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node-metaverse/lib/classes/ClientEvents.ts

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import {
ChatEvent,
DisconnectEvent,
FriendRequestEvent,
FriendResponseEvent,
GroupChatEvent,
GroupNoticeEvent,
GroupChatSessionAgentListEvent,
GroupChatSessionJoinEvent,
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GroupInviteEvent,
InstantMessageEvent,
InventoryOfferedEvent,
LureEvent,
TeleportEvent,
ScriptDialogEvent,
EventQueueStateChangeEvent,
FriendOnlineEvent,
- Add "GET" method to Caps - New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
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FriendRightsEvent,
FriendRemovedEvent,
ObjectPhysicsDataEvent,
ParcelPropertiesEvent
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} from '..';
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import {Subject} from 'rxjs/internal/Subject';
- Add "GET" method to Caps - New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
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import {NewObjectEvent} from '../events/NewObjectEvent';
import {ObjectUpdatedEvent} from '../events/ObjectUpdatedEvent';
import {ObjectKilledEvent} from '../events/ObjectKilledEvent';
import {SelectedObjectEvent} from '../events/SelectedObjectEvent';
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export class ClientEvents
{
onNearbyChat: Subject<ChatEvent> = new Subject<ChatEvent>();
onInstantMessage: Subject<InstantMessageEvent> = new Subject<InstantMessageEvent>();
onGroupInvite: Subject<GroupInviteEvent> = new Subject<GroupInviteEvent>();
onFriendRequest: Subject<FriendRequestEvent> = new Subject<FriendRequestEvent>();
onInventoryOffered: Subject<InventoryOfferedEvent> = new Subject<InventoryOfferedEvent>();
onLure: Subject<LureEvent> = new Subject<LureEvent>();
onTeleportEvent: Subject<TeleportEvent> = new Subject<TeleportEvent>();
onDisconnected: Subject<DisconnectEvent> = new Subject<DisconnectEvent>();
onCircuitLatency: Subject<number> = new Subject<number>();
onGroupChat: Subject<GroupChatEvent> = new Subject<GroupChatEvent>();
onGroupNotice: Subject<GroupNoticeEvent> = new Subject<GroupNoticeEvent>();
onGroupChatSessionJoin: Subject<GroupChatSessionJoinEvent> = new Subject<GroupChatSessionJoinEvent>();
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onGroupChatAgentListUpdate: Subject<GroupChatSessionAgentListEvent> = new Subject<GroupChatSessionAgentListEvent>();
onFriendResponse: Subject<FriendResponseEvent> = new Subject<FriendResponseEvent>();
onScriptDialog: Subject<ScriptDialogEvent> = new Subject<ScriptDialogEvent>();
onEventQueueStateChange: Subject<EventQueueStateChangeEvent> = new Subject<EventQueueStateChangeEvent>();
onFriendOnline: Subject<FriendOnlineEvent> = new Subject<FriendOnlineEvent>();
onFriendRights: Subject<FriendRightsEvent> = new Subject<FriendRightsEvent>();
onFriendRemoved: Subject<FriendRemovedEvent> = new Subject<FriendRemovedEvent>();
- Add "GET" method to Caps - New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
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onPhysicsDataEvent: Subject<ObjectPhysicsDataEvent> = new Subject<ObjectPhysicsDataEvent>();
onParcelPropertiesEvent: Subject<ParcelPropertiesEvent> = new Subject<ParcelPropertiesEvent>();
onNewObjectEvent: Subject<NewObjectEvent> = new Subject<NewObjectEvent>();
onObjectUpdatedEvent: Subject<ObjectUpdatedEvent> = new Subject<ObjectUpdatedEvent>();
onObjectKilledEvent: Subject<ObjectKilledEvent> = new Subject<ObjectKilledEvent>();
onSelectedObjectEvent: Subject<SelectedObjectEvent> = new Subject<SelectedObjectEvent>();
}