Files
libremetaverse/libsecondlife/AssetSystem/AssetLandmark.cs
bushing 10eb61f1fc organized the settings a bit
git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1209 52acb1d6-8a22-11de-b505-999d5b087335
2007-05-31 02:49:14 +00:00

108 lines
3.3 KiB
C#

/*
* Copyright (c) 2006, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using libsecondlife;
namespace libsecondlife.AssetSystem
{
/// <summary>
/// Summary description for AssetLandmark.
/// </summary>
public class AssetLandmark : Asset
{
internal int _Version = 0;
public int Version
{
get { return _Version; }
}
internal LLVector3 _Pos = LLVector3.Zero;
public LLVector3 Pos
{
get { return _Pos; }
set {
_Pos = value;
setAsset();
}
}
internal LLUUID _Region = LLUUID.Zero;
public LLUUID Region
{
get { return _Region; }
set {
_Region = value;
setAsset();
}
}
private string _Body = "";
public string Body
{
get { return _Body; }
}
/// <summary>
/// </summary>
/// <param name="assetID"></param>
/// <param name="assetData"></param>
public AssetLandmark(LLUUID assetID, byte[] assetData)
: base(assetID, (sbyte)Asset.AssetType.Landmark, false, null)
{
_AssetData = assetData;
string temp = System.Text.Encoding.UTF8.GetString(assetData).Trim();
processLandmark(temp);
_Body = temp;
}
private void processLandmark(string temp)
{
Console.Write(temp + "\n");
string[] parts = temp.Split('\n');
int.TryParse(parts[0].Substring(17, 1), out _Version);
LLUUID.TryParse(parts[1].Substring(10, 36), out _Region);
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out _Pos);
}
private void setAsset()
{
string body = "Landmark version " + _Version.ToString() + "\n";
body += "region_id " + _Region.ToStringHyphenated() + "\n";
body += "local_pos " + _Pos.X.ToString() + " " + _Pos.Y.ToString() + " " + _Pos.Z.ToString();
// Assume this is a string, add 1 for the null terminator
byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)body);
byte[] assetData = new byte[stringBytes.Length + 1];
Buffer.BlockCopy(stringBytes, 0, assetData, 0, stringBytes.Length);
SetAssetData( assetData );
}
}
}