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node-metaverse/package.json

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{
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"name": "@caspertech/node-metaverse",
"version": "0.5.13",
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"description": "A node.js interface for Second Life.",
"main": "dist/index.js",
"types": "dist/index.d.ts",
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"scripts": {
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"setup": "npm install",
"prepublish": "npm run build",
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"test-only": "mocha -r source-map-support/register dist/tests/",
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"pretest": "npm run build",
"test": "npm run test-only",
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"build": "tsc --removeComments",
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"run": "node -r source-map-support/register example/testBot.js"
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},
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"engines": {
"node": ">=7.6.0"
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},
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"author": "CasperTech Ltd",
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"license": "MIT",
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"repository": {
"type": "git",
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"url": "git+https://github.com/CasperTech/node-metaverse.git"
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},
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"devDependencies": {
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"mocha": "^5.2.0",
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"source-map-support": "^0.5.9",
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"ts-node": "^7.0.1",
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"tslint": "^5.11.0",
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"tslint-eslint-rules": "^5.4.0",
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"typescript": "^3.6.3"
},
"dependencies": {
"@caspertech/llsd": "^1.0.3",
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"@types/long": "^4.0.0",
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"@types/micromatch": "^3.1.0",
"@types/mocha": "^5.2.5",
"@types/node": "^10.14.19",
"@types/request": "^2.48.3",
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"@types/tiny-async-pool": "^1.0.0",
"@types/uuid": "^3.4.4",
"@types/validator": "^9.4.2",
"@types/xml": "^1.0.2",
"@types/xml2js": "^0.4.3",
"@types/xmlrpc": "^1.3.5",
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"ipaddr.js": "^1.8.1",
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"long": "^4.0.0",
"micromatch": "^4.0.0",
- Add "GET" method to Caps - New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
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"moment": "^2.22.2",
"rbush-3d": "0.0.4",
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"request": "^2.88.0",
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"rxjs": "^6.3.3",
- Add "GET" method to Caps - New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent - Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export - Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore - Object store will automatically request missing "parent" prims - "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning - Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps - Fixed object scale being incorrectly calculated - Add terrain decoding (this was a ballache) - Add parcel map decoding - Add support for region windlight settings (region.environment) - Add support for materials (normal / specular maps) - Add getBuffer, getLong and bitwiseOr to UUID - Added a circular-reference-safe JSONStringify to Utils - Add XferFile capability to Circuit PUBLIC API: AssetCommands: - Rework "downloadAsset" to detect failures - NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items - NEW: getMaterials() - resolves material UUIDs RegionCommands: - NEW: getTerrainTextures() - NEW: exportSettings() - OpenSim XML export of region settings - NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32 - resolveObjects() - now fetches task inventory contents too. - resolveObjects() - fix calculation of land impact - NEW: getObjectByLocalID(localID: number, timeout: number) - NEW: getObjectByUUID(uuid: UUID, timeout: number) - NEW: getParcels(); - NEW: pruneObjects - removes missing GameObjects from a list - NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
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"tar": "^4.4.6",
"tiny-async-pool": "^1.0.1",
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"uuid": "^3.3.2",
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"validator": "^10.8.0",
"xml": "^1.0.1",
"xml2js": "^0.4.19",
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"xmlbuilder": "^13.0.2",
"xmlrpc": "^1.3.2"
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}
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}