Latest packet handling, parsing, enums, generators, etc..
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@@ -37,4 +37,76 @@ export class AgentAnimationPacket implements Packet
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return size;
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}
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writeToBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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this.AgentData['AgentID'].writeToBuffer(buf, pos);
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pos += 16;
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this.AgentData['SessionID'].writeToBuffer(buf, pos);
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pos += 16;
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let count = this.AnimationList.length;
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buf.writeUInt8(this.AnimationList.length, pos++);
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for (let i = 0; i < count; i++)
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{
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this.AnimationList[i]['AnimID'].writeToBuffer(buf, pos);
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pos += 16;
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buf.writeUInt8((this.AnimationList[i]['StartAnim']) ? 1 : 0, pos++);
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}
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count = this.PhysicalAvatarEventList.length;
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buf.writeUInt8(this.PhysicalAvatarEventList.length, pos++);
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for (let i = 0; i < count; i++)
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{
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buf.write(this.PhysicalAvatarEventList[i]['TypeData'], pos);
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pos += this.PhysicalAvatarEventList[i]['TypeData'].length;
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}
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return pos - startPos;
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}
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readFromBuffer(buf: Buffer, pos: number): number
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{
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const startPos = pos;
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const newObjAgentData: {
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AgentID: UUID,
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SessionID: UUID
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} = {
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AgentID: UUID.zero(),
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SessionID: UUID.zero()
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};
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newObjAgentData['AgentID'] = new UUID(buf, pos);
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pos += 16;
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newObjAgentData['SessionID'] = new UUID(buf, pos);
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pos += 16;
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this.AgentData = newObjAgentData;
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let count = buf.readUInt8(pos++);
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this.AnimationList = [];
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for (let i = 0; i < count; i++)
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{
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const newObjAnimationList: {
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AnimID: UUID,
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StartAnim: boolean
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} = {
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AnimID: UUID.zero(),
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StartAnim: false
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};
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newObjAnimationList['AnimID'] = new UUID(buf, pos);
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pos += 16;
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newObjAnimationList['StartAnim'] = (buf.readUInt8(pos++) === 1);
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this.AnimationList.push(newObjAnimationList);
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}
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count = buf.readUInt8(pos++);
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this.PhysicalAvatarEventList = [];
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for (let i = 0; i < count; i++)
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{
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const newObjPhysicalAvatarEventList: {
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TypeData: string
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} = {
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TypeData: ''
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};
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newObjPhysicalAvatarEventList['TypeData'] = buf.toString('utf8', pos, length);
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pos += length;
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this.PhysicalAvatarEventList.push(newObjPhysicalAvatarEventList);
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}
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return pos - startPos;
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}
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}
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