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node-metaverse/dist/classes/GameObjectFull.d.ts

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/// <reference types="node" />
import { Vector3 } from './Vector3';
import { UUID } from './UUID';
import { PCode } from '../enums/PCode';
import { Quaternion } from './Quaternion';
import { Tree } from '../enums/Tree';
import { SoundFlags } from '../enums/SoundFlags';
import { NameValue } from './NameValue';
import { IGameObject } from './interfaces/IGameObject';
export declare class GameObjectFull implements IGameObject {
ID: number;
State: number;
FullID: UUID;
CRC: number;
PCode: PCode;
Material: number;
ClickAction: number;
Scale: Vector3;
ObjectData: Buffer;
ParentID: number;
UpdateFlags: number;
Flags: number;
PathCurve: number;
ProfileCurve: number;
PathBegin: number;
PathEnd: number;
PathScaleX: number;
PathScaleY: number;
PathShearX: number;
PathShearY: number;
PathTwist: number;
PathTwistBegin: number;
PathRadiusOffset: number;
PathTaperX: number;
PathTaperY: number;
PathRevolutions: number;
PathSkew: number;
ProfileBegin: number;
ProfileEnd: number;
ProfileHollow: number;
TextureEntry: Buffer;
TextureAnim: Buffer;
Data: Buffer;
Text: string;
TextColor: Buffer;
MediaURL: string;
PSBlock: Buffer;
OwnerID: UUID;
JointType: number;
JointPivot: Vector3;
JointAxisOrAnchor: Vector3;
Position: Vector3;
Rotation: Quaternion;
AngularVelocity: Vector3;
TreeSpecies: Tree;
Sound: UUID;
SoundGain: number;
SoundFlags: SoundFlags;
SoundRadius: number;
IsAttachment: boolean;
NameValue: {
[key: string]: NameValue;
};
constructor();
hasNameValueEntry(key: string): boolean;
getNameValueEntry(key: string): string;
}