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node-metaverse/dist/classes/ObjectStoreFull.js

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"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const RequestMultipleObjects_1 = require("./messages/RequestMultipleObjects");
const UUID_1 = require("./UUID");
const Quaternion_1 = require("./Quaternion");
const Vector3_1 = require("./Vector3");
const Utils_1 = require("./Utils");
const PCode_1 = require("../enums/PCode");
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const __1 = require("..");
const dist_1 = require("rbush-3d/dist");
const Vector4_1 = require("./Vector4");
const TextureEntry_1 = require("./TextureEntry");
const Color4_1 = require("./Color4");
const ParticleSystem_1 = require("./ParticleSystem");
const GameObject_1 = require("./GameObject");
const ObjectStoreLite_1 = require("./ObjectStoreLite");
class ObjectStoreFull extends ObjectStoreLite_1.ObjectStoreLite {
constructor(circuit, agent, clientEvents, options) {
super(circuit, agent, clientEvents, options);
this.rtree = new dist_1.RBush3D();
}
objectUpdate(objectUpdate) {
for (const objData of objectUpdate.ObjectData) {
const localID = objData.ID;
const parentID = objData.ParentID;
let addToParentList = true;
if (this.objects[localID]) {
if (this.objects[localID].ParentID !== parentID && this.objectsByParent[parentID]) {
const ind = this.objectsByParent[parentID].indexOf(localID);
if (ind !== -1) {
this.objectsByParent[parentID].splice(ind, 1);
}
}
else {
addToParentList = false;
}
}
else {
this.objects[localID] = new GameObject_1.GameObject();
}
const obj = this.objects[localID];
obj.ID = objData.ID;
obj.State = objData.State;
obj.FullID = objData.FullID;
obj.CRC = objData.CRC;
obj.PCode = objData.PCode;
obj.Material = objData.Material;
obj.ClickAction = objData.ClickAction;
obj.Scale = objData.Scale;
obj.ObjectData = objData.ObjectData;
const data = objData.ObjectData;
let dataPos = 0;
switch (data.length) {
case 76:
obj.CollisionPlane = new Vector4_1.Vector4(objData.ObjectData, dataPos);
dataPos += 16;
case 60:
obj.Position = new Vector3_1.Vector3(objData.ObjectData, dataPos);
dataPos += 12;
obj.Velocity = new Vector3_1.Vector3(objData.ObjectData, dataPos);
dataPos += 12;
obj.Acceleration = new Vector3_1.Vector3(objData.ObjectData, dataPos);
dataPos += 12;
obj.Rotation = new Quaternion_1.Quaternion(objData.ObjectData, dataPos);
dataPos += 12;
obj.AngularVelocity = new Vector3_1.Vector3(objData.ObjectData, dataPos);
dataPos += 12;
break;
case 48:
obj.CollisionPlane = new Vector4_1.Vector4(objData.ObjectData, dataPos);
dataPos += 16;
case 32:
obj.Position = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos), -0.5 * 256.0, 1.5 * 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 2), -0.5 * 256.0, 1.5 * 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 4), -256.0, 3.0 * 256.0)
]);
dataPos += 6;
obj.Velocity = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos), -256.0, 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 2), -256.0, 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 4), -256.0, 256.0)
]);
dataPos += 6;
obj.Acceleration = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos), -256.0, 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 2), -256.0, 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 4), -256.0, 256.0)
]);
dataPos += 6;
obj.Rotation = new Quaternion_1.Quaternion([
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos), -1.0, 1.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 2), -1.0, 1.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 4), -1.0, 1.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 4), -1.0, 1.0)
]);
dataPos += 8;
obj.AngularVelocity = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos), -256.0, 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 2), -256.0, 256.0),
Utils_1.Utils.UInt16ToFloat(objData.ObjectData.readUInt16LE(dataPos + 4), -256.0, 256.0)
]);
dataPos += 6;
break;
case 16:
obj.Position = new Vector3_1.Vector3([
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0)
]);
obj.Velocity = new Vector3_1.Vector3([
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0)
]);
obj.Acceleration = new Vector3_1.Vector3([
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0)
]);
obj.Rotation = new Quaternion_1.Quaternion([
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -1.0, 1.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -1.0, 1.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -1.0, 1.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -1.0, 1.0)
]);
obj.AngularVelocity = new Vector3_1.Vector3([
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0),
Utils_1.Utils.ByteToFloat(objData.ObjectData.readUInt8(dataPos++), -256.0, 256.0)
]);
break;
}
obj.ParentID = objData.ParentID;
obj.Flags = objData.UpdateFlags;
obj.PathCurve = objData.PathCurve;
obj.ProfileCurve = objData.ProfileCurve;
obj.PathBegin = objData.PathBegin;
obj.PathEnd = objData.PathEnd;
obj.PathScaleX = objData.PathScaleX;
obj.PathScaleY = objData.PathScaleY;
obj.PathShearX = objData.PathShearX;
obj.PathShearY = objData.PathShearY;
obj.PathTwist = objData.PathTwist;
obj.PathTwistBegin = objData.PathTwistBegin;
obj.PathRadiusOffset = objData.PathRadiusOffset;
obj.PathTaperX = objData.PathTaperX;
obj.PathTaperY = objData.PathTaperY;
obj.PathRevolutions = objData.PathRevolutions;
obj.PathSkew = objData.PathSkew;
obj.ProfileBegin = objData.ProfileBegin;
obj.ProfileEnd = objData.ProfileEnd;
obj.ProfileHollow = objData.ProfileHollow;
obj.TextureEntry = new TextureEntry_1.TextureEntry(objData.TextureEntry);
obj.TextureAnim = objData.TextureAnim;
const pcodeData = objData.Data;
obj.Text = Utils_1.Utils.BufferToStringSimple(objData.Text);
obj.TextColor = new Color4_1.Color4(objData.TextColor, 0, false, true);
obj.MediaURL = Utils_1.Utils.BufferToStringSimple(objData.MediaURL);
obj.PSBlock = objData.PSBlock;
obj.Sound = objData.Sound;
obj.OwnerID = objData.OwnerID;
obj.SoundGain = objData.Gain;
obj.SoundFlags = objData.Flags;
obj.SoundRadius = objData.Radius;
obj.JointType = objData.JointType;
obj.JointPivot = objData.JointPivot;
obj.JointAxisOrAnchor = objData.JointAxisOrAnchor;
switch (obj.PCode) {
case PCode_1.PCode.Grass:
case PCode_1.PCode.Tree:
case PCode_1.PCode.NewTree:
if (pcodeData.length === 1) {
obj.TreeSpecies = pcodeData[0];
}
break;
}
if (this.objects[localID].PCode === PCode_1.PCode.Avatar && this.objects[localID].FullID.toString() === this.agent.agentID.toString()) {
this.agent.localID = localID;
if (this.options & __1.BotOptionFlags.StoreMyAttachmentsOnly) {
Object.keys(this.objectsByParent).forEach((objParentID) => {
const parent = parseInt(objParentID, 10);
if (parent !== this.agent.localID) {
let foundAvatars = false;
this.objectsByParent[parent].forEach((objID) => {
if (this.objects[objID]) {
const o = this.objects[objID];
if (o.PCode === PCode_1.PCode.Avatar) {
foundAvatars = true;
}
}
});
if (this.objects[parent]) {
const o = this.objects[parent];
if (o.PCode === PCode_1.PCode.Avatar) {
foundAvatars = true;
}
}
if (!foundAvatars) {
this.deleteObject(parent);
}
}
});
}
}
this.readExtraParams(objData.ExtraParams, 0, this.objects[localID]);
this.objects[localID].NameValue = this.parseNameValues(Utils_1.Utils.BufferToStringSimple(objData.NameValue));
this.objectsByUUID[objData.FullID.toString()] = localID;
if (!this.objectsByParent[parentID]) {
this.objectsByParent[parentID] = [];
}
if (addToParentList) {
this.objectsByParent[parentID].push(localID);
}
if (objData.PCode !== PCode_1.PCode.Avatar && this.options & __1.BotOptionFlags.StoreMyAttachmentsOnly && (this.agent.localID !== 0 && obj.ParentID !== this.agent.localID)) {
this.deleteObject(localID);
}
else {
this.insertIntoRtree(obj);
}
}
}
objectUpdateCached(objectUpdateCached) {
const rmo = new RequestMultipleObjects_1.RequestMultipleObjectsMessage();
rmo.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
rmo.ObjectData = [];
for (const obj of objectUpdateCached.ObjectData) {
if (!this.objects[obj.ID]) {
rmo.ObjectData.push({
CacheMissType: 0,
ID: obj.ID
});
}
}
if (rmo.ObjectData.length > 0) {
this.circuit.sendMessage(rmo, 0);
}
}
objectUpdateCompressed(objectUpdateCompressed) {
for (const obj of objectUpdateCompressed.ObjectData) {
const flags = obj.UpdateFlags;
const buf = obj.Data;
let pos = 0;
const fullID = new UUID_1.UUID(buf, pos);
pos += 16;
const localID = buf.readUInt32LE(pos);
pos += 4;
const pcode = buf.readUInt8(pos++);
let newObj = false;
if (!this.objects[localID]) {
newObj = true;
this.objects[localID] = new GameObject_1.GameObject();
}
const o = this.objects[localID];
o.ID = localID;
this.objectsByUUID[fullID.toString()] = localID;
o.FullID = fullID;
o.Flags = flags;
o.PCode = pcode;
o.State = buf.readUInt8(pos++);
o.CRC = buf.readUInt32LE(pos);
pos = pos + 4;
o.Material = buf.readUInt8(pos++);
o.ClickAction = buf.readUInt8(pos++);
o.Scale = new Vector3_1.Vector3(buf, pos, false);
pos = pos + 12;
o.Position = new Vector3_1.Vector3(buf, pos, false);
pos = pos + 12;
o.Rotation = new Quaternion_1.Quaternion(buf, pos);
pos = pos + 12;
const compressedflags = buf.readUInt32LE(pos);
pos = pos + 4;
o.OwnerID = new UUID_1.UUID(buf, pos);
pos += 16;
if (compressedflags & __1.CompressedFlags.HasAngularVelocity) {
o.AngularVelocity = new Vector3_1.Vector3(buf, pos, false);
pos = pos + 12;
}
if (compressedflags & __1.CompressedFlags.HasParent) {
const newParentID = buf.readUInt32LE(pos);
pos += 4;
let add = true;
if (!newObj) {
if (newParentID !== o.ParentID) {
const index = this.objectsByParent[o.ParentID].indexOf(localID);
if (index !== -1) {
this.objectsByParent[o.ParentID].splice(index, 1);
}
}
else {
add = false;
}
}
if (add) {
if (!this.objectsByParent[newParentID]) {
this.objectsByParent[newParentID] = [];
}
this.objectsByParent[newParentID].push(localID);
}
o.ParentID = newParentID;
}
if (pcode !== PCode_1.PCode.Avatar && newObj && this.options & __1.BotOptionFlags.StoreMyAttachmentsOnly && (this.agent.localID !== 0 && o.ParentID !== this.agent.localID)) {
this.deleteObject(localID);
return;
}
else {
if (compressedflags & __1.CompressedFlags.Tree) {
o.TreeSpecies = buf.readUInt8(pos++);
}
else if (compressedflags & __1.CompressedFlags.ScratchPad) {
o.TreeSpecies = 0;
const scratchPadSize = buf.readUInt8(pos++);
pos = pos + scratchPadSize;
}
if (compressedflags & __1.CompressedFlags.HasText) {
const result = Utils_1.Utils.BufferToString(buf, pos);
pos += result.readLength;
o.Text = result.result;
o.TextColor = new Color4_1.Color4(buf, pos, false, true);
pos = pos + 4;
}
else {
o.Text = '';
}
if (compressedflags & __1.CompressedFlags.MediaURL) {
const result = Utils_1.Utils.BufferToString(buf, pos);
pos += result.readLength;
o.MediaURL = result.result;
}
if (compressedflags & __1.CompressedFlags.HasParticles) {
o.Particles = new ParticleSystem_1.ParticleSystem(buf.slice(pos, pos + 86), 0);
pos += 86;
}
pos = this.readExtraParams(buf, pos, o);
if (compressedflags & __1.CompressedFlags.HasSound) {
o.Sound = new UUID_1.UUID(buf, pos);
pos = pos + 16;
o.SoundGain = buf.readFloatLE(pos);
pos += 4;
o.SoundFlags = buf.readUInt8(pos++);
o.SoundRadius = buf.readFloatLE(pos);
pos = pos + 4;
}
if (compressedflags & __1.CompressedFlags.HasNameValues) {
const result = Utils_1.Utils.BufferToString(buf, pos);
o.NameValue = this.parseNameValues(result.result);
pos += result.readLength;
}
o.PathCurve = buf.readUInt8(pos++);
o.PathBegin = buf.readUInt16LE(pos);
pos = pos + 2;
o.PathEnd = buf.readUInt16LE(pos);
pos = pos + 2;
o.PathScaleX = buf.readUInt8(pos++);
o.PathScaleY = buf.readUInt8(pos++);
o.PathShearX = buf.readUInt8(pos++);
o.PathShearY = buf.readUInt8(pos++);
o.PathTwist = buf.readUInt8(pos++);
o.PathTwistBegin = buf.readUInt8(pos++);
o.PathRadiusOffset = buf.readUInt8(pos++);
o.PathTaperX = buf.readUInt8(pos++);
o.PathTaperY = buf.readUInt8(pos++);
o.PathRevolutions = buf.readUInt8(pos++);
o.PathSkew = buf.readUInt8(pos++);
o.ProfileCurve = buf.readUInt8(pos++);
o.ProfileBegin = buf.readUInt16LE(pos);
pos = pos + 2;
o.ProfileEnd = buf.readUInt16LE(pos);
pos = pos + 2;
o.ProfileHollow = buf.readUInt16LE(pos);
pos = pos + 2;
const textureEntryLength = buf.readUInt32LE(pos);
pos = pos + 4;
o.TextureEntry = new TextureEntry_1.TextureEntry(buf.slice(pos, pos + textureEntryLength));
pos = pos + textureEntryLength;
if (compressedflags & __1.CompressedFlags.TextureAnimation) {
pos = pos + 4;
}
o.IsAttachment = (compressedflags & __1.CompressedFlags.HasNameValues) !== 0 && o.ParentID !== 0;
this.insertIntoRtree(o);
}
}
}
objectUpdateTerse(objectUpdateTerse) {
const dilation = objectUpdateTerse.RegionData.TimeDilation / 65535.0;
for (let i = 0; i < objectUpdateTerse.ObjectData.length; i++) {
const objectData = objectUpdateTerse.ObjectData[i];
if (!(this.options & __1.BotOptionFlags.StoreMyAttachmentsOnly)) {
let pos = 0;
const localID = objectData.Data.readUInt32LE(pos);
pos = pos + 4;
if (this.objects[localID]) {
this.objects[localID].State = objectData.Data.readUInt8(pos++);
const avatar = (objectData.Data.readUInt8(pos++) !== 0);
if (avatar) {
this.objects[localID].CollisionPlane = new Vector4_1.Vector4(objectData.Data, pos);
pos += 16;
}
this.objects[localID].Position = new Vector3_1.Vector3(objectData.Data, pos);
pos += 12;
this.objects[localID].Velocity = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos), -128.0, 128.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 2), -128.0, 128.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 4), -128.0, 128.0)
]);
pos += 6;
this.objects[localID].Acceleration = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos), -64.0, 64.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 2), -64.0, 64.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 4), -64.0, 64.0)
]);
pos += 6;
this.objects[localID].Rotation = new Quaternion_1.Quaternion([
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos), -1.0, 1.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 2), -1.0, 1.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 4), -1.0, 1.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 6), -1.0, 1.0)
]);
pos += 8;
this.objects[localID].AngularVelocity = new Vector3_1.Vector3([
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos), -64.0, 64.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 2), -64.0, 64.0),
Utils_1.Utils.UInt16ToFloat(objectData.Data.readUInt16LE(pos + 4), -64.0, 64.0)
]);
pos += 6;
if (objectData.TextureEntry.length > 0) {
this.objects[localID].TextureEntry = new TextureEntry_1.TextureEntry(objectData.TextureEntry.slice(4));
}
this.insertIntoRtree(this.objects[localID]);
}
else {
console.log('Received terse update for object ' + localID + ' which is not in the store, so requesting the object');
const rmo = new RequestMultipleObjects_1.RequestMultipleObjectsMessage();
rmo.AgentData = {
AgentID: this.agent.agentID,
SessionID: this.circuit.sessionID
};
rmo.ObjectData = [];
rmo.ObjectData.push({
CacheMissType: 0,
ID: localID
});
this.circuit.sendMessage(rmo, 0);
}
}
}
}
}
exports.ObjectStoreFull = ObjectStoreFull;
//# sourceMappingURL=ObjectStoreFull.js.map