2017-11-21 15:09:26 +00:00
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import {Bot} from './Bot';
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2017-11-24 01:00:56 +00:00
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import {LoginParameters} from './classes/LoginParameters';
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2017-11-30 04:11:59 +00:00
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import {ClientEvents} from './classes/ClientEvents';
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import {BVH} from './classes/BVH';
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import {AssetType} from './enums/AssetType';
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import {HTTPAssets} from './enums/HTTPAssets';
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2017-12-13 19:55:08 +00:00
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import {InstantMessageEventFlags} from './enums/InstantMessageEventFlags';
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import {InstantMessageEvent} from './events/InstantMessageEvent';
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import {ChatSourceType} from './enums/ChatSourceType';
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2017-12-14 02:06:28 +00:00
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import {BotOptionFlags} from './enums/BotOptionFlags';
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2017-12-15 21:28:45 +00:00
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import {UUID} from './classes/UUID';
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2017-12-16 06:42:41 +00:00
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import {Vector3} from './classes/Vector3';
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2017-12-19 17:58:25 +00:00
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import {ChatEvent} from './events/ChatEvent';
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import {GroupInviteEvent} from './events/GroupInviteEvent';
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import {FriendRequestEvent} from './events/FriendRequestEvent';
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2018-10-06 17:16:51 +01:00
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import {FriendResponseEvent} from './events/FriendResponseEvent';
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2017-12-19 17:58:25 +00:00
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import {LureEvent} from './events/LureEvent';
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import {TeleportEvent} from './events/TeleportEvent';
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import {DisconnectEvent} from './events/DisconnectEvent';
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import {GroupChatEvent} from './events/GroupChatEvent';
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import {GroupChatSessionJoinEvent} from './events/GroupChatSessionJoinEvent';
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import {GroupChatSessionAgentListEvent} from './events/GroupChatSessionAgentListEvent';
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2018-10-06 17:16:51 +01:00
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import {RegionInfoReplyEvent} from './events/RegionInfoReplyEvent';
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import {MapInfoReplyEvent} from './events/MapInfoReplyEvent';
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import {MapInfoRangeReplyEvent} from './events/MapInfoRangeReplyEvent';
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import {InventoryOfferedEvent} from './events/InventoryOfferedEvent';
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import {AgentFlags} from './enums/AgentFlags';
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import {ControlFlags} from './enums/ControlFlags';
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import {InventoryItemFlags} from './enums/InventoryItemFlags';
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import {LoginFlags} from './enums/LoginFlags';
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import {MessageFlags} from './enums/MessageFlags';
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import {PacketFlags} from './enums/PacketFlags';
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import {RegionProtocolFlags} from './enums/RegionProtocolFlags';
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import {SoundFlags} from './enums/SoundFlags';
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import {TeleportFlags} from './enums/TeleportFlags';
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import {CompressedFlags} from './enums/CompressedFlags';
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import {DecodeFlags} from './enums/DecodeFlags';
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2018-10-06 17:18:46 +01:00
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import {ParcelInfoFlags} from './enums/ParcelInfoFlags';
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import {ParcelInfoReplyEvent} from './events/ParcelInfoReplyEvent';
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2018-10-08 00:56:33 +11:00
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import {ScriptDialogEvent} from './events/ScriptDialogEvent';
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2018-10-07 17:06:54 +01:00
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import {EventQueueStateChangeEvent} from './events/EventQueueStateChangeEvent';
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2018-10-09 20:03:28 +01:00
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import {RegionFlags} from './enums/RegionFlags';
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2018-10-12 14:34:43 +01:00
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import {Friend} from './classes/public/Friend';
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import {FriendOnlineEvent} from './events/FriendOnlineEvent';
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import {Avatar} from './classes/public/Avatar';
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import {RightsFlags} from './enums/RightsFlags';
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import {FriendRightsEvent} from './events/FriendRightsEvent';
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import {FriendRemovedEvent} from './events/FriendRemovedEvent';
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import {GlobalPosition} from './classes/public/interfaces/GlobalPosition';
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import {MapLocation} from './classes/public/interfaces/MapLocation';
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import {Vector2} from './classes/Vector2';
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2018-10-16 16:46:58 +01:00
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import {ParticleDataFlags} from './enums/ParticleDataFlags';
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import {TextureFlags} from './enums/TextureFlags';
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import {SourcePattern} from './enums/SourcePattern';
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import {BlendFunc} from './enums/BlendFunc';
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2018-10-20 14:32:33 +01:00
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import {PCode} from './enums/PCode';
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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import {Utils} from './classes/Utils';
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import {ObjectPhysicsDataEvent} from './events/ObjectPhysicsDataEvent';
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import {ParcelPropertiesEvent} from './events/ParcelPropertiesEvent';
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import {PrimFlags} from './enums/PrimFlags';
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import {TextureEntry} from './classes/TextureEntry';
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import {RegionEnvironment} from './classes/public/RegionEnvironment';
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import {Parcel} from './classes/public/Parcel';
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import {Material} from './classes/public/Material';
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import {GameObject} from './classes/public/GameObject';
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import {LightImageData} from './classes/public/LightImageData';
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import {LightData} from './classes/public/LightData';
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import {FlexibleData} from './classes/public/FlexibleData';
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import {MeshData} from './classes/public/MeshData';
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import {SculptData} from './classes/public/SculptData';
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import {SkyPreset} from './classes/public/interfaces/SkyPreset';
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import {WaterPreset} from './classes/public/interfaces/WaterPreset';
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import {NewObjectEvent} from './events/NewObjectEvent';
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import {ObjectKilledEvent} from './events/ObjectKilledEvent';
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import {ObjectUpdatedEvent} from './events/ObjectUpdatedEvent';
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import {Bumpiness} from './enums/Bumpiness';
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import {HoleType} from './enums/HoleType';
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import {LayerType} from './enums/LayerType';
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import {MappingType} from './enums/MappingType';
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import {PhysicsShapeType} from './enums/PhysicsShapeType';
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import {ParcelFlags} from './enums/ParcelFlags';
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import {ProfileShape} from './enums/ProfileShape';
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import {SculptType} from './enums/SculptType';
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import {Shininess} from './enums/Shininess';
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import {SimAccessFlags} from './enums/SimAccessFlags';
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import {TextureAnimFlags} from './enums/TextureAnimFlags';
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import {TransferStatus} from './enums/TransferStatus';
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2018-11-05 11:45:04 +00:00
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import {LLWearable} from './classes/LLWearable';
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import {ParticleSystem} from './classes/ParticleSystem';
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import {ExtraParams} from './classes/public/ExtraParams';
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2018-11-15 03:10:14 +00:00
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import {LLMesh} from './classes/public/LLMesh';
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import {FolderType} from './enums/FolderType';
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2017-11-21 15:09:26 +00:00
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export {
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Bot,
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2017-11-30 04:11:59 +00:00
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LoginParameters,
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AssetType,
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HTTPAssets,
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ClientEvents,
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2017-12-13 19:55:08 +00:00
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BVH,
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2017-12-14 02:06:28 +00:00
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ChatSourceType,
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2017-12-16 06:42:41 +00:00
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UUID,
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2017-12-19 17:58:25 +00:00
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Vector3,
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2018-10-12 14:34:43 +01:00
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Vector2,
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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Utils,
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TextureEntry,
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2018-11-05 11:45:04 +00:00
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LLWearable,
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ParticleSystem,
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ExtraParams,
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2018-11-15 03:10:14 +00:00
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FolderType,
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2018-10-06 17:16:51 +01:00
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// Flags
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AgentFlags,
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2018-11-15 03:10:14 +00:00
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BotOptionFlags,
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2018-10-06 17:16:51 +01:00
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CompressedFlags,
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ControlFlags,
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DecodeFlags,
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InstantMessageEventFlags,
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InventoryItemFlags,
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LoginFlags,
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MessageFlags,
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2018-10-06 17:18:46 +01:00
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ParcelInfoFlags,
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2018-10-06 17:16:51 +01:00
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PacketFlags,
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RegionProtocolFlags,
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SoundFlags,
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TeleportFlags,
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2018-10-09 20:03:28 +01:00
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RegionFlags,
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2018-10-12 14:34:43 +01:00
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RightsFlags,
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2018-10-16 16:46:58 +01:00
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ParticleDataFlags,
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TextureFlags,
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SourcePattern,
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BlendFunc,
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2018-10-20 14:32:33 +01:00
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PCode,
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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PrimFlags,
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Bumpiness,
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HoleType,
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LayerType,
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MappingType,
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ParcelFlags,
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PhysicsShapeType,
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ProfileShape,
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SculptType,
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Shininess,
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SimAccessFlags,
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TextureAnimFlags,
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TransferStatus,
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2018-10-06 17:16:51 +01:00
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// Events
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2017-12-19 17:58:25 +00:00
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ChatEvent,
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DisconnectEvent,
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2018-10-06 17:16:51 +01:00
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FriendRequestEvent,
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FriendResponseEvent,
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2017-12-19 17:58:25 +00:00
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GroupChatEvent,
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2018-10-06 17:16:51 +01:00
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GroupChatSessionAgentListEvent,
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2017-12-19 17:58:25 +00:00
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GroupChatSessionJoinEvent,
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2018-10-06 17:16:51 +01:00
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GroupInviteEvent,
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InstantMessageEvent,
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InventoryOfferedEvent,
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LureEvent,
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MapInfoRangeReplyEvent,
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MapInfoReplyEvent,
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2018-10-06 17:18:46 +01:00
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ParcelInfoReplyEvent,
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2018-10-06 17:16:51 +01:00
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RegionInfoReplyEvent,
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2018-10-08 00:56:33 +11:00
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TeleportEvent,
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2018-10-07 17:06:54 +01:00
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ScriptDialogEvent,
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2018-10-12 14:34:43 +01:00
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EventQueueStateChangeEvent,
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FriendOnlineEvent,
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FriendRightsEvent,
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FriendRemovedEvent,
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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ObjectPhysicsDataEvent,
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ParcelPropertiesEvent,
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NewObjectEvent,
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ObjectKilledEvent,
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ObjectUpdatedEvent,
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2018-10-12 14:34:43 +01:00
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// Public Classes
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Avatar,
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Friend,
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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FlexibleData,
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LightData,
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LightImageData,
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GameObject,
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Material,
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Parcel,
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RegionEnvironment,
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SculptData,
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MeshData,
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2018-11-15 03:10:14 +00:00
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LLMesh,
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2018-10-12 14:34:43 +01:00
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// Public Interfaces
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GlobalPosition,
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- Add "GET" method to Caps
- New events: ObjectPhysicsDataEvent, ParcelPropertiesEvent, NewObjectEvent, ObjectUpdateEvent, ObjectKilledEvent
- Added getXML function to Color4, Vector2, Vector3, Vector4, GameObject, Region, Quaternion, UUID for opensim-compatible XML export
- Added TextureAnim and ParticleSystem decoding to the "full" ObjectStore
- Object store will automatically request missing "parent" prims
- "setPersist" - When persist is TRUE, the ObjectStore will not forget about "killed" prims - useful for region scanning
- Support for Flexible params, Light params, LightImage params, Mesh data, Sculpt maps
- Fixed object scale being incorrectly calculated
- Add terrain decoding (this was a ballache)
- Add parcel map decoding
- Add support for region windlight settings (region.environment)
- Add support for materials (normal / specular maps)
- Add getBuffer, getLong and bitwiseOr to UUID
- Added a circular-reference-safe JSONStringify to Utils
- Add XferFile capability to Circuit
PUBLIC API:
AssetCommands:
- Rework "downloadAsset" to detect failures
- NEW: downloadInventoryAsset() - uses TransferRequest for prim inventory items
- NEW: getMaterials() - resolves material UUIDs
RegionCommands:
- NEW: getTerrainTextures()
- NEW: exportSettings() - OpenSim XML export of region settings
- NEW: async getTerrain() - Get binary terrain heightmap, 256x256 float32
- resolveObjects() - now fetches task inventory contents too.
- resolveObjects() - fix calculation of land impact
- NEW: getObjectByLocalID(localID: number, timeout: number)
- NEW: getObjectByUUID(uuid: UUID, timeout: number)
- NEW: getParcels();
- NEW: pruneObjects - removes missing GameObjects from a list
- NEW: setPersist - prevent objectstore from forgetting about killed gameobjects
2018-10-31 11:28:24 +00:00
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MapLocation,
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SkyPreset,
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WaterPreset
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2017-11-21 15:09:26 +00:00
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};
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