Add(assetID, BakeTypeToAgentTextureIndex(bake.BakeType));
|
|
}
|
|
|
|
private void Assets_OnAssetUploaded(AssetUpload upload)
|
|
{
|
|
lock (PendingUploads)
|
|
{
|
|
if (PendingUploads.ContainsKey(upload.AssetID))
|
|
{
|
|
if (upload.Success)
|
|
{
|
|
// Setup the TextureEntry with the new baked upload
|
|
TextureIndex index = PendingUploads[upload.AssetID];
|
|
AgentTextures[(int)index] = upload.AssetID;
|
|
|
|
Client.DebugLog("Upload complete, AgentTextures " + index.ToString() + " set to " +
|
|
upload.AssetID.ToStringHyphenated());
|
|
}
|
|
else
|
|
{
|
|
Client.Log("Asset upload " + upload.AssetID.ToStringHyphenated() + " failed",
|
|
Helpers.LogLevel.Warning);
|
|
}
|
|
|
|
PendingUploads.Remove(upload.AssetID);
|
|
|
|
Client.DebugLog("Pending uploads: " + PendingUploads.Count + ", pending downloads: " +
|
|
ImageDownloads.Count);
|
|
|
|
if (PendingUploads.Count == 0 && ImageDownloads.Count == 0)
|
|
{
|
|
Client.DebugLog("All pending image downloads and uploads complete");
|
|
|
|
CachedResponseEvent.Set();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// TEMP
|
|
Client.DebugLog("Upload " + upload.AssetID.ToStringHyphenated() + " was not found in PendingUploads");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|