2017-12-20 02:00:12 +00:00
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import {UUID} from './UUID';
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import {InventoryType} from '../enums/InventoryType';
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import {PermissionMask} from '../enums/PermissionMask';
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2018-10-10 10:36:12 +01:00
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import {AssetType, InventoryItemFlags} from '..';
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2017-12-20 02:00:12 +00:00
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2017-12-19 23:43:00 +00:00
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export class InventoryItem
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{
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2018-11-15 03:10:14 +00:00
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assetID: UUID = UUID.zero();
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2017-12-20 02:00:12 +00:00
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inventoryType: InventoryType;
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name: string;
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salePrice: number;
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saleType: number;
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created: Date;
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parentID: UUID;
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flags: InventoryItemFlags;
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itemID: UUID;
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description: string;
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type: AssetType;
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permissions: {
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baseMask: PermissionMask;
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groupMask: PermissionMask;
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nextOwnerMask: PermissionMask;
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ownerMask: PermissionMask;
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everyoneMask: PermissionMask;
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lastOwner: UUID;
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owner: UUID;
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creator: UUID;
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group: UUID;
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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groupOwned?: boolean
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} = {
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baseMask: 0,
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groupMask: 0,
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nextOwnerMask: 0,
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ownerMask: 0,
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everyoneMask: 0,
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lastOwner: UUID.zero(),
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owner: UUID.zero(),
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creator: UUID.zero(),
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group: UUID.zero(),
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groupOwned: false
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2017-12-20 02:00:12 +00:00
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};
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2018-11-15 03:10:14 +00:00
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getCRC(): number
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{
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let crc = 0;
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crc += this.assetID.CRC();
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crc += this.parentID.CRC();
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crc += this.itemID.CRC();
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crc += this.permissions.creator.CRC();
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crc += this.permissions.owner.CRC();
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crc += this.permissions.group.CRC();
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crc += this.permissions.ownerMask;
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crc += this.permissions.nextOwnerMask;
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crc += this.permissions.everyoneMask;
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crc += this.permissions.groupMask;
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crc += this.flags;
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crc += this.inventoryType;
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crc += this.type;
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crc += Math.round(this.created.getTime() / 1000);
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crc += this.salePrice;
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crc += this.saleType * 0x07073096;
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while (crc > 4294967295)
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{
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crc -= 4294967295;
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}
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return crc;
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}
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}
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