Files
libremetaverse/libsecondlife/CapsRequest.cs
John Hurliman 62dddabd7c * Transfer timeout support for uploads. This code will be deprecated soon though as CAPS uploading is almost finished
* More parameters to HTTPBase and Capabilities for making special requests
* Renamed InventoryManager callbacks to match the rest of libsecondlife
* Several new InventoryManager functions, not complete yet!
* Fix for null buddy list on login
* OnSimConnecting returns a bool to allow canceling sim connections
* NetworkManager.Connect() properly returns null on a failure

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1393 52acb1d6-8a22-11de-b505-999d5b087335
2007-09-10 10:20:30 +00:00

111 lines
4.0 KiB
C#

/*
* Copyright (c) 2007, Second Life Reverse Engineering Team
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the Second Life Reverse Engineering Team nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Net;
using System.Text;
namespace libsecondlife
{
public class CapsRequest : HttpBase
{
public delegate void CapsResponseCallback(object response, HttpRequestState state);
public event CapsResponseCallback OnCapsResponse;
public Simulator Simulator;
public CapsRequest(string capsURI)
: this(capsURI, String.Empty, null)
{
}
public CapsRequest(string capsURI, string proxy)
: this(capsURI, proxy, null)
{
}
public CapsRequest(string capsURI, Simulator simulator)
: this(capsURI, String.Empty, simulator)
{
}
public CapsRequest(string capsURI, string proxy, Simulator simulator)
: base(capsURI, proxy)
{
Simulator = simulator;
}
public new void MakeRequest()
{
base.MakeRequest(new byte[0], null, Simulator.udpPort, null);
}
protected override void Log(string message, Helpers.LogLevel level)
{
if (Simulator != null)
Simulator.Client.Log(String.Format("[Caps request for {0}] {1}", Simulator, message), level);
else
SecondLife.LogStatic(message, level);
}
protected override void RequestSent(HttpRequestState request)
{
;
}
protected override void RequestReply(HttpRequestState state, bool success, WebException exception)
{
object response = null;
if (success)
{
response = LLSD.LLSDDeserialize(state.ResponseData);
}
else if (exception != null && exception.Message.Contains("502"))
{
// These are normal, retry the request automatically
MakeRequest(state.RequestData, "application/xml", Simulator.udpPort, null);
return;
}
// Only fire the callback if there is response data or the call has
// not been aborted. Timeouts and 502 errors don't count as aborting,
// although 502 errors are already handled above
if (response != null || !_Aborted)
{
if (OnCapsResponse != null)
{
try { OnCapsResponse(response, state); }
catch (Exception e) { SecondLife.LogStatic(e.ToString(), Helpers.LogLevel.Error); }
}
}
}
}
}