2017-11-26 01:14:02 +00:00
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// This file has been automatically generated by writeMessageClasses.js
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2020-01-06 12:10:40 +00:00
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import { UUID } from '../UUID';
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import { Vector3 } from '../Vector3';
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import { Quaternion } from '../Quaternion';
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import { MessageFlags } from '../../enums/MessageFlags';
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import { MessageBase } from '../MessageBase';
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import { Message } from '../../enums/Message';
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2017-11-26 01:14:02 +00:00
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export class ObjectAddMessage implements MessageBase
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{
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name = 'ObjectAdd';
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messageFlags = MessageFlags.Zerocoded | MessageFlags.FrequencyMedium;
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id = Message.ObjectAdd;
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AgentData: {
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AgentID: UUID;
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SessionID: UUID;
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GroupID: UUID;
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};
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ObjectData: {
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PCode: number;
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Material: number;
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AddFlags: number;
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PathCurve: number;
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ProfileCurve: number;
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PathBegin: number;
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PathEnd: number;
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PathScaleX: number;
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PathScaleY: number;
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PathShearX: number;
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PathShearY: number;
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PathTwist: number;
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PathTwistBegin: number;
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PathRadiusOffset: number;
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PathTaperX: number;
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PathTaperY: number;
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PathRevolutions: number;
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PathSkew: number;
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ProfileBegin: number;
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ProfileEnd: number;
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ProfileHollow: number;
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BypassRaycast: number;
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RayStart: Vector3;
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RayEnd: Vector3;
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RayTargetID: UUID;
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RayEndIsIntersection: number;
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Scale: Vector3;
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Rotation: Quaternion;
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State: number;
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};
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getSize(): number
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{
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return 144;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['GroupID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8(this.ObjectData['PCode'], pos++);
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buf.writeUInt8(this.ObjectData['Material'], pos++);
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buf.writeUInt32LE(this.ObjectData['AddFlags'], pos);
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pos += 4;
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buf.writeUInt8(this.ObjectData['PathCurve'], pos++);
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buf.writeUInt8(this.ObjectData['ProfileCurve'], pos++);
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buf.writeUInt16LE(this.ObjectData['PathBegin'], pos);
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pos += 2;
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buf.writeUInt16LE(this.ObjectData['PathEnd'], pos);
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pos += 2;
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buf.writeUInt8(this.ObjectData['PathScaleX'], pos++);
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buf.writeUInt8(this.ObjectData['PathScaleY'], pos++);
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buf.writeUInt8(this.ObjectData['PathShearX'], pos++);
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buf.writeUInt8(this.ObjectData['PathShearY'], pos++);
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buf.writeInt8(this.ObjectData['PathTwist'], pos++);
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buf.writeInt8(this.ObjectData['PathTwistBegin'], pos++);
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buf.writeInt8(this.ObjectData['PathRadiusOffset'], pos++);
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buf.writeInt8(this.ObjectData['PathTaperX'], pos++);
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buf.writeInt8(this.ObjectData['PathTaperY'], pos++);
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buf.writeUInt8(this.ObjectData['PathRevolutions'], pos++);
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buf.writeInt8(this.ObjectData['PathSkew'], pos++);
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buf.writeUInt16LE(this.ObjectData['ProfileBegin'], pos);
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pos += 2;
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buf.writeUInt16LE(this.ObjectData['ProfileEnd'], pos);
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pos += 2;
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buf.writeUInt16LE(this.ObjectData['ProfileHollow'], pos);
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pos += 2;
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buf.writeUInt8(this.ObjectData['BypassRaycast'], pos++);
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this.ObjectData['RayStart'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.ObjectData['RayEnd'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.ObjectData['RayTargetID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8(this.ObjectData['RayEndIsIntersection'], pos++);
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this.ObjectData['Scale'].writeToBuffer(buf, pos, false);
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pos += 12;
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this.ObjectData['Rotation'].writeToBuffer(buf, pos);
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pos += 12;
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buf.writeUInt8(this.ObjectData['State'], pos++);
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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let varLength = 0;
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const newObjAgentData: {
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AgentID: UUID,
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SessionID: UUID,
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GroupID: UUID
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} = {
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AgentID: UUID.zero(),
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SessionID: UUID.zero(),
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GroupID: UUID.zero()
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};
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['GroupID'] = new UUID(buf, pos);
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pos += 16;
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this.AgentData = newObjAgentData;
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const newObjObjectData: {
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PCode: number,
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Material: number,
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AddFlags: number,
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PathCurve: number,
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ProfileCurve: number,
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PathBegin: number,
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PathEnd: number,
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PathScaleX: number,
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PathScaleY: number,
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PathShearX: number,
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PathShearY: number,
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PathTwist: number,
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PathTwistBegin: number,
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PathRadiusOffset: number,
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PathTaperX: number,
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PathTaperY: number,
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PathRevolutions: number,
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PathSkew: number,
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ProfileBegin: number,
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ProfileEnd: number,
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ProfileHollow: number,
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BypassRaycast: number,
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RayStart: Vector3,
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RayEnd: Vector3,
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RayTargetID: UUID,
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RayEndIsIntersection: number,
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Scale: Vector3,
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Rotation: Quaternion,
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State: number
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} = {
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PCode: 0,
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Material: 0,
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AddFlags: 0,
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PathCurve: 0,
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ProfileCurve: 0,
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PathBegin: 0,
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PathEnd: 0,
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PathScaleX: 0,
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PathScaleY: 0,
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PathShearX: 0,
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PathShearY: 0,
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PathTwist: 0,
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PathTwistBegin: 0,
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PathRadiusOffset: 0,
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PathTaperX: 0,
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PathTaperY: 0,
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PathRevolutions: 0,
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PathSkew: 0,
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ProfileBegin: 0,
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ProfileEnd: 0,
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ProfileHollow: 0,
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BypassRaycast: 0,
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RayStart: Vector3.getZero(),
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RayEnd: Vector3.getZero(),
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RayTargetID: UUID.zero(),
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RayEndIsIntersection: 0,
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Scale: Vector3.getZero(),
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Rotation: Quaternion.getIdentity(),
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State: 0
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};
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newObjObjectData['PCode'] = buf.readUInt8(pos++);
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newObjObjectData['Material'] = buf.readUInt8(pos++);
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newObjObjectData['AddFlags'] = buf.readUInt32LE(pos);
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pos += 4;
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newObjObjectData['PathCurve'] = buf.readUInt8(pos++);
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newObjObjectData['ProfileCurve'] = buf.readUInt8(pos++);
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newObjObjectData['PathBegin'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjObjectData['PathEnd'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjObjectData['PathScaleX'] = buf.readUInt8(pos++);
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newObjObjectData['PathScaleY'] = buf.readUInt8(pos++);
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newObjObjectData['PathShearX'] = buf.readUInt8(pos++);
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newObjObjectData['PathShearY'] = buf.readUInt8(pos++);
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newObjObjectData['PathTwist'] = buf.readInt8(pos++);
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newObjObjectData['PathTwistBegin'] = buf.readInt8(pos++);
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newObjObjectData['PathRadiusOffset'] = buf.readInt8(pos++);
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newObjObjectData['PathTaperX'] = buf.readInt8(pos++);
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newObjObjectData['PathTaperY'] = buf.readInt8(pos++);
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newObjObjectData['PathRevolutions'] = buf.readUInt8(pos++);
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newObjObjectData['PathSkew'] = buf.readInt8(pos++);
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newObjObjectData['ProfileBegin'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjObjectData['ProfileEnd'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjObjectData['ProfileHollow'] = buf.readUInt16LE(pos);
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pos += 2;
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newObjObjectData['BypassRaycast'] = buf.readUInt8(pos++);
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newObjObjectData['RayStart'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjObjectData['RayEnd'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjObjectData['RayTargetID'] = new UUID(buf, pos);
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pos += 16;
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newObjObjectData['RayEndIsIntersection'] = buf.readUInt8(pos++);
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newObjObjectData['Scale'] = new Vector3(buf, pos, false);
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pos += 12;
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newObjObjectData['Rotation'] = new Quaternion(buf, pos);
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pos += 12;
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newObjObjectData['State'] = buf.readUInt8(pos++);
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this.ObjectData = newObjObjectData;
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return pos - startPos;
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}
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}
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