- Bump to 0.5.13
- Add building support for TaskInventory and nested objects (from XML) - Add support for taking objects into inventory - Add waitForAppearanceSet utility - Add new event for when object is fully resolved (ObjectProperties received) - Fixed InventoryItem CRC method - Fixed quaternion bug - Support for uploading Script, Notecard and Gesture assets - Significantly improved build process
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15
lib/classes/BuildMap.ts
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15
lib/classes/BuildMap.ts
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import { AssetMap } from './AssetMap';
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import { GameObject } from './public/GameObject';
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import { Vector3 } from './Vector3';
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export class BuildMap
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{
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public primsNeeded = 0;
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public primReservoir: GameObject[] = [];
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public rezLocation: Vector3 = Vector3.getZero();
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constructor(public assetMap: AssetMap, public callback: (map: AssetMap) => void, public costOnly = false)
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{
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}
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}
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