Files
libremetaverse/libsecondlife/examples/TestClient/Commands/Inventory/WearCommand.cs
John Hurliman 106b482faa * Lots more work on baking
* Fixed TestClient WearCommand (not heavily tested, subject to change)
* Removed System.Speech reference from TestClient project
* Textures.cs is going to eventually be replaced by TextureEntry.cs which is a lot more efficient, once it is working
* Added some Helper methods to prepare for the new TextureEntry replacement
* Bringing libsecondlife.Tests up to speed again
* New OpenJPEGNet function for generating baked textures
* Formatting cleanup in OpenJPEGNet

git-svn-id: http://libopenmetaverse.googlecode.com/svn/trunk@1183 52acb1d6-8a22-11de-b505-999d5b087335
2007-05-12 01:42:28 +00:00

44 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Xml;
using System.Xml.Serialization;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.InventorySystem;
namespace libsecondlife.TestClient
{
public class WearCommand : Command
{
public WearCommand(TestClient testClient)
{
Name = "wear";
Description = "Wear an outfit folder from inventory. Usage: wear [outfit name]";
}
public override string Execute(string[] args, LLUUID fromAgentID)
{
string target = String.Empty;
for (int ct = 0; ct < args.Length; ct++)
target = target + args[ct] + " ";
target = target.TrimEnd();
InventoryFolder folder = Client.Inventory.getFolder(target);
if (folder != null)
{
Client.Appearance.WearOutfit(folder);
return "Outfit " + target + " worn.";
}
return "Unable to find: " + target;
}
}
}