git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1209 52acb1d6-8a22-11de-b505-999d5b087335
108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace libsecondlife.AssetSystem
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{
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/// <summary>
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/// Summary description for AssetLandmark.
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/// </summary>
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public class AssetLandmark : Asset
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{
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internal int _Version = 0;
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public int Version
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{
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get { return _Version; }
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}
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internal LLVector3 _Pos = LLVector3.Zero;
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public LLVector3 Pos
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{
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get { return _Pos; }
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set {
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_Pos = value;
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setAsset();
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}
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}
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internal LLUUID _Region = LLUUID.Zero;
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public LLUUID Region
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{
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get { return _Region; }
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set {
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_Region = value;
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setAsset();
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}
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}
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private string _Body = "";
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public string Body
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{
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get { return _Body; }
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}
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/// <summary>
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="assetData"></param>
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public AssetLandmark(LLUUID assetID, byte[] assetData)
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: base(assetID, (sbyte)Asset.AssetType.Landmark, false, null)
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{
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_AssetData = assetData;
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string temp = System.Text.Encoding.UTF8.GetString(assetData).Trim();
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processLandmark(temp);
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_Body = temp;
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}
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private void processLandmark(string temp)
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{
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Console.Write(temp + "\n");
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string[] parts = temp.Split('\n');
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int.TryParse(parts[0].Substring(17, 1), out _Version);
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LLUUID.TryParse(parts[1].Substring(10, 36), out _Region);
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LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out _Pos);
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}
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private void setAsset()
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{
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string body = "Landmark version " + _Version.ToString() + "\n";
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body += "region_id " + _Region.ToStringHyphenated() + "\n";
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body += "local_pos " + _Pos.X.ToString() + " " + _Pos.Y.ToString() + " " + _Pos.Z.ToString();
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// Assume this is a string, add 1 for the null terminator
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byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)body);
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byte[] assetData = new byte[stringBytes.Length + 1];
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Buffer.BlockCopy(stringBytes, 0, assetData, 0, stringBytes.Length);
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SetAssetData( assetData );
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}
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}
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}
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