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node-metaverse/lib/enums/PrimFlags.ts

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- Add "GET" method to Caps - New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
export enum PrimFlags
{
None = 0,
Physics = 0x00000001,
CreateSelected = 0x00000002,
ObjectModify = 0x00000004,
ObjectCopy = 0x00000008,
ObjectAnyOwner = 0x00000010,
ObjectYouOwner = 0x00000020,
Scripted = 0x00000040,
Touch = 0x00000080,
ObjectMove = 0x00000100,
Money = 0x00000200,
Phantom = 0x00000400,
InventoryEmpty = 0x00000800,
JointHinge = 0x00001000,
JointP2P = 0x00002000,
JointLP2P = 0x00004000,
JointWheel = 0x00008000,
AllowInventoryDrop = 0x00010000,
ObjectTransfer = 0x00020000,
ObjectGroupOwned = 0x00040000,
ObjectYouOfficer = 0x00080000,
CameraDecoupled = 0x00100000,
AnimSource = 0x00200000,
CameraSource = 0x00400000,
CastShadows = 0x00800000,
DieAtEdge = 0x01000000,
ReturnAtEdge = 0x02000000,
Sandbox = 0x04000000,
Flying = 0x08000000,
ObjectOwnerModify = 0x10000000,
TemporaryOnRez = 0x20000000,
Temporary = 0x40000000,
ZlibCompressed = 0x80000000
}