diff --git a/lib/classes/MessageClasses.ts b/lib/classes/MessageClasses.ts index 75737e3..be1b8e3 100644 --- a/lib/classes/MessageClasses.ts +++ b/lib/classes/MessageClasses.ts @@ -304,6 +304,8 @@ export * from './messages/GrantGodlikePowers'; export * from './messages/GodlikeMessage'; export * from './messages/EstateOwnerMessage'; export * from './messages/GenericMessage'; +export * from './messages/GenericStreamingMessage'; +export * from './messages/LargeGenericMessage'; export * from './messages/MuteListRequest'; export * from './messages/UpdateMuteListEntry'; export * from './messages/RemoveMuteListEntry'; @@ -786,6 +788,8 @@ messages[Message.GrantGodlikePowers] = 'GrantGodlikePowersMessage'; messages[Message.GodlikeMessage] = 'GodlikeMessageMessage'; messages[Message.EstateOwnerMessage] = 'EstateOwnerMessageMessage'; messages[Message.GenericMessage] = 'GenericMessageMessage'; +messages[Message.GenericStreamingMessage] = 'GenericStreamingMessageMessage'; +messages[Message.LargeGenericMessage] = 'LargeGenericMessageMessage'; messages[Message.MuteListRequest] = 'MuteListRequestMessage'; messages[Message.UpdateMuteListEntry] = 'UpdateMuteListEntryMessage'; messages[Message.RemoveMuteListEntry] = 'RemoveMuteListEntryMessage'; diff --git a/lib/classes/messages/GenericStreamingMessage.ts b/lib/classes/messages/GenericStreamingMessage.ts new file mode 100644 index 0000000..92f8d7c --- /dev/null +++ b/lib/classes/messages/GenericStreamingMessage.ts @@ -0,0 +1,64 @@ +// This file has been automatically generated by writeMessageClasses.js + +import { MessageFlags } from '../../enums/MessageFlags'; +import { MessageBase } from '../MessageBase'; +import { Message } from '../../enums/Message'; + +export class GenericStreamingMessageMessage implements MessageBase +{ + name = 'GenericStreamingMessage'; + messageFlags = MessageFlags.Trusted | MessageFlags.FrequencyHigh; + id = Message.GenericStreamingMessage; + + MethodData: { + Method: number; + }; + DataBlock: { + Data: Buffer; + }; + + getSize(): number + { + return (this.DataBlock['Data'].length + 2) + 2; + } + + // @ts-ignore + writeToBuffer(buf: Buffer, pos: number): number + { + const startPos = pos; + buf.writeUInt16LE(this.MethodData['Method'], pos); + pos += 2; + buf.writeUInt16LE(this.DataBlock['Data'].length, pos); + pos += 2; + this.DataBlock['Data'].copy(buf, pos); + pos += this.DataBlock['Data'].length; + return pos - startPos; + } + + // @ts-ignore + readFromBuffer(buf: Buffer, pos: number): number + { + const startPos = pos; + let varLength = 0; + const newObjMethodData: { + Method: number + } = { + Method: 0 + }; + newObjMethodData['Method'] = buf.readUInt16LE(pos); + pos += 2; + this.MethodData = newObjMethodData; + const newObjDataBlock: { + Data: Buffer + } = { + Data: Buffer.allocUnsafe(0) + }; + varLength = buf.readUInt16LE(pos); + pos += 2; + newObjDataBlock['Data'] = buf.slice(pos, pos + varLength); + pos += varLength; + this.DataBlock = newObjDataBlock; + return pos - startPos; + } +} + diff --git a/lib/classes/messages/LargeGenericMessage.ts b/lib/classes/messages/LargeGenericMessage.ts new file mode 100644 index 0000000..b2161b4 --- /dev/null +++ b/lib/classes/messages/LargeGenericMessage.ts @@ -0,0 +1,125 @@ +// This file has been automatically generated by writeMessageClasses.js + +import { UUID } from '../UUID'; +import { MessageFlags } from '../../enums/MessageFlags'; +import { MessageBase } from '../MessageBase'; +import { Message } from '../../enums/Message'; + +export class LargeGenericMessageMessage implements MessageBase +{ + name = 'LargeGenericMessage'; + messageFlags = MessageFlags.Deprecated | MessageFlags.FrequencyLow; + id = Message.LargeGenericMessage; + + AgentData: { + AgentID: UUID; + SessionID: UUID; + TransactionID: UUID; + }; + MethodData: { + Method: Buffer; + Invoice: UUID; + }; + ParamList: { + Parameter: Buffer; + }[]; + + getSize(): number + { + return (this.MethodData['Method'].length + 1) + this.calculateVarVarSize(this.ParamList, 'Parameter', 2) + 65; + } + + calculateVarVarSize(block: { [key: string]: any }[], paramName: string, extraPerVar: number): number + { + let size = 0; + for (const bl of block) + { + size += bl[paramName].length + extraPerVar; + } + return size; + } + + // @ts-ignore + writeToBuffer(buf: Buffer, pos: number): number + { + const startPos = pos; + this.AgentData['AgentID'].writeToBuffer(buf, pos); + pos += 16; + this.AgentData['SessionID'].writeToBuffer(buf, pos); + pos += 16; + this.AgentData['TransactionID'].writeToBuffer(buf, pos); + pos += 16; + buf.writeUInt8(this.MethodData['Method'].length, pos++); + this.MethodData['Method'].copy(buf, pos); + pos += this.MethodData['Method'].length; + this.MethodData['Invoice'].writeToBuffer(buf, pos); + pos += 16; + const count = this.ParamList.length; + buf.writeUInt8(this.ParamList.length, pos++); + for (let i = 0; i < count; i++) + { + buf.writeUInt16LE(this.ParamList[i]['Parameter'].length, pos); + pos += 2; + this.ParamList[i]['Parameter'].copy(buf, pos); + pos += this.ParamList[i]['Parameter'].length; + } + return pos - startPos; + } + + // @ts-ignore + readFromBuffer(buf: Buffer, pos: number): number + { + const startPos = pos; + let varLength = 0; + const newObjAgentData: { + AgentID: UUID, + SessionID: UUID, + TransactionID: UUID + } = { + AgentID: UUID.zero(), + SessionID: UUID.zero(), + TransactionID: UUID.zero() + }; + newObjAgentData['AgentID'] = new UUID(buf, pos); + pos += 16; + newObjAgentData['SessionID'] = new UUID(buf, pos); + pos += 16; + newObjAgentData['TransactionID'] = new UUID(buf, pos); + pos += 16; + this.AgentData = newObjAgentData; + const newObjMethodData: { + Method: Buffer, + Invoice: UUID + } = { + Method: Buffer.allocUnsafe(0), + Invoice: UUID.zero() + }; + varLength = buf.readUInt8(pos++); + newObjMethodData['Method'] = buf.slice(pos, pos + varLength); + pos += varLength; + newObjMethodData['Invoice'] = new UUID(buf, pos); + pos += 16; + this.MethodData = newObjMethodData; + if (pos >= buf.length) + { + return pos - startPos; + } + const count = buf.readUInt8(pos++); + this.ParamList = []; + for (let i = 0; i < count; i++) + { + const newObjParamList: { + Parameter: Buffer + } = { + Parameter: Buffer.allocUnsafe(0) + }; + varLength = buf.readUInt16LE(pos); + pos += 2; + newObjParamList['Parameter'] = buf.slice(pos, pos + varLength); + pos += varLength; + this.ParamList.push(newObjParamList); + } + return pos - startPos; + } +} + diff --git a/lib/classes/messages/MapBlockReply.ts b/lib/classes/messages/MapBlockReply.ts index ddb6080..cb64121 100644 --- a/lib/classes/messages/MapBlockReply.ts +++ b/lib/classes/messages/MapBlockReply.ts @@ -25,10 +25,14 @@ export class MapBlockReplyMessage implements MessageBase Agents: number; MapImageID: UUID; }[]; + Size: { + SizeX: number; + SizeY: number; + }[]; getSize(): number { - return this.calculateVarVarSize(this.Data, 'Name', 1) + ((27) * this.Data.length) + 21; + return this.calculateVarVarSize(this.Data, 'Name', 1) + ((27) * this.Data.length) + ((4) * this.Size.length) + 22; } calculateVarVarSize(block: { [key: string]: any }[], paramName: string, extraPerVar: number): number @@ -49,7 +53,7 @@ export class MapBlockReplyMessage implements MessageBase pos += 16; buf.writeUInt32LE(this.AgentData['Flags'], pos); pos += 4; - const count = this.Data.length; + let count = this.Data.length; buf.writeUInt8(this.Data.length, pos++); for (let i = 0; i < count; i++) { @@ -68,6 +72,15 @@ export class MapBlockReplyMessage implements MessageBase this.Data[i]['MapImageID'].writeToBuffer(buf, pos); pos += 16; } + count = this.Size.length; + buf.writeUInt8(this.Size.length, pos++); + for (let i = 0; i < count; i++) + { + buf.writeUInt16LE(this.Size[i]['SizeX'], pos); + pos += 2; + buf.writeUInt16LE(this.Size[i]['SizeY'], pos); + pos += 2; + } return pos - startPos; } @@ -92,7 +105,7 @@ export class MapBlockReplyMessage implements MessageBase { return pos - startPos; } - const count = buf.readUInt8(pos++); + let count = buf.readUInt8(pos++); this.Data = []; for (let i = 0; i < count; i++) { @@ -131,6 +144,27 @@ export class MapBlockReplyMessage implements MessageBase pos += 16; this.Data.push(newObjData); } + if (pos >= buf.length) + { + return pos - startPos; + } + count = buf.readUInt8(pos++); + this.Size = []; + for (let i = 0; i < count; i++) + { + const newObjSize: { + SizeX: number, + SizeY: number + } = { + SizeX: 0, + SizeY: 0 + }; + newObjSize['SizeX'] = buf.readUInt16LE(pos); + pos += 2; + newObjSize['SizeY'] = buf.readUInt16LE(pos); + pos += 2; + this.Size.push(newObjSize); + } return pos - startPos; } } diff --git a/lib/classes/messages/ParcelProperties.ts b/lib/classes/messages/ParcelProperties.ts index 5f093e3..df43e71 100644 --- a/lib/classes/messages/ParcelProperties.ts +++ b/lib/classes/messages/ParcelProperties.ts @@ -69,10 +69,14 @@ export class ParcelPropertiesMessage implements MessageBase RegionAllowAccessBlock: { RegionAllowAccessOverride: boolean; }; + ParcelEnvironmentBlock: { + ParcelEnvironmentVersion: number; + RegionAllowEnvironmentOverride: boolean; + }; getSize(): number { - return (this.ParcelData['Bitmap'].length + 2 + this.ParcelData['Name'].length + 1 + this.ParcelData['Desc'].length + 1 + this.ParcelData['MusicURL'].length + 1 + this.ParcelData['MediaURL'].length + 1) + 240; + return (this.ParcelData['Bitmap'].length + 2 + this.ParcelData['Name'].length + 1 + this.ParcelData['Desc'].length + 1 + this.ParcelData['MusicURL'].length + 1 + this.ParcelData['MediaURL'].length + 1) + 245; } // @ts-ignore @@ -175,6 +179,9 @@ export class ParcelPropertiesMessage implements MessageBase buf.writeUInt8((this.ParcelData['RegionDenyTransacted']) ? 1 : 0, pos++); buf.writeUInt8((this.AgeVerificationBlock['RegionDenyAgeUnverified']) ? 1 : 0, pos++); buf.writeUInt8((this.RegionAllowAccessBlock['RegionAllowAccessOverride']) ? 1 : 0, pos++); + buf.writeInt32LE(this.ParcelEnvironmentBlock['ParcelEnvironmentVersion'], pos); + pos += 4; + buf.writeUInt8((this.ParcelEnvironmentBlock['RegionAllowEnvironmentOverride']) ? 1 : 0, pos++); return pos - startPos; } @@ -393,6 +400,17 @@ export class ParcelPropertiesMessage implements MessageBase }; newObjRegionAllowAccessBlock['RegionAllowAccessOverride'] = (buf.readUInt8(pos++) === 1); this.RegionAllowAccessBlock = newObjRegionAllowAccessBlock; + const newObjParcelEnvironmentBlock: { + ParcelEnvironmentVersion: number, + RegionAllowEnvironmentOverride: boolean + } = { + ParcelEnvironmentVersion: 0, + RegionAllowEnvironmentOverride: false + }; + newObjParcelEnvironmentBlock['ParcelEnvironmentVersion'] = buf.readInt32LE(pos); + pos += 4; + newObjParcelEnvironmentBlock['RegionAllowEnvironmentOverride'] = (buf.readUInt8(pos++) === 1); + this.ParcelEnvironmentBlock = newObjParcelEnvironmentBlock; return pos - startPos; } } diff --git a/lib/classes/messages/RegionInfo.ts b/lib/classes/messages/RegionInfo.ts index 2976718..1382499 100644 --- a/lib/classes/messages/RegionInfo.ts +++ b/lib/classes/messages/RegionInfo.ts @@ -44,10 +44,19 @@ export class RegionInfoMessage implements MessageBase RegionInfo3: { RegionFlagsExtended: Long; }[]; + RegionInfo5: { + ChatWhisperRange: number; + ChatNormalRange: number; + ChatShoutRange: number; + ChatWhisperOffset: number; + ChatNormalOffset: number; + ChatShoutOffset: number; + ChatFlags: number; + }[]; getSize(): number { - return (this.RegionInfo['SimName'].length + 1) + (this.RegionInfo2['ProductSKU'].length + 1 + this.RegionInfo2['ProductName'].length + 1) + ((8) * this.RegionInfo3.length) + 96; + return (this.RegionInfo['SimName'].length + 1) + (this.RegionInfo2['ProductSKU'].length + 1 + this.RegionInfo2['ProductName'].length + 1) + ((8) * this.RegionInfo3.length) + ((28) * this.RegionInfo5.length) + 97; } // @ts-ignore @@ -100,7 +109,7 @@ export class RegionInfoMessage implements MessageBase pos += 4; buf.writeUInt32LE(this.RegionInfo2['HardMaxObjects'], pos); pos += 4; - const count = this.RegionInfo3.length; + let count = this.RegionInfo3.length; buf.writeUInt8(this.RegionInfo3.length, pos++); for (let i = 0; i < count; i++) { @@ -109,6 +118,25 @@ export class RegionInfoMessage implements MessageBase buf.writeInt32LE(this.RegionInfo3[i]['RegionFlagsExtended'].high, pos); pos += 4; } + count = this.RegionInfo5.length; + buf.writeUInt8(this.RegionInfo5.length, pos++); + for (let i = 0; i < count; i++) + { + buf.writeFloatLE(this.RegionInfo5[i]['ChatWhisperRange'], pos); + pos += 4; + buf.writeFloatLE(this.RegionInfo5[i]['ChatNormalRange'], pos); + pos += 4; + buf.writeFloatLE(this.RegionInfo5[i]['ChatShoutRange'], pos); + pos += 4; + buf.writeFloatLE(this.RegionInfo5[i]['ChatWhisperOffset'], pos); + pos += 4; + buf.writeFloatLE(this.RegionInfo5[i]['ChatNormalOffset'], pos); + pos += 4; + buf.writeFloatLE(this.RegionInfo5[i]['ChatShoutOffset'], pos); + pos += 4; + buf.writeUInt32LE(this.RegionInfo5[i]['ChatFlags'], pos); + pos += 4; + } return pos - startPos; } @@ -225,7 +253,7 @@ export class RegionInfoMessage implements MessageBase { return pos - startPos; } - const count = buf.readUInt8(pos++); + let count = buf.readUInt8(pos++); this.RegionInfo3 = []; for (let i = 0; i < count; i++) { @@ -238,6 +266,47 @@ export class RegionInfoMessage implements MessageBase pos += 8; this.RegionInfo3.push(newObjRegionInfo3); } + if (pos >= buf.length) + { + return pos - startPos; + } + count = buf.readUInt8(pos++); + this.RegionInfo5 = []; + for (let i = 0; i < count; i++) + { + const newObjRegionInfo5: { + ChatWhisperRange: number, + ChatNormalRange: number, + ChatShoutRange: number, + ChatWhisperOffset: number, + ChatNormalOffset: number, + ChatShoutOffset: number, + ChatFlags: number + } = { + ChatWhisperRange: 0, + ChatNormalRange: 0, + ChatShoutRange: 0, + ChatWhisperOffset: 0, + ChatNormalOffset: 0, + ChatShoutOffset: 0, + ChatFlags: 0 + }; + newObjRegionInfo5['ChatWhisperRange'] = buf.readFloatLE(pos); + pos += 4; + newObjRegionInfo5['ChatNormalRange'] = buf.readFloatLE(pos); + pos += 4; + newObjRegionInfo5['ChatShoutRange'] = buf.readFloatLE(pos); + pos += 4; + newObjRegionInfo5['ChatWhisperOffset'] = buf.readFloatLE(pos); + pos += 4; + newObjRegionInfo5['ChatNormalOffset'] = buf.readFloatLE(pos); + pos += 4; + newObjRegionInfo5['ChatShoutOffset'] = buf.readFloatLE(pos); + pos += 4; + newObjRegionInfo5['ChatFlags'] = buf.readUInt32LE(pos); + pos += 4; + this.RegionInfo5.push(newObjRegionInfo5); + } return pos - startPos; } } diff --git a/lib/enums/Message.ts b/lib/enums/Message.ts index 04dc6cf..e643fde 100644 --- a/lib/enums/Message.ts +++ b/lib/enums/Message.ts @@ -304,6 +304,8 @@ export enum Message GodlikeMessage = 4294902019, EstateOwnerMessage = 4294902020, GenericMessage = 4294902021, + GenericStreamingMessage = 31, + LargeGenericMessage = 4294902190, MuteListRequest = 4294902022, UpdateMuteListEntry = 4294902023, RemoveMuteListEntry = 4294902024, diff --git a/tools/message_template.msg b/tools/message_template.msg new file mode 100755 index 0000000..01ba6a9 --- /dev/null +++ b/tools/message_template.msg @@ -0,0 +1,9214 @@ +// Linden Lab development message templates + +version 2.0 + +// The Version 2.0 template requires preservation of message +// numbers. Each message must be numbered relative to the +// other messages of that type. The current highest number +// for each type is listed below: +// Low: 430 +// Medium: 18 +// High: 30 +// PLEASE UPDATE THIS WHEN YOU ADD A NEW MESSAGE! + + +// ************************************************************************* +// Test Message +// ************************************************************************* + +// Test Message + +{ + TestMessage Low 1 NotTrusted Zerocoded + { + TestBlock1 Single + { Test1 U32 } + } + { + NeighborBlock Multiple 4 + { Test0 U32 } + { Test1 U32 } + { Test2 U32 } + } +} + +// ************************************************************************* +// Messaging Internal Data Management Message +// ************************************************************************* + +// ************************* +// List fixed messages first +// ************************* + + +// Packet Ack - Ack a list of packets sent reliable +{ + PacketAck Fixed 0xFFFFFFFB NotTrusted Unencoded + { + Packets Variable + { ID U32 } + } +} + + +// OpenCircuit - Tells the recipient's messaging system to open the descibed circuit +{ + OpenCircuit Fixed 0xFFFFFFFC NotTrusted Unencoded UDPBlackListed + { + CircuitInfo Single + { IP IPADDR } + { Port IPPORT } + } +} + + +// CloseCircuit - Tells the recipient's messaging system to close the descibed circuit +{ + CloseCircuit Fixed 0xFFFFFFFD NotTrusted Unencoded +} + + +// ****************** +// End fixed messages +// ****************** + +// StartPingCheck - used to measure circuit ping times +// PingID is used to determine how backlogged the ping was that was +// returned (or how hosed the other side is) +{ + StartPingCheck High 1 NotTrusted Unencoded + { + PingID Single + { PingID U8 } + { OldestUnacked U32 } // Current oldest "unacked" packet on the sender side + } +} + +// CompletePingCheck - used to measure circuit ping times + +{ + CompletePingCheck High 2 NotTrusted Unencoded + { + PingID Single + { PingID U8 } + } +} + +// space->sim +// sim->sim +// AddCircuitCode - Tells the recipient's messaging system that this code +// is for a legal circuit +{ + AddCircuitCode Low 2 Trusted Unencoded + { + CircuitCode Single + { Code U32 } + { SessionID LLUUID } + { AgentID LLUUID } // WARNING - may be null in valid message + } +} + +// viewer->sim +// UseCircuitCode - Attempts to provide the recipient with IP and Port +// info. In the case of viewers, the id is the session id. For other +// machines it may be null. The session id will always be the session +// id of the process, which every server will generate on startup and +// the viewer will be handed after login. +{ + UseCircuitCode Low 3 NotTrusted Unencoded + { + CircuitCode Single + { Code U32 } + { SessionID LLUUID } + { ID LLUUID } // agent id + } +} + + +// ************************************************************************* +// SpaceServer to Simulator Messages +// ************************************************************************ + +// Neighbor List - Passed anytime neighbors change +{ + NeighborList High 3 Trusted Unencoded + { + NeighborBlock Multiple 4 + { IP IPADDR } + { Port IPPORT } + { PublicIP IPADDR } + { PublicPort IPPORT } + { RegionID LLUUID } + { Name Variable 1 } // string + { SimAccess U8 } + } +} + + +// AvatarTextureUpdate +// simulator -> dataserver +// reliable +{ + AvatarTextureUpdate Low 4 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { TexturesChanged BOOL } + } + { + WearableData Variable + { CacheID LLUUID } + { TextureIndex U8 } + { HostName Variable 1 } + } + { + TextureData Variable + { TextureID LLUUID } + } +} + + +// SimulatorMapUpdate +// simulator -> dataserver +// reliable +{ + SimulatorMapUpdate Low 5 Trusted Unencoded + { + MapData Single + { Flags U32 } + } +} + +// SimulatorSetMap +// simulator -> dataserver +// reliable +// Used to upload a map image into the database (currently used only for Land For Sale) +{ + SimulatorSetMap Low 6 Trusted Unencoded + { + MapData Single + { RegionHandle U64 } + { Type S32 } + { MapImage LLUUID } + } +} + +// SubscribeLoad +// spaceserver -> simulator +// reliable +{ + SubscribeLoad Low 7 Trusted Unencoded +} + +// UnsubscribeLoad +// spaceserver -> simulator +// reliable +{ + UnsubscribeLoad Low 8 Trusted Unencoded +} + + +// ************************************************************************ +// Simulator to SpaceServer Messages +// ************************************************************************ + +// SimulatorReady - indicates the sim has finished loading its state +// and is ready to receive updates from others +{ + SimulatorReady Low 9 Trusted Zerocoded + { + SimulatorBlock Single + { SimName Variable 1 } + { SimAccess U8 } + { RegionFlags U32 } + { RegionID LLUUID } + { EstateID U32 } + { ParentEstateID U32 } + } + { + TelehubBlock Single + { HasTelehub BOOL } + { TelehubPos LLVector3 } + } +} + +// TelehubInfo - fill in the UI for telehub creation floater. +// sim -> viewer +// reliable +{ + TelehubInfo Low 10 Trusted Unencoded + { + TelehubBlock Single + { ObjectID LLUUID } // null if no telehub + { ObjectName Variable 1 } // string + { TelehubPos LLVector3 } // fallback if viewer can't find object + { TelehubRot LLQuaternion } + } + { + SpawnPointBlock Variable + { SpawnPointPos LLVector3 } // relative to telehub position + } +} + +// SimulatorPresentAtLocation - indicates that the sim is present at a grid +// location and passes what it believes its neighbors are +{ + SimulatorPresentAtLocation Low 11 Trusted Unencoded + { + SimulatorPublicHostBlock Single + { Port IPPORT } + { SimulatorIP IPADDR } + { GridX U32 } + { GridY U32 } + } + { + NeighborBlock Multiple 4 + { IP IPADDR } + { Port IPPORT } + } + { + SimulatorBlock Single + { SimName Variable 1 } + { SimAccess U8 } + { RegionFlags U32 } + { RegionID LLUUID } + { EstateID U32 } + { ParentEstateID U32 } + } + { + TelehubBlock Variable + { HasTelehub BOOL } + { TelehubPos LLVector3 } + } +} + +// SimulatorLoad +// simulator -> spaceserver +// reliable +{ + SimulatorLoad Low 12 Trusted Unencoded + { + SimulatorLoad Single + { TimeDilation F32 } + { AgentCount S32 } + { CanAcceptAgents BOOL } + } + { + AgentList Variable + { CircuitCode U32 } + { X U8 } + { Y U8 } + } +} + +// Simulator Shutdown Request - Tells spaceserver that a simulator is trying to shutdown +{ + SimulatorShutdownRequest Low 13 Trusted Unencoded +} + +// **************************************************************************** +// Presense messages +// **************************************************************************** + +// sim -> dataserver +{ + RegionPresenceRequestByRegionID Low 14 Trusted Unencoded + { + RegionData Variable + { RegionID LLUUID } + } +} + +// sim -> dataserver +{ + RegionPresenceRequestByHandle Low 15 Trusted Unencoded + { + RegionData Variable + { RegionHandle U64 } + } +} + +// dataserver -> sim +{ + RegionPresenceResponse Low 16 Trusted Zerocoded + { + RegionData Variable + { RegionID LLUUID } + { RegionHandle U64 } + { InternalRegionIP IPADDR } + { ExternalRegionIP IPADDR } + { RegionPort IPPORT } + { ValidUntil F64 } + { Message Variable 1 } + } +} + + +// **************************************************************************** +// Simulator to dataserver messages +// **************************************************************************** + +// Updates SimName, EstateID and SimAccess using RegionID as a key +{ + UpdateSimulator Low 17 Trusted Unencoded + { + SimulatorInfo Single + { RegionID LLUUID } + { SimName Variable 1 } + { EstateID U32 } + { SimAccess U8 } + } +} + + +// record dwell time. +{ + LogDwellTime Low 18 Trusted Unencoded + { + DwellInfo Single + { AgentID LLUUID } + { SessionID LLUUID } + { Duration F32 } + { SimName Variable 1 } + { RegionX U32 } + { RegionY U32 } + { AvgAgentsInView U8 } + { AvgViewerFPS U8 } + } +} + +// Disabled feature response message +{ + FeatureDisabled Low 19 Trusted Unencoded + { + FailureInfo Single + { ErrorMessage Variable 1 } + { AgentID LLUUID } + { TransactionID LLUUID } + } +} + + +// record lost money transactions. This message could be generated +// from either the simulator or the dataserver, depending on how +// the transaction failed. +{ + LogFailedMoneyTransaction Low 20 Trusted Unencoded + { + TransactionData Single + { TransactionID LLUUID } + { TransactionTime U32 } // utc seconds since epoch + { TransactionType S32 } // see lltransactiontypes.h + { SourceID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { SimulatorIP IPADDR } // U32 encoded IP + { GridX U32 } + { GridY U32 } + { FailureType U8 } + } +} + +// complaint/bug-report - sim -> dataserver. see UserReport for details. +// reliable +{ + UserReportInternal Low 21 Trusted Zerocoded + { + ReportData Single + { ReportType U8 } + { Category U8 } + { ReporterID LLUUID } + { ViewerPosition LLVector3 } + { AgentPosition LLVector3 } + { ScreenshotID LLUUID } + { ObjectID LLUUID } + { OwnerID LLUUID } + { LastOwnerID LLUUID } + { CreatorID LLUUID } + { RegionID LLUUID } + { AbuserID LLUUID } + { AbuseRegionName Variable 1 } + { AbuseRegionID LLUUID } + { Summary Variable 1 } + { Details Variable 2 } + { VersionString Variable 1 } + } +} + +// SetSimStatusInDatabase +// alters the "simulator" table in the database +// sim -> dataserver +// reliable +{ + SetSimStatusInDatabase Low 22 Trusted Unencoded + { + Data Single + { RegionID LLUUID } + { HostName Variable 1 } + { X S32 } + { Y S32 } + { PID S32 } + { AgentCount S32 } + { TimeToLive S32 } // in seconds + { Status Variable 1 } + } +} + +// SetSimPresenceInDatabase +// updates the "presence" table in the database to ensure +// that a given simulator is present and valid for a set amount of +// time +{ + SetSimPresenceInDatabase Low 23 Trusted Unencoded UDPDeprecated + { + SimData Single + { RegionID LLUUID } + { HostName Variable 1 } + { GridX U32 } + { GridY U32 } + { PID S32 } + { AgentCount S32 } + { TimeToLive S32 } // in seconds + { Status Variable 1 } + } +} + +// *************************************************************************** +// Economy messages +// *************************************************************************** + +// once we use local stats, this will include a region handle +{ + EconomyDataRequest Low 24 NotTrusted Unencoded +} + +// dataserver to sim, response w/ econ data +{ + EconomyData Low 25 Trusted Zerocoded + { + Info Single + { ObjectCapacity S32 } + { ObjectCount S32 } + { PriceEnergyUnit S32 } + { PriceObjectClaim S32 } + { PricePublicObjectDecay S32 } + { PricePublicObjectDelete S32 } + { PriceParcelClaim S32 } + { PriceParcelClaimFactor F32 } + { PriceUpload S32 } + { PriceRentLight S32 } + { TeleportMinPrice S32 } + { TeleportPriceExponent F32 } + { EnergyEfficiency F32 } + { PriceObjectRent F32 } + { PriceObjectScaleFactor F32 } + { PriceParcelRent S32 } + { PriceGroupCreate S32 } + } +} + +// *************************************************************************** +// Search messages +// *************************************************************************** + +// AvatarPickerRequest +// Get a list of names to select a person +// viewer -> sim -> data +// reliable +{ + AvatarPickerRequest Low 26 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { QueryID LLUUID } + } + { + Data Single + { Name Variable 1 } + } +} + +// backend implementation which tracks if the user is a god. +{ + AvatarPickerRequestBackend Low 27 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { QueryID LLUUID } + { GodLevel U8 } + } + { + Data Single + { Name Variable 1 } + } +} + +// AvatarPickerReply +// List of names to select a person +// reliable +{ + AvatarPickerReply Low 28 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { QueryID LLUUID } + } + { + Data Variable + { AvatarID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + } +} + +// PlacesQuery +// Used for getting a list of places for the group land panel +// and the user land holdings panel. NOT for the directory. +{ + PlacesQuery Low 29 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { QueryID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } + { + QueryData Single + { QueryText Variable 1 } + { QueryFlags U32 } + { Category S8 } + { SimName Variable 1 } + } +} + +// PlacesReply +// dataserver -> simulator -> viewer +// If the user has specified a location, use that to compute +// global x,y,z. Otherwise, use center of the AABB. +// reliable +{ + PlacesReply Low 30 Trusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { QueryID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } + { + QueryData Variable + { OwnerID LLUUID } + { Name Variable 1 } + { Desc Variable 1 } + { ActualArea S32 } + { BillableArea S32 } + { Flags U8 } + { GlobalX F32 } // meters + { GlobalY F32 } // meters + { GlobalZ F32 } // meters + { SimName Variable 1 } + { SnapshotID LLUUID } + { Dwell F32 } + { Price S32 } + //{ ProductSKU Variable 1 } + } +} + +// DirFindQuery viewer->sim +// Message to start asking questions for the directory +{ + DirFindQuery Low 31 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { QueryStart S32 } // prev/next page support + } +} + +// DirFindQueryBackend sim->data +// Trusted message generated by receipt of DirFindQuery to sim. +{ + DirFindQueryBackend Low 32 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { QueryStart S32 } // prev/next page support + { EstateID U32 } + { Godlike BOOL } + } +} + + +// DirPlacesQuery viewer->sim +// Used for the Find directory of places +{ + DirPlacesQuery Low 33 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category S8 } + { SimName Variable 1 } + { QueryStart S32 } + } +} + +// DirPlacesQueryBackend sim->dataserver +// Used for the Find directory of places. +{ + DirPlacesQueryBackend Low 34 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category S8 } + { SimName Variable 1 } + { EstateID U32 } + { Godlike BOOL } + { QueryStart S32 } + } +} + +// DirPlacesReply dataserver->sim->viewer +// If the user has specified a location, use that to compute +// global x,y,z. Otherwise, use center of the AABB. +// reliable +{ + DirPlacesReply Low 35 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Variable + { QueryID LLUUID } + } + { + QueryReplies Variable + { ParcelID LLUUID } + { Name Variable 1 } + { ForSale BOOL } + { Auction BOOL } + { Dwell F32 } + } + { + StatusData Variable + { Status U32 } + } +} + +// DirPeopleReply +{ + DirPeopleReply Low 36 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { AgentID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + { Group Variable 1 } + { Online BOOL } + { Reputation S32 } + } +} + +// DirEventsReply +{ + DirEventsReply Low 37 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { OwnerID LLUUID } + { Name Variable 1 } + { EventID U32 } + { Date Variable 1 } + { UnixTime U32 } + { EventFlags U32 } + } + { + StatusData Variable + { Status U32 } + } +} + +// DirGroupsReply +// dataserver -> userserver -> viewer +// reliable +{ + DirGroupsReply Low 38 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { GroupID LLUUID } + { GroupName Variable 1 } // string + { Members S32 } + { SearchOrder F32 } + } +} + + +// DirClassifiedQuery viewer->sim +// reliable +{ + DirClassifiedQuery Low 39 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category U32 } + { QueryStart S32 } + } +} + +// DirClassifiedQueryBackend sim->dataserver +// reliable +{ + DirClassifiedQueryBackend Low 40 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { Category U32 } + { EstateID U32 } + { Godlike BOOL } + { QueryStart S32 } + } +} + +// DirClassifiedReply dataserver->sim->viewer +// reliable +{ + DirClassifiedReply Low 41 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { ClassifiedID LLUUID } + { Name Variable 1 } + { ClassifiedFlags U8 } + { CreationDate U32 } + { ExpirationDate U32 } + { PriceForListing S32 } + } + { + StatusData Variable + { Status U32 } + } +} + + +// AvatarClassifiedReply +// dataserver -> simulator -> viewer +// Send the header information for this avatar's classifieds +// This fills in the tabs of the Classifieds panel. +// reliable +{ + AvatarClassifiedReply Low 42 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { TargetID LLUUID } + } + { + Data Variable + { ClassifiedID LLUUID } + { Name Variable 1 } + } +} + + +// ClassifiedInfoRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + ClassifiedInfoRequest Low 43 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + } +} + + +// ClassifiedInfoReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + ClassifiedInfoReply Low 44 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + { CreatorID LLUUID } + { CreationDate U32 } + { ExpirationDate U32 } + { Category U32 } + { Name Variable 1 } + { Desc Variable 2 } + { ParcelID LLUUID } + { ParentEstate U32 } + { SnapshotID LLUUID } + { SimName Variable 1 } + { PosGlobal LLVector3d } + { ParcelName Variable 1 } + { ClassifiedFlags U8 } + { PriceForListing S32 } + } +} + + +// ClassifiedInfoUpdate +// Update a classified. ParcelID and EstateID are set +// on the simulator as the message passes through. +// viewer -> simulator -> dataserver +// reliable +{ + ClassifiedInfoUpdate Low 45 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + { Category U32 } + { Name Variable 1 } + { Desc Variable 2 } + { ParcelID LLUUID } + { ParentEstate U32 } + { SnapshotID LLUUID } + { PosGlobal LLVector3d } + { ClassifiedFlags U8 } + { PriceForListing S32 } + } +} + + +// ClassifiedDelete +// Delete a classified from the database. +// viewer -> simulator -> dataserver +// reliable +{ + ClassifiedDelete Low 46 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + } +} + +// ClassifiedGodDelete +// Delete a classified from the database. +// QueryID is needed so database can send a repeat list of +// classified. +// viewer -> simulator -> dataserver +// reliable +{ + ClassifiedGodDelete Low 47 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ClassifiedID LLUUID } + { QueryID LLUUID } + } +} + + +// DirLandQuery viewer->sim +// Special query for the land for sale/auction panel. +// reliable +{ + DirLandQuery Low 48 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { SearchType U32 } + { Price S32 } + { Area S32 } + { QueryStart S32 } + } +} + +// DirLandQueryBackend sim->dataserver +// Special query for the land for sale/auction panel. +{ + DirLandQueryBackend Low 49 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { SearchType U32 } + { Price S32 } + { Area S32 } + { QueryStart S32 } + { EstateID U32 } + { Godlike BOOL } + } +} + +// DirLandReply +// dataserver -> simulator -> viewer +// reliable +{ + DirLandReply Low 50 Trusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { ParcelID LLUUID } + { Name Variable 1 } + { Auction BOOL } + { ForSale BOOL } + { SalePrice S32 } + { ActualArea S32 } + //{ ProductSKU Variable 1 } + } +} + +// DEPRECATED: DirPopularQuery viewer->sim +// Special query for the land for sale/auction panel. +// reliable +{ + DirPopularQuery Low 51 NotTrusted Zerocoded Deprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + } +} + +// DEPRECATED: DirPopularQueryBackend sim->dataserver +// Special query for the land for sale/auction panel. +// reliable +{ + DirPopularQueryBackend Low 52 Trusted Zerocoded Deprecated + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + { QueryFlags U32 } + { EstateID U32 } + { Godlike BOOL } + } +} + +// DEPRECATED: DirPopularReply +// dataserver -> simulator -> viewer +// reliable +{ + DirPopularReply Low 53 Trusted Zerocoded Deprecated + { + AgentData Single + { AgentID LLUUID } + } + { + QueryData Single + { QueryID LLUUID } + } + { + QueryReplies Variable + { ParcelID LLUUID } + { Name Variable 1 } + { Dwell F32 } + } +} + +// ParcelInfoRequest +// viewer -> simulator -> dataserver +// reliable +{ + ParcelInfoRequest Low 54 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ParcelID LLUUID } + } +} + +// ParcelInfoReply +// dataserver -> simulator -> viewer +// reliable +{ + ParcelInfoReply Low 55 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { ParcelID LLUUID } + { OwnerID LLUUID } + { Name Variable 1 } + { Desc Variable 1 } + { ActualArea S32 } + { BillableArea S32 } + { Flags U8 } + { GlobalX F32 } // meters + { GlobalY F32 } // meters + { GlobalZ F32 } // meters + { SimName Variable 1 } + { SnapshotID LLUUID } + { Dwell F32 } + { SalePrice S32 } + { AuctionID S32 } + } +} + + +// ParcelObjectOwnersRequest +// viewer -> simulator +// reliable +{ + ParcelObjectOwnersRequest Low 56 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + } +} + + +// ParcelObjectOwnersReply +// simulator -> viewer +// reliable +{ + ParcelObjectOwnersReply Low 57 Trusted Zerocoded UDPDeprecated + { + Data Variable + { OwnerID LLUUID } + { IsGroupOwned BOOL } + { Count S32 } + { OnlineStatus BOOL } + } +} + +// GroupNoticeListRequest +// viewer -> simulator -> dataserver +// reliable +{ + GroupNoticesListRequest Low 58 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + } +} + +// GroupNoticesListReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupNoticesListReply Low 59 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + Data Variable + { NoticeID LLUUID } + { Timestamp U32 } + { FromName Variable 2 } + { Subject Variable 2 } + { HasAttachment BOOL } + { AssetType U8 } + } +} + +// GroupNoticeRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + GroupNoticeRequest Low 60 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupNoticeID LLUUID } + } +} + +// GroupNoticeAdd +// Add a group notice. +// simulator -> dataserver +// reliable +{ + GroupNoticeAdd Low 61 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + MessageBlock Single + { ToGroupID LLUUID } + { ID LLUUID } + { Dialog U8 } + { FromAgentName Variable 1 } + { Message Variable 2 } + { BinaryBucket Variable 2 } + } +} + + +// **************************************************************************** +// Teleport messages +// +// The teleport messages are numerous, so I have attempted to give them a +// consistent naming convention. Since there is a bit of glob pattern +// aliasing, the rules are applied in order. +// +// Teleport* - viewer->sim or sim->viewer message which announces a +// teleportation request, progrees, start, or end. +// Data* - sim->data or data->sim trusted message. +// Space* - sim->space or space->sim trusted messaging +// *Lure - A lure message to pass around information. +// +// All actual viewer teleports will begin with a Teleport* message and +// end in a TeleportStart, TeleportLocal or TeleportFailed message. The TeleportFailed +// message may be returned by any process and must be routed through the +// teleporting agent's simulator and back to the viewer. +// **************************************************************************** + +// TeleportRequest +// viewer -> sim specifying exact teleport destination +{ + TeleportRequest Low 62 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Info Single + { RegionID LLUUID } + { Position LLVector3 } + { LookAt LLVector3 } + } +} + +// TeleportLocationRequest +// viewer -> sim specifying exact teleport destination +{ + TeleportLocationRequest Low 63 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Info Single + { RegionHandle U64 } + { Position LLVector3 } + { LookAt LLVector3 } + } +} + +// TeleportLocal +// sim -> viewer reply telling the viewer that we've successfully TP'd +// to somewhere else within the sim +{ + TeleportLocal Low 64 Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { LocationID U32 } + { Position LLVector3 } // region + { LookAt LLVector3 } + { TeleportFlags U32 } + } +} + +// TeleportLandmarkRequest viewer->sim +// teleport to landmark asset ID destination. use LLUUD::null for home. +{ + TeleportLandmarkRequest Low 65 NotTrusted Zerocoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + { LandmarkID LLUUID } + } +} + +// TeleportProgress sim->viewer +// Tell the agent how the teleport is going. +{ + TeleportProgress Low 66 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Info Single + { TeleportFlags U32 } + { Message Variable 1 } // string + } +} + +// DataHomeLocationRequest sim->data +// Request +{ + DataHomeLocationRequest Low 67 Trusted Zerocoded + { + Info Single + { AgentID LLUUID } + { KickedFromEstateID U32 } + } + { + AgentInfo Single + { AgentEffectiveMaturity U32 } + } +} + +// DataHomeLocationReply data->sim +// response is the location of agent home. +{ + DataHomeLocationReply Low 68 Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { RegionHandle U64 } + { Position LLVector3 } // region coords + { LookAt LLVector3 } + } +} + + +// TeleportFinish sim->viewer +// called when all of the information has been collected and readied for +// the agent. +{ + TeleportFinish Low 69 Trusted Unencoded UDPBlackListed + { + Info Single + { AgentID LLUUID } + { LocationID U32 } + { SimIP IPADDR } + { SimPort IPPORT } + { RegionHandle U64 } + { SeedCapability Variable 2 } // URL + { SimAccess U8 } + { TeleportFlags U32 } + } +} + +// StartLure viewer->sim +// Sent from viewer to the local simulator to lure target id to near +// agent id. This will generate an instant message that will be routed +// through the space server and out to the userserver. When that IM +// goes through the userserver and the TargetID is online, the +// userserver will send an InitializeLure to the spaceserver. When that +// packet is acked, the original instant message is finally forwarded to +// TargetID. +{ + StartLure Low 70 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Info Single + { LureType U8 } + { Message Variable 1 } + } + { + TargetData Variable + { TargetID LLUUID } + } +} + +// TeleportLureRequest viewer->sim +// Message from target of lure to begin the teleport process on the +// local simulator. +{ + TeleportLureRequest Low 71 NotTrusted Unencoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + { LureID LLUUID } + { TeleportFlags U32 } + } +} + +// TeleportCancel viewer->sim +// reliable +{ + TeleportCancel Low 72 NotTrusted Unencoded + { + Info Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// TeleportStart sim->viewer +// announce a successful teleport request to the viewer. +{ + TeleportStart Low 73 Trusted Unencoded + { + Info Single + { TeleportFlags U32 } + } +} + +// TeleportFailed somewhere->sim->viewer +// announce failure of teleport request +{ + TeleportFailed Low 74 Trusted Unencoded + { + Info Single + { AgentID LLUUID } + { Reason Variable 1 } // string + } + { + AlertInfo Variable + { Message Variable 1 } // string id + { ExtraParams Variable 1 } // llsd extra parameters + } +} + + +// *************************************************************************** +// Viewer to Simulator Messages +// *************************************************************************** + +// Undo +{ + Undo Low 75 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectID LLUUID } + } +} + + +// Redo +{ + Redo Low 76 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectID LLUUID } + } +} + +// UndoLand +{ + UndoLand Low 77 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// AgentPause - viewer occasionally will block, inform simulator of this fact +{ + AgentPause Low 78 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, used by both pause and resume. Non-increasing numbers are ignored. + } +} + +// AgentResume - unblock the agent +{ + AgentResume Low 79 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, used by both pause and resume. Non-increasing numbers are ignored. + } +} + + +// AgentUpdate - Camera info sent from viewer to simulator +// or, more simply, two axes and compute cross product +// State data is temporary, indicates current behavior state: +// 0 = walking +// 1 = mouselook +// 2 = typing +// +// Center is region local (JNC 8.16.2001) +// Camera center is region local (JNC 8.29.2001) +{ + AgentUpdate High 4 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { BodyRotation LLQuaternion } + { HeadRotation LLQuaternion } + { State U8 } + { CameraCenter LLVector3 } + { CameraAtAxis LLVector3 } + { CameraLeftAxis LLVector3 } + { CameraUpAxis LLVector3 } + { Far F32 } + { ControlFlags U32 } + { Flags U8 } + } +} + +// ChatFromViewer +// Specifies the text to be said and the "type", +// normal speech, shout, whisper. +// with the specified radius +{ + ChatFromViewer Low 80 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ChatData Single + { Message Variable 2 } + { Type U8 } + { Channel S32 } + } +} + + +// AgentThrottle +{ + AgentThrottle Low 81 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } + { + Throttle Single + { GenCounter U32 } + { Throttles Variable 1 } + } +} + + +// AgentFOV - Update to agent's field of view, angle is vertical, single F32 float in radians +{ + AgentFOV Low 82 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } + { + FOVBlock Single + { GenCounter U32 } + { VerticalAngle F32 } + } +} + + +// AgentHeightWidth - Update to height and aspect, sent as height/width to save space +// Usually sent when window resized or created +{ + AgentHeightWidth Low 83 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } + { + HeightWidthBlock Single + { GenCounter U32 } + { Height U16 } + { Width U16 } + } +} + + +// AgentSetAppearance - Update to agent appearance +{ + AgentSetAppearance Low 84 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, Increases every time the appearance changes. A value of 0 resets. + { Size LLVector3 } + } + { + WearableData Variable + { CacheID LLUUID } + { TextureIndex U8 } + } + { + ObjectData Single + { TextureEntry Variable 2 } + } + { + VisualParam Variable + { ParamValue U8 } + } +} + +// AgentAnimation - Update animation state +// viewer --> simulator +{ + AgentAnimation High 5 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AnimationList Variable + { AnimID LLUUID } + { StartAnim BOOL } + } + { + PhysicalAvatarEventList Variable + { TypeData Variable 1 } + } +} + +// AgentRequestSit - Try to sit on an object +{ + AgentRequestSit High 6 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TargetObject Single + { TargetID LLUUID } + { Offset LLVector3 } + } +} + +// AgentSit - Actually sit on object +{ + AgentSit High 7 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// quit message sent between simulators +{ + AgentQuitCopy Low 85 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FuseBlock Single + { ViewerCircuitCode U32 } + } +} + + +// Request Image - Sent by the viewer to request a specified image at a specified resolution + +{ + RequestImage High 8 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RequestImage Variable + { Image LLUUID } + { DiscardLevel S8 } + { DownloadPriority F32 } + { Packet U32 } + { Type U8 } + } +} + +// ImageNotInDatabase +// Simulator informs viewer that a requsted image definitely does not exist in the asset database +{ + ImageNotInDatabase Low 86 Trusted Unencoded + { + ImageID Single + { ID LLUUID } + } +} + +// RebakeAvatarTextures +// simulator -> viewer request when a temporary baked avatar texture is not found +{ + RebakeAvatarTextures Low 87 Trusted Unencoded + { + TextureData Single + { TextureID LLUUID } + } +} + + +// SetAlwaysRun +// Lets the viewer choose between running and walking +{ + SetAlwaysRun Low 88 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AlwaysRun BOOL } + } +} + +// ObjectAdd - create new object in the world +// Simulator will assign ID and send message back to signal +// object actually created. +// +// AddFlags (see also ObjectUpdate) +// 0x01 - use physics +// 0x02 - create selected +// +// If only one ImageID is sent for an object type that has more than +// one face, the same image is repeated on each subsequent face. +// +// Data field is opaque type-specific data for this object +{ + ObjectAdd Medium 1 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Single + { PCode U8 } + { Material U8 } + { AddFlags U32 } // see object_flags.h + + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U16 } // 0 to 1, quanta = 0.01 + { PathEnd U16 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U16 } // 0 to 1, quanta = 0.01 + { ProfileEnd U16 } // 0 to 1, quanta = 0.01 + { ProfileHollow U16 } // 0 to 1, quanta = 0.01 + + { BypassRaycast U8 } + { RayStart LLVector3 } + { RayEnd LLVector3 } + { RayTargetID LLUUID } + { RayEndIsIntersection U8 } + + { Scale LLVector3 } + { Rotation LLQuaternion } + + { State U8 } + } +} + + +// ObjectDelete +// viewer -> simulator +{ + ObjectDelete Low 89 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Force BOOL } // BOOL, god trying to force delete + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectDuplicate +// viewer -> simulator +// Makes a copy of a set of objects, offset by a given amount +{ + ObjectDuplicate Low 90 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + SharedData Single + { Offset LLVector3 } + { DuplicateFlags U32 } // see object_flags.h + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectDuplicateOnRay +// viewer -> simulator +// Makes a copy of an object, using the add object raycast +// code to abut it to other objects. +{ + ObjectDuplicateOnRay Low 91 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { RayStart LLVector3 } // region local + { RayEnd LLVector3 } // region local + { BypassRaycast BOOL } + { RayEndIsIntersection BOOL } + { CopyCenters BOOL } + { CopyRotates BOOL } + { RayTargetID LLUUID } + { DuplicateFlags U32 } // see object_flags.h + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// MultipleObjectUpdate +// viewer -> simulator +// updates position, rotation and scale in one message +// positions sent as region-local floats +{ + MultipleObjectUpdate Medium 2 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Type U8 } + { Data Variable 1 } // custom type + } +} + +// RequestMultipleObjects +// viewer -> simulator +// reliable +// +// When the viewer gets a local_id/crc for an object that +// it either doesn't have, or doesn't have the current version +// of, it sends this upstream get get an update. +// +// CacheMissType 0 => full object (viewer doesn't have it) +// CacheMissType 1 => CRC mismatch only +{ + RequestMultipleObjects Medium 3 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { CacheMissType U8 } + { ID U32 } + } +} + + +// DEPRECATED: ObjectPosition +// == Old Behavior == +// Set the position on objects +// +// == Reason for deprecation == +// Unused code path was removed in the move to Havok4 +// Object position, scale and rotation messages were already unified +// to MultipleObjectUpdate and this message was unused cruft. +// +// == New Location == +// MultipleObjectUpdate can be used instead. +{ + ObjectPosition Medium 4 NotTrusted Zerocoded Deprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Position LLVector3 } // region + } +} + + +// DEPRECATED: ObjectScale +// == Old Behavior == +// Set the scale on objects +// +// == Reason for deprecation == +// Unused code path was removed in the move to Havok4 +// Object position, scale and rotation messages were already unified +// to MultipleObjectUpdate and this message was unused cruft. +// +// == New Location == +// MultipleObjectUpdate can be used instead. +{ + ObjectScale Low 92 NotTrusted Zerocoded Deprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Scale LLVector3 } + } +} + + +// ObjectRotation +// viewer -> simulator +{ + ObjectRotation Low 93 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Rotation LLQuaternion } + } +} + + +// ObjectFlagUpdate +// viewer -> simulator +{ + ObjectFlagUpdate Low 94 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { ObjectLocalID U32 } + { UsePhysics BOOL } + { IsTemporary BOOL } + { IsPhantom BOOL } + { CastsShadows BOOL } + } + { + ExtraPhysics Variable + { PhysicsShapeType U8 } + { Density F32 } + { Friction F32 } + { Restitution F32 } + { GravityMultiplier F32 } + } +} + + +// ObjectClickAction +// viewer -> simulator +{ + ObjectClickAction Low 95 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { ClickAction U8 } + } +} + + +// ObjectImage +// viewer -> simulator +{ + ObjectImage Low 96 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { MediaURL Variable 1 } + { TextureEntry Variable 2 } + } +} + + +{ + ObjectMaterial Low 97 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Material U8 } + } +} + + +{ + ObjectShape Low 98 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U16 } // 0 to 1, quanta = 0.01 + { PathEnd U16 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U16 } // 0 to 1, quanta = 0.01 + { ProfileEnd U16 } // 0 to 1, quanta = 0.01 + { ProfileHollow U16 } // 0 to 1, quanta = 0.01 + } +} + +{ + ObjectExtraParams Low 99 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { ParamType U16 } + { ParamInUse BOOL } + { ParamSize U32 } + { ParamData Variable 1 } + } +} + + +// ObjectOwner +// To make public, set OwnerID to LLUUID::null. +// TODO: Eliminate god-bit. Maybe not. God-bit is ok, because it's +// known on the server. +{ + ObjectOwner Low 100 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { Override BOOL } // BOOL, God-bit. + { OwnerID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// ObjectGroup +// To make the object part of no group, set GroupID = LLUUID::null. +// This call only works if objectid.ownerid == agentid. +{ + ObjectGroup Low 101 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// Attempt to buy an object. This will only pack root objects. +{ + ObjectBuy Low 102 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { CategoryID LLUUID } // folder where it goes (if derezed) + } + { + ObjectData Variable + { ObjectLocalID U32 } + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + } +} + +// viewer -> simulator + +// buy object inventory. If the transaction succeeds, it will add +// inventory to the agent, and potentially remove the original. +{ + BuyObjectInventory Low 103 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ObjectID LLUUID } + { ItemID LLUUID } + { FolderID LLUUID } + } +} + +// sim -> viewer +// Used to propperly handle buying asset containers +{ + DerezContainer Low 104 Trusted Zerocoded + { + Data Single + { ObjectID LLUUID } + { Delete BOOL } // BOOL + } +} + +// ObjectPermissions +// Field - see llpermissionsflags.h +// If Set is true, tries to turn on bits in mask. +// If set is false, tries to turn off bits in mask. +// BUG: This just forces the permissions field. +{ + ObjectPermissions Low 105 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { Override BOOL } // BOOL, God-bit. + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Field U8 } + { Set U8 } + { Mask U32 } + } +} + +// set object sale information +{ + ObjectSaleInfo Low 106 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + } +} + + +// set object names +{ + ObjectName Low 107 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { Name Variable 1 } + } +} + +// set object descriptions +{ + ObjectDescription Low 108 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { Description Variable 1 } + } +} + +// set object category +{ + ObjectCategory Low 109 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { LocalID U32 } + { Category U32 } + } +} + +// ObjectSelect +// Variable object data because rectangular selection can +// generate a large list very quickly. +{ + ObjectSelect Low 110 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } + +} + + +// ObjectDeselect +{ + ObjectDeselect Low 111 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } + +} + +// ObjectAttach +{ + ObjectAttach Low 112 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AttachmentPoint U8 } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { Rotation LLQuaternion } + } +} + +// ObjectDetach -- derezzes an attachment, marking its item in your inventory as not "(worn)" +{ + ObjectDetach Low 113 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectDrop -- drops an attachment from your avatar onto the ground +{ + ObjectDrop Low 114 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectLink +{ + ObjectLink Low 115 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + +// ObjectDelink +{ + ObjectDelink Low 116 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + } +} + + +// ObjectGrab +{ + ObjectGrab Low 117 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { LocalID U32 } + { GrabOffset LLVector3 } + } + { + SurfaceInfo Variable + { UVCoord LLVector3 } + { STCoord LLVector3 } + { FaceIndex S32 } + { Position LLVector3 } + { Normal LLVector3 } + { Binormal LLVector3 } + } +} + + +// ObjectGrabUpdate +// TODO: Quantize this data, reduce message size. +// TimeSinceLast could go to 1 byte, since capped +// at 100 on sim. +{ + ObjectGrabUpdate Low 118 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + { GrabOffsetInitial LLVector3 } // LLVector3 + { GrabPosition LLVector3 } // LLVector3, region local + { TimeSinceLast U32 } + } + { + SurfaceInfo Variable + { UVCoord LLVector3 } + { STCoord LLVector3 } + { FaceIndex S32 } + { Position LLVector3 } + { Normal LLVector3 } + { Binormal LLVector3 } + } + +} + + +// ObjectDeGrab +{ + ObjectDeGrab Low 119 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { LocalID U32 } + } + { + SurfaceInfo Variable + { UVCoord LLVector3 } + { STCoord LLVector3 } + { FaceIndex S32 } + { Position LLVector3 } + { Normal LLVector3 } + { Binormal LLVector3 } + } +} + + +// ObjectSpinStart +{ + ObjectSpinStart Low 120 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + } +} + + +// ObjectSpinUpdate +{ + ObjectSpinUpdate Low 121 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + { Rotation LLQuaternion } + } +} + + +// ObjectSpinStop +{ + ObjectSpinStop Low 122 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ObjectID LLUUID } + } +} + +// Export selected objects +// viewer->sim +{ + ObjectExportSelected Low 123 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { RequestID LLUUID } + { VolumeDetail S16 } + } + { + ObjectData Variable + { ObjectID LLUUID } + } +} + + +// ModifyLand - sent to modify a piece of land on a simulator. +// viewer -> sim +{ + ModifyLand Low 124 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ModifyBlock Single + { Action U8 } + { BrushSize U8 } + { Seconds F32 } + { Height F32 } + } + { + ParcelData Variable + { LocalID S32 } + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } + { + ModifyBlockExtended Variable + { BrushSize F32 } + } +} + + +// VelocityInterpolateOn +// viewer->sim +// requires administrative access +{ + VelocityInterpolateOn Low 125 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// VelocityInterpolateOff +// viewer->sim +// requires administrative access +{ + VelocityInterpolateOff Low 126 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// Save State +// viewer->sim +// requires administrative access +{ + StateSave Low 127 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + DataBlock Single + { Filename Variable 1 } + } +} + +// ReportAutosaveCrash +// sim->launcher +{ + ReportAutosaveCrash Low 128 NotTrusted Unencoded + { + AutosaveData Single + { PID S32 } + { Status S32 } + } +} + +// SimWideDeletes +{ + SimWideDeletes Low 129 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + DataBlock Single + { TargetID LLUUID } + { Flags U32 } + } +} + +// RequestObjectPropertiesFamily +// Ask for extended information, such as creator, permissions, resources, etc. +// Medium frequency because it is driven by mouse hovering over objects, which +// occurs at high rates. +{ + RequestObjectPropertiesFamily Medium 5 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { RequestFlags U32 } + { ObjectID LLUUID } + } +} + + +// Track agent - this information is used when sending out the +// coarse location update so that we know who you are tracking. +// To stop tracking - send a null uuid as the prey. +{ + TrackAgent Low 130 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TargetData Single + { PreyID LLUUID } + } +} + +// end viewer to simulator section + +{ + ViewerStats Low 131 NotTrusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { IP IPADDR } + { StartTime U32 } + { RunTime F32 } // F32 + { SimFPS F32 } // F32 + { FPS F32 } // F32 + { AgentsInView U8 } // + { Ping F32 } // F32 + { MetersTraveled F64 } + { RegionsVisited S32 } + { SysRAM U32 } + { SysOS Variable 1 } // String + { SysCPU Variable 1 } // String + { SysGPU Variable 1 } // String + } + + { + DownloadTotals Single + { World U32 } + { Objects U32 } + { Textures U32 } + } + + { + NetStats Multiple 2 + { Bytes U32 } + { Packets U32 } + { Compressed U32 } + { Savings U32 } + } + + { + FailStats Single + { SendPacket U32 } + { Dropped U32 } + { Resent U32 } + { FailedResends U32 } + { OffCircuit U32 } + { Invalid U32 } + } + + { + MiscStats Variable + { Type U32 } + { Value F64 } + } +} + +// ScriptAnswerYes +// reliable +{ + ScriptAnswerYes Low 132 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TaskID LLUUID } + { ItemID LLUUID } + { Questions S32 } + } +} + + +// complaint/bug-report +// reliable +{ + UserReport Low 133 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ReportData Single + { ReportType U8 } // BUG=1, COMPLAINT=2 + { Category U8 } // see sequence.user_report_category + { Position LLVector3 } // screenshot position, region-local + { CheckFlags U8 } // checkboxflags + { ScreenshotID LLUUID } + { ObjectID LLUUID } + { AbuserID LLUUID } + { AbuseRegionName Variable 1 } + { AbuseRegionID LLUUID } + { Summary Variable 1 } + { Details Variable 2 } + { VersionString Variable 1 } + } +} + + +// *************************************************************************** +// Simulator to Viewer Messages +// *************************************************************************** + +// AlertMessage +// Specifies the text to be posted in an alert dialog +{ + AlertMessage Low 134 Trusted Unencoded + { + AlertData Single + { Message Variable 1 } + } + { + AlertInfo Variable + { Message Variable 1 } + { ExtraParams Variable 1 } + } + { + AgentInfo Variable + { AgentID LLUUID } + } +} + +// Send an AlertMessage to the named agent. +// usually dataserver->simulator +{ + AgentAlertMessage Low 135 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + AlertData Single + { Modal BOOL } + { Message Variable 1 } + } +} + + +// MeanCollisionAlert +// Specifies the text to be posted in an alert dialog +{ + MeanCollisionAlert Low 136 Trusted Zerocoded + { + MeanCollision Variable + { Victim LLUUID } + { Perp LLUUID } + { Time U32 } + { Mag F32 } + { Type U8 } + } +} + +// ViewerFrozenMessage +// Specifies the text to be posted in an alert dialog +{ + ViewerFrozenMessage Low 137 Trusted Unencoded + { + FrozenData Single + { Data BOOL } + } +} + +// Health Message +// Tells viewer what agent health is +{ + HealthMessage Low 138 Trusted Zerocoded + { + HealthData Single + { Health F32 } + } +} + +// ChatFromSimulator +// Chat text to appear on a user's screen +// Position is region local. +// Viewer can optionally use position to animate +// If audible is CHAT_NOT_AUDIBLE, message will not be valid +{ + ChatFromSimulator Low 139 Trusted Unencoded + { + ChatData Single + { FromName Variable 1 } + { SourceID LLUUID } // agent id or object id + { OwnerID LLUUID } // object's owner + { SourceType U8 } + { ChatType U8 } + { Audible U8 } + { Position LLVector3 } + { Message Variable 2 } // UTF-8 text + } +} + + +// Simulator statistics packet (goes out to viewer and dataserver/spaceserver) +{ + SimStats Low 140 Trusted Unencoded + { + Region Single + { RegionX U32 } + { RegionY U32 } + { RegionFlags U32 } + { ObjectCapacity U32 } + } + { + Stat Variable + { StatID U32 } + { StatValue F32 } + } + { + PidStat Single + { PID S32 } + } + { + RegionInfo Variable + { RegionFlagsExtended U64 } + } +} + +// viewer -> sim +// reliable +{ + RequestRegionInfo Low 141 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// RegionInfo +// Used to populate UI for both region/estate floater +// and god tools floater +// sim -> viewer +// reliable +{ + RegionInfo Low 142 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionInfo Single + { SimName Variable 1 } // string + { EstateID U32 } + { ParentEstateID U32 } + { RegionFlags U32 } + { SimAccess U8 } + { MaxAgents U8 } + { BillableFactor F32 } + { ObjectBonusFactor F32 } + { WaterHeight F32 } + { TerrainRaiseLimit F32 } + { TerrainLowerLimit F32 } + { PricePerMeter S32 } + { RedirectGridX S32 } + { RedirectGridY S32 } + { UseEstateSun BOOL } + { SunHour F32 } // last value set by estate or region controls JC + } + { + RegionInfo2 Single + { ProductSKU Variable 1 } // string + { ProductName Variable 1 } // string + { MaxAgents32 U32 } // Identical to RegionInfo.MaxAgents but allows greater range + { HardMaxAgents U32 } + { HardMaxObjects U32 } + } + { + RegionInfo3 Variable + { RegionFlagsExtended U64 } + } + { + RegionInfo5 Variable + { ChatWhisperRange F32 } + { ChatNormalRange F32 } + { ChatShoutRange F32 } + { ChatWhisperOffset F32 } + { ChatNormalOffset F32 } + { ChatShoutOffset F32 } + { ChatFlags U32 } + } +} + +// GodUpdateRegionInfo +// Sent from viewer to sim after a god has changed some +// of the parameters in the god tools floater +// viewer -> sim +// reliable +{ + GodUpdateRegionInfo Low 143 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionInfo Single + { SimName Variable 1 } // string + { EstateID U32 } + { ParentEstateID U32 } + { RegionFlags U32 } + { BillableFactor F32 } + { PricePerMeter S32 } + { RedirectGridX S32 } + { RedirectGridY S32 } + } + { + RegionInfo2 Variable + { RegionFlagsExtended U64 } + } +} + +//NearestLandingRegionRequest +//sim->dataserver +//Sent from the region to the data server +//to request the most up to date region for the requesting +//region to redirect teleports to +{ + NearestLandingRegionRequest Low 144 Trusted Unencoded + { + RequestingRegionData Single + { RegionHandle U64 } + } +} + +//NearestLandingPointReply +//dataserver->sim +//Sent from the data server to a region in reply +//to the redirectregion request stating which region +//the requesting region should redirect teleports to if necessary +{ + NearestLandingRegionReply Low 145 Trusted Unencoded + { + LandingRegionData Single + { RegionHandle U64 } + } +} + +//NearestLandingPointUpdated +//sim->dataserver +//Sent from a region to the data server +//to have the dataserver note/clear in the db +//that the region has updated it's nearest landing point +{ + NearestLandingRegionUpdated Low 146 Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + } +} + + +//TeleportLandingStatusChanged +//sim->dataserver +//Sent from the region to the data server +//to note that the region's teleportation landing status has changed +{ + TeleportLandingStatusChanged Low 147 Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + } +} + +// RegionHandshake +// Sent by region to viewer after it has received UseCircuitCode +// from that viewer. +// sim -> viewer +// reliable +{ + RegionHandshake Low 148 Trusted Zerocoded + { + RegionInfo Single + { RegionFlags U32 } + { SimAccess U8 } + { SimName Variable 1 } // string + { SimOwner LLUUID } + { IsEstateManager BOOL } // this agent, for this sim + { WaterHeight F32 } + { BillableFactor F32 } + { CacheID LLUUID } + { TerrainBase0 LLUUID } + { TerrainBase1 LLUUID } + { TerrainBase2 LLUUID } + { TerrainBase3 LLUUID } + { TerrainDetail0 LLUUID } + { TerrainDetail1 LLUUID } + { TerrainDetail2 LLUUID } + { TerrainDetail3 LLUUID } + { TerrainStartHeight00 F32 } + { TerrainStartHeight01 F32 } + { TerrainStartHeight10 F32 } + { TerrainStartHeight11 F32 } + { TerrainHeightRange00 F32 } + { TerrainHeightRange01 F32 } + { TerrainHeightRange10 F32 } + { TerrainHeightRange11 F32 } + } + { + RegionInfo2 Single + { RegionID LLUUID } + } + { + RegionInfo3 Single + { CPUClassID S32 } + { CPURatio S32 } + { ColoName Variable 1 } // string + { ProductSKU Variable 1 } // string + { ProductName Variable 1 } // string + } + { + RegionInfo4 Variable + { RegionFlagsExtended U64 } + { RegionProtocols U64 } + } +} + +// RegionHandshakeReply +// viewer -> sim +// reliable +// Sent after viewer has initialized the (pre-existing) +// LLViewerRegion with the name, access level, etc. and +// has loaded the cache for the region. +// After the simulator receives this, it will start sending +// data about objects. +{ + RegionHandshakeReply Low 149 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionInfo Single + { Flags U32 } + } +} + +// The CoarseLocationUpdate message is sent to notify the viewer of +// the location of mappable objects in the region. 1 meter resolution is +// sufficient for this. The index block is used to show where you are, +// and where someone you are tracking is located. They are -1 if not +// applicable. +{ + CoarseLocationUpdate Medium 6 Trusted Unencoded + { + Location Variable + { X U8 } + { Y U8 } + { Z U8 } // Z in meters / 4 + } + { + Index Single + { You S16 } + { Prey S16 } + } + { + AgentData Variable + { AgentID LLUUID } + } +} + +// ImageData - sent to viewer to transmit information about an image +{ + ImageData High 9 Trusted Unencoded + { + ImageID Single + { ID LLUUID } + { Codec U8 } + { Size U32 } + { Packets U16 } + } + { + ImageData Single + { Data Variable 2 } + } +} + +// ImagePacket - follow on image data for images having > 1 packet of data +{ + ImagePacket High 10 Trusted Unencoded + { + ImageID Single + { ID LLUUID } + { Packet U16 } + } + { + ImageData Single + { Data Variable 2 } + } +} + +// LayerData - Sent to viewer - encodes layer data + +{ + LayerData High 11 Trusted Unencoded + { + LayerID Single + { Type U8 } + + } + { + LayerData Single + { Data Variable 2 } + } +} + +// ObjectUpdate - Sent by objects from the simulator to the viewer +// +// If only one ImageID is sent for an object type that has more than +// one face, the same image is repeated on each subsequent face. +// +// NameValue is a list of name-value strings, separated by \n characters, +// terminated by \0 +// +// Data is type-specific opaque data for this object +{ + ObjectUpdate High 12 Trusted Zerocoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { ID U32 } + { State U8 } + + { FullID LLUUID } + { CRC U32 } // TEMPORARY HACK FOR JAMES + { PCode U8 } + { Material U8 } + { ClickAction U8 } + { Scale LLVector3 } + { ObjectData Variable 1 } + + { ParentID U32 } + { UpdateFlags U32 } // U32, see object_flags.h + + { PathCurve U8 } + { ProfileCurve U8 } + { PathBegin U16 } // 0 to 1, quanta = 0.01 + { PathEnd U16 } // 0 to 1, quanta = 0.01 + { PathScaleX U8 } // 0 to 1, quanta = 0.01 + { PathScaleY U8 } // 0 to 1, quanta = 0.01 + { PathShearX U8 } // -.5 to .5, quanta = 0.01 + { PathShearY U8 } // -.5 to .5, quanta = 0.01 + { PathTwist S8 } // -1 to 1, quanta = 0.01 + { PathTwistBegin S8 } // -1 to 1, quanta = 0.01 + { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01 + { PathTaperX S8 } // -1 to 1, quanta = 0.01 + { PathTaperY S8 } // -1 to 1, quanta = 0.01 + { PathRevolutions U8 } // 0 to 3, quanta = 0.015 + { PathSkew S8 } // -1 to 1, quanta = 0.01 + { ProfileBegin U16 } // 0 to 1, quanta = 0.01 + { ProfileEnd U16 } // 0 to 1, quanta = 0.01 + { ProfileHollow U16 } // 0 to 1, quanta = 0.01 + + { TextureEntry Variable 2 } + { TextureAnim Variable 1 } + + { NameValue Variable 2 } + { Data Variable 2 } + { Text Variable 1 } // llSetText() hovering text + { TextColor Fixed 4 } // actually, a LLColor4U + { MediaURL Variable 1 } // URL for web page, movie, etc. + + // Info for particle systems + { PSBlock Variable 1 } + + // Extra parameters + { ExtraParams Variable 1 } + + // info for looped attached sounds + // because these are almost always all zero + // the hit after zero-coding is only 2 bytes + // not the 42 you see here + { Sound LLUUID } + { OwnerID LLUUID } // HACK object's owner id, only set if non-null sound, for muting + { Gain F32 } + { Flags U8 } + { Radius F32 } // cutoff radius + + // joint info -- is sent in the update of each joint-child-root + { JointType U8 } + { JointPivot LLVector3 } + { JointAxisOrAnchor LLVector3 } + } +} + + +// ObjectUpdateCompressed +{ + ObjectUpdateCompressed High 13 Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { UpdateFlags U32 } + { Data Variable 2 } + } +} + +// ObjectUpdateCached +// reliable +{ + ObjectUpdateCached High 14 Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { ID U32 } + { CRC U32 } + { UpdateFlags U32 } + } +} + +// packed terse object update format +{ + ImprovedTerseObjectUpdate High 15 Trusted Unencoded + { + RegionData Single + { RegionHandle U64 } + { TimeDilation U16 } + } + { + ObjectData Variable + { Data Variable 1 } + { TextureEntry Variable 2 } + } +} + +// KillObject - Sent by objects to the viewer to tell them to kill themselves + +{ + KillObject High 16 Trusted Unencoded + { + ObjectData Variable + { ID U32 } + } +} + + +// CrossedRegion - new way to tell a viewer it has gone across a region +// boundary +{ + CrossedRegion Medium 7 Trusted Unencoded UDPBlackListed + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RegionData Single + { SimIP IPADDR } + { SimPort IPPORT } + { RegionHandle U64 } + { SeedCapability Variable 2 } // URL + } + { + Info Single + { Position LLVector3 } + { LookAt LLVector3 } + } +} + +// SimulatorViewerTimeMessage - Allows viewer to resynch to world time + +{ + SimulatorViewerTimeMessage Low 150 Trusted Unencoded + { + TimeInfo Single + { UsecSinceStart U64 } + { SecPerDay U32 } + { SecPerYear U32 } + { SunDirection LLVector3 } + { SunPhase F32 } + { SunAngVelocity LLVector3 } + } +} + +// EnableSimulator - Preps a viewer to receive data from a simulator + +{ + EnableSimulator Low 151 Trusted Unencoded UDPBlackListed + { + SimulatorInfo Single + { Handle U64 } + { IP IPADDR } + { Port IPPORT } + } +} + +// DisableThisSimulator - Tells a viewer not to expect data from this simulator anymore + +{ + DisableSimulator Low 152 Trusted Unencoded +} + +// ConfirmEnableSimulator - A confirmation message sent from simulator to neighbors that the simulator +// has successfully been enabled by the viewer + +{ + ConfirmEnableSimulator Medium 8 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +//----------------------------------------------------------------------------- +// New Transfer system +//----------------------------------------------------------------------------- + +// Request a new transfer (target->source) +{ + TransferRequest Low 153 NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + { SourceType S32 } + { Priority F32 } + { Params Variable 2 } + } +} + +// Return info about a transfer/initiate transfer (source->target) +// Possibly should have a Params field like above +{ + TransferInfo Low 154 NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + { TargetType S32 } + { Status S32 } + { Size S32 } + { Params Variable 2 } + } +} + +{ + TransferPacket High 17 NotTrusted Unencoded + { + TransferData Single + { TransferID LLUUID } + { ChannelType S32 } + { Packet S32 } + { Status S32 } + { Data Variable 2 } + } +} + +// Abort a transfer in progress (either from target->source or source->target) +{ + TransferAbort Low 155 NotTrusted Zerocoded + { + TransferInfo Single + { TransferID LLUUID } + { ChannelType S32 } + } +} + + +//----------------------------------------------------------------------------- +// General file transfer +//----------------------------------------------------------------------------- + +// RequestXfer - request an arbitrary xfer +{ + RequestXfer Low 156 NotTrusted Zerocoded + { + XferID Single + { ID U64 } + { Filename Variable 1 } + { FilePath U8 } // ELLPath + { DeleteOnCompletion BOOL } // BOOL + { UseBigPackets BOOL } // BOOL + { VFileID LLUUID } + { VFileType S16 } + } +} + +// SendXferPacket - send an additional packet of an arbitrary xfer from sim -> viewer +{ + SendXferPacket High 18 NotTrusted Unencoded + { + XferID Single + { ID U64 } + { Packet U32 } + } + { + DataPacket Single + { Data Variable 2 } + } +} + +// ConfirmXferPacket +{ + ConfirmXferPacket High 19 NotTrusted Unencoded + { + XferID Single + { ID U64 } + { Packet U32 } + } +} + +// AbortXfer +{ + AbortXfer Low 157 NotTrusted Unencoded + { + XferID Single + { ID U64 } + { Result S32 } + } +} + +//----------------------------------------------------------------------------- +// Avatar information +//----------------------------------------------------------------------------- + + +// AvatarAnimation - Update animation state +// simulator --> viewer +{ + AvatarAnimation High 20 Trusted Unencoded + { + Sender Single + { ID LLUUID } + } + { + AnimationList Variable + { AnimID LLUUID } + { AnimSequenceID S32 } + } + { + AnimationSourceList Variable + { ObjectID LLUUID } + } + { + PhysicalAvatarEventList Variable + { TypeData Variable 1 } + } + +} +// AvatarAppearance - Update visual params +{ + AvatarAppearance Low 158 Trusted Zerocoded + { + Sender Single + { ID LLUUID } + { IsTrial BOOL } + } + { + ObjectData Single + { TextureEntry Variable 2 } + } + { + VisualParam Variable + { ParamValue U8 } + } + { + AppearanceData Variable + { AppearanceVersion U8 } + { CofVersion S32 } + { Flags U32 } + } + { + AppearanceHover Variable + { HoverHeight LLVector3 } + } +} + +// AvatarSitResponse - response to a request to sit on an object +{ + AvatarSitResponse High 21 Trusted Zerocoded + { + SitObject Single + { ID LLUUID } + } + { + SitTransform Single + { AutoPilot BOOL } + { SitPosition LLVector3 } + { SitRotation LLQuaternion } + { CameraEyeOffset LLVector3 } + { CameraAtOffset LLVector3 } + { ForceMouselook BOOL } + } +} + +// SetFollowCamProperties +{ + SetFollowCamProperties Low 159 Trusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + } + { + CameraProperty Variable + { Type S32 } + { Value F32 } + } +} + +// ClearFollowCamProperties +{ + ClearFollowCamProperties Low 160 Trusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + } +} + +// CameraConstraint - new camera distance limit (based on collision with objects) +{ + CameraConstraint High 22 Trusted Zerocoded + { + CameraCollidePlane Single + { Plane LLVector4 } + } +} + +// ObjectProperties +// Extended information such as creator, permissions, etc. +// Medium because potentially driven by mouse hover events. +{ + ObjectProperties Medium 9 Trusted Zerocoded + { + ObjectData Variable + { ObjectID LLUUID } + { CreatorID LLUUID } + { OwnerID LLUUID } + { GroupID LLUUID } + { CreationDate U64 } + { BaseMask U32 } + { OwnerMask U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { OwnershipCost S32 } +// { TaxRate F32 } // F32 + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + { AggregatePerms U8 } + { AggregatePermTextures U8 } + { AggregatePermTexturesOwner U8 } + { Category U32 } // LLCategory + { InventorySerial S16 } // S16 + { ItemID LLUUID } + { FolderID LLUUID } + { FromTaskID LLUUID } + { LastOwnerID LLUUID } + { Name Variable 1 } + { Description Variable 1 } + { TouchName Variable 1 } + { SitName Variable 1 } + { TextureID Variable 1 } + } +} + +// ObjectPropertiesFamily +// Medium because potentially driven by mouse hover events. +{ + ObjectPropertiesFamily Medium 10 Trusted Zerocoded + { + ObjectData Single + { RequestFlags U32 } + { ObjectID LLUUID } + { OwnerID LLUUID } + { GroupID LLUUID } + { BaseMask U32 } + { OwnerMask U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { OwnershipCost S32 } + { SaleType U8 } // U8 -> EForSale + { SalePrice S32 } + { Category U32 } // LLCategory + { LastOwnerID LLUUID } + { Name Variable 1 } + { Description Variable 1 } + } +} + +// RequestPayPrice +// viewer -> sim +{ + RequestPayPrice Low 161 NotTrusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + } +} + +// PayPriceReply +// sim -> viewer +{ + PayPriceReply Low 162 Trusted Unencoded + { + ObjectData Single + { ObjectID LLUUID } + { DefaultPayPrice S32 } + } + { + ButtonData Variable + + { PayButton S32 } + } +} + +// KickUser +// *FIXME* +// Kick off a logged-in user, such as when two people log in with the +// same account name. +// ROUTED dataserver -> userserver -> spaceserver -> simulator -> viewer +// reliable, but that may not matter if a system component is quitting +{ + KickUser Low 163 Trusted Unencoded + { + TargetBlock Single + { TargetIP IPADDR } // U32 encoded IP + { TargetPort IPPORT } + } + { + UserInfo Single + { AgentID LLUUID } + { SessionID LLUUID } + { Reason Variable 2 } // string + } +} + +// ack sent from the simulator up to the main database so that login +// can continue. +{ + KickUserAck Low 164 Trusted Unencoded + { + UserInfo Single + { SessionID LLUUID } + { Flags U32 } + } +} + +// GodKickUser +// When a god wants someone kicked +// viewer -> sim +// reliable +{ + GodKickUser Low 165 NotTrusted Unencoded + { + UserInfo Single + { GodID LLUUID } + { GodSessionID LLUUID } + { AgentID LLUUID } + { KickFlags U32 } + { Reason Variable 2 } // string + } +} + +// SystemKickUser +// user->space, reliable +{ + SystemKickUser Low 166 Trusted Unencoded + { + AgentInfo Variable + { AgentID LLUUID } + } +} + +// EjectUser +// viewer -> sim +// reliable +{ + EjectUser Low 167 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Flags U32 } + } +} + +// FreezeUser +// Freeze someone who is on my land. +// viewer -> sim +// reliable +{ + FreezeUser Low 168 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Flags U32 } + } +} + + +// AvatarPropertiesRequest +// viewer -> simulator +// reliable +{ + AvatarPropertiesRequest Low 169 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AvatarID LLUUID } + } +} + +// AvatarPropertiesRequestBackend +// simulator -> dataserver +// reliable +{ + AvatarPropertiesRequestBackend Low 170 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { AvatarID LLUUID } + { GodLevel U8 } + { WebProfilesDisabled BOOL } + } +} +// AvatarPropertiesReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarPropertiesReply Low 171 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // your id + { AvatarID LLUUID } // avatar you're asking about + } + { + PropertiesData Single + { ImageID LLUUID } + { FLImageID LLUUID } + { PartnerID LLUUID } + { AboutText Variable 2 } // string, up to 512 + { FLAboutText Variable 1 } // string + { BornOn Variable 1 } // string + { ProfileURL Variable 1 } // string + { CharterMember Variable 1 } // special - usually U8 + { Flags U32 } + } +} + +{ + AvatarInterestsReply Low 172 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // your id + { AvatarID LLUUID } // avatar you're asking about + } + { + PropertiesData Single + { WantToMask U32 } + { WantToText Variable 1 } // string + { SkillsMask U32 } + { SkillsText Variable 1 } // string + { LanguagesText Variable 1 } // string + } +} + +// AvatarGroupsReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarGroupsReply Low 173 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // your id + { AvatarID LLUUID } // avatar you're asking about + } + { + GroupData Variable + { GroupPowers U64 } + { AcceptNotices BOOL } + { GroupTitle Variable 1 } + { GroupID LLUUID } + { GroupName Variable 1 } + { GroupInsigniaID LLUUID } + } + { + NewGroupData Single + { ListInProfile BOOL } // whether group displays in profile + } +} + + +// AvatarPropertiesUpdate +// viewer -> simulator +// reliable +{ + AvatarPropertiesUpdate Low 174 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + PropertiesData Single + { ImageID LLUUID } + { FLImageID LLUUID } + { AboutText Variable 2 } // string, up to 512 + { FLAboutText Variable 1 } + { AllowPublish BOOL } // whether profile is externally visible or not + { MaturePublish BOOL } // profile is "mature" + { ProfileURL Variable 1 } // string + } +} + +// AvatarInterestsUpdate +// viewer -> simulator +// reliable +{ + AvatarInterestsUpdate Low 175 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + PropertiesData Single + { WantToMask U32 } + { WantToText Variable 1 } // string + { SkillsMask U32 } + { SkillsText Variable 1 } // string + { LanguagesText Variable 1 } // string + } +} + + + +// AvatarNotesReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + AvatarNotesReply Low 176 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Notes Variable 2 } // string + } +} + + +// AvatarNotesUpdate +// viewer -> simulator -> dataserver +// reliable +{ + AvatarNotesUpdate Low 177 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { TargetID LLUUID } + { Notes Variable 2 } // string + } +} + + +// AvatarPicksReply +// dataserver -> simulator -> viewer +// Send the header information for this avatar's picks +// This fills in the tabs of the Picks panel. +// reliable +{ + AvatarPicksReply Low 178 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { TargetID LLUUID } + } + { + Data Variable + { PickID LLUUID } + { PickName Variable 1 } // string + } +} + + +// EventInfoRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + EventInfoRequest Low 179 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + + +// EventInfoReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + EventInfoReply Low 180 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + EventData Single + { EventID U32 } + { Creator Variable 1 } + { Name Variable 1 } + { Category Variable 1 } + { Desc Variable 2 } + { Date Variable 1 } + { DateUTC U32 } + { Duration U32 } + { Cover U32 } + { Amount U32 } + { SimName Variable 1 } + { GlobalPos LLVector3d } + { EventFlags U32 } + } +} + + +// EventNotificationAddRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + EventNotificationAddRequest Low 181 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + + +// EventNotificationRemoveRequest +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + EventNotificationRemoveRequest Low 182 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + +// EventGodDelete +// viewer -> simulator +// simulator -> dataserver +// QueryData is used to resend a search result after the deletion +// reliable +{ + EventGodDelete Low 183 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } + { + QueryData Single + { QueryID LLUUID } + { QueryText Variable 1 } + { QueryFlags U32 } + { QueryStart S32 } // prev/next page support + } +} + + +// PickInfoReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + PickInfoReply Low 184 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { PickID LLUUID } + { CreatorID LLUUID } + { TopPick BOOL } + { ParcelID LLUUID } + { Name Variable 1 } + { Desc Variable 2 } + { SnapshotID LLUUID } + { User Variable 1 } + { OriginalName Variable 1 } + { SimName Variable 1 } + { PosGlobal LLVector3d } + { SortOrder S32 } + { Enabled BOOL } + } +} + + +// PickInfoUpdate +// Update a pick. ParcelID is set on the simulator as the message +// passes through. +// If TopPick is TRUE, the simulator will only pass on the message +// if the agent_id is a god. +// viewer -> simulator -> dataserver +// reliable +{ + PickInfoUpdate Low 185 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + { CreatorID LLUUID } + { TopPick BOOL } + { ParcelID LLUUID } + { Name Variable 1 } + { Desc Variable 2 } + { SnapshotID LLUUID } + { PosGlobal LLVector3d } + { SortOrder S32 } + { Enabled BOOL } + } +} + + +// PickDelete +// Delete a non-top pick from the database. +// viewer -> simulator -> dataserver +// reliable +{ + PickDelete Low 186 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + } +} + +// PickGodDelete +// Delete a pick from the database. +// QueryID is needed so database can send a repeat list of +// picks. +// viewer -> simulator -> dataserver +// reliable +{ + PickGodDelete Low 187 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { PickID LLUUID } + { QueryID LLUUID } + } +} + + +// ScriptQuestion +// reliable +{ + ScriptQuestion Low 188 Trusted Unencoded + { + Data Single + { TaskID LLUUID } + { ItemID LLUUID } + { ObjectName Variable 1 } + { ObjectOwner Variable 1 } + { Questions S32 } + } + { + Experience Single + { ExperienceID LLUUID } + } +} + +// ScriptControlChange +// reliable +{ + ScriptControlChange Low 189 Trusted Unencoded + { + Data Variable + { TakeControls BOOL } + { Controls U32 } + { PassToAgent BOOL } + } +} + +// ScriptDialog +// sim -> viewer +// reliable +{ + ScriptDialog Low 190 Trusted Zerocoded + { + Data Single + { ObjectID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + { ObjectName Variable 1 } + { Message Variable 2 } + { ChatChannel S32 } + { ImageID LLUUID } + } + { + Buttons Variable + { ButtonLabel Variable 1 } + } + { + OwnerData Variable + { OwnerID LLUUID } + } +} + + +// ScriptDialogReply +// viewer -> sim +// reliable +{ + ScriptDialogReply Low 191 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ObjectID LLUUID } + { ChatChannel S32 } + { ButtonIndex S32 } + { ButtonLabel Variable 1 } + } +} + + +// ForceScriptControlRelease +// reliable +{ + ForceScriptControlRelease Low 192 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// RevokePermissions +// reliable +{ + RevokePermissions Low 193 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { ObjectID LLUUID } + { ObjectPermissions U32 } + } +} + +// LoadURL +// sim -> viewer +// Ask the user if they would like to load a URL +// reliable +{ + LoadURL Low 194 Trusted Unencoded + { + Data Single + { ObjectName Variable 1 } + { ObjectID LLUUID } + { OwnerID LLUUID } + { OwnerIsGroup BOOL } + { Message Variable 1 } + { URL Variable 1 } + } +} + +// ScriptTeleportRequest +// reliable +{ + ScriptTeleportRequest Low 195 Trusted Unencoded + { + Data Single + { ObjectName Variable 1 } + { SimName Variable 1 } + { SimPosition LLVector3 } + { LookAt LLVector3 } + } +} + + + + +// *************************************************************************** +// Land Parcel system +// *************************************************************************** + +// ParcelOverlay +// We send N packets per region to the viewer. +// N = 4, currently. At 256x256 meter regions, 4x4 meter parcel grid, +// there are 4096 parcel units per region. At N = 4, that's 1024 units +// per packet, allowing 8 bit bytes. +// sim -> viewer +// reliable +{ + ParcelOverlay Low 196 Trusted Zerocoded + { + ParcelData Single + { SequenceID S32 } // 0...3, which piece of region + { Data Variable 2 } // packed bit-field, (grids*grids)/N + } +} + + +// ParcelPropertiesRequest +// SequenceID should be -1 or -2, and is echoed back in the +// parcel properties message. +// viewer -> sim +// reliable +{ + ParcelPropertiesRequest Medium 11 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { SequenceID S32 } + { West F32 } + { South F32 } + { East F32 } + { North F32 } + { SnapSelection BOOL } + } +} + +// ParcelPropertiesRequestByID +// viewer -> sim +// reliable +{ + ParcelPropertiesRequestByID Low 197 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { SequenceID S32 } + { LocalID S32 } + } +} + +// ParcelProperties +// sequence id = -1 for parcels that you explicitly selected +// For agents, sequence id increments every time the agent transits into +// a new parcel. It is used to detect out-of-order agent parcel info updates. +// Bitmap = packed bit field, one bit per parcel grid, on if that grid is +// part of the selected parcel. +// sim -> viewer +// WARNING: This packet is potentially large. With max length name, +// description, music URL and media URL, it is 1526 + sizeof ( LLUUID ) bytes. +{ + ParcelProperties High 23 Trusted Zerocoded UDPDeprecated + { + ParcelData Single + { RequestResult S32 } + { SequenceID S32 } + { SnapSelection BOOL } + { SelfCount S32 } + { OtherCount S32 } + { PublicCount S32 } + { LocalID S32 } + { OwnerID LLUUID } + { IsGroupOwned BOOL } + { AuctionID U32 } + { ClaimDate S32 } // time_t + { ClaimPrice S32 } + { RentPrice S32 } + { AABBMin LLVector3 } + { AABBMax LLVector3 } + { Bitmap Variable 2 } // packed bit-field + { Area S32 } + { Status U8 } // owned vs. pending + { SimWideMaxPrims S32 } + { SimWideTotalPrims S32 } + { MaxPrims S32 } + { TotalPrims S32 } + { OwnerPrims S32 } + { GroupPrims S32 } + { OtherPrims S32 } + { SelectedPrims S32 } + { ParcelPrimBonus F32 } + + { OtherCleanTime S32 } + + { ParcelFlags U32 } + { SalePrice S32 } + { Name Variable 1 } // string + { Desc Variable 1 } // string + { MusicURL Variable 1 } // string + { MediaURL Variable 1 } // string + { MediaID LLUUID } + { MediaAutoScale U8 } + { GroupID LLUUID } + { PassPrice S32 } + { PassHours F32 } + { Category U8 } + { AuthBuyerID LLUUID } + { SnapshotID LLUUID } + { UserLocation LLVector3 } + { UserLookAt LLVector3 } + { LandingType U8 } + { RegionPushOverride BOOL } + { RegionDenyAnonymous BOOL } + { RegionDenyIdentified BOOL } + { RegionDenyTransacted BOOL } + // in llsd message, SeeAVs, GroupAVSounds and AnyAVSounds BOOLs are also sent + } + { + AgeVerificationBlock Single + { RegionDenyAgeUnverified BOOL } + } + { + RegionAllowAccessBlock Single + { RegionAllowAccessOverride BOOL } + } + { + ParcelEnvironmentBlock Single + { ParcelEnvironmentVersion S32 } + { RegionAllowEnvironmentOverride BOOL } + } +} + +// ParcelPropertiesUpdate +// viewer -> sim +// reliable +{ + ParcelPropertiesUpdate Low 198 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { Flags U32 } + + { ParcelFlags U32 } + { SalePrice S32 } + { Name Variable 1 } // string + { Desc Variable 1 } // string + { MusicURL Variable 1 } // string + { MediaURL Variable 1 } // string + { MediaID LLUUID } + { MediaAutoScale U8 } + { GroupID LLUUID } + { PassPrice S32 } + { PassHours F32 } + { Category U8 } + { AuthBuyerID LLUUID } + { SnapshotID LLUUID } + { UserLocation LLVector3 } + { UserLookAt LLVector3 } + { LandingType U8 } + } +} + +// ParcelReturnObjects +// viewer -> sim +// reliable +{ + ParcelReturnObjects Low 199 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { ReturnType U32 } + } + { + TaskIDs Variable + { TaskID LLUUID } + } + { + OwnerIDs Variable + { OwnerID LLUUID } + } +} + +// ParcelSetOtherCleanTime +// viewer -> sim +// reliable +{ + ParcelSetOtherCleanTime Low 200 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { OtherCleanTime S32 } + } +} + + +// Disable makes objects nonphysical and turns off their scripts. +// ParcelDisableObjects +// viewer -> sim +// reliable +{ + ParcelDisableObjects Low 201 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { ReturnType U32 } + } + { + TaskIDs Variable + { TaskID LLUUID } + } + { + OwnerIDs Variable + { OwnerID LLUUID } + } +} + + +// ParcelSelectObjects +// viewer -> sim +// reliable +{ + ParcelSelectObjects Low 202 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { ReturnType U32 } + } + { + ReturnIDs Variable + { ReturnID LLUUID } + } +} + + +// EstateCovenantRequest +// viewer -> sim +// reliable +{ + EstateCovenantRequest Low 203 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// EstateCovenantReply +// sim -> viewer +// reliable +{ + EstateCovenantReply Low 204 Trusted Unencoded + { + Data Single + { CovenantID LLUUID } + { CovenantTimestamp U32 } + { EstateName Variable 1 } // string + { EstateOwnerID LLUUID } + } +} + + +// ForceObjectSelect +// sim -> viewer +// reliable +{ + ForceObjectSelect Low 205 Trusted Unencoded + { + Header Single + { ResetList BOOL } + } + { + Data Variable + { LocalID U32 } + } +} + + +// ParcelBuyPass - purchase a temporary access pass +// viewer -> sim +// reliable +{ + ParcelBuyPass Low 206 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + } +} + +// ParcelDeedToGroup - deed a patch of land to a group +// viewer -> sim +// reliable +{ + ParcelDeedToGroup Low 207 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { LocalID S32 } // parcel id + } +} + +// reserved for when island owners force re-claim parcel +{ + ParcelReclaim Low 208 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { LocalID S32 } // parcel id + } +} + +// ParcelClaim - change the owner of a patch of land +// viewer -> sim +// reliable +{ + ParcelClaim Low 209 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { IsGroupOwned BOOL } + { Final BOOL } // true if buyer is in tier + } + { + ParcelData Variable + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + +// ParcelJoin - Take all parcels which are owned by agent and inside +// rectangle, and make them 1 parcel if they all are leased. +// viewer -> sim +// reliable +{ + ParcelJoin Low 210 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + +// ParcelDivide +// If the selection is a subsection of exactly one parcel, +// chop out that section and make a new parcel of it. +// viewer -> sim +// reliable +{ + ParcelDivide Low 211 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { West F32 } + { South F32 } + { East F32 } + { North F32 } + } +} + +// ParcelRelease +// Release a parcel to public +// viewer -> sim +// reliable +{ + ParcelRelease Low 212 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { LocalID S32 } // parcel ID + } +} + +// ParcelBuy - change the owner of a patch of land. +// viewer -> sim +// reliable +{ + ParcelBuy Low 213 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { IsGroupOwned BOOL } + { RemoveContribution BOOL } + { LocalID S32 } + { Final BOOL } // true if buyer is in tier + } + { + ParcelData Single + { Price S32 } + { Area S32 } + } +} + + +// ParcelGodForceOwner Unencoded +{ + ParcelGodForceOwner Low 214 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { OwnerID LLUUID } + { LocalID S32 } // parcel ID + } +} + + +// viewer -> sim +// ParcelAccessListRequest +{ + ParcelAccessListRequest Low 215 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { SequenceID S32 } + { Flags U32 } + { LocalID S32 } + } +} + + +// sim -> viewer +// ParcelAccessListReply +{ + ParcelAccessListReply Low 216 Trusted Zerocoded + { + Data Single + { AgentID LLUUID } + { SequenceID S32 } + { Flags U32 } + { LocalID S32 } + } + { + List Variable + { ID LLUUID } + { Time S32 } // time_t + { Flags U32 } + } +} + +// viewer -> sim +// ParcelAccessListUpdate +{ + ParcelAccessListUpdate Low 217 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { Flags U32 } + { LocalID S32 } + { TransactionID LLUUID } + { SequenceID S32 } + { Sections S32 } + } + { + List Variable + { ID LLUUID } + { Time S32 } // time_t + { Flags U32 } + } +} + + +// viewer -> sim -> dataserver +// reliable +{ + ParcelDwellRequest Low 218 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { LocalID S32 } + { ParcelID LLUUID } // filled in on sim + } +} + + +// dataserver -> sim -> viewer +// reliable +{ + ParcelDwellReply Low 219 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Data Single + { LocalID S32 } + { ParcelID LLUUID } + { Dwell F32 } + } +} + +// sim -> dataserver +// This message is used to check if a user can buy a parcel. If +// successful, the transaction is approved through a money balance reply +// with the same transaction id. +{ + RequestParcelTransfer Low 220 Trusted Zerocoded + { + Data Single + { TransactionID LLUUID } + { TransactionTime U32 } // utc seconds since epoch + { SourceID LLUUID } + { DestID LLUUID } + { OwnerID LLUUID } + { Flags U8 } // see lltransactiontypes.h + { TransactionType S32 } // see lltransactiontypes.h + { Amount S32 } + { BillableArea S32 } + { ActualArea S32 } + { Final BOOL } // true if buyer should be in tier + } + { + RegionData Single // included so region name shows up in transaction logs + { RegionID LLUUID } + { GridX U32 } + { GridY U32 } + } +} + +// sim ->dataserver +// This message is used to send up complete parcel properties for +// persistance in the database. +// If you add something here, you should probably also change the +// simulator's database update query on startup. +{ + UpdateParcel Low 221 Trusted Zerocoded + { + ParcelData Single + { ParcelID LLUUID } + { RegionHandle U64 } + { OwnerID LLUUID } + { GroupOwned BOOL } + { Status U8 } + { Name Variable 1 } + { Description Variable 1 } + { MusicURL Variable 1 } + { RegionX F32 } + { RegionY F32 } + { ActualArea S32 } + { BillableArea S32 } + { ShowDir BOOL } + { IsForSale BOOL } + { Category U8 } + { SnapshotID LLUUID } + { UserLocation LLVector3 } + { SalePrice S32 } + { AuthorizedBuyerID LLUUID } + { AllowPublish BOOL } + { MaturePublish BOOL } + } +} + +// sim -> dataserver or space ->sim +// This message is used to tell the dataserver that a parcel has been +// removed. +{ + RemoveParcel Low 222 Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// sim -> dataserver +// Merges some of the database information for parcels (dwell). +{ + MergeParcel Low 223 Trusted Unencoded + { + MasterParcelData Single + { MasterID LLUUID } + } + { + SlaveParcelData Variable + { SlaveID LLUUID } + } +} + +// sim -> dataserver +{ + LogParcelChanges Low 224 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + RegionData Single + { RegionHandle U64 } + } + { + ParcelData Variable + { ParcelID LLUUID } + { OwnerID LLUUID } + { IsOwnerGroup BOOL } + { ActualArea S32 } + { Action S8 } + { TransactionID LLUUID } + } +} + +// sim -> dataserver +{ + CheckParcelSales Low 225 Trusted Unencoded + { + RegionData Variable + { RegionHandle U64 } + } +} + +// dataserver -> simulator +// tell a particular simulator to finish parcel sale. +{ + ParcelSales Low 226 Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { BuyerID LLUUID } + } +} + +// viewer -> sim +// mark parcel and double secret agent content on parcel as owned by +// governor/maint and adjusts permissions approriately. Godlike request. +{ + ParcelGodMarkAsContent Low 227 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + } +} + + +// viewer -> sim +// start an auction. viewer fills in the appropriate date, simulator +// validates and fills in the rest of the information to start an auction +// on a parcel. Processing currently requires that AgentID is a god. +{ + ViewerStartAuction Low 228 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ParcelData Single + { LocalID S32 } + { SnapshotID LLUUID } + } +} + +// sim -> dataserver +// Once all of the data has been gathered, +{ + StartAuction Low 229 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + ParcelData Single + { ParcelID LLUUID } + { SnapshotID LLUUID } + { Name Variable 1 } // string + } +} + +// dataserver -> sim +{ + ConfirmAuctionStart Low 230 Trusted Unencoded + { + AuctionData Single + { ParcelID LLUUID } + { AuctionID U32 } + } +} + +// sim -> dataserver +// Tell the dataserver that an auction has completed. +{ + CompleteAuction Low 231 Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// Tell the dataserver that an auction has been canceled. +{ + CancelAuction Low 232 Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + } +} + +// sim -> dataserver +{ + CheckParcelAuctions Low 233 Trusted Unencoded + { + RegionData Variable + { RegionHandle U64 } + } +} + +// dataserver -> sim +// tell a particular simulator to finish parcel sale. +{ + ParcelAuctions Low 234 Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { WinnerID LLUUID } + } +} + +// *************************************************************************** +// UUID to name lookup +// *************************************************************************** + +// UUIDNameRequest +// Translate a UUID into first and last names +{ + UUIDNameRequest Low 235 NotTrusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + } +} + +// UUIDNameReply +// Translate a UUID into first and last names +{ + UUIDNameReply Low 236 Trusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + { FirstName Variable 1 } + { LastName Variable 1 } + } +} + +// UUIDGroupNameRequest +// Translate a UUID into a group name +{ + UUIDGroupNameRequest Low 237 NotTrusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + } +} + +// UUIDGroupNameReply +// Translate a UUID into a group name +{ + UUIDGroupNameReply Low 238 Trusted Unencoded + { + UUIDNameBlock Variable + { ID LLUUID } + { GroupName Variable 1 } + } +} + +// end uuid to name lookup + +// *************************************************************************** +// Simulator to Simulator Messages +// *************************************************************************** + +// ChatPass +// Chat message transmission to neighbors +// Chat is region local to receiving simulator. +// Type is one of CHAT_TYPE_NORMAL, _WHISPER, _SHOUT +{ + ChatPass Low 239 Trusted Zerocoded + { + ChatData Single + { Channel S32 } + { Position LLVector3 } + { ID LLUUID } + { OwnerID LLUUID } + { Name Variable 1 } + { SourceType U8 } + { Type U8 } + { Radius F32 } + { SimAccess U8 } + { Message Variable 2 } + } +} + +// Edge data - compressed edge data + +{ + EdgeDataPacket High 24 Trusted Zerocoded + { + EdgeData Single + { LayerType U8 } + { Direction U8 } + { LayerData Variable 2 } + } +} + +// Sim status, condition of this sim +// sent reliably, when dirty +{ + SimStatus Medium 12 Trusted Unencoded + { + SimStatus Single + { CanAcceptAgents BOOL } + { CanAcceptTasks BOOL } + } + { + SimFlags Single + { Flags U64 } + } +} + +// Child Agent Update - agents send child agents to neighboring simulators. +// This will create a child camera if there isn't one at the target already +// Can't send viewer IP and port between simulators -- the port may get remapped +// if the viewer is behind a Network Address Translation (NAT) box. +// +// Note: some of the fields of this message really only need to be sent when an +// agent crosses a region boundary and changes from a child to a main agent +// (such as Head/BodyRotation, ControlFlags, Animations etc) +// simulator -> simulator +// reliable +{ + ChildAgentUpdate High 25 Trusted Zerocoded + { + AgentData Single + + { RegionHandle U64 } + { ViewerCircuitCode U32 } + { AgentID LLUUID } + { SessionID LLUUID } + + { AgentPos LLVector3 } + { AgentVel LLVector3 } + { Center LLVector3 } + { Size LLVector3 } + { AtAxis LLVector3 } + { LeftAxis LLVector3 } + { UpAxis LLVector3 } + { ChangedGrid BOOL } // BOOL + + { Far F32 } + { Aspect F32 } + { Throttles Variable 1 } + { LocomotionState U32 } + { HeadRotation LLQuaternion } + { BodyRotation LLQuaternion } + { ControlFlags U32 } + { EnergyLevel F32 } + { GodLevel U8 } // Changed from BOOL to U8, and renamed GodLevel (from Godlike) + { AlwaysRun BOOL } + { PreyAgent LLUUID } + { AgentAccess U8 } + { AgentTextures Variable 2 } + { ActiveGroupID LLUUID } + } + { + GroupData Variable + { GroupID LLUUID } + { GroupPowers U64 } + { AcceptNotices BOOL } + } + { + AnimationData Variable + { Animation LLUUID } + { ObjectID LLUUID } + } + { + GranterBlock Variable + { GranterID LLUUID } + } + { + NVPairData Variable + { NVPairs Variable 2 } + } + { + VisualParam Variable + { ParamValue U8 } + } + { + AgentAccess Variable + { AgentLegacyAccess U8 } + { AgentMaxAccess U8 } + } + { + AgentInfo Variable + { Flags U32 } + } + { + AgentInventoryHost Variable + { InventoryHost Variable 1 } //String + } +} + +// ChildAgentAlive +// sent to child agents just to keep them alive +{ + ChildAgentAlive High 26 Trusted Unencoded + { + AgentData Single + { RegionHandle U64 } + { ViewerCircuitCode U32 } + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// ChildAgentPositionUpdate +// sent to child agents just to keep them alive +{ + ChildAgentPositionUpdate High 27 Trusted Unencoded + { + AgentData Single + + { RegionHandle U64 } + { ViewerCircuitCode U32 } + { AgentID LLUUID } + { SessionID LLUUID } + + { AgentPos LLVector3 } + { AgentVel LLVector3 } + { Center LLVector3 } + { Size LLVector3 } + { AtAxis LLVector3 } + { LeftAxis LLVector3 } + { UpAxis LLVector3 } + { ChangedGrid BOOL } + } +} + + +// Obituary for child agents - make sure the parent know the child is dead +// This way, children can be reliably restarted +{ + ChildAgentDying Low 240 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// This is sent if a full child agent hasn't been accepted yet +{ + ChildAgentUnknown Low 241 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// This message is sent how objects get passed between regions. +{ + AtomicPassObject High 28 Trusted Unencoded + { + TaskData Single + { TaskID LLUUID } + { AttachmentNeedsSave BOOL } // true iff is attachment and needs asset saved + } +} + + +// KillChildAgents - A new agent has connected to the simulator . . . make sure that any old child cameras are blitzed +{ + KillChildAgents Low 242 Trusted Unencoded + { + IDBlock Single + { AgentID LLUUID } + } +} + + +// GetScriptRunning - asks if a script is running or not. the simulator +// responds with ScriptRunningReply +{ + GetScriptRunning Low 243 NotTrusted Unencoded + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + } +} + +// ScriptRunningReply - response from simulator to message above +{ + ScriptRunningReply Low 244 NotTrusted Unencoded UDPDeprecated + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + { Running BOOL } +// { Mono BOOL } Added to LLSD message + } +} + + +// SetScriptRunning - makes a script active or inactive (Enable may be +// true or false) +{ + SetScriptRunning Low 245 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + { Running BOOL } + } +} + +// ScriptReset - causes a script to reset +{ + ScriptReset Low 246 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Script Single + { ObjectID LLUUID } + { ItemID LLUUID } + } +} + +// ScriptSensorRequest - causes the receiving sim to run a script sensor and return the results +{ + ScriptSensorRequest Low 247 Trusted Zerocoded + { + Requester Single + { SourceID LLUUID } + { RequestID LLUUID } + { SearchID LLUUID } + { SearchPos LLVector3 } + { SearchDir LLQuaternion } + { SearchName Variable 1 } + { Type S32 } + { Range F32 } + { Arc F32 } + { RegionHandle U64 } + { SearchRegions U8 } + } +} + +// ScriptSensorReply - returns the request script search information back to the requester +{ + ScriptSensorReply Low 248 Trusted Zerocoded + { + Requester Single + { SourceID LLUUID } + } + { + SensedData Variable + { ObjectID LLUUID } + { OwnerID LLUUID } + { GroupID LLUUID } + { Position LLVector3 } + { Velocity LLVector3 } + { Rotation LLQuaternion } + { Name Variable 1 } + { Type S32 } + { Range F32 } + } +} + +//----------------------------------------------------------------------------- +// Login and Agent Motion +//----------------------------------------------------------------------------- + +// viewer -> sim +// agent is coming into the region. The region should be expecting the +// agent. +{ + CompleteAgentMovement Low 249 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { CircuitCode U32 } + } +} + +// sim -> viewer +{ + AgentMovementComplete Low 250 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { Position LLVector3 } + { LookAt LLVector3 } + { RegionHandle U64 } + { Timestamp U32 } + } + { + SimData Single + { ChannelVersion Variable 2 } + } +} + + +//----------------------------------------------------------------------------- +// Logout +//----------------------------------------------------------------------------- + +// userserver -> dataserver +{ + DataServerLogout Low 251 Trusted Unencoded + { + UserData Single + { AgentID LLUUID } + { ViewerIP IPADDR } + { Disconnect BOOL } + { SessionID LLUUID } + } +} + +// LogoutRequest +// viewer -> sim +// reliable +{ + LogoutRequest Low 252 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + + +// LogoutReply +// it's ok for the viewer to quit. +// sim -> viewer +// reliable +// Includes inventory items to update with new asset ids +{ + LogoutReply Low 253 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } // null if list is actually empty (but has one entry 'cause it can't have none) + } +} + + +//----------------------------------------------------------------------------- +// Instant Message +//----------------------------------------------------------------------------- + +// ImprovedInstantMessage +// This message can potentially route all over the place +// ParentEstateID: parent estate id of the source estate +// RegionID: region id of the source of the IM. +// Position: position of the sender in region local coordinates +// Dialog see llinstantmessage.h for values +// ID May be used by dialog. Interpretation depends on context. +// BinaryBucket May be used by some dialog types +// reliable +{ + ImprovedInstantMessage Low 254 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MessageBlock Single + { FromGroup BOOL } + { ToAgentID LLUUID } + { ParentEstateID U32 } + { RegionID LLUUID } + { Position LLVector3 } + { Offline U8 } + { Dialog U8 } // U8 - IM type + { ID LLUUID } + { Timestamp U32 } + { FromAgentName Variable 1 } + { Message Variable 2 } + { BinaryBucket Variable 2 } + } + { + EstateBlock Single + { EstateID U32 } + } +} + +// RetrieveInstantMessages - used to get instant messages that +// were persisted out to the database while the user was offline +// Sent from viewer->simulator. Also see RetrieveIMsExtended (back-end only) +{ + RetrieveInstantMessages Low 255 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// FindAgent - used to find an agent's global position. I used a +// variable sized LocationBlock so that the message can be recycled with +// minimum new messages and handlers. +{ + FindAgent Low 256 NotTrusted Unencoded + { + AgentBlock Single + { Hunter LLUUID } + { Prey LLUUID } + { SpaceIP IPADDR } + } + { + LocationBlock Variable + { GlobalX F64 } + { GlobalY F64 } + } +} + +// Set godlike to 1 if you want to become godlike. +// Set godlike to 0 if you want to relinquish god powers. +// viewer -> simulator -> dataserver +// reliable +{ + RequestGodlikePowers Low 257 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RequestBlock Single + { Godlike BOOL } + { Token LLUUID } // viewer packs a null, sim packs token + } +} + +// At the simulator, turn the godlike bit on. +// At the viewer, show the god menu. +// dataserver -> simulator -> viewer +// reliable +{ + GrantGodlikePowers Low 258 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GrantData Single + { GodLevel U8 } + { Token LLUUID } // checked on sim, ignored on viewer + } +} + +// GodlikeMessage - generalized construct for Gods to send messages +// around the system. Each Request has it's own internal protocol. +{ + GodlikeMessage Low 259 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { TransactionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + +// EstateOwnerMessage +// format must be identical to above +{ + EstateOwnerMessage Low 260 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { TransactionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + +// GenericMessage +// format must be identical to above +// As above, but don't have to be god or estate owner to send. +{ + GenericMessage Low 261 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { TransactionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + +// GenericStreamingMessage +// Optimized generic message for streaming arbitrary data to viewer +// Avoid payloads over 7KB (8KB ceiling) +// Method -- magic number indicating method to use to decode payload: +// 0x4175 - GLTF material override data +// Payload -- data to be decoded +{ + GenericStreamingMessage High 31 Trusted Unencoded + { + MethodData Single + { Method U16 } + } + + { + DataBlock Single + { Data Variable 2 } + } +} + +// LargeGenericMessage +// Similar to the above messages, but can handle larger payloads and serialized +// LLSD. Uses HTTP transport +{ + LargeGenericMessage Low 430 NotTrusted Unencoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { TransactionID LLUUID } + } + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + } + { + ParamList Variable + { Parameter Variable 2 } + } +} + +// *************************************************************************** +// Requests for possessions, acquisition, money, etc +// *************************************************************************** + +// request for mute list +{ + MuteListRequest Low 262 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MuteData Single + { MuteCRC U32 } + } +} + +// update/add someone in the mute list +{ + UpdateMuteListEntry Low 263 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MuteData Single + { MuteID LLUUID } + { MuteName Variable 1 } + { MuteType S32 } + { MuteFlags U32 } + } +} + +// Remove a mute list entry. +{ + RemoveMuteListEntry Low 264 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MuteData Single + { MuteID LLUUID } + { MuteName Variable 1 } + } +} + + +// +// Inventory update messages +// UDP DEPRECATED - Now a viewer capability. + +{ + CopyInventoryFromNotecard Low 265 NotTrusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + NotecardData Single + { NotecardItemID LLUUID } + { ObjectID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + } +} + +// +// This is used bi-directionally between sim, dataserver, and viewer. +// THIS MESSAGE CAN NOT CREATE NEW INVENTORY ITEMS. +// +{ + UpdateInventoryItem Low 266 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { TransactionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { CallbackID U32 } // Async Response + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { TransactionID LLUUID } // TransactionID: new assets only + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// +// For sim to request update/create. +// DO NOT ALLOW THIS FROM THE VIEWER. +// +{ + UpdateCreateInventoryItem Low 267 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SimApproved BOOL } + { TransactionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { CallbackID U32 } // Async Response + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +{ + MoveInventoryItem Low 268 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Stamp BOOL } // should the server re-timestamp? + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { NewName Variable 1 } + } +} + +// copy inventory item by item id to specified destination folder, +// send out bulk inventory update when done. +// +// Inventory items are only unique for {agent, inv_id} pairs; +// the OldItemID needs to be paired with the OldAgentID to +// produce a unique inventory item. +{ + CopyInventoryItem Low 269 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { CallbackID U32 } // Async response + { OldAgentID LLUUID } + { OldItemID LLUUID } + { NewFolderID LLUUID } + { NewName Variable 1 } + } +} + +{ + RemoveInventoryItem Low 270 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + } +} + +{ + ChangeInventoryItemFlags Low 271 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { Flags U32 } + } +} + +// +// Sim outgoing only (to dataserver, to viewer) +// NOT viewer to sim, sim should not have handler, ever +// This message is currently only uses objects, so the viewer ignores +// the asset id. +{ + SaveAssetIntoInventory Low 272 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + InventoryData Single + { ItemID LLUUID } + { NewAssetID LLUUID } + } +} + +{ + CreateInventoryFolder Low 273 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Single + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } +} + +{ + UpdateInventoryFolder Low 274 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } +} + +{ + MoveInventoryFolder Low 275 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Stamp BOOL } // should the server re-timestamp children + } + { + InventoryData Variable + { FolderID LLUUID } + { ParentID LLUUID } + } +} + +{ + RemoveInventoryFolder Low 276 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + } +} + +// Get inventory segment. +{ + FetchInventoryDescendents Low 277 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { FolderID LLUUID } + { OwnerID LLUUID } + { SortOrder S32 } // 0 = name, 1 = time + { FetchFolders BOOL } // false will omit folders in query + { FetchItems BOOL } // false will omit items in query + } +} + +// return inventory segment. +// *NOTE: This could be compressed more since we already know the +// parent_id for folders and the folder_id for items, but this is +// reasonable until we heve server side inventory. +{ + InventoryDescendents Low 278 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { FolderID LLUUID } + { OwnerID LLUUID } // owner of the folders creatd. + { Version S32 } // version of the folder for caching + { Descendents S32 } // count to help with caching + } + { + FolderData Variable + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } + { + ItemData Variable + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Get inventory item(s) - response comes through FetchInventoryReply +{ + FetchInventory Low 279 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Variable + { OwnerID LLUUID } + { ItemID LLUUID } + } +} + +// response to fetch inventory +{ + FetchInventoryReply Low 280 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + { FolderID LLUUID } + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Can only fit around 7 items per packet - that's the way it goes. At +// least many bulk updates can be packed. +// Only from dataserver->sim->viewer +{ + BulkUpdateInventory Low 281 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { TransactionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + { ParentID LLUUID } + { Type S8 } + { Name Variable 1 } + } + { + ItemData Variable + { ItemID LLUUID } + { CallbackID U32 } // Async Response + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + + + +// request permissions for agent id to get the asset for owner_id's +// item_id. +{ + RequestInventoryAsset Low 282 Trusted Unencoded + { + QueryData Single + { QueryID LLUUID } + { AgentID LLUUID } + { OwnerID LLUUID } + { ItemID LLUUID } + } +} + +// response to RequestInventoryAsset +// lluuid will be null if agentid in the request above cannot read asset +{ + InventoryAssetResponse Low 283 Trusted Unencoded + { + QueryData Single + { QueryID LLUUID } + { AssetID LLUUID } + { IsReadable BOOL } + } +} + +// This is the new improved way to remove inventory items. It is +// currently only supported in viewer->userserver->dataserver +// messages typically initiated by an empty trash method. +{ + RemoveInventoryObjects Low 284 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } + } + { + ItemData Variable + { ItemID LLUUID } + } +} + +// This is how you remove inventory when you're not even sure what it +// is - only it's parenting. +{ + PurgeInventoryDescendents Low 285 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { FolderID LLUUID } + } +} + +// These messages are viewer->simulator requests to update a task's +// inventory. +// if Key == 0, itemid is the key. if Key == 1, assetid is the key. +{ + UpdateTaskInventory Low 286 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + UpdateData Single + { LocalID U32 } + { Key U8 } + } + { + InventoryData Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +{ + RemoveTaskInventory Low 287 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { LocalID U32 } + { ItemID LLUUID } + } +} + +{ + MoveTaskInventory Low 288 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { FolderID LLUUID } + } + { + InventoryData Single + { LocalID U32 } + { ItemID LLUUID } + } +} + +{ + RequestTaskInventory Low 289 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { LocalID U32 } + } +} + +{ + ReplyTaskInventory Low 290 Trusted Zerocoded + { + InventoryData Single + { TaskID LLUUID } + { Serial S16 } // S16 + { Filename Variable 1 } + } +} + +// These messages are viewer->simulator requests regarding objects +// which are currently being simulated. The viewer will get an +// UpdateInventoryItem response if a DeRez succeeds, and the object +// will appear if a RezObject succeeds. +// The Destination field tells where the derez should wind up, and the +// meaning of DestinationID depends on it. For example, if the +// destination is a category, then the destination is the category id. If +// the destination is a task inventory, then the destination id is the +// task id. +// The transaction id is generated by the viewer on derez, and then +// the packets are counted and numbered. The rest of the information is +// just duplicated (it's not that much, and derezzes that span multiple +// packets will be rare.) +{ + DeRezObject Low 291 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AgentBlock Single + { GroupID LLUUID } + { Destination U8 } + { DestinationID LLUUID } // see above + { TransactionID LLUUID } + { PacketCount U8 } + { PacketNumber U8 } + } + { + ObjectData Variable + { ObjectLocalID U32 } // object id in world + } +} + +// This message is sent when a derez succeeds, but there's no way to +// know, since no inventory is created on the viewer. For example, when +// saving into task inventory. +{ + DeRezAck Low 292 Trusted Unencoded + { + TransactionData Single + { TransactionID LLUUID } + { Success BOOL } + } +} + +// This message is sent from viewer -> simulator when the viewer wants +// to rez an object out of inventory. +{ + RezObject Low 293 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RezData Single + { FromTaskID LLUUID } + { BypassRaycast U8 } + { RayStart LLVector3 } + { RayEnd LLVector3 } + { RayTargetID LLUUID } + { RayEndIsIntersection BOOL } + { RezSelected BOOL } + { RemoveItem BOOL } + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + } + { + InventoryData Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// This message is sent from viewer -> simulator when the viewer wants +// to rez an object from a notecard. +{ + RezObjectFromNotecard Low 294 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RezData Single + { FromTaskID LLUUID } + { BypassRaycast U8 } + { RayStart LLVector3 } + { RayEnd LLVector3 } + { RayTargetID LLUUID } + { RayEndIsIntersection BOOL } + { RezSelected BOOL } + { RemoveItem BOOL } + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + } + { + NotecardData Single + { NotecardItemID LLUUID } + { ObjectID LLUUID } + } + { + InventoryData Variable + { ItemID LLUUID } + } +} + + +// sim -> dataserver +// sent during agent to agent inventory transfers +{ + TransferInventory Low 295 Trusted Zerocoded + { + InfoBlock Single + { SourceID LLUUID } + { DestID LLUUID } + { TransactionID LLUUID } + } + { + InventoryBlock Variable + { InventoryID LLUUID } + { Type S8 } + } + { + ValidationBlock Single + { NeedsValidation BOOL } + { EstateID U32 } + } +} + +// dataserver -> sim +// InventoryID is the id of the inventory object that the end user +// should discard if they deny the transfer. +{ + TransferInventoryAck Low 296 Trusted Zerocoded + { + InfoBlock Single + { TransactionID LLUUID } + { InventoryID LLUUID } + } +} + + +{ + AcceptFriendship Low 297 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } // place to put calling card. + } +} + +{ + DeclineFriendship Low 298 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } +} + +{ + FormFriendship Low 299 Trusted Unencoded + { + AgentBlock Single + { SourceID LLUUID } + { DestID LLUUID } + } +} + +// Cancels user relationship +// Updates inventory for both users. +// Stops agent tracking in userserver. +// viewer -> userserver -> dataserver +// reliable +{ + TerminateFriendship Low 300 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ExBlock Single + { OtherID LLUUID } + } +} + +// used to give someone a calling card. +{ + OfferCallingCard Low 301 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AgentBlock Single + { DestID LLUUID } + { TransactionID LLUUID } + } +} + +{ + AcceptCallingCard Low 302 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } + { + FolderData Variable + { FolderID LLUUID } // place to put calling card. + } +} + +{ + DeclineCallingCard Low 303 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + TransactionBlock Single + { TransactionID LLUUID } + } +} + + +// Rez a script onto an object +{ + RezScript Low 304 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + UpdateBlock Single + { ObjectLocalID U32 } // object id in world + { Enabled BOOL } // is script rezzed in enabled? + } + { + InventoryBlock Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Create inventory +{ + CreateInventoryItem Low 305 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryBlock Single + { CallbackID U32 } // Async Response + { FolderID LLUUID } + { TransactionID LLUUID } // Going to become TransactionID + { NextOwnerMask U32 } + { Type S8 } + { InvType S8 } + { WearableType U8 } + { Name Variable 1 } + { Description Variable 1 } + } +} + +// give agent a landmark for an event. +{ + CreateLandmarkForEvent Low 306 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + EventData Single + { EventID U32 } + } + { + InventoryBlock Single + { FolderID LLUUID } + { Name Variable 1 } + } +} + +{ + EventLocationRequest Low 307 Trusted Zerocoded + { + QueryData Single + { QueryID LLUUID } + } + { + EventData Single + { EventID U32 } + } +} + +{ + EventLocationReply Low 308 Trusted Zerocoded + { + QueryData Single + { QueryID LLUUID } + } + { + EventData Single + { Success BOOL } + { RegionID LLUUID } + { RegionPos LLVector3 } + } +} + +// get information about landmarks. Used by viewers for determining +// the location of a landmark, and by simulators for teleport +{ + RegionHandleRequest Low 309 NotTrusted Unencoded + { + RequestBlock Single + { RegionID LLUUID } + } +} + +{ + RegionIDAndHandleReply Low 310 Trusted Unencoded + { + ReplyBlock Single + { RegionID LLUUID } + { RegionHandle U64 } + } +} + +// Move money from one agent to another. Validation will happen at the +// simulator, the dataserver will actually do the work. Dataserver +// generates a MoneyBalance message in reply. The simulator +// will generate a MoneyTransferBackend in response to this. +// viewer -> simulator -> dataserver +{ + MoneyTransferRequest Low 311 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { SourceID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { AggregatePermNextOwner U8 } + { AggregatePermInventory U8 } + { TransactionType S32 } // see lltransactiontypes.h + { Description Variable 1 } // string, name of item for purchases + } +} + +// And, the money transfer +// *NOTE: Unused as of 2010-04-06, because all back-end money transactions +// are done with web services via L$ API. JC +{ + MoneyTransferBackend Low 312 Trusted Zerocoded + { + MoneyData Single + { TransactionID LLUUID } + { TransactionTime U32 } // utc seconds since epoch + { SourceID LLUUID } + { DestID LLUUID } // destination of the transfer + { Flags U8 } + { Amount S32 } + { AggregatePermNextOwner U8 } + { AggregatePermInventory U8 } + { TransactionType S32 } // see lltransactiontypes.h + { RegionID LLUUID } // region sending the request, for logging + { GridX U32 } // *HACK: database doesn't have region_id in schema + { GridY U32 } // *HACK: database doesn't have region_id in schema + { Description Variable 1 } // string, name of item for purchases + } +} + + +// viewer -> userserver -> dataserver +// Reliable +{ + MoneyBalanceRequest Low 313 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + MoneyData Single + { TransactionID LLUUID } + } +} + + +// dataserver -> simulator -> viewer +{ + MoneyBalanceReply Low 314 Trusted Zerocoded + { + MoneyData Single + { AgentID LLUUID } + { TransactionID LLUUID } + { TransactionSuccess BOOL } // BOOL + { MoneyBalance S32 } + { SquareMetersCredit S32 } + { SquareMetersCommitted S32 } + { Description Variable 1 } // string + } + // For replies that are part of a transaction (buying something) provide + // metadata for localization. If TransactionType is 0, the message is + // purely a balance update. Added for server 1.40 and viewer 2.1. JC + { + TransactionInfo Single + { TransactionType S32 } // lltransactiontype.h + { SourceID LLUUID } + { IsSourceGroup BOOL } + { DestID LLUUID } + { IsDestGroup BOOL } + { Amount S32 } + { ItemDescription Variable 1 } // string + } +} + + +// RoutedMoneyBalanceReply +// This message is used when a dataserver needs to send updated +// money balance information to a simulator other than the one it +// is connected to. It uses the standard TransferBlock format. +// dataserver -> simulator -> spaceserver -> simulator -> viewer +// reliable +{ + RoutedMoneyBalanceReply Low 315 Trusted Zerocoded UDPDeprecated + { + TargetBlock Single + { TargetIP IPADDR } // U32 encoded IP + { TargetPort IPPORT } + } + { + MoneyData Single + { AgentID LLUUID } + { TransactionID LLUUID } + { TransactionSuccess BOOL } // BOOL + { MoneyBalance S32 } + { SquareMetersCredit S32 } + { SquareMetersCommitted S32 } + { Description Variable 1 } // string + } + // See MoneyBalanceReply above. + { + TransactionInfo Single + { TransactionType S32 } // lltransactiontype.h + { SourceID LLUUID } + { IsSourceGroup BOOL } + { DestID LLUUID } + { IsDestGroup BOOL } + { Amount S32 } + { ItemDescription Variable 1 } // string + } +} + + + +//--------------------------------------------------------------------------- +// Gesture saves/loads +//--------------------------------------------------------------------------- + + +// Tell the database that some gestures are now active +// viewer -> sim -> data +{ + ActivateGestures Low 316 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + } + { + Data Variable + { ItemID LLUUID } + { AssetID LLUUID } + { GestureFlags U32 } + } +} + +// Tell the database some gestures are no longer active +// viewer -> sim -> data +{ + DeactivateGestures Low 317 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + } + { + Data Variable + { ItemID LLUUID } + { GestureFlags U32 } + } +} + +//--------------------------------------------------------------------------- +// +//--------------------------------------------------------------------------- + +// userserver -> viewer, up-to-date inventory is here +// could be sent as a result of spam +// as well as in response to InventoryRequest +//{ +// InventoryUpdate Low Trusted Unencoded +// { +// AgentData Single +// { AgentID LLUUID } +// } +// { +// InventoryData Single +// { IsComplete U8 } +// { Filename Variable 1 } +// } +//} + +// dataserver-> userserver -> viewer to move around the mute list +{ + MuteListUpdate Low 318 Trusted Unencoded + { + MuteData Single + { AgentID LLUUID } + { Filename Variable 1 } + } +} + +// tell viewer to use the local mute cache +{ + UseCachedMuteList Low 319 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } +} + +// Sent from viewer to simulator to set user rights. This message will be +// relayed up to the dataserver through a PUT. If that +// succeeds, an UpdateUserRights will be relayed to the originating +// viewer, and a presence lookup will be performed to find +// agent-related and the same PUT will be issued to the sim host if +// they are online. +{ + GrantUserRights Low 320 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Rights Variable + { AgentRelated LLUUID } + { RelatedRights S32 } + } +} + +// This message is sent from the simulator to the viewer to indicate a +// targets granted rights. This is only sent to the originator of the +// request and the target agent if it is a modify or map +// right. Adding/removing online status rights will show up as an +// online/offline notification. +{ + ChangeUserRights Low 321 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + Rights Variable + { AgentRelated LLUUID } + { RelatedRights S32 } + } +} + +// notification for login and logout. +// source_sim -> dest_viewer +{ + OnlineNotification Low 322 Trusted Unencoded + { + AgentBlock Variable + { AgentID LLUUID } + } +} +{ + OfflineNotification Low 323 Trusted Unencoded + { + AgentBlock Variable + { AgentID LLUUID } + } +} + + +// SetStartLocationRequest +// viewer -> sim +// failure checked at sim and triggers ImprovedInstantMessage +// success triggers SetStartLocation +{ + SetStartLocationRequest Low 324 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + StartLocationData Single + { SimName Variable 1 } // string + { LocationID U32 } + { LocationPos LLVector3 } // region coords + { LocationLookAt LLVector3 } + } +} + +// SetStartLocation +// sim -> dataserver +{ + SetStartLocation Low 325 Trusted Zerocoded + { + StartLocationData Single + { AgentID LLUUID } + { RegionID LLUUID } + { LocationID U32 } + { RegionHandle U64 } + { LocationPos LLVector3 } // region coords + { LocationLookAt LLVector3 } + } +} + + +// *************************************************************************** +// Launcher messages +// *************************************************************************** + + +// NetTest - This goes back and forth to the space server because of +// problems determining the port +{ + NetTest Low 326 NotTrusted Unencoded + { + NetBlock Single + { Port IPPORT } + } +} + +// SetChildCount - Sent to launcher to adjust nominal child count +// Simulator sends this increase the sim/cpu ratio on startup +{ + SetCPURatio Low 327 NotTrusted Unencoded + { + Data Single + { Ratio U8 } + } +} + + + +// SimCrashed - Sent to dataserver when the sim goes down. +// Maybe we should notify the spaceserver as well? +{ + SimCrashed Low 328 NotTrusted Unencoded + { + Data Single + { RegionX U32 } + { RegionY U32 } + } + { + Users Variable + { AgentID LLUUID } + } +} + +// *************************************************************************** +// Name Value Pair messages +// *************************************************************************** + +// NameValuePair - if the specific task exists on simulator, add or replace this name value pair +{ + NameValuePair Low 329 Trusted Unencoded + { + TaskData Single + { ID LLUUID } + } + { + NameValueData Variable + { NVPair Variable 2 } + } +} + +// NameValuePair - if the specific task exists on simulator or dataserver, remove the name value pair (value is ignored) +{ + RemoveNameValuePair Low 330 Trusted Unencoded + { + TaskData Single + { ID LLUUID } + } + { + NameValueData Variable + { NVPair Variable 2 } + } +} + + +// *************************************************************************** +// Add/Remove Attachment messages +// *************************************************************************** + +// +// Simulator informs Dataserver of new attachment or attachment asset update +// DO NOT ALLOW THIS FROM THE VIEWER +// +{ + UpdateAttachment Low 331 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AttachmentBlock Single + { AttachmentPoint U8 } + } + { + OperationData Single + { AddItem BOOL } + { UseExistingAsset BOOL } + } + { + InventoryData Single // Standard inventory item block + { ItemID LLUUID } + { FolderID LLUUID } + + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + + { AssetID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Simulator informs Dataserver that attachment has been taken off +{ + RemoveAttachment Low 332 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + AttachmentBlock Single + { AttachmentPoint U8 } + { ItemID LLUUID } + } +} + + +// *************************************************************************** +// GUIDed Sound messages +// *************************************************************************** + +// SoundTrigger - Sent by simulator to viewer to trigger sound outside current region +{ + SoundTrigger High 29 NotTrusted Unencoded + { + SoundData Single + { SoundID LLUUID } + { OwnerID LLUUID } + { ObjectID LLUUID } + { ParentID LLUUID } // null if this object is the parent + { Handle U64 } // region handle + { Position LLVector3 } // region local + { Gain F32 } + } +} + +// AttachedSound - Sent by simulator to viewer to play sound attached with an object +{ + AttachedSound Medium 13 Trusted Unencoded + { + DataBlock Single + { SoundID LLUUID } + { ObjectID LLUUID } + { OwnerID LLUUID } + { Gain F32 } + { Flags U8 } + } +} + +// AttachedSoundGainChange - Sent by simulator to viewer to change an attached sounds' volume + +{ + AttachedSoundGainChange Medium 14 Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { Gain F32 } + } +} + + +// PreloadSound - Sent by simulator to viewer to preload sound for an object + +{ + PreloadSound Medium 15 Trusted Unencoded + { + DataBlock Variable + { ObjectID LLUUID } + { OwnerID LLUUID } + { SoundID LLUUID } + } +} + + +// ************************************************************************* +// Object animation messages +// ************************************************************************* + +// Note this is basically identical to AvatarAnimation. +// Needs to be a different message because existing viewers +// have insufficiently smart handler functions. + +// ObjectAnimation - Update animation state +// simulator --> viewer +{ + ObjectAnimation High 30 Trusted Unencoded + { + Sender Single + { ID LLUUID } + } + { + AnimationList Variable + { AnimID LLUUID } + { AnimSequenceID S32 } + } +} + +// ************************************************************************* +// Asset storage messages +// ************************************************************************* + +// current assumes an existing UUID, need to enhance for new assets +{ + AssetUploadRequest Low 333 NotTrusted Unencoded + { + AssetBlock Single + { TransactionID LLUUID } + { Type S8 } + { Tempfile BOOL } + { StoreLocal BOOL } + { AssetData Variable 2 } // Optional: the actual asset data if the whole thing will fit it this packet + } +} + +{ + AssetUploadComplete Low 334 NotTrusted Unencoded + { + AssetBlock Single + { UUID LLUUID } + { Type S8 } + { Success BOOL } + } +} + + +// Script on simulator asks dataserver if there are any email messages +// waiting. +{ + EmailMessageRequest Low 335 Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { FromAddress Variable 1 } + { Subject Variable 1 } + } +} + +// Dataserver gives simulator the oldest email message in the queue, along with +// how many messages are left in the queue. And passes back the filter used to request emails. +{ + EmailMessageReply Low 336 Trusted Unencoded + { + DataBlock Single + { ObjectID LLUUID } + { More U32 } //U32 + { Time U32 } //U32 + { FromAddress Variable 1 } + { Subject Variable 1 } + { Data Variable 2 } + { MailFilter Variable 1 } + } +} + +// Script on simulator sends mail to another script +{ + InternalScriptMail Medium 16 Trusted Unencoded + { + DataBlock Single + { From Variable 1 } + { To LLUUID } + { Subject Variable 1 } + { Body Variable 2 } + } +} + +// Script on simulator asks dataserver for information +{ + ScriptDataRequest Low 337 Trusted Unencoded + { + DataBlock Variable + { Hash U64 } + { RequestType S8 } + { Request Variable 2 } + } +} + +// Data server responds with data +{ + ScriptDataReply Low 338 Trusted Unencoded + { + DataBlock Variable + { Hash U64 } + { Reply Variable 2 } + } +} + + +//----------------------------------------------------------------------------- +// Group messages +//----------------------------------------------------------------------------- + +// CreateGroupRequest +// viewer -> simulator +// reliable +{ + CreateGroupRequest Low 339 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { Name Variable 1 } // string + { Charter Variable 2 } // string + { ShowInList BOOL } + { InsigniaID LLUUID } + { MembershipFee S32 } // S32 + { OpenEnrollment BOOL } // BOOL (U8) + { AllowPublish BOOL } // whether profile is externally visible or not + { MaturePublish BOOL } // profile is "mature" + } +} + +// CreateGroupReply +// dataserver -> simulator +// simulator -> viewer +// reliable +{ + CreateGroupReply Low 340 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + ReplyData Single + { GroupID LLUUID } + { Success BOOL } + { Message Variable 1 } // string + } +} + +// UpdateGroupInfo +// viewer -> simulator +// simulator -> dataserver +// reliable +{ + UpdateGroupInfo Low 341 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Charter Variable 2 } // string + { ShowInList BOOL } + { InsigniaID LLUUID } + { MembershipFee S32 } + { OpenEnrollment BOOL } + { AllowPublish BOOL } + { MaturePublish BOOL } + } +} + +// GroupRoleChanges +// viewer -> simulator -> dataserver +// reliable +{ + GroupRoleChanges Low 342 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RoleChange Variable + { RoleID LLUUID } + { MemberID LLUUID } + { Change U32 } + } +} + +// JoinGroupRequest +// viewer -> simulator +// reliable +{ + JoinGroupRequest Low 343 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// JoinGroupReply +// dataserver -> simulator -> viewer +{ + JoinGroupReply Low 344 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Success BOOL } + } +} + + +// EjectGroupMemberRequest +// viewer -> simulator -> dataserver +// reliable +{ + EjectGroupMemberRequest Low 345 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + EjectData Variable + { EjecteeID LLUUID } + } +} + +// EjectGroupMemberReply +// dataserver -> simulator -> viewer +// reliable +{ + EjectGroupMemberReply Low 346 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + EjectData Single + { Success BOOL } + } +} + +// LeaveGroupRequest +// viewer -> simulator -> dataserver +// reliable +{ + LeaveGroupRequest Low 347 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// LeaveGroupReply +// dataserver -> simulator -> viewer +{ + LeaveGroupReply Low 348 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Success BOOL } + } +} + +// InviteGroupRequest +// viewer -> simulator -> dataserver +// reliable +{ + InviteGroupRequest Low 349 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } // UUID of inviting agent + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + InviteData Variable + { InviteeID LLUUID } + { RoleID LLUUID } + } +} + +// InviteGroupResponse +// simulator -> dataserver +// reliable +{ + InviteGroupResponse Low 350 Trusted Unencoded + { + InviteData Single + { AgentID LLUUID } + { InviteeID LLUUID } + { GroupID LLUUID } + { RoleID LLUUID } + { MembershipFee S32 } + } + { + GroupData Single + { GroupLimit S32 } // Extra block for the agent's group limit + } +} + +// GroupProfileRequest +// viewer-> simulator -> dataserver +// reliable +{ + GroupProfileRequest Low 351 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// GroupProfileReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupProfileReply Low 352 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { Name Variable 1 } // string + { Charter Variable 2 } // string + { ShowInList BOOL } + { MemberTitle Variable 1 } // string + { PowersMask U64 } // U32 mask + { InsigniaID LLUUID } + { FounderID LLUUID } + { MembershipFee S32 } + { OpenEnrollment BOOL } // BOOL (U8) + { Money S32 } + { GroupMembershipCount S32 } + { GroupRolesCount S32 } + { AllowPublish BOOL } + { MaturePublish BOOL } + { OwnerRole LLUUID } + } +} + +// CurrentInterval = 0 => this period (week, day, etc.) +// CurrentInterval = 1 => last period +// viewer -> simulator -> dataserver +// reliable +{ + GroupAccountSummaryRequest Low 353 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + + +// dataserver -> simulator -> viewer +// Reliable +{ + GroupAccountSummaryReply Low 354 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + { Balance S32 } + { TotalCredits S32 } + { TotalDebits S32 } + { ObjectTaxCurrent S32 } + { LightTaxCurrent S32 } + { LandTaxCurrent S32 } + { GroupTaxCurrent S32 } + { ParcelDirFeeCurrent S32 } + { ObjectTaxEstimate S32 } + { LightTaxEstimate S32 } + { LandTaxEstimate S32 } + { GroupTaxEstimate S32 } + { ParcelDirFeeEstimate S32 } + { NonExemptMembers S32 } + { LastTaxDate Variable 1 } // string + { TaxDate Variable 1 } // string + } +} + + +// Reliable +{ + GroupAccountDetailsRequest Low 355 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + +// Reliable +{ + GroupAccountDetailsReply Low 356 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + } + { + HistoryData Variable + { Description Variable 1 } // string + { Amount S32 } + } +} + + +// Reliable +{ + GroupAccountTransactionsRequest Low 357 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + } +} + +// Reliable +{ + GroupAccountTransactionsReply Low 358 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + MoneyData Single + { RequestID LLUUID } + { IntervalDays S32 } + { CurrentInterval S32 } + { StartDate Variable 1 } // string + } + { + HistoryData Variable + { Time Variable 1 } // string + { User Variable 1 } // string + { Type S32 } + { Item Variable 1 } // string + { Amount S32 } + } +} + +// GroupActiveProposalsRequest +// viewer -> simulator -> dataserver +//reliable +{ + GroupActiveProposalsRequest Low 359 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } +} + +// GroupActiveProposalItemReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupActiveProposalItemReply Low 360 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + { TotalNumItems U32 } + } + { + ProposalData Variable + { VoteID LLUUID } + { VoteInitiator LLUUID } + { TerseDateID Variable 1 } // string + { StartDateTime Variable 1 } // string + { EndDateTime Variable 1 } // string + { AlreadyVoted BOOL } + { VoteCast Variable 1 } // string + { Majority F32 } + { Quorum S32 } + { ProposalText Variable 1 } // string + } +} + +// GroupVoteHistoryRequest +// viewer -> simulator -> dataserver +//reliable +{ + GroupVoteHistoryRequest Low 361 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + } +} + +// GroupVoteHistoryItemReply +// dataserver -> simulator -> viewer +// reliable +{ + GroupVoteHistoryItemReply Low 362 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } + { + TransactionData Single + { TransactionID LLUUID } + { TotalNumItems U32 } + } + { + HistoryItemData Single + { VoteID LLUUID } + { TerseDateID Variable 1 } // string + { StartDateTime Variable 1 } // string + { EndDateTime Variable 1 } // string + { VoteInitiator LLUUID } + { VoteType Variable 1 } // string + { VoteResult Variable 1 } // string + { Majority F32 } + { Quorum S32 } + { ProposalText Variable 2 } // string + } + { + VoteItem Variable + { CandidateID LLUUID } + { VoteCast Variable 1 } // string + { NumVotes S32 } + } +} + +// StartGroupProposal +// viewer -> simulator -> dataserver +// reliable +{ + StartGroupProposal Low 363 NotTrusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ProposalData Single + { GroupID LLUUID } + { Quorum S32 } + { Majority F32 } // F32 + { Duration S32 } // S32, seconds + { ProposalText Variable 1 } // string + } +} + +// GroupProposalBallot +// viewer -> simulator -> dataserver +// reliable +{ + GroupProposalBallot Low 364 NotTrusted Unencoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ProposalData Single + { ProposalID LLUUID } + { GroupID LLUUID } + { VoteCast Variable 1 } // string + } +} + +// TallyVotes userserver -> dataserver +// reliable +{ + TallyVotes Low 365 Trusted Unencoded +} + + + +// GroupMembersRequest +// get the group members +// simulator -> dataserver +// reliable +{ + GroupMembersRequest Low 366 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + } +} + +// GroupMembersReply +// list of uuids for the group members +// dataserver -> simulator +// reliable +{ + GroupMembersReply Low 367 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + { MemberCount S32 } + } + { + MemberData Variable + { AgentID LLUUID } + { Contribution S32 } + { OnlineStatus Variable 1 } // string + { AgentPowers U64 } + { Title Variable 1 } // string + { IsOwner BOOL } + } +} + +// used to switch an agent's currently active group. +// viewer -> simulator -> dataserver -> AgentDataUpdate... +{ + ActivateGroup Low 368 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } +} + +// viewer -> simulator -> dataserver +{ + SetGroupContribution Low 369 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { Contribution S32 } + } +} + +// viewer -> simulator -> dataserver +{ + SetGroupAcceptNotices Low 370 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Data Single + { GroupID LLUUID } + { AcceptNotices BOOL } + } + { + NewData Single + { ListInProfile BOOL } + } +} + +// GroupRoleDataRequest +// viewer -> simulator -> dataserver +{ + GroupRoleDataRequest Low 371 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + } +} + + +// GroupRoleDataReply +// All role data for this group +// dataserver -> simulator -> agent +{ + GroupRoleDataReply Low 372 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + { RoleCount S32 } + } + { + RoleData Variable + { RoleID LLUUID } + { Name Variable 1 } + { Title Variable 1 } + { Description Variable 1 } + { Powers U64 } + { Members U32 } + } +} + +// GroupRoleMembersRequest +// viewer -> simulator -> dataserver +{ + GroupRoleMembersRequest Low 373 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + GroupData Single + { GroupID LLUUID } + { RequestID LLUUID } + } +} + +// GroupRoleMembersReply +// All role::member pairs for this group. +// dataserver -> simulator -> agent +{ + GroupRoleMembersReply Low 374 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + { RequestID LLUUID } + { TotalPairs U32 } + } + { + MemberData Variable + { RoleID LLUUID } + { MemberID LLUUID } + } +} + +// GroupTitlesRequest +// viewer -> simulator -> dataserver +{ + GroupTitlesRequest Low 375 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { RequestID LLUUID } + } +} + + +// GroupTitlesReply +// dataserver -> simulator -> viewer +{ + GroupTitlesReply Low 376 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + { RequestID LLUUID } + } + { + GroupData Variable + { Title Variable 1 } // string + { RoleID LLUUID } + { Selected BOOL } + } +} + +// GroupTitleUpdate +// viewer -> simulator -> dataserver +{ + GroupTitleUpdate Low 377 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + { TitleRoleID LLUUID } + } +} + +// GroupRoleUpdate +// viewer -> simulator -> dataserver +{ + GroupRoleUpdate Low 378 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupID LLUUID } + } + { + RoleData Variable + { RoleID LLUUID } + { Name Variable 1 } + { Description Variable 1 } + { Title Variable 1 } + { Powers U64 } + { UpdateType U8 } + } +} + + + +// Request the members of the live help group needed for requesting agent. +// userserver -> dataserver +{ + LiveHelpGroupRequest Low 379 Trusted Unencoded + { + RequestData Single + { RequestID LLUUID } + { AgentID LLUUID } + } +} + +// Send down the group +// dataserver -> userserver +{ + LiveHelpGroupReply Low 380 Trusted Unencoded + { + ReplyData Single + { RequestID LLUUID } + { GroupID LLUUID } + { Selection Variable 1 } // selection criteria all or active + } +} + +//----------------------------------------------------------------------------- +// Wearable messages +//----------------------------------------------------------------------------- + +// AgentWearablesRequest +// (a.k.a. "Tell me what the avatar is wearing.") +// viewer -> simulator -> dataserver +// reliable +{ + AgentWearablesRequest Low 381 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// AgentWearablesUpdate +// (a.k.a. "Here's what your avatar should be wearing now.") +// dataserver -> userserver -> viewer +// reliable +// NEVER from viewer to sim +{ + AgentWearablesUpdate Low 382 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum U32 } // U32, Increases every time the wearables change for a given agent. Used to avoid processing out of order packets. + } + { + WearableData Variable + { ItemID LLUUID } + { AssetID LLUUID } + { WearableType U8 } // U8, LLWearable::EWearType + } +} + +// +// AgentIsNowWearing +// (a.k.a. "Here's what I'm wearing now.") +// viewer->sim->dataserver +// reliable +{ + AgentIsNowWearing Low 383 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + WearableData Variable + { ItemID LLUUID } + { WearableType U8 } + } +} + + +// AgentCachedTexture +// viewer queries for cached textures on dataserver (via simulator) +// viewer -> simulator -> dataserver +// reliable +{ + AgentCachedTexture Low 384 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum S32 } + } + { + WearableData Variable + { ID LLUUID } + { TextureIndex U8 } + } +} + +// AgentCachedTextureResponse +// response to viewer queries for cached textures on dataserver (via simulator) +// dataserver -> simulator -> viewer +// reliable +{ + AgentCachedTextureResponse Low 385 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { SerialNum S32 } + } + { + WearableData Variable + { TextureID LLUUID } + { TextureIndex U8 } + { HostName Variable 1 } + } +} + +// Request an AgentDataUpdate without changing any agent data. +{ + AgentDataUpdateRequest Low 386 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +// AgentDataUpdate +// Updates a viewer or simulator's impression of agent-specific information. +// Used, for example, when an agent's group changes. +// dataserver -> simulator -> viewer +// reliable +{ + AgentDataUpdate Low 387 Trusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { FirstName Variable 1 } // string + { LastName Variable 1 } // string + { GroupTitle Variable 1 } // string + { ActiveGroupID LLUUID } // active group + { GroupPowers U64 } + { GroupName Variable 1 } // string + } +} + + +// GroupDataUpdate +// This is a bunch of group data that needs to be appropriatly routed based on presence info. +// dataserver -> simulator +{ + GroupDataUpdate Low 388 Trusted Zerocoded + { + AgentGroupData Variable + { AgentID LLUUID } + { GroupID LLUUID } + { AgentPowers U64 } + { GroupTitle Variable 1 } + } +} + +// AgentGroupDataUpdate +// Updates a viewer or simulator's impression of the groups an agent is in. +// dataserver -> simulator -> viewer +// reliable +{ + AgentGroupDataUpdate Low 389 Trusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + } + { + GroupData Variable + { GroupID LLUUID } + { GroupPowers U64 } + { AcceptNotices BOOL } + { GroupInsigniaID LLUUID } + { Contribution S32 } + { GroupName Variable 1 } // string + } +} + +// AgentDropGroup +// Updates the viewer / simulator that an agent is no longer part of a group +// dataserver -> simulator -> viewer +// dataserver -> userserver +// reliable +{ + AgentDropGroup Low 390 Trusted Zerocoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { GroupID LLUUID } + } +} + +// LogTextMessage +// Asks the dataserver to log the contents of this message in the +// chat and IM log table. +// Sent from userserver (IM logging) and simulator (chat logging). +{ + LogTextMessage Low 391 Trusted Zerocoded + { + DataBlock Variable + { FromAgentId LLUUID } + { ToAgentId LLUUID } + { GlobalX F64 } + { GlobalY F64 } + { Time U32 } // utc seconds since epoch + { Message Variable 2 } // string + } +} + +// ViewerEffect +// Viewer side effect that's sent from one viewer, and broadcast to other agents nearby +// viewer-->sim (single effect created by viewer) +// sim-->viewer (multiple effects that can be seen by viewer) +// the AgentData block used for authentication for viewer-->sim messages +{ + ViewerEffect Medium 17 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + Effect Variable + { ID LLUUID } // unique UUID of the effect + { AgentID LLUUID } // yes, pack AgentID again (note this block is variable) + { Type U8 } // Type of the effect + { Duration F32 } // F32 time (seconds) + { Color Fixed 4 } // Color4U + { TypeData Variable 1 } // Type specific data + } +} + + +// CreateTrustedCircuit +// Sent to establish a trust relationship between two components. +// Only sent in response to a DenyTrustedCircuit message. +{ + CreateTrustedCircuit Low 392 NotTrusted Unencoded + { + DataBlock Single + { EndPointID LLUUID } + { Digest Fixed 32 } // 32 hex digits == 1 MD5 Digest + } +} + +// DenyTrustedCircuit +// Sent : +// - in response to failed CreateTrustedCircuit +// - to force the remote end-point to try to establish a trusted circuit +// - the reception of a trusted message on a non-trusted circuit +// This allows us to re-auth a circuit if it gets closed due to timeouts or network failures. +{ + DenyTrustedCircuit Low 393 NotTrusted Unencoded + { + DataBlock Single + { EndPointID LLUUID } + } +} + +// RequestTrustedCircuit +// If the destination does not trust the sender, a Deny is sent back. +{ + RequestTrustedCircuit Low 394 Trusted Unencoded +} + + +{ + RezSingleAttachmentFromInv Low 395 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Single + { ItemID LLUUID } + { OwnerID LLUUID } + { AttachmentPt U8 } // 0 for default + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { Name Variable 1 } + { Description Variable 1 } + } +} + +{ + RezMultipleAttachmentsFromInv Low 396 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { CompoundMsgID LLUUID } // All messages a single "compound msg" must have the same id + { TotalObjects U8 } + { FirstDetachAll BOOL } + } + { + ObjectData Variable // 1 to 4 of these per packet + { ItemID LLUUID } + { OwnerID LLUUID } + { AttachmentPt U8 } // 0 for default + { ItemFlags U32 } + { GroupMask U32 } + { EveryoneMask U32 } + { NextOwnerMask U32 } + { Name Variable 1 } + { Description Variable 1 } + } +} + + +{ + DetachAttachmentIntoInv Low 397 NotTrusted Unencoded + { + ObjectData Single + { AgentID LLUUID } + { ItemID LLUUID } + } +} + + +// Viewer -> Sim +// Used in "Make New Outfit" +{ + CreateNewOutfitAttachments Low 398 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + HeaderData Single + { NewFolderID LLUUID } + } + { + ObjectData Variable + { OldItemID LLUUID } + { OldFolderID LLUUID } + } +} + +//----------------------------------------------------------------------------- +// Personal information messages +//----------------------------------------------------------------------------- + +{ + UserInfoRequest Low 399 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } +} + +{ + UserInfoReply Low 400 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + UserData Single + { IMViaEMail BOOL } + { DirectoryVisibility Variable 1 } + { EMail Variable 2 } + } +} + +{ + UpdateUserInfo Low 401 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + UserData Single + { IMViaEMail BOOL } + { DirectoryVisibility Variable 1 } + } +} + + +//----------------------------------------------------------------------------- +// System operations and maintenance +//----------------------------------------------------------------------------- + + +// spaceserver -> sim +// tell a particular simulator to rename a parcel +{ + ParcelRename Low 402 Trusted Unencoded + { + ParcelData Variable + { ParcelID LLUUID } + { NewName Variable 1 } // string + } +} + + +// sim -> viewer +// initiate upload. primarily used for uploading raw files. +{ + InitiateDownload Low 403 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + } + { + FileData Single + { SimFilename Variable 1 } // string + { ViewerFilename Variable 1 } // string + } +} + +// Generalized system message. Each Requst has its own protocol for +// the StringData block format and contents. +{ + SystemMessage Low 404 Trusted Zerocoded + { + MethodData Single + { Method Variable 1 } + { Invoice LLUUID } + { Digest Fixed 32 } // 32 hex digits == 1 MD5 Digest + } + { + ParamList Variable + { Parameter Variable 1 } + } +} + + +//----------------------------------------------------------------------------- +// map messages +//----------------------------------------------------------------------------- + +// viewer -> sim +// reliable +// This message is sent up from the viewer to (eventually) get a list +// of all map layers and NULL-layer sims. +// Returns: MapLayerReply and MapBlockReply +{ + MapLayerRequest Low 405 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } +} + +// sim -> viewer +{ + MapLayerReply Low 406 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { Flags U32 } + } + { + LayerData Variable + { Left U32 } + { Right U32 } + { Top U32 } + { Bottom U32 } + { ImageID LLUUID } + } +} + +// viewer -> sim +// This message is sent up from the viewer to get a list +// of the sims in a specified region. +// Returns: MapBlockReply +{ + MapBlockRequest Low 407 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } + { + PositionData Single + { MinX U16 } // in region-widths + { MaxX U16 } // in region-widths + { MinY U16 } // in region-widths + { MaxY U16 } // in region-widths + } +} + +// viewer -> sim +// This message is sent up from the viewer to get a list +// of the sims with a given name. +// Returns: MapBlockReply +{ + MapNameRequest Low 408 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } + { + NameData Single + { Name Variable 1 } // string + } +} + +// sim -> viewer +{ + MapBlockReply Low 409 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { Flags U32 } + } + { + Data Variable + { X U16 } // in region-widths + { Y U16 } // in region-widths + { Name Variable 1 } // string + { Access U8 } // PG, mature, etc. + { RegionFlags U32 } + { WaterHeight U8 } // meters + { Agents U8 } + { MapImageID LLUUID } + } + { + Size Variable + { SizeX U16 } + { SizeY U16 } + } +} + +// viewer -> sim +// This message is sent up from the viewer to get a list +// of the items of a particular type on the map. +// Used for Telehubs, Agents, Events, Popular Places, etc. +// Returns: MapBlockReply +{ + MapItemRequest Low 410 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { Flags U32 } + { EstateID U32 } // filled in on sim + { Godlike BOOL } // filled in on sim + } + { + RequestData Single + { ItemType U32 } + { RegionHandle U64 } // filled in on sim + } +} + +// sim -> viewer +{ + MapItemReply Low 411 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { Flags U32 } + } + { + RequestData Single + { ItemType U32 } + } + { + Data Variable + { X U32 } // global position + { Y U32 } // global position + { ID LLUUID } // identifier id + { Extra S32 } // extra information + { Extra2 S32 } // extra information + { Name Variable 1 } // identifier string + } +} + +//----------------------------------------------------------------------------- +// Postcard messages +//----------------------------------------------------------------------------- +// reliable +{ + SendPostcard Low 412 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { AssetID LLUUID } + { PosGlobal LLVector3d } // Where snapshot was taken + { To Variable 1 } // dest email address(es) + { From Variable 1 } // src email address(es) + { Name Variable 1 } // src name + { Subject Variable 1 } // mail subject + { Msg Variable 2 } // message text + { AllowPublish BOOL } // Allow publishing on the web. + { MaturePublish BOOL } // profile is "mature" + } +} + +// RPC messages +// Script on simulator requests rpc channel from rpcserver +// simulator -> dataserver -> MySQL +{ + RpcChannelRequest Low 413 Trusted Unencoded + { + DataBlock Single + { GridX U32 } + { GridY U32 } + { TaskID LLUUID } + { ItemID LLUUID } + } +} + +// RpcServer allocated a session for the script +// ChannelID will be the NULL UUID if unable to register +// dataserver -> simulator +{ + RpcChannelReply Low 414 Trusted Unencoded + { + DataBlock Single + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + } +} + +// Inbound RPC requests follow this path: +// RpcScriptRequestInbound: rpcserver -> spaceserver +// RpcScriptRequestInboundForward: spaceserver -> simulator +// reply: simulator -> rpcserver +{ + RpcScriptRequestInbound Low 415 NotTrusted Unencoded + { + TargetBlock Single + { GridX U32 } + { GridY U32 } + } + { + DataBlock Single + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + { IntValue U32 } + { StringValue Variable 2 } // string + } +} + +// spaceserver -> simulator +{ + RpcScriptRequestInboundForward Low 416 Trusted Unencoded UDPDeprecated + { + DataBlock Single + { RPCServerIP IPADDR } + { RPCServerPort IPPORT } + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + { IntValue U32 } + { StringValue Variable 2 } // string + } +} + +// simulator -> rpcserver +// Not trusted because trust establishment doesn't work here. +{ + RpcScriptReplyInbound Low 417 NotTrusted Unencoded + { + DataBlock Single + { TaskID LLUUID } + { ItemID LLUUID } + { ChannelID LLUUID } + { IntValue U32 } + { StringValue Variable 2 } // string + } +} + + +// ScriptMailRegistration +// Simulator -> dataserver +{ + ScriptMailRegistration Low 418 Trusted Unencoded + { + DataBlock Single + { TargetIP Variable 1 } // String IP + { TargetPort IPPORT } + { TaskID LLUUID } + { Flags U32 } + } +} + +// ParcelMediaCommandMessage +// Sends a parcel media command +{ + ParcelMediaCommandMessage Low 419 Trusted Unencoded + { + CommandBlock Single + { Flags U32 } + { Command U32 } + { Time F32 } + } +} + +// ParcelMediaUpdate +// Sends a parcel media update to a single user +// For global updates use the parcel manager. +{ + ParcelMediaUpdate Low 420 Trusted Unencoded + { + DataBlock Single + { MediaURL Variable 1 } // string + { MediaID LLUUID } + { MediaAutoScale U8 } + } + { + DataBlockExtended Single + { MediaType Variable 1 } + { MediaDesc Variable 1 } + { MediaWidth S32 } + { MediaHeight S32 } + { MediaLoop U8 } + } +} + +// LandStatRequest +// Sent by the viewer to request collider/script information for a parcel +{ + LandStatRequest Low 421 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + RequestData Single + { ReportType U32 } + { RequestFlags U32 } + { Filter Variable 1 } + { ParcelLocalID S32 } + } +} + +// LandStatReply +// Sent by the simulator in response to LandStatRequest +{ + LandStatReply Low 422 Trusted Unencoded UDPDeprecated + { + RequestData Single + { ReportType U32 } + { RequestFlags U32 } + { TotalObjectCount U32 } + } + { + ReportData Variable + { TaskLocalID U32 } + { TaskID LLUUID } + { LocationX F32 } + { LocationY F32 } + { LocationZ F32 } + { Score F32 } + { TaskName Variable 1 } + { OwnerName Variable 1 } + } +} + +// Generic Error -- this is used for sending an error message +// to a UDP recipient. The lowest common denominator is to at least +// log the message. More sophisticated receivers can do something +// smarter, for example, a money transaction failure can put up a +// more user visible UI widget. +{ + Error Low 423 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } // will forward to agentid if coming from trusted circuit + } + { + Data Single + { Code S32 } // matches http status codes + { Token Variable 1 } // some specific short string based message + { ID LLUUID } // the transactionid/uniqueid/sessionid whatever. + { System Variable 1 } // The hierarchical path to the system, eg, "message/handler" + { Message Variable 2 } // Human readable message + { Data Variable 2 } // Binary serialized LLSD for extra info. + } +} + +// ObjectIncludeInSearch +// viewer -> simulator +{ + ObjectIncludeInSearch Low 424 NotTrusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + ObjectData Variable + { ObjectLocalID U32 } + { IncludeInSearch BOOL } + } +} + + +// This message is sent from viewer -> simulator when the viewer wants +// to rez an object out of inventory back to its position before it +// last moved into the inventory +{ + RezRestoreToWorld Low 425 NotTrusted Unencoded UDPDeprecated + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryData Single + { ItemID LLUUID } + { FolderID LLUUID } + { CreatorID LLUUID } // permissions + { OwnerID LLUUID } // permissions + { GroupID LLUUID } // permissions + { BaseMask U32 } // permissions + { OwnerMask U32 } // permissions + { GroupMask U32 } // permissions + { EveryoneMask U32 } // permissions + { NextOwnerMask U32 } // permissions + { GroupOwned BOOL } // permissions + { TransactionID LLUUID } + { Type S8 } + { InvType S8 } + { Flags U32 } + { SaleType U8 } + { SalePrice S32 } + { Name Variable 1 } + { Description Variable 1 } + { CreationDate S32 } + { CRC U32 } + } +} + +// Link inventory +{ + LinkInventoryItem Low 426 NotTrusted Zerocoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + } + { + InventoryBlock Single + { CallbackID U32 } // Async Response + { FolderID LLUUID } + { TransactionID LLUUID } // Going to become TransactionID + { OldItemID LLUUID } + { Type S8 } + { InvType S8 } + { Name Variable 1 } + { Description Variable 1 } + + } +} + +// RetrieveIMsExtended - extended version of RetrieveInstantMessages, +// used to get instant messages that were persisted out to the database while the user was offline +// sent between the simulator and dataserver +{ + RetrieveIMsExtended Low 427 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { IsPremium BOOL } + } +} + +// JoinGroupRequestExtended +// Extends JoinGroupRequest from viewer and passed to dataserver +// simulator -> dataserver +// reliable +{ + JoinGroupRequestExtended Low 428 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupLimit S32 } + } + { + GroupData Single + { GroupID LLUUID } + } +} + +// CreateGroupRequestExtended +// simulator -> dataserver, extends data from CreateGroupRequest +// reliable +{ + CreateGroupRequestExtended Low 429 Trusted Unencoded + { + AgentData Single + { AgentID LLUUID } + { SessionID LLUUID } + { GroupLimit S32 } + } + { + GroupData Single + { Name Variable 1 } // string + { Charter Variable 2 } // string + { ShowInList BOOL } + { InsigniaID LLUUID } + { MembershipFee S32 } // S32 + { OpenEnrollment BOOL } // BOOL (U8) + { AllowPublish BOOL } // whether profile is externally visible or not + { MaturePublish BOOL } // profile is "mature" + } +} diff --git a/tools/msg_template.json b/tools/msg_template.json index 67060c2..4d5944b 100644 --- a/tools/msg_template.json +++ b/tools/msg_template.json @@ -8403,6 +8403,48 @@ "size": 1 } ] + }, + { + "name": "RegionInfo5", + "type": "Variable", + "count": 1, + "params": [ + { + "name": "ChatWhisperRange", + "type": "F32", + "size": 1 + }, + { + "name": "ChatNormalRange", + "type": "F32", + "size": 1 + }, + { + "name": "ChatShoutRange", + "type": "F32", + "size": 1 + }, + { + "name": "ChatWhisperOffset", + "type": "F32", + "size": 1 + }, + { + "name": "ChatNormalOffset", + "type": "F32", + "size": 1 + }, + { + "name": "ChatShoutOffset", + "type": "F32", + "size": 1 + }, + { + "name": "ChatFlags", + "type": "U32", + "size": 1 + } + ] } ] }, @@ -12684,6 +12726,23 @@ "size": 1 } ] + }, + { + "name": "ParcelEnvironmentBlock", + "type": "Single", + "count": 1, + "params": [ + { + "name": "ParcelEnvironmentVersion", + "type": "S32", + "size": 1 + }, + { + "name": "RegionAllowEnvironmentOverride", + "type": "BOOL", + "size": 1 + } + ] } ] }, @@ -16275,6 +16334,104 @@ } ] }, + { + "name": "GenericStreamingMessage", + "frequency": "High", + "id": "31", + "flags": [ + "Trusted", + "Unencoded" + ], + "blocks": [ + { + "name": "MethodData", + "type": "Single", + "count": 1, + "params": [ + { + "name": "Method", + "type": "U16", + "size": 1 + } + ] + }, + { + "name": "DataBlock", + "type": "Single", + "count": 1, + "params": [ + { + "name": "Data", + "type": "Variable", + "size": "2" + } + ] + } + ] + }, + { + "name": "LargeGenericMessage", + "frequency": "Low", + "id": "430", + "flags": [ + "NotTrusted", + "Unencoded", + "UDPDeprecated" + ], + "blocks": [ + { + "name": "AgentData", + "type": "Single", + "count": 1, + "params": [ + { + "name": "AgentID", + "type": "LLUUID", + "size": 1 + }, + { + "name": "SessionID", + "type": "LLUUID", + "size": 1 + }, + { + "name": "TransactionID", + "type": "LLUUID", + "size": 1 + } + ] + }, + { + "name": "MethodData", + "type": "Single", + "count": 1, + "params": [ + { + "name": "Method", + "type": "Variable", + "size": "1" + }, + { + "name": "Invoice", + "type": "LLUUID", + "size": 1 + } + ] + }, + { + "name": "ParamList", + "type": "Variable", + "count": 1, + "params": [ + { + "name": "Parameter", + "type": "Variable", + "size": "2" + } + ] + } + ] + }, { "name": "MuteListRequest", "frequency": "Low", @@ -25039,6 +25196,23 @@ "size": 1 } ] + }, + { + "name": "Size", + "type": "Variable", + "count": 1, + "params": [ + { + "name": "SizeX", + "type": "U16", + "size": 1 + }, + { + "name": "SizeY", + "type": "U16", + "size": 1 + } + ] } ] }, diff --git a/tools/parseMessageTemplate.js b/tools/parseMessageTemplate.js index 6e8fdb3..8b6d4c7 100644 --- a/tools/parseMessageTemplate.js +++ b/tools/parseMessageTemplate.js @@ -68,7 +68,7 @@ function getBlocks(str) return block; } -fs.readFile('./msg_template.msg', (err, data) => +fs.readFile('./message_template.msg', (err, data) => { if (err) { @@ -81,7 +81,7 @@ fs.readFile('./msg_template.msg', (err, data) => //Remove all comments const lines = msgTemplate.split('\n'); let newLines = []; - for (const line of lines) + for (let line of lines) { let pos = line.indexOf('//'); if (pos !== -1)