git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@979 52acb1d6-8a22-11de-b505-999d5b087335
115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
/*
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* Copyright (c) 2006, Second Life Reverse Engineering Team
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* All rights reserved.
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*
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* - Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Neither the name of the Second Life Reverse Engineering Team nor the names
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* of its contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace libsecondlife.AssetSystem
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{
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/// <summary>
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/// Summary description for AssetNotecard.
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/// </summary>
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public class AssetNotecard : Asset
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{
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private string _Body = "";
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public string Body
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{
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get { return _Body; }
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set
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{
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_Body = value.Replace("\r", "");
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setAsset( _Body );
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}
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}
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/// <summary>
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="body"></param>
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public AssetNotecard(LLUUID assetID, string body)
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: base(assetID, (sbyte)Asset.AssetType.Notecard, false, null)
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{
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_Body = body;
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setAsset( body );
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}
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/// <summary>
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="assetData"></param>
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public AssetNotecard(LLUUID assetID, byte[] assetData)
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: base(assetID, (sbyte)Asset.AssetType.Notecard, false, null)
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{
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_AssetData = assetData;
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string temp = System.Text.Encoding.UTF8.GetString(assetData).Trim();
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// TODO: Calculate the correct header size to look for
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// it's usually around 80 or so...
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if( temp.Length > 50 )
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{
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// Trim trailing null terminator
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temp = temp.Substring(0,temp.Length-1);
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// Remove the header
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temp = temp.Substring(temp.IndexOf("}") + 2);
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temp = temp.Substring(temp.IndexOf('\n') + 1);
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// Remove trailing close brace
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temp = temp.Substring(0,temp.Length-2);
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}
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_Body = temp;
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}
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/// <summary>
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/// </summary>
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/// <param name="body"></param>
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private void setAsset(string body)
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{
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// Format the string body into Linden text
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string lindenText = "Linden text version 1\n";
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lindenText += "{\n";
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lindenText += "LLEmbeddedItems version 1\n";
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lindenText += "{\n";
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lindenText += "count 0\n";
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lindenText += "}\n";
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lindenText += "Text length " + body.Length + "\n";
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lindenText += body;
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lindenText += "}\n";
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// Assume this is a string, add 1 for the null terminator
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byte[] stringBytes = System.Text.Encoding.UTF8.GetBytes((string)lindenText);
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byte[] assetData = new byte[stringBytes.Length + 1];
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Array.Copy(stringBytes, 0, assetData, 0, stringBytes.Length);
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SetAssetData( assetData );
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}
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}
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}
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